Completed deadfox081 vs. Dummy007! Something about a book series for little girls!

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#1
Good evening, ladies and gentlemen.

Issuing two of the same challenge.

Teenage Babysitters!
4v4 NFE Singles
The total evolution stage of your team cannot exceed 6
2 Day DQ
2 Subs
2 Recovers/5 Chills
Arena: Engineer's Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.

Summary: Certain types get buffed every round.


I'd like to play both Switch=OK and Items=ON for these battles if possible.
While I don't understand the 'Teenage Babysitters' thing, I would still like to accept one of these.

Switch = OK
Items = On
Abilities = All
And tonight's warriors are...

deadfox081

Golbat [Sucker] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 5/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (22):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang

Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball
Double Team

Brave Bird
Hypnosis
Zen Headbutt
Giga Drain

Heat Wave
Super Fang

Monferno [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (23):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Close Combat

Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide
Grass Knot
Aerial Ace

Blaze Kick
ThunderPunch
Fake Out
Counter

Ralts [Shank] (M)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Psychic
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: [DW LOCKED] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (14):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Psyshock
Shadow Ball
Thunderbolt

Confuse Ray
Disable
Encore

Protowatt [Fried] (F)
Nature: Modest (+1 Spa, -1 Att)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin: [DW LOCKED] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks (11):
Bubble
Charge
Tackle
Thundershock
Detect

Ice Beam
Scald
Thunderbolt

Muddy Water
Me First
Shock Wave


VS.

Dummy007:

Clefairy [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks (23):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
DoubleSlap
Defense Curl
Follow Me
Minimize
Wake-Up Slap
Bestow
Metronome
Moonlight

Amnesia
Fake Tears
Wish

Toxic
Psychic
Flamethrower
Protect

Trapinch [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks (10):
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide

Yanma [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks (16):
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz

Feint
Signal Beam
Whirlwind

Hidden Power [Ground 7]
Psychic
Shadow Ball

Eelektrik [Enos] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 6/9
MC: 1
DC: N/A

Attacks (17):
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid

Hidden Power [Water 7]
Acrobatics
U-turn
Rain Dance


Order
deadfox sends out first pokemon + items, if any
Dummy does the same + orders
deadfox orders
It's go time!
 
#2

"Okay guys, sending out first is no doubt a disadvantage here. I guess that means I have to bring out my catch all mon a little earlier than I might have liked. Sucker you're up! Take this Razor Fang with you and really lay the hurt on."


@
Razor Fang
 
#3
"Holy cow, that's a lot of good moves. @.@ Whatever, you can handle him, Enos! You can even have this Life Orb so you do more damage. Let's see how our power stacks up against his."

Summary:
Charge Beam -> Thunderbolt -> Charge Beam
 
#4

"It appears you have forgotten one of the most useful moves of all. Sucker, punish his mistake."

Double Team (4 clones) > Super Fang > Toxic
 
#5
deadfox081:

Sucker @ Razor Fang
HP: 100
EN: 100
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: None

VS.

Dummy007:

Enos @ Life Orb
HP: 100
EN: 100
Spe: 34
Abilities: Levitate
Status ailments: None
Buffs/debuffs: Speed- nature (-10 evasion)
Other: None​


Round 1: Fill your eyes with that double vision


Goooooooood evening, ladies and gentlemen! For once, tonight's battle ISN'T boring old ASB arena, but a fun little variant of it where random types get boosted every round. Anyway, tonight's warriors are deadfox...some...combination of numbers, opening up with his Golbat, Sucker (hehe...sucker...), and Dummy007, starting out with the very un-Bondlike Enos the Eelektrik.

Being much, MUCH faster than 007's floating eel, Sucker gets the first move, Double Teaming all around his nemesis and creating four potential misses on Enos's incoming attacks - one guaranteed now, as the Eelektrik's Charge Beam ends up vaporizing a clone. Meanwhile, the real Sucker swoops in and rends a significant chunk out of his foe's health with Super Fang, circling with the clones as he backs off, causing Enos to get confused as he fires a Thunderbolt and hit another fake Golbat! Adding insult to injury, Sucker splatters Toxic sludge all over his nemesis, gravely poisoning him, and Enos's second Charge Beam hits yet ANOTHER clone!

Oh? What's this? Looks like the environment is getting rather heavy on the underbrush. Maybe it's got something to do with bug-types?

Anyway, 007's off to a bad start, but it's still just a start. Can he turn this around? Find out after these messages!

Order: Golbat, Eelektrik

Action 1
Sucker used Double Team!
Sucker created four clones!
Enos used Charge Beam!
-Hit chance (Hit <= 9000): 6580 = Hit
-Hit real body chance (Hit <= 2000): 3425 = Hit clone (-1 clone Golbat)
Numbers:
-Golbat: -16 EN
-Eelektrik: -5 EN

Action 2
Sucker used Super Fang!
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: Irrelevant due to nature of attack = no)
-Damage: (100 / 5) = 20 damage!
-Energy cost: (20 / 2) + 3 = 13 EN
Enos used Thunderbolt!
-Hit chance: Irrelevant = Hit
-Hit real body chance (Hit <= 2500): 4546 = Hit Clone (-1 clone Golbat)
Numbers:
-Golbat: -13 EN
-Eelektrik: -20(!) HP, -6 EN

Action 3
Sucker used Toxic!
-Hit chance: Irrelevant due to nature = Hit
Enos was badly poisoned! (1 DPA)
Enos used Charge Beam!
-Hit chance (Hit <= 9000): 6520 = Hit
-Hit real body chance (Hit <= 3333): 6117 = Someone's not very lucky today... (-1 clone Golbat)
Enos was hurt by poison! (-1 HP Eelektrik)
Numbers:
-Golbat: -6 EN
-Eelektrik: -1 HP, -5 EN

Final Numbers:
-Golbat: -31 EN
-Eelektrik: -21 HP, -16 EN

-Arena chance (1, normal; 2, fire; 3, water; 4, electric; 5, grass; 6, ice; 7, fighting; 8, bug; 9, psychic; 10, rock; 11, ground; 12, flying; 13, poison; 14, ghost; 15, dragon; 16, dark; 17, steel; 18, no changes): 8 = moves strong against bug-types get a boost next round!

deadfox081:

Sucker @ Razor Fang
HP: 100
EN: 65
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: Arena (+2 BAP to super-effective moves against bug, -2 BAP to less effective moves), Double Team (1 clone)

VS.

Dummy007:

Enos @ Life Orb
HP: 79
EN: 84
Spe: 34
Abilities: Levitate
Status ailments: Toxic (2 DPA)
Buffs/debuffs: Speed- nature (-10 evasion)
Other: Arena (+2 BAP to super-effective moves against bug, -2 BAP to less-effective moves)​


Fox, you're up!
 
#6
My Double Team should actually have cost 16 EN so Sucker is sitting on 65 right now :)


"I'm glad I never have to fight against you Sucker, it must be properly infuriating."

Poison Fang > Sludge Bomb > Sludge Bomb
IF Discharge is used AND Enos would not already be asleep THEN use Hypnosis and push actions back
IF Thunder Wave is used AND Enos would not already be asleep THEN use Hypnosis and push actions back
 
#7
(Shouldn't Sucker still have one more clone? Anyway...)

"Oh, it'll take a lot more than that to beat Enos. Show him your true power!"

Summary:
Acid Spray -> Charge Beam -> Thunderbolt + Thunderbolt combo
 
#8
Fox: Duly noted and corrected.

Dummy: He made four clones, you killed three. There's only one clone left.

Anyway...

deadfox081:

Sucker @ Razor Fang
HP: 100
EN: 65
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: Arena (+2 BAP to fire, flying and rock moves; -2 BAP to grass, fighting and ground moves), Double Team (1 clone)

VS.

Dummy007:

Enos @ Life Orb
HP: 79
EN: 84
Spe: 34
Abilities: Levitate
Status ailments: Toxic (2 DPA)
Buffs/debuffs: Speed- nature (-10 evasion)
Other: Arena (+2 BAP to fire, flying and rock moves; -2 BAP to grass, fighting and ground moves)​


Round 2: Eelslapped

Welcome back, folks! As you'll recall, Dummy's Eelektrik was at a slight disadvantage last round...well, to say he turned it around on this one was a bit of an understatement. While he does take a bit of damage from Sucker's Poison Fang at first, Enos counters by Spraying Acid all over, not only taking out the final fake Golbat, but also hitting the real one as well, melting away some of that special defense in the process! Painful as it may be, it doesn't stop Fox's Golbat from puking out another Sludge Bomb at his nemesis, to which Enos aims a Charge Beam at Sucker, further raising the Eelektrik's damage output. Now this is where things get nasty - after yet another Sludge Bomb from Sucker, Enos charges up all his power and lets loose a Lightning Blast that drops the Golbat to only a fifth of his health!

Well, that was epic. Fox better have a decent plan, or his Golbat's in trouble! Which will it be? Find out after these messages!

Order: Golbat, Eelektrik

Action 1
Sucker used Poison Fang!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 4351 = no
-Damage: 5 + 3 + 3 + 4.5 - 4.5 = 11 damage
-Poison chance: Irrelevant = no
Enos used Acid Spray!
-Hit chance: Irrelevant = Hit
-Hit real body chance (Hit <= 5000): 820 = Hit
-Crit chance: 6539 = no
-Damage: (4 + 2 + 3 + 6 - 4.5) * .67 = 7.03 damage
-Effect chance: Irrelevant = Yes
Sucker's special defense harshly fell! (-2 SpD, will decay A1 next round)
Enos is hurt by poison! (-2 HP Eelektrik)
Enos took damage from his life orb! (-1 HP Eelektrik)
Numbers:
-Golbat: -7.03 HP, -3 EN
-Eelektrik: -14 HP, -5 EN

Action 2
Sucker used Sludge Bomb!
-Hit chance: Irrelevant = Hit
-Crit chance: 9462 = no
-Damage: 9 + 3 + 4.5 - 4.5 = 14 damage
Enos used Charge Beam!
-Hit chance (Hit <=9000): 5190 = Hit
-Crit chance: 7029 = no
-Damage: ((5 + 3 + 3 + 6 - 4.5) * 1.5) + 3.5 = 22.25 damage!
-Effect chance (+1 SpA <= 7000): 5916 = yes
Enos's special attack rose! (+1 SpA, 1 round)
Enos is hurt by poison! (-2 HP Eelektrik)
Enos took damage from his life orb! (-2 HP Eelektrik)
Numbers:
-Golbat: -22.25(!) HP, -6 EN
-Eelektrik: -16 HP, -5 EN

Action 3 (Priority: Eelektrik goes last)
Sucker used Sludge Bomb!
-Hit chance: Irrelevant = Hit
-Crit chance: 9564 = no
-Damage: 9 + 3 + 4.5 - 4.5 = 14 damage
Enos used Lightning Blast!
-Hit chance: Irrelevant = Hit
-Crit chance: 1034 = no
-Damage: (((10 * 2.25) + 3 + 3 + 6 - 4.5) * 1.5) + 5.25 = 50.25 DAMAGE!!!
-Paralysis chance (Paralyzed <= 2000): 5355 = no
-Energy cost: ((7 + 11) * 1.75) - 1 = 30.5 EN
Enos is hurt by poison! (-2 HP Eelektrik)
Enos took damage from his life orb! (-2 HP Eelektrik)
Numbers:
-Golbat: -50.25(Holy shit!) HP, -10 EN
-Eelektrik: -16 HP, -30.5 EN

Final numbers:
-Golbat: -80 (79.53) HP, -19 EN
-Eelektrik: -46 HP, -41 (40.5) EN

End of round RNG: 6 = Moves effective against Ice gain a boost!


deadfox081:

Sucker @ Razor Fang
HP: 20
EN: 46
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy), -1 SpD (will decay A2)
Other: Arena (+2 BAP to fire, fighting, rock and steel moves; -2 BAP to ice moves)

VS.

Dummy007:

Enos @ Life Orb
HP: 33
EN: 43
Spe: 34
Abilities: Levitate
Status ailments: Toxic (3 DPA)
Buffs/debuffs: Speed- nature (-10 evasion), +1 SpA (1 round)
Other: Arena (+2 BAP to fire, fighting, rock and steel moves; -2 BAP to ice moves), Cooldown (cannot act A1)​


You're up, Dummy!
 
#9
"Eelektrik bossin' it up. Take a nice one-action break, and then end this showdown!"

Summary:
Cool Down -> Thunderbolt -> Charge Beam; if Double Team is used, change all actions after its use to Discharge
 
#10

"Wow, that hurt. Its okay Sucker, go into full troll mode and make sure he goes down before landing another blow on you."

Poison Fang > Fly > Poison Fang
 
#11
deadfox081:

Sucker @ Razor Fang
HP: 20
EN: 46
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy), -1 SpD (will decay A2)
Other: Arena (+2 BAP to fire, fighting, rock and steel moves; -2 BAP to ice moves)

VS.

Dummy007:

Enos @ Life Orb
HP: 33
EN: 43
Spe: 34
Abilities: Levitate
Status ailments: Toxic (3 DPA)
Buffs/debuffs: Speed- nature (-10 evasion), +1 SpA (1 round)
Other: Arena (+2 BAP to fire, fighting, rock and steel moves; -2 BAP to ice moves), Cooldown (cannot act A1)​


Round 3: U mad, Dummy?

We're back, and it looks like Fox ended up trolling Dummy this round. In addition to biting Enos with a Poison Fang while he was still cooling down, Sucker also flew high enough to dodge the Eelektrik's subsequent Thunderbolt! And just after smacking him around with Fly, Sucker bites him again, taking him down!

...I can almost see the troll face on Fox's Golbat. Will Dummy find a way to avenge Enos? Find out after the break!

Order: Golbat, Eelektrik

Action 1
Sucker used Poison Fang!
-Hit chance: Irrelevant = Hit
-Crit chance: 6433 = no
-Damage: 5 + 3 + 3 + 4.5 - 4.5 = 11 damage
-Poison chance: Irrelevant = No
Enos must cool down!
Enos is hurt by poison! (-3 HP Eelektrik)
Numbers:
-Golbat: -3 EN
-Eelektrik: -14 HP

Action 2
Sucker flew up high!
Enos used Thunderbolt!
-Hit chance (Hit <= 500) 9975 = Nnnnnnnnope!
Sucker used Fly!
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 5889 = no
-Damage: (9 + 3 + 4.5 - 4.5) * .67 = 8.04 damage
Enos is hurt by poison! (-3 HP Eelektrik
Numbers:
-Golbat: -10 EN
-Eelektrik: - 11.04 HP, -6 EN

Action 3
Sucker used Poison Fang!
-Hit chance: Irrelevant = Hit
-Crit chance: He's pretty much toast at this point = no
-Damage: 5 + 3 + 3 + 4.5 - 4.5 = 11 damage
Enos fainted!
Numbers:
-Golbat: -3 EN
-Eelektrik: -7.96 HP

Final numbers:
-Golbat: -16 EN
-Eelektrik: -33 HP, -6 EN

End of round RNG: 17 = Moves effective against Steel get a boost!


deadfox081:

Sucker @ Razor Fang
HP: 20
EN: 30
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: Arena (+2 BAP to fire, fighting, and moves; -2 BAP to normal, grass, ice, flying, bug, psychic, rock, ghost, dragon, dark and steel moves)

VS.

Dummy007:

Enos @ Life Orb
HP: KO
EN: 37
Spe: 34
Abilities: Levitate
Status ailments: Faint
Buffs/debuffs: Speed- nature (-10 evasion)
Other: None​
 
#13

"Lets see if you can't make it through another round to really infuriate this guy, Sucker."

Confuse Ray > Heat Wave > Air Slash
IF
Protect is used action 1 THEN Chill and push actions back
IF Encore is used action 1 THEN replace action 1 with Heat Wave
 
#14
"All right, Luna. We've been in some difficult situations before, but this one is particularly annoying. Avenge your fallen comrade!"

Summary:
Flamethrower -> Copycat -> Psychic
 
#15
deadfox081:

Sucker @ Razor Fang
HP: 20
EN: 30
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: None
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: Arena (+2 BAP to fire, fighting, and ground moves; -2 BAP to normal, grass, ice, flying, bug, psychic, rock, ghost, dragon, dark and steel moves)

VS.

Dummy007:

Luna @ Amulet Coin
HP: 100
EN: 100
Spe: 35
Abilities: Cute Charm, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to fire, fighting, and ground moves; -2 BAP to normal, grass, ice, flying, bug, psychic, rock, ghost, dragon, dark and steel moves)​


Round 4: U mad, Fox?

We're back, folks! Dummy just sent out his second pokemon, Luna the Clefairy! Of course, Sucker wastes no time trolling her with a Confuse Ray, but thanks to the hax gods, this attempt falls flat as the little pink critter shoots a Flamethrower out of her mouth, its power boosted by the arena! Fox's Golbat also takes advantage of the anti-steel measures by letting loose a Heat Wave, which Luna, once again powering through confusion, Copycats, causing Sucker to drop to the ground in flames. He's down, folks! It's 1-1 now, who will deadfox send out next? Find out after our sponsors tell you to buy their crap!

Order: Golbat, Clefairy

Action 1
Sucker used Confuse Ray!
-Hit chance: Irrelevant = Hit
Luna became confused!
-Confusion chance (1-3333, Slight; 3334-6666, severe; 6667-10000, intense): 3461 = severe confusion (3 actions)
Luna is confused!
-Hit self chance (Hit self <= 5000): 5842 = don't hit self
Luna used Flamethrower!
-Hit chance: Irrelevant = Hit
-Crit chance: 3274 = no
-Damage: 10 + 2 + 3 - 4.5 = 10.5 damage
-Burn chance (Burn <= 1000): 6093 = no
Numbers:
-Golbat: -10.5 HP, -5 EN
-Clefairy: -7 EN

Action 2
Sucker used Heat Wave!
-Hit chance: Irrelevant due to Nature = Hit
-Crit chance: 6858 = no
-Damage: 10 + 2 + 4.5 - 4.5 = 12 damage
-Burn chance (Burn <= 1000): 7341 = no
Luna is confused!
-Hit self chance (Hit self <= 5000): 6886 = don't hit self
Luna used Copycat!
Luna used Heat Wave!
-Hit chance (Hit <= 9000): 8436 = hit
-Crit chance: 2059 = No
-Damage: 10 + 2 + 3 - 4.5 = 10.5 damage
Sucker fainted!
Numbers:
-Golbat: -9.5 HP, -7 EN
-Clefairy: -12 HP, -9 EN

Final Numbers:
-Golbat: -20 HP, -12 EN
-Clefairy: -12 HP, -19 EN

End of round RNG: 9 = Moves effective against Psychic get a boost!

deadfox081:

Sucker @ Razor Fang
HP: KO
EN: 18
Spe: 104
Abilities: Inner Focus, Infiltrator
Status ailments: Faint
Buffs/debuffs: Speed+ Nature (+19 accuracy)
Other: None

VS.

Dummy007:

Luna
HP: 88
EN: 81
Spe: 35
Abilities: Cute Charm, Magic Guard
Status ailments: Confused (1 action)
Buffs/debuffs: None
Other: Arena (+2 BAP to bug, ghost and dark moves; -2 BAP to fighting and psychic moves)​


Time to send out your new pokeyman, Fox.
 
#16
A couple of minor things. Clefairy should still be confused for one more action (blasted lack of hax :P). Also the Trace ability was updated here before the beginning of this battle so I should hopefully have access to the new version:

Trace:

Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

"Well Sucker, you did just as I thought you would. Time to take advantage of this somewhat weaker mon with one of my own handicaps. Fried, its your turn!"


@
Magnet
 
#19
deadfox081:

Fried @ Magnet
HP: 80
EN: 100
Spe: 95
Abilities: Trace, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to bug, ghost and dark moves; -2 BAP to fighting and psychic moves)

VS.

Dummy007:

Luna @ Amulet Coin
HP: 88
EN: 81
Spe: 35
Abilities: Cute Charm, Magic Guard
Status ailments: Confused (1 action)
Buffs/debuffs: None
Other: Arena (+2 BAP to bug, ghost and dark moves; -2 BAP to fighting and psychic moves)​


Round 5: Smacked around by a shrimp

We're back, ladies and germs! Fox just sent out his latest pokemon, a Protowatt named Fried! Again, Fox has the speed advantage, so Fried goes first, zapping Luna with a nasty little Thunderbolt, powered by the magnet he's holding! Luna, having been smacked out of confusion from that Thunderbolt counters by Magically conjuring some Leaves and cutting up the little shrimp for a nominal amount of damage. Next, Fried sets off a Shock Wave that smacks Dummy's Clefairy around a bit, while Luna herself looks up to the stars and makes a Wish...one that is immediately met with another one of the little Protowatt's Thunderbolts. Luna reprises her first action, throwing another Magical Leaf or two.

Man, Fried is deceptively powerful. Sure, Luna's wish should help her next round...but will she live to even see it? Find out after the break!

Order: Protowatt, Clefairy

Action 1
Fried used Thunderbolt!
-Hit chance: Irrelevant = Hit
-Crit chance: 3595 = no
-Damage: 10 + 3 + 4.5 - 4.5 + 4 = 17 damage
-Paralysis chance (Paralyzed <= 1000): 1376 = no
Fried's attack snapped Luna out of confusion!
Luna used Magical Leaf!
-Hit chance: Irrelevant = Hit
-Crit chance: 1863 = no
-Damage: (6 + 3 - 1.5) * 1.5 = 11.25 damage
Numbers:
-Protowatt: -11.25 HP, -6 EN
-Clefairy: -17 HP, -5 EN

Action 2
Fried used Shock Wave!
-Hit chance: Irrelevant = Hit
-Crit chance: 1117 = no
-Damage: 6 + 3 + 4.5 - 4.5 + 4 = 14 damage
Luna used Wish!
Energy cost: 6 + (100 / 7.5) - 1 = 18.33 EN
Luna made a wish!
Numbers:
-Protowatt: -3 EN
-Clefairy: -14 HP, -18.33 EN

Action 3
Fried used Thunderbolt!
-Hit chance: Irrelevant = Hit
-Crit chance: 4599 = no
-Damage: 10 + 3 + 4.5 - 4.5 + 4 = 17 damage
-Paralysis chance (Paralyzed <= 1000): 8300 = no
Luna used Magical Leaf!
-Hit chance: Irrelevant
-Crit chance: 5143 = no
-Damage: (6 + 3 - 1.5) * 1.5 = 11.25 damage
Numbers:
-Protowatt: -11.25 HP, -6 EN
-Clefairy: -17 HP, -5 EN

Final numbers:
-Protowatt: -23 (22.5) HP, -15 EN
-Clefairy: -48 HP, -28 (28.33) EN

End of round RNG: 14 = Moves effective against Ghost get a boost!

deadfox081:

Fried @ Magnet
HP: 57
EN: 85
Spe: 95
Abilities: Trace, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to ghost and dark moves; -2 BAP to normal, fighting, poison and bug moves)

VS.

Dummy007:

Luna @ Amulet Coin
HP: 40
EN: 53
Spe: 35
Abilities: Cute Charm, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to ghost and dark moves; -2 BAP to normal, fighting, poison and bug moves), Wish (will heal 25 HP at the end of A1)​


Fox?
 
#20

"Time to change the game up. You did your best Fried but it is time to come back. Burst, get out there! We can either force him to waste the wish or stay in on an unfavourable match up here so its win win. Have an Expert Belt to make his decision even harder."


@
Expert Belt
 
#22

"Okay Burst its off to work you go, girl."

Taunt > Low Sweep > Mach Punch
IF
Protect action 1 THEN change that action to Mach Punch and push actions back
 
#24
deadfox081:

Burst @ Expert Belt
HP: 100
EN: 100
Spe: 81
Abilities: Blaze, Iron Fist
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to ghost and dark moves; -2 BAP to normal, fighting, poison and bug moves)

VS.

Dummy007:

Luna @ Amulet Coin
HP: 40
EN: 53
Spe: 35
Abilities: Cute Charm, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: Arena (+2 BAP to ghost and dark moves; -2 BAP to normal, fighting, poison and bug moves), Wish (will heal 25 HP at the end of A1)​


Round 6: [Insert random monkey joke here]

We're back, folks! Fox just swapped out his little shrimp in favor of his Monferno, Burst, who starts out by screeching terrible epithets about Luna's mother. As it turns out, Taunting the Clefairy may have not been such a good idea, as she combines two Psychic attacks to slam Burst around with Hyperkinesis, dropping her special attack as well! Although Luna's wish takes effect afterwards, the raw power of her attack forces her to cool off for a little bit, and Fox's Monferno takes advantage of the situation by going for a Low Sweep, that expert belt negating the arena's current penalty against fighting-type moves. It also drops her opponent's speed, not that she needed it. Burst follows up with a Mach Punch, to which Luna Psychics her once again.

Burst didn't drop Dummy's Clefairy, thanks to wish, but Luna's dangerously close to an energy KO. What'll happen next time? Stay tuned!
Order: Monferno, Clefairy

Action 1 (Priority: Clefairy goes last)
Burst used Taunt!
Luna is pissed off! (6 actions)
Luna used Hyperkinesis!
-Hit chance: Irrelevant = Hit
-Crit chance: 4531 = no
-Damage: (((6 + 2) * 2.25) + 3 - 3) * 1.5 = 27 damage!
-Effect chance (-1 SpD <= 2000): 548 = -1 SpD
Burst's Special Defense fell! (1 round)
-Energy cost: ((5 + (2 / 2)) + (5 + (2 / 2) + 4)) * 1.75 = 28 EN
Luna's wish came true! (+25 HP Clefairy)
Numbers:
-Monferno: -27(!) HP, -10 EN
-Clefairy: +25 HP, -28 EN

Action 2
Burst used Low Sweep!
-Hit chance: Irrelevant = Hit
-Crit chance: 9650 = no
-Damage: (6 - 2 + 2 + 3 + 6 - 4.5) * 1.5 = 15.75 damage
-Effect chance: Irrelevant = -1 Spe
Luna's speed fell! (1 round)
Luna must cool down!
Numbers:
-Monferno: -3 EN
-Clefairy: -15.75 HP

Action 3 (Priority: Monferno goes first)
Burst used Mach Punch!
-Hit chance: Irrelevant = Hit
-Crit chance: 4034 = no
-Damage: (4 - 2 + 2 + 2 + 3 + 6 - 4.5) * 1.5 = 15.75 damage
Luna used Psychic!
-Hit chance: Irrelevant = Hit
-Crit chance: 6637 = no
-Damage: (((6 + 2) + 3 - 3) * 1.5) + 1.75 = 13.75 damage
-Effect chance (-1 SpD <= 1000): 3119 = no
-Energy cost: 5 + (2 / 2) = 6 EN
Numbers:
-Monferno: -13.75 HP, -3 EN
-Clefairy: -15.75 HP, -6 EN

Final numbers:
-Monferno: -41 (40.75) HP, -16 EN
-Clefairy: -7 (6.5) HP, -34 EN

Round's end RNG: 8 = Moves effective against Bug get a boost!

deadfox081:

Burst @ Expert Belt
HP: 59
EN: 84
Spe: 81
Abilities: Blaze, Iron Fist
Status ailments: None
Buffs/debuffs: -1 SpD (1 round)
Other: Arena (+2 BAP to fire, flying and rock moves; -2 BAP to fighting, grass and ground moves)

VS.

Dummy007:

Luna @ Amulet Coin
HP: 33
EN: 19
Spe: 20 (35 / 1.75)
Abilities: Cute Charm, Magic Guard
Status ailments: Taunt (3 actions)
Buffs/debuffs: -1 Spe (1 round)
Other: Arena (+2 BAP to fire, flying and rock moves; -2 BAP to grass, fighting and ground moves)​

deadfox081:

Fried @ Magnet
HP: 57
EN: 85
Spe: 95
Abilities: Trace, Magic Guard
Status ailments: None
Buffs/debuffs: None
Other: None

Dummy, if you would?
 
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