Deadfox Vs Frosty, a simple battle.

Rules:
1v1 FE Singles
1 Day DQ
ASB Arena
2 Subs
Training Items On


Team Deadfox:

Revenankh [Embalm] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator: [DW LOCKED] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (21):
PHYSICAL
Arm Thrust
Bide
Brick Break
Drain Punch
Earthquake
Hammer Arm
Mach Punch
Power Whip
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Wrap

SPECIAL
Wring Out

OTHER
Glare
Pain Split
Mean Look
Moonlight
Taunt
Wide Guard




Team Frosty:

Ganon (M) Emboar

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC 9/9
MC 0
DC 5/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (54/79):

Arm Thrust
Assurance
Blast Burn
Brick Break
Body Slam
Curse
Defense Curl
Earthquake
Ember
Endeavor
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock (7)
Hyper Beam
Incinerate
Iron Head
Low Kick
Low Sweep
Odor Sleuth
Overheat
Protect
Rest
Roar
Rock Slide
Rock Tomb
Rollout
Scald
Sleep Talk
Smack Down
Smog
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Tail Whip
Take Down
Taunt
Toxic
Wild Charge
Will-o-Wisp
Yawn


Chandelure [Jalhalla] (M)

Nature: Timid (+ Speed, - Attack, +10%acc)

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC 5/5

Attacks (48/62):
Acid
Acid Armor
Astonish
Calm Mind
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Haze
Heat Wave
Hex
Hidden Power Water (7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-o-Wisp

Stratagem [Vaati] [-]

Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (45/71):
Acupressure
Aerial Ace
Ancient Power
Defense Curl
Disable
Double-Edge
Earth Power
Earthquake
Electroball
Embargo
Endure
Energy Ball
Explosion
Flamethrower
Fire Blast
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying (6BP)
Hyper Beam
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Tomb
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smackdown
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball



Frosty Sends out and orders
Deadfox counter orders
I ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let's Roll Ganon the Emboar with Exp. Share

Flare Blitz - Overheat - Flare Blitz
IF
Bide THEN 15hp subtitute on the action Embalm starts biding and push back
IF Pain Split AND Emboar isn't Taunted AND Emboar didn't use Protect on the turn prior THEN Protect and push back
 
Hey look Embalm, limited options! Lets go ahead and see if we can't rely on recoil and hax to help out. Take a Lucky Egg and work your way towards infiltrating.

Glare > Wring Out > Drain Punch
 
Deadfox:

100 HP
100 EN
Status: None
4/4/2/4/65
S/W: 3/3
Shed Skin/Air Lock
Lucky Egg
Frosty:

110 HP
100 EN
Status: None
5/3/5/3/54(-10%EVA)
S/W: 3/5
Blaze/Reckless
Exp Share​


Round 1:
Embalm uses Glare!
Ganon was paralyzed!
-7 Energy

Ganon uses Flare Blitz!
Fully paralyzed <2500, 5385 no
To Crit <625, 6820 no
To Burn <1000, 3667 no
15+3+2+1.5=21.5 Damage to Embalm
7.16 Recoil to Ganon
-9 Energy

Round 2:
Embalm uses Wring Out!
To Crit <625, 4409 no
15+1.5=16.5 Damage to Ganon
-9 Energy

Ganon uses Overheat!
Fully Paralyzed <2500, 4352 no
To Crit <625, 9566 no
14+3+1.5=18.5 Damage to Embalm
Ganon's SpA fell harshly
-9 Energy

Round 3:
Embalm uses Drain Punch!
To Crit <625, 9349 no
8+3+1.5=12.5 Damage to Ganon
6.25 HP Restored
-11 Energy

Ganon uses Flare Blitz!
Fully paralyzed <2500, 4647 no
To Crit <625, 2033 no
To Burn <1000, 6912 no
15+3+2+1.5=21.5 Damage to Embalm
7.16 Recoil to Ganon
-9 Energy


Embalm: 21.8+18.5+21.5-6.25=55 Damage Taken
7+9+11=27 Energy Used
Ganon:16.5+21.5+7.16+7.16=52 Damage taken
9+9+9=27 Energy Used



Deadfox:

45 HP
73 EN
Status: None
4/4/2/4/65
S/W: 3/3
Shed Skin/Air Lock
Lucky Egg
Frosty:

58 HP
73 EN
Status: Paralyzed (20%)
5/3/5/3/54(-10%EVA)
S/W: 3/5
Blaze/Reckless
Exp Share​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Flare Blitz - Flare Blitz - Flare Blitz
IF Fully Paralysed A1 or A2 THEN COMBO (Flare Blitz + Flare Blitz) A3
 
Sorry for the wait gentlemen :(


Deadfox:


45 HP
73 EN
Status: None
4/4/2/4/65
S/W: 3/3
Shed Skin/Air Lock
Lucky Egg
Frosty:

58 HP
73 EN
Status: Paralyzed (20%)
5/3/5/3/54(-10%EVA)
S/W: 3/5
Blaze/Reckless
Exp Share​


Round 1:
Embalm uses Moonlight!
It restored 25 HP
-16 Energy

Ganon uses Flare Blitz!
Fully Paralyzed <2000, 4758 no
To Crit <625, 3308 no
To Burn <1000, 1847 no
15+3+2+1.5=21.5 Damage to Embalm
7.16 Recoil to Ganon
-13 Energy

Round 2:
Embalm uses Earthquake!
To Crit <625, 5735 no
10+3*1.5=19.5 Damage to Ganon
-7 Energy

Ganon uses Flare Blitz!
Fully Paralyzed <2000, 3485 no
To Crit <625, 2611 no
To Burn <1000, 3592 no
15+3+2+1.5=21.5 Damage to Embalm
7.16 Recoil to Ganon
-17 Energy

Round 3:
Embalm uses Earthquake!
To Crit <625, 7382 no
10+3*1.5=19.5 Damage to Ganon
-11 Energy

Ganon uses Flare Blitz!
Fully Paralyzed <2000, 5312 no
To Crit <625, 1322 no
To Burn <1000, 899 @.@
15+3+2+1.5=21.5 Damage to Embalm
7.16 Recoil to Ganon
-21 Energy

Ganon was KOed!

Burn deals 2 Damage to Embalm

Embalm:21.5+21.5+21.5-25+2=42 Damage Taken
16+7+11=34 Energy Used
Ganon: 19.5+19.5+7.16+7.16+7.16=60 Damage Taken
13+17+21=51 Energy Used


Deadfox:

3 HP
39 EN
Status: None
4/4/2/4/65
S/W: 3/3
Shed Skin/Air Lock
Lucky Egg
Frosty:

KO HP
21 EN
Status: Paralyzed (20%)
5/3/5/3/54(-10%EVA)
S/W: 3/5
Blaze/Reckless
Exp Share



And Deadfox is the Winner!

Frosty: 1 CC
Ganon the Emboar: 4 MC

Deadfox: 1 CC
Embalm the Revenankh: 2 MC, 2 DC, 1 KOC


And I receive 2 UC​
 

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