Deadfox faces Yarnus of Bethany (3vs3 FE)

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Frosty

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Deadfox said:
Open Challenge #1
3v3 FE Singles
2 Day DQ
2 recovers/5 chills
2 substitutions
ASB Arena
Yarnus of Bethany said:
I will take DF's FE one.

BTW, Switch=OK, Abilities=All, Items=On
deadfox081 said:
Cheers


Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (36):
PHYSICAL
Aerial Ace
Brick Break
Fury Swipes
Rapid Spin
Return
Rock Smash
Sky Drop
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock-7]
Hurricane
Solarbeam

OTHER
Confuse Ray
Double Team
Focus Energy
Harden
Morning Sun
Quash
Rain Dance
Reflect
Rest
Roar
Roost
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 3
DC: N/A

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (37):
PHYSICAL
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Outrage
Stone Edge
Tackle
Thunder Fang
U-Turn
Zen Headbutt

SPECIAL
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Flamethrower
Focus Blast
Heat Wave
Hyper Voice
Surf
Tri Attack

OTHER
Double Team
Focus Energy
Protect
Roar
Roost
Taunt
Thunder Wave
Torment

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (38):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Rock Slide
Rock Throw
Smackdown
Stone Edge
Wake-Up Slap

SPECIAL
Focus Blast

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Leer
Scary Face
Substitute
Taunt
Toxic
Wide Guard
Yarnus of Bethany said:

Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4

MC: 0
DC: 2/5

Moves:
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

Endure
Hammer Arm
Counter
Heart Stamp
Fire Punch
Ice Punch

Protect
Double Team
Earthquake
Rest
Stealth Rock


Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run

Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind

U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly


Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2

EC: 6/6
MC: 4
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit

Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play
Low Sweep
Foul Play
Gunk Shot

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return

Thanks for reffing.
BTW, Switch=OK, Abilities=All, Items=On
Order of Operations
Deadfox sends pokemon with item
Yarnus of Bethany sends pokemon with item and orders
Deadfox gives orders
I Ref.
 
Yeah so I'm definitely supposed to send out first here..


"Drogon, this is yours to lead off. Have this Razor Fang, which you must be becoming somewhat accustomed to."
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
4/2/5/3/113
Other:


Hp: 100
En: 100
4/4/1/3/100
Other:​

Round 1

Blah blah blah ASB Arena again blah blah blah.

Yarnus sends out Moo (lovely name) the Miltank against Deadfox's Drogon the Hydreigon.

On the first turn, Moo tries to spread Stealth Rocks on the field (...hopefully those are actually rocks), BUT Drogon (thankfully) Taunts the Miltank (he called her a cow!) and no "rocks" were spread. But Miltank was ready for this and attacked with Ice Punch.

After that nice meeting, both pokemon goes offensive. Drogon with Focus Blast and Moo with Ice Punch. Unfortunately for Drogon, the second Focus Blast missed.


Hydreigon: Taunt for 9 energy

Miltank: Ice Punch: (8+3)*1.5 = 16.5 damage for 6 energy
Crit: 11 (no)
Freeze: 3 (no)
+1hp due to leftovers

Hydreigon: Focus Blast: (12 + 3)*1.5 = 22.5 damage for 8 energy
Hit: 46 (yes)
Crit: 16 (no)
Effect: 4 (no)

Miltank: Ice Punch: (8+3)*1.5 = 16.5 damage for 10 energy
Crit: 5 (no)
Freeze: 6 (no)
+1hp due to leftovers

Hydreigon: Focus Blast: (12 + 3)*1.5 = miss for 12 energy
Hit: 88 (miss)

Miltank: Ice Punch: (8+3)*1.5 = 16.5 damage for 14 energy
Crit: 16 (no)
Freeze: 3 (no)
+1hp due to leftovers



Hp: 50
En: 80
4/2/5/3/113
Other:


Hp: 80
En: 70
4/4/1/3/100
Other: taunted for 3a​

Deadfox's Turn
 

"Well that last bit was a tad unfortunate."

Torment > Focus Blast > Focus Blast
IF
Protect action 1 THEN Roost and push back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yarnus is right: I didn't see his sub.

The round was changed accordingly (also included leftovers). Feel free to either reorder or confirm the ones you already gave.

EDIT: If you intend to keep your actions as is, tell me. I'll wait until the DQ is over (if it ends, I'll use the old moveset).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 50
En: 80
4/2/5/3/113
Other:


Hp: 80
En: 70
4/4/1/3/100
Other: taunted for 3a​


no flavor, maybe lator


Hydreigon: Torment for 9 energy

Miltank: Hammer Arm: (10 + 3)*1.5= 19.5 for 7 energy
Hit: 90 (yes)
Crit: 10
+1hp

Hydreigon: Focus Blast: (12 + 3)*1.5 = 22.5 damage for 8 energy
Hit: 78 (yes)
Crit: 11
Effect: 4 (no)

Miltank: Body Slam: 9+3+3= 15 damage for 5 energy
Paralysis: 10 (no)
Crit: 8
+1hp

Hydreigon: Focus Blast: (12 + 3)*1.5 = 22.5 damage for 8 energy
Hit: 79 (yes)
Crit: 12
Effect: 3 (no)

Miltank: Hammer Arm: (10 + 3)*1.5= 19.5 for 7 energy
Hit: 88 (yes)
Crit: 6
+1hp



Hp: KO
En: KO
4/2/5/3/113
Other: KO


Hp: 38
En: 51
4/4/1/3/100
Other: -2spe for 2r and torment for 3a​


Deadfox sends out pokemon
Yarnus gives orders
Deadfox gives orders
I Ref
 
Aerial Ace, Fury Swipes, Aerial Ace
If damaging Fighting type move, Bounce first time, Dig Second time, Bounce third Time
If Drain Punch in a combo, Counter
Precedence on bottom sub.

Show me what I missed.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 110
En: 100
5/3/1/4/45
Other:




Hp:100
En:100
5/3/1/3/115
Other:

Hp: 38
En: 51
4/4/1/3/100
Other: -2spe for 2r and torment for 3a


With round 1 going with Yarnus and Miltank, the battlers decide to do round 2 with Puncha the Conkeldurr facing Pow the Ambipom!

And Pow starts this match-up by Bouncing hiiiiiiiiigh in an attempt to escape Puncha's attack. Unfortunately for it, Puncha is watching the monkey closely and focusing on some weird energy ball. After sometime, Pow dives on Puncha for some good damage, but before it realized its mistake, Puncha Countered with the energy collected for even more damage.

And the Conkeldurr's capacity to change his reaction speed is truly astounding, as, before Pow could even prepare itself, Puncha attacked with a Mach Punch, powered by STAB, the Expert Belt and his Iron Fist. A bit too late, Pow digs a hole and attacks form below.

Finally, on the last turn, the Ambipom Bounces again, probably hoping for paralysis. It did get hax, but not that one. The attack was a critical hit, which meant that Puncha's Counter was even more powerful!

Things aren't looking good for the Ambipom...


Ambipom: Bounce: (8+3+2)*1.5= 19.5 damage for 10 energy
Hit: 20 (yes)
Paralysis: 4 (no)
Crit: 14

Conkeldurr: Counter: 19.5*1.5= 29.25 damage for 15 energy

Conkeldurr: Mach Punch: (4 + 3 + 2 + 3 + 2)*1.5=21 damage for 3 energy
Crit:15

Ambipom: Dig: 8 + 3 = 11 damage for 10 energy
Crit: 11

Ambipom: Bounce: (8+3+2+3)*1.5=24 damage for 10 energy
Hit: 49 (yes)
Paralysis: 5 (no)
Crit:1 (yes)

Conkeldurr: Counter: 24*1.5= 36 damage for 17 energy




Hp: 56
En: 65
5/3/1/4/45
Other:




Hp:14
En:70
5/3/1/3/115
Other:


Hp: 38
En: 51
4/4/1/3/100
Other: -2spe for 2r and torment for 3a


Deadfox's Turn
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 56
En: 65
5/3/1/4/45
Other:




Hp:14
En:70
5/3/1/3/115
Other:





Hp: 38
En: 51
4/4/1/3/100
Other: -2spe for 2r and torment for 3a


there is no time! To the batmobile!

Ambipom: Fake Out: 6 + 3 + 3 = 12 damage for 3 energy
Crit: 8 (no)

Conkeldurr: flinch.

Ambipom: Endure for 15 energy

Conkeldurr: Toxic for 7 energy
Hit: 32 (yes)

Conkeldurr: Mach Punch: (4 + 3 + 2 + 2 + 3)*1.5 = 21 damage for 3 energy
Ambipom endured the hit!

Ambipom: Counter: 13*1.5 = 31.5 damage for 11 energy
-1hp due to toxic

Ambipom fainted!



Hp: 12
En: 55
5/3/1/4/45
Item: Expert Belt
Other:




Hp: KO
En: KO
5/3/1/3/115
Other:


Hp: 38
En: 51
4/4/1/3/100
Other: -2spe for 2r and torment for 3a

Yarnus sends out Pokemon with Orders
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
In-game it uses the damage actually dealt (see bulbapedia) for Counter.


...but apparently the DAT says otherwise and you are right. fixed.
 
Moo! KO this Punching maniac!
Body Slam*3
If Endure, Double Team 2 and Milk Drink the next action, and Double Team 2 the next action
If Mach Punch in a combo, Protect
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 12
En: 55
5/3/1/4/45
Item: Expert Belt
Other:



Hp: 38
En: 51
4/4/1/3/100
Other:

Puncha the Conkeldurr managed to strike once with a Mach Punch before being defeated by fat Moo fat Body Slam of fat fatness.

fat.


Conkeldurr: Mach Punch: (4 + 3 + 2 + 2 + 1.5)*1.5 = 18.75 damage for 7 energy
Crit: 6/16 (no)

Miltank: Body Slam: 7 + 4/2.5 + 3 + 1.5 = 13.1 damage for 5 energy
+1hp due to leftovers.

Conkeldurr fainted!





Hp: KO
En: KO
5/3/1/4/45
Item: Expert Belt
Other:



Hp: 20
En: 46
4/4/1/3/100
Other:
Item: Leftovers

Deadfox sends out Woosh with item and orders
Yarnus Orders
I Ref
 
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