.Deadfox vs Frosty
- 4 vs 4 Multi Triplets Battle
- 2 day DQ
- 1 recovers, 3 chills
- Switch = KO
- 1 ability
- No items
- Only NFE Allowed
Arena: The Trainer School - TMY
It's not quite daycare but it isn't the big leagues either. The battle takes place on the small arena outside the School, basically a scaled down version of the usual tournament arena. There is a 9 foot wide pool or water in the middle of the field and the ground is soft and digable but hard enough to sustain a seismic wave. There are no restrictions on moves but as the field is a little smaller than usual then proximity will never be an issue. However, some of the school's training Pokemon get slightly miffed at battles taking place on their turf without anyone inviting them. At the end of each round a randomly determined second stage starter Pokemon will appear. They will then target one of the active participants (determined at random) with a signature move of theirs (to be determined by the referee).
Deadfox's Team
Piloswine [Porka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 43 (50/1.15)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
AncientPower
Peck
Ice Fang
Earthquake
Blizzard
Dig
Buldoze
Ice Beam
Avalanche
Icicle Spear
Bite
Roselia [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 65
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Ingrain
Toxic
Sludge Bomb
Energy Ball
Shadow Ball
Extrasensory
Synthesis
Leaf Storm
Duosion [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 5
SpD: 2
Spe: 26 (30/1.15)
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground (7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Endeavor
Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball
Confuse Ray
Night Shade
Secret Power
Dragonair [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 50
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Safeguard
Waterfall
Thunderbolt
Ice Beam
Flamethrower
Surf
Extremespeed
Dragon Pulse
Dragon Dance
Frosty's Team
Roselia [Saria] {F}
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 65
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Synthesis
Sleep Powder
Extrasensory
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Magby [Efreet] (Male)
Nature: Hasty (+15% to speed, +26% accuracy; Subtracts One (1) Rank From Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 96 (+)
Moves:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Fire Blast
Sunny Day
Mach Punch
Cross Chop
Flare Blitz
Psychic
Will-o-Wisp
Protect
Counter
Duosion [ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 5
SpD: 2
Spe: 26 (30/1.15)
Abilities:
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground (7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Confuse Ray
Imprison
Secret Power
Trick Room
Calm Mind
Shadow Ball
Breezi (Dethl) Male
Nature: Careful
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities
Persistent: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)
This Pokemon has a high vitality and alertness making it immune to
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3 (+)
Spe: 85
Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Earth Power
Metronome
Disable
Toxic
Venoshock
Trick Room
Actions:
- Deadfox will send out.
- Frosty will send out
- Frosty will issue actions
- Deadfox will issue actions
- I will ref
- Deadfox will issue actions
- Frosty will issue actions
- I will ref
- Jump to step three