yar me hearties and such like, we're on a boat. this be where the landlubbers deadfox081 and pinkcaptainfalcon be fighting to send the other to davy jones' locker! even a pirate has rules, so let's fix our telescopes on them now, yar. here be the teams. team deadfox081: Dreeko the Kingdra (Move your mouse to reveal the content) Dreeko the Kingdra (open) Dreeko the Kingdra (close) Kingdra* [Dreeko] (F) Nature: Mild (+1 Special Attack, -1 Defense) Type: Water/Dragon Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 EC: 9/9 MC: 0 DC: 5/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Bubble (*) Smokescreen (*) Leer (*) Water Gun (*) Focus Energy (*) Bubblebeam (*) Agility (*) Dragon Dance Dragon Pulse Yawn Brine Hydro Pump Draco Meteor Scald (*) Dive (*) Rain Dance (*) Ice Beam Aurora Beam (*) Dragonbreath (*) Signal Beam (*) Puncha the Timburr (Move your mouse to reveal the content) Puncha the Timburr (open) Puncha the Timburr (close) Timburr [Puncha] (M) Nature: Careful (+1 Special Defence, -1 Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 3 (+) Spe: 35 EC: 3/9 MC: 0 DC: 3/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Rock Slide Hammer Arm Focus Punch Bulk Up Taunt Dig Focus Blast Poison Jab Drain Punch Mach Punch Detect Stinka the Grimer (Move your mouse to reveal the content) Stinka the Grimer (open) Stinka the Grimer (close) Grimer [Stinka] (M) Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 21 (25/1.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).. Attacks: Poison Gas Pound Harden Mud Slap Disable Minimize Sludge Mud Bomb Toxic ThunderBolt Flamethrower Shadow Sneak Curse Shadow Punch team pinkcaptainfalcon: Machamp (Captain Falcon)* (Move your mouse to reveal the content) Machamp (Captain Falcon)* (open) Machamp (Captain Falcon)* (close) Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet. Which later evolved into a mutant Machamp with the two arms instead of four. It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner. PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him Machamp* Captain Falcon (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. DW Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Stats: HP: 100 Atk: 5 +1 (+) Def: 3 SpA: 2 (-) SpD: 3 Spe: 55 EC: Fully Evolved MC: 0 DC: Unlocked Attacks: Low Kick* Leer* Focus Energy* Karate Chop* Foresight* Low Sweep* Seismic Toss* Revenge* Vital Throw Cross Chop Dynamic Punch Scary Face Ice Punch* Rock Slide* Counter* Magic Coat Bulk Up* Earthquake* Payback* Light Screen Brick Break Sableye (Lucy) (Move your mouse to reveal the content) Sableye (Lucy) (open) Sableye (Lucy) (close) Sableye Lucy (Female) Nature: Adamant Adamant (Adds * Rank to Attack; Subtracts * Rank From Special Attack) Type: Ghost/Dark Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Stall: Type: Innate This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. DW Prankster: Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 2 (-) SpD: 3 Spe: 50 MC: 0 DC: 0/5 Attacks Leer Scratch Foresight Night Shade Astonish Fury Swipes Fake Out Detect Shadow Sneak Metal Burst Feint Recover Brick Break Will-o-Wisp Poison Jab Ralts (River) (Move your mouse to reveal the content) Ralts (River) (open) Ralts (River) (close) Ralts River (Female) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize:Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace:Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. DW Telepathy:Type: Innate This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: 1 (-) Def: 1 SpA: 3 (+) SpD: 2 Spe: 40 EC: 0/9 MC: 0 DW: 0 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Disable Encore Skill Swap Reflect Psyshock Willowisp and now we can pick up our cutlasses and fight, yar. deadfox081 sends out his first mate and chooses its ability, then pinkcaptainfalcon does too and gives his mate his commands, then deadfox081 does and then i see how things have gone. yar!