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Completed deadfox081 vs pinkcaptainfalcon

Discussion in 'ASB' started by TEA_DEMON, Jul 4, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    yar me hearties and such like, we're on a boat. this be where the landlubbers deadfox081 and pinkcaptainfalcon be fighting to send the other to davy jones' locker! even a pirate has rules, so let's fix our telescopes on them now, yar.
    here be the teams.

    team deadfox081:
    Dreeko the Kingdra (open)
    [​IMG]
    Kingdra* [Dreeko] (F)
    Nature: Mild (+1 Special Attack, -1 Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble (*)
    Smokescreen (*)
    Leer (*)
    Water Gun (*)
    Focus Energy (*)
    Bubblebeam (*)
    Agility (*)
    Dragon Dance
    Dragon Pulse
    Yawn
    Brine
    Hydro Pump
    Draco Meteor

    Scald (*)
    Dive (*)
    Rain Dance (*)
    Ice Beam

    Aurora Beam (*)
    Dragonbreath (*)
    Signal Beam (*)

    Puncha the Timburr (open)
    [​IMG]
    Timburr [Puncha] (M)
    Nature: Careful (+1 Special Defence, -1 Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 35

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Bulk Up
    Taunt
    Dig
    Focus Blast
    Poison Jab

    Drain Punch
    Mach Punch
    Detect

    Stinka the Grimer (open)
    [​IMG]
    Grimer [Stinka] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (25/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Minimize
    Sludge
    Mud Bomb

    Toxic
    ThunderBolt
    Flamethrower

    Shadow Sneak
    Curse
    Shadow Punch

    team pinkcaptainfalcon:
    Machamp (Captain Falcon)* (open)
    [​IMG]
    Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
    Which later evolved into a mutant Machamp with the two arms instead of four.
    It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
    PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
    Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him

    Machamp* Captain Falcon (Male)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    DW Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Stats:
    HP: 100
    Atk: 5 +1 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 55

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    Low Kick*
    Leer*
    Focus Energy*
    Karate Chop*
    Foresight*
    Low Sweep*
    Seismic Toss*
    Revenge*
    Vital Throw
    Cross Chop
    Dynamic Punch
    Scary Face

    Ice Punch*
    Rock Slide*
    Counter*
    Magic Coat

    Bulk Up*
    Earthquake*
    Payback*
    Light Screen
    Brick Break

    Sableye (Lucy) (open)
    [​IMG]
    Sableye Lucy (Female)
    Nature: Adamant Adamant (Adds * Rank to Attack; Subtracts * Rank From Special Attack)
    Type: Ghost/Dark
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stall: Type: Innate
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    DW Prankster: Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 50

    MC: 0
    DC: 0/5

    Attacks
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    Metal Burst
    Feint
    Recover

    Brick Break
    Will-o-Wisp
    Poison Jab

    Ralts (River) (open)

    [​IMG]
    Ralts River (Female)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace:Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    DW Telepathy:Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 1
    SpA: 3 (+)
    SpD: 2
    Spe: 40

    EC: 0/9
    MC: 0
    DW: 0

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Encore
    Skill Swap

    Reflect
    Psyshock
    Willowisp


    and now we can pick up our cutlasses and fight, yar. deadfox081 sends out his first mate and chooses its ability, then pinkcaptainfalcon does too and gives his mate his commands, then deadfox081 does and then i see how things have gone. yar!
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    You might as well jump aboard Stinka.

    Bring your Stench with you (although in a confined space like this that could be a bad idea..)
  3. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Lets start off with the ever so Predictable Ralts with Synchronize
    Now begin to become a nuisance with a Willowisp!
    Make him wish he could jump in the water to cool that burn off!
    Then Calm Mind and use a Double Team to make 2 Clones!

    Edit: Dang, i didnt read Synchronize good enough, i should know known this would happen
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Thats ok, we can work with this Stinka. Start off by hitting him with a Toxic. Thanks to your whole body being made of gunk anyway he can't Synchronize that one back onto us. Then use a nicely super effective Shadow Sneak, showing off some of your tricks as well. Finally hit him with a Shadow Punch. The moves guaranteed accuracy means his clones will be a complete waste of energy. There is one important thing however, if his Will-O-Wisp misses then spend your second action Disabling it. The chances are slim with you being so slow but we need to capitalize on the luck if it comes our way.

    Toxic > Shadow Sneak > Shadow Punch
    IF Will-O-Wisp misses THEN change your second action to Disable (Will-O-Wisp)
  5. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 100
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 90
    energy: 100%
    status: none
    boosts: none


    yo ho ho and a bottle of rumpardos, the battle be on. ok enough pirate shenanigans from me too. river summons a will-o-wisp to burn stinka, and stinka shoots toxic sludge at river to try to poison her, but he misses. he then follows that up by stepping through the shadows and sneaking up to river, striking her for some damage; the burn's lessened his physical prowess, though. river seems uninterested and relaxes, giving her a calm mind and boosting her special stats. she then uses double team to create two clones of herself, but stinka is in the shadows once more and punches the real river with ease.

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 94
    energy: 87%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 75
    energy: 79%
    status: none
    boosts: +1 spa, +1 spd

    calcs (open)
    will-o-wisp: 278 (hit); -7 energy
    toxic: 8 (miss); -6 energy
    burn damage
    98/94 (b); 90/93

    shadow sneak: 204 (no flinch); 385 (no crit); ((4-3+(3-1)*1.5)*1.5) = 6 damage, -3 energy
    calm mind: -6 energy
    burn damage
    96/91 (b); 84/87 (+1 spa/spd)

    double team (2): -8 energy
    shadow punch: 177 (no crit); ((6-3+(3-1)*1.5)*1.5) = 9 damage, -4 energy
    burn damage
    94/87 (b); 75/79 (+1 spa/spd)

    298 = no rain


    deadfox081 is up.
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Please don't edit your action posts PCF after the opponent has made theirs. I'm sure it was only to add that little comment but it just looks suss.

    Anywho. That is one mean RNG Stinka. It doesn't look like either of us will be able to do massive damage in this fight, so our main priority is getting her poisoned.

    Toxic > Sludge > Shadow Punch
    IF Toxic is Disabled before you get to use it THEN replace that action with Mud Slap
  7. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Response to Deadfox (open)
    Sorry about that Deadfox, i got in trouble for actually editing a post once so after that when i had a comment i would make a new post
    and one time a ref told me not to clutter the match and just add it onto my posts
    so now i dont touch anything, i put an edit on the bottom and say things.
    i know other people arent very trustworthy
    and i may make typos and dumb battling decisions sometimes but i dont cheat.


    Make that grimer feel like he woke up on the wrong side of the poop deck with a confusion then give him an Encore and cut the scurvy cur with a psyshock!
  8. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 94
    energy: 87%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 75
    energy: 79%
    status: none
    boosts: +1 spa, +1 spd


    river starts us off again with a confusion attack, entering stinka's mind and contorting it somewhat. stinka retaliates by trying again with his toxic attack, and this time is successful. river seems to like what she sees and gives stinka an encore, and he obliges by repeating the toxic, but since she's already poisoned it does nothing. river finishes off the round by blasting stinka with a brutal psyshock, doing a boatload of damage. stinka just uses toxic again, but he's getting sick of it and his encore wears off.

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 51
    energy: 75%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 72
    energy: 62%
    status: toxic (2)
    boosts: none

    calcs (open)
    confusion: 616 (no confusion); 591 (no crit); ((5+3+(3-2)*1.5)*1.5)+1.75 = 16 damage, -2 energy
    toxic: 402 (hit); -6 energy
    burn damage, 1 toxic damage
    76/81 (b); 74/77 (t:1, +1 spa/spd)

    encore: -10 energy
    toxic: -6 energy
    burn damage, 1 toxic damage
    74/81 (b); 73/67 (t:1, +1 spa/spd)

    psyshock: 337 (no crit); ((8+3+(3-2)*1.5)*1.5)+1.75 = 21 damage, -5 energy
    toxic: -6 energy
    burn damage, 1 toxic damage
    51/75 (b); 72/62 (t:2)

    831 = no rain


    pinkcaptainfalcon's orders please.
  9. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Reflect - Psyshock twice
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Just what we wanted to see hey Stinka.

    Disable (Psyshock) > Flamethrower > Sludge
  11. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 51
    energy: 75%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 72
    energy: 62%
    status: toxic (2)
    boosts: none


    yarr, river starts us off again and she sets up a reflect to further prevent physical attacks from doing much damage at all to her. stinka seems ok with this though and disables river's psyshock. this means that she can't do anything for the rest of the round, allowing stinka to safely fire off a flamethrower followed by throwing some sludge at her.

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 45
    energy: 58%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 42
    energy: 57%
    status: toxic (3), reflect (3), psyshock disabled (4)
    boosts: none

    calcs (open)
    reflect: -7 energy
    disable: -6 energy
    burn damage, 2 toxic damage
    49/69 (b); 70/57 (t:2, r:5, d(psyshock):6)

    nothing
    flamethrower: 999 (no burn); 337 (no crit); (10+(3-2)*1.5) = 12 damage, -7 energy
    burn damage, 2 toxic damage
    47/62 (b); 56/57 (t:2, r:4, d(psyshock):5)

    nothing
    sludge: 100 (no crit); (7+3+(3-2)*1.5) = 12 damage, -4 energy
    burn damage, 2 toxic damage
    45/58 (b); 42/57 (t:3, r:3, d(psyshock):4)

    752 = no rain


    deadfox081 is up.
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I think it's just time for a damage dealing round.

    Flamethrower > Sludge > Flamethrower
  13. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Lets give this scalliwag a taste of his own Scurvy!
    Disable Flamethrower then Confusion that Grimer Twice!
  14. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 45
    energy: 58%
    status: burn
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 42
    energy: 57%
    status: toxic (3), reflect (3), psyshock disabled (4)
    boosts: none


    river starts off by using the same tricks as stinka, and disables flamethrower; the sudden memory loss leaves stinka bewildered and unable to do its action. river then continues her mental assault, attacking with a confusion attack; stinka retaliates by throwing more sludge. river uses another confusion, and stinka is rendered immobile because he can't remember what he was going to do. then, just before i sit down for a bottle of rum, it starts to rain heavily.

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 11
    energy: 54%
    status: burn, flamethrower disabled (3)
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 21
    energy: 43%
    status: toxic (4), psyshock disabled (1)
    boosts: none

    rain (2)

    calcs (open)
    disable: -6 energy
    flamethrower: nope
    burn+toxic damage
    43/58 (b, d(flamethrower):5); 39/51 (t:3, r:2, d(psyshock):3)

    confusion: 701 (no confusion); 255 (no crit); ((5+3+(3-2)*1.5)*1.5) = 14 damage, -2 energy
    sludge: 802 (no crit); 12 damage, -4 energy
    burn+toxic damage
    27/54 (b, d(flamethrower):4); 24/49 (t:3, r:1, d(psyshock):2)

    confusion: 400 (no confusion); 489 (no crit); 14 damage, -6 energy
    nothing
    burn+toxic damage
    11/54 (b, d(flamethrower):3); 21/43 (t:4, d(psyshock):1)

    172 = rain
  15. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Confusion - Chill - Chill
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Might as well Shadow Sneak to get in a little damage before going down. And with Stench giving us a slight chance to flinch I might as well plan for the best case scenario and still give you 3 actions.

    Shadow Sneak > Sludge > Sludge
  17. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 11
    energy: 54%
    status: burn, flamethrower disabled (3)
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: 21
    energy: 43%
    status: toxic (4), psyshock disabled (1)
    boosts: none

    rain (2)


    stinka, knowing his fate is 90% sealed, sneaks through the shadows to strike river, AND HE GETS A CRUCIAL FLINCH i swear to arceus i did not rig that me hearties (well i may have rigged the sails but not the rng). river merely chills, perhaps being overconfident, before taking a sludge to the face to knock her out!

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 7
    energy: 47%
    status: burn, flamethrower disabled (1)
    boosts: none

    [​IMG]
    ralts (river) F
    ability: synchronize
    hp: KO
    energy: KO
    status: none
    boosts: none

    rain (1)

    calcs (open)
    shadow sneak: 59 (flinch); 364 (no crit); ((4-3+(3-1)*1.5)*1.5) = 6 damage, -3 energy
    confusion: flinches
    burn and toxic damage
    9/51 (b, d(flamethrower):2); 11/43 (t:4)

    chill: +12 energy
    sludge: 683 (no crit); 12 damage, -4 energy
    burn and toxic damage
    7/47 (b, d(flamethrower):1); KO


    i don't believe that. pinkcaptainfalcon, your next pokemon with its ability please, then deadfox gives orders, then pcf does too.
  18. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    :O Most impressive! That is a KO counter well earned!
    My overconfidence was indeed my downfall!
    Sending out that Sableye o' mine with Keen Eye

    Shadow Sneak - Astonish - Fake out

    Not taking any more chances :[
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    This one could be a little more difficult to avoid.

    Shadow Sneak > Sludge > Sludge
  20. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: 7
    energy: 47%
    status: burn, flamethrower disabled (1)
    boosts: none

    [​IMG]
    sableye (lucy) F
    ability: keen eye
    hp: 90
    energy: 100%
    status: none
    boosts: none

    rain (1)


    lucy immediately dispatches of stinka with a quick shadow sneak.

    post-round (open)
    [​IMG]
    grimer (stinka) M
    ability: stench
    hp: KO
    energy: KO
    status: none
    boosts: none

    [​IMG]
    sableye (lucy) F
    ability: keen eye
    hp: 90
    energy: 98%
    status: none
    boosts: none

    calcs (open)
    shadow sneak: -2 energy

    721 = no rain


    deadfox081's new mon with its ability and orders.
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    We'll send out Dreeko the Kingdra to dispatch with this thing. We don't need Swift Swim here, so equip your Sniper scope Dreeko.

    Dragon Pulse > Scald > Dragon Pulse
    IF Metal Burst THEN Yawn
  22. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    I see he is trying to play the burn game so start off with a Willowisp then Fake her Out and finish with a Poison Jab
  23. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    kingdra (dreeko) F
    ability: sniper
    hp: 100
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    sableye (lucy) F
    ability: keen eye
    hp: 90
    energy: 98%
    status: none
    boosts: none


    dreeko is unleashed from her pokeball and immediately fires a dragon pulse at lucy, who summons a will-o-wisp to burn dreeko. lucy then swiftly fakes dreeko out, causing her to flinch. dreeko lets loose another dragon pulse and lucy gives her a quick jab with a poisonous claw.

    post-round (open)
    [​IMG]
    kingdra (dreeko) F
    ability: sniper
    hp: 76
    energy: 88%
    status: burn
    boosts: none

    [​IMG]
    sableye (lucy) F
    ability: keen eye
    hp: 62
    energy: 81%
    status: none
    boosts: none

    calcs (open)
    dragon pulse: 459 (no crit); (9+3+(4-3)*1.5) = 14 damage, -6 energy
    will-o-wisp: 433 (hit); -7 energy
    burn damage
    98/94 (b); 76/91

    fake out: 963 (no crit); (4+(4-2)*1.5) = 7 damage, -4 energy
    flinches
    burn damage
    89/94 (b); 76/87

    dragon pulse: 121 (no crit); 14 damage, -6 energy
    poison jab: 317 (no poison); 570 (no crit); (8+(4-2)*1.5) = 11 damage, -6 energy
    burn damage
    76/88 (b); 62/81

    809 = no rain


    pinkcaptainfalcon's turn.
  24. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Poison Jab - Recover - Fury Swipes

    If she Yawns you, Detect

    Shiver me timbers if we wont give this ol' seadog a run for her money!
    Dreeko wont have your precious gem encrusted booty so easily will she Lucy!
    Also praying for 10% poison wouldnt hurt either
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okey dokey.

    Scald > Yawn > Scald
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