Completed Deadfox081 faces Yoshinite with teeny widdle monz

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Stratos

Banned deucer.
#1
4v4 LC Singles
Unown Soup
2 Day DQ
1 Sub
1 recover/3 chills
Switch = OK
1 Ability


Deadfox's mons are:

Monohm [Overcast] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: [DW LOCKED] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (14):
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Hydro Pump
Power Gem
Gust

Flamethrower
Thunderbolt
Volt Switch

Growlithe [Snarl] (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (16):
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Fire Spin
Morning Sun

Dig
Fire Blast
Will-O-Wisp

Nidoran♂ [Barbarian] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle: [DW LOCKED] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (15):
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Tackle

Sucker Punch
Head Smash
Disable

Ice Beam
Thunderbolt
Sludge Bomb

Larvitar [Roar] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (41/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sand Veil: [DW LOCKED] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks (14):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Stealth Rock
Pursuit
Focus Energy

Taunt
Earthquake
Brick Break


Yoshinite's are:

Name: Nohface [Pokerface] (M)
Nature: Adamant (+Atk -SpA)

Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-1)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Moves:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out

Icy Wind

Payback
Toxic
Gyro Ball

Meteor Mash
Psycho Shift
Hex


Name: Necturine [Sacred Fire] (F)
Nature: Rash (+SpA -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare


Frillish [Aqua] (M)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body:Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse

Will-O'-Wisp
Taunt
Toxic

Pain Split
Confuse Ray
Acid Armor


Nincada [Choice Scarf Abuser] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Ground
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW LOCKED)
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe

Dig
X-Scissor
Aerial Ace

Night Slash
Bug Bite
Endure


df081 will send out his mons and equip items and choose abilities
Yoshinite will do the above and order
df081 will order
 
#2
Would it be okay to call this Items=TRAINING now since it has no actual effect on the battle? If not just ignore my mention of it.


"Hmm okay an interesting team by the looks of it. Overcast you can start us off. Have a Lucky Egg to make your journey towards becoming a Cyclohm that little bit faster. Oh yeah and come with your Shield Dust ability!"
 
#3
CSA, you are immune to his pesky Electric type moves, so smash him!
Dig-Sand-Attack-Dig
Also I really don't care about items unless they effect the battle.
 

Stratos

Banned deucer.
#5
Round 1 Start!

HP: 90
EN: 100
OTHER: none
VS

HP: 90
EN: 100
OTHER: none
Arena Notes: None

Monohm used Flamethrower!
crit = 4873 = no
burn = 883 = yes
dmgN = [10+1.5]1.5 = 17.25
-7 EN

Nincada used Dig!
crit = 6532 = no
dmgM = [8+3-3]1.5 = 12
-9 EN

dmgN = 2

a2

Monohm dove underwater!

Nincada used Sand-Attack!
-3 EN

Monohm used Dive!
crit = 637 = no
dmgN = [8-3]*1.5 = 7.5
-10 EN

dmgN = 2

a3

Monohm used Flamethrower!
crit = 5728 = no
dmgN = [10+1.5]*1.5 = 17.25
-7 EN

Nincada used Dig!
crit = 5928 = no
dmgM = [8+3-3]*1.5 = 12
-9 EN

dmgN = 2


Round 1 End!

HP: 66
EN: 76
OTHER: none
VS

HP: 42
EN: 79
OTHER: burn
Arena Notes: None
Used Unown: D
 
#6

"That burn was rather fortunate."

Unown Hydro Cannon > Dragon Rage > Flamethrower
IF
successful Protective/Evasive THEN Sonnicboom and push back
 

Stratos

Banned deucer.
#8
Round 1 End!

HP: 66
EN: 76
OTHER: none
VS

HP: 42
EN: 79
OTHER: burn
Arena Notes: None
Used Unown: D

Nincada used Helping hand!
-4 EN

Monohm used... nothing

dmgN = 2

a2

Monohm used Dragon Rage!
dmgN = 10
-4 EN

Nincada used Sand Attack!
-3 EN

dmgN = 2

a3

Monohm used Flamethrower!
hit = 3207 = yes
crit = 2848 = no
dmgN = [10+1.5]*1.5 = 17.25
-7 EN

Nincada used Dig!
crit = 9019 = no
dmgM = [8-3+3]*1.5 = 12
-9 EN

dmgN = 2


Round 2 End!

HP: 54
EN: 65
OTHER: none
VS

HP: 9
EN: 63
OTHER: burn
Arena Notes: None
Used Unown: D, H
 

Stratos

Banned deucer.
#11
Round 2 End!

HP: 54
EN: 65
OTHER: none
VS

HP: 9
EN: 63
OTHER: burn
Arena Notes: None
Used Unown: D, H

Monohm used Snatch!
monohm is waiting for its foe to make a move!
-2 EN

Nincada used Recover!

Monohm snatched the recover!
+20 HP
-11 EN

a2

Monohm used Dragon Rage!
hit = 1359 = yes
Nincada was KO'd!
-4 EN


Round 3 End!

HP: 74
EN: 48
OTHER: none
VS

HP: 0
EN: 0
OTHER: dead
Arena Notes: None
Used Unown: D, H, R, S
 

Stratos

Banned deucer.
#15
Round 4 Start!

HP: 74
EN: 48
OTHER: none
VS

HP: 90
EN: 100
OTHER: none
Arena Notes: None
Used Unown: D, H, R, S

Monohm used Flamethrower!
crit = 4118 = no
burn = 3473 = no
dmgN = [10]*1.5 = 15
-7 EN

Nohface used Earthquake!
crit = 175 = yes
dmgM = [10+3]*1.5 = 19.5
-7 EN

a2

monohm used thunderbolt!
crit = 9073 = no
para = 5519 = no
dmgN = [10+3] = 13
-6 EN

Nohface used Will-O-Wisp!
hit = 1207 = yes
-7 EN

dmgM = 2

a3

Monohm used flamethrower!
crit = 934 = no
burn = 5853 = no
dmgN = [10]*1.5 = 15
-7 EN

Nohface used Hex!
crit = 6756 = no
dmgM = [10-5.5+3] = 8.5
-5 EN

dmgM = 2

Round 4 end!

HP: 42
EN: 28
OTHER: burn
VS

HP: 47
EN: 81
OTHER: none
Arena Notes: None
Used Unown: D, H, R, S, E

 

Stratos

Banned deucer.
#18
sorry this round took so long, i was really busy for the last week

Round 5 Start!


HP: 42
EN: 28
OTHER: burn
VS

HP: 47
EN: 81
OTHER: none
Arena Notes: None
Used Unown: D, H, R, S, E

monohm used magma storm
hit = 7146 = yes
crit = 9697 = no
dmgN = [12]*1.5 = 18
-10 EN

Nohface used ShadowStrike!
hit = 272 = yes
crit = 8626 = no
dmgM = [8+3] = 11
-5 EN

dmgN = 2
dmgM = 2

a2

Nohface used Fake Out!
crit = 9228 = no
dmgM = [4] = 4
-4 EN

Monohm used Flamethrower!
crit = 540 = yes
burn = 1757 = no
dmgN = [10+3]*1.5 = 19.5
-7 EN

dmgN = 2
dmgM = 2

a3

Monohm used Thunderbolt!
Nohface was KO'd!
-6 EN

dmgM = 2


Round 5 End!

HP: 21
EN: 5
OTHER: burn
VS

HP: 0
EN: 0
OTHER: dead
Arena Notes: None
Used Unown: D, H, R, S, E, M

Shield dust, silly
 
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