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Completed deadfox081 vs. shinyskarmory: Mock Bug Gym Challenge

Discussion in 'ASB' started by Korski, Nov 3, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,137
    BATTLE ON!

    Arena:

    Arena (open)
    Ilex Forest

    The very same dark and dense forest that Bugsy, the original Bug Gym Leader honed her skills in is the home of CAP ASB's own creepy crawly (potential) Bug Gym. The canopy is thick, but not so thick as to prevent all weather from making it inside. And yes it's a little dark, but nowhere near as hostile as some other arenas in that sense. The real key here is the hovels, mosses, shrubs and trap holes that only a type that has spent the most of its existence living within the forest could possibly know about. The bugs are at home here, and all other type unwelcome visitors.

    Arena Effects:
    - With so many Bugs calling the forest home the String Shots have been fired over almost every inch of the field. Any non Bug type Pokemon on the field will constantly suffer a single stage drop in their speed.
    - All weather is possible in the forest, but any Bug type Pokemon will function as if they have the Cloud Nine trait. This is because they all know just where to hide to avoid the weather in their home forest. This does not give Bug types the ability to cancel existing weathers like normal Cloud Nine users, just the other effects.
    - Any entry hazard put in place by a Bug type Pokemon will also make use of the natural mosses of the forest floor to provide extra fixation. This means the hazards cannot be removed via Rapid Spin, or by any other method.
    - Finally while the forest does provide an amount of rocks necessary for such typed attacks, those present are of course covered in mosses and fungi. Any non Bug type using them for an attack will suffer a flat 15% drop in accuracy on the move.


    Rules:

    4vs4 Singles
    2-day DQ
    2 Recoveries / 5 Chills
    Abilities=ALL
    Items=ON
    Switch=OK

    Teams:

    deadfox081:
    Lanca the ESCAVALIER (open)
    [​IMG]
    Escavalier [Lanca] (M)
    Nature: Brave (+1 Attack, -15% Speed, +10% Accuracy for oponent)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz
    Quick Guard
    Twineedle
    Iron Head
    Reversal
    Giga Impact
    Swords Dance

    Aerial Ace
    X-Scissor
    Poison Jab
    Toxic
    Facade

    Faint Attack
    Bug Bite
    Screech
    Megahorn
    Knock Off

    Move Total: 24
    Smash the HERACROSS (open)

    [​IMG]
    Heracross [Smash] (M)
    Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Megahorn
    Close Combat

    Dig
    Stone Edge
    Substitute
    Earthquake

    Focus Punch
    Bide
    Pursuit

    Vacuum Wave
    Bug Bite

    Move Total: 20
    Chilla the SYCLANT (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash
    Ice Punch

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide
    U-Turn
    Focus Blast
    Earthquake
    Hidden Power (Electric, 6)
    Blizzard


    Earth Power
    Silver Wind
    Water Pulse
    Counter

    Move Total: 30
    Crush the SCIZOR (open)
    [​IMG]
    Scizor [Crush] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Light Metal: [DW LOCKED] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Bullet Punch
    Metal Claw
    Iron Head
    Night Slash

    U-Turn
    Aerial Ace
    Brick Break

    Counter
    Reversal
    Endure

    Roost

    Move Total: 22
    Kerzap the GALVANTULA (open)
    [​IMG]
    Galvantula [Kerzap] (F)
    Nature: Quirky (No effect)

    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid
    Electro Ball
    Agility
    Bug Buzz
    Discharge

    Thunderbolt
    Energy Ball
    Toxic
    Hidden Power (Rock, 7)
    Volt Switch
    Thunder

    Disable
    Faint Attack
    Pin Missile

    Move Total: 22
    Shine the VOLCARONA (open)
    [​IMG]
    Volcarona [Shine] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Whirlwind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Hurricane

    Fire Blast
    Psychic
    Solarbeam
    U-Turn
    Fly
    Hidden Power (Water, 7)
    Will-O-Wisp

    Endure
    Morning Sun
    Zen Headbutt

    Move Total: 20
    Bones the ARMALDO (open)
    [​IMG]
    Armaldo [Bones] (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Rock/Bug
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    Rock Blast
    Crush Claw

    Dig
    Rock Slide
    X-Scissor
    Smackdown
    Brick Break
    Earthquake
    Rock Polish
    Hone Claws
    Stone Edge

    Knock Off
    Rapid Spin
    Water Pulse

    Stealth Rock
    Aqua Tail
    Low Kick

    Move Total: 23

    shinyskarmory:
    Fawkes the BLAZIKEN (open)
    [​IMG]
    Blaziken(*) [Fawkes] M
    Nature:Hasty (+1 Speed, -1 Sp. Def)

    Type: Fire/Fighting
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80*1.15=92 spe
    Accuracy Boost=9.72...%=10%
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 4/5

    Moves (21)

    Level Up
    Fire Punch (*)
    Hi Jump Kick (*)
    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Double Kick (*)
    Sand Attack (*)
    Flare Blitz
    Sky Uppercut
    Blaze Kick
    Brave Bird

    Egg Moves
    Reversal (*)
    Feint (*)
    Night Slash (*)

    TM Moves
    Fire Blast (*)
    Aerial Ace (*)
    Sunny Day (*)
    Dig
    Overheat
    Trident the HERACROSS (open)
    [​IMG]
    Heracross [Trident] (M)
    Nature: Adamant (+1 Attack, -1 Sp. A)

    Type:
    Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC-0
    DC-0/5

    Abilities
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Level Up
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Brick Break
    Counter
    Close Combat
    Reversal

    Egg Moves
    Megahorn
    Revenge
    Double-Edge

    TMs
    Smack Down
    Earthquake
    Stone Edge
    Goku the LUCARIO (open)
    [​IMG]
    Lucario [Goku] (M)
    Nature: Serious (no stat change)

    Types: Fighting/Steel

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

    Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 4
    DC: 4/5

    Moves

    Level Up
    Quick Attack
    Foresight
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Metal Sound
    Nasty Plot (Riolu)
    Final Gambit (Riolu)
    Aura Sphere
    Close Combat
    Dragon Pulse
    Extremespeed

    Egg Moves
    Vacuum Wave
    Blaze Kick
    Agility

    TM Moves
    Focus Blast
    Double Team
    Work Up
    Retaliate

    4th Gen Tutor Moves
    Ice Punch
    Blackbeard the ARGHONAUT (open)
    [​IMG]
    Arghonaut [Blackbeard] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    EC: 6/6
    MC: 2
    DC: 5/5

    Moves:

    Level-Up Moves
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Focus Punch
    Overhead Throw
    Aqua Jet
    Punishment
    Wring Out

    Egg Moves:
    Recover
    Ice Punch
    Drain Punch
    Cross Chop

    TMs:
    Brick Break
    Substitute
    Waterfall
    Earthquake


    deadfox081 releases Poke, equips Item --> shinyskarmory releases Poke, equips Item, and issues Actions --> deadfox081 issues Actions --> Korski refs
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok guys, looks like we're finally going to be able to try this Gym team out.

    Chilla, get out there! Take this Life Orb to increase your already ridiculous damage output!
  3. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    I NEED NO ITEMS TO DEFEAT YOU!!!!!!!

    Fawkes, go! No items required, just BURN HIM!!!!!

    Sunny Day->Blaze Kick->Fire Blast
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    This is playing right into our hands so far. That Sunny Day will be useless for him thanks to our home arena and it gives us a nice chance to set up for next round. It is worth noting that the -1 to Special Defence from Blaziken's Hasty nature is not currently reflected in its stats.

    U-Turn (switch to Bones) > Counter > Protect
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,137
    ~ROUND 1 BEGINS~

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 100
    Energy: 100
    Boosts: -1 Spe [Arena]
    Other: None

    --------------------

    As shinyskarmory steps up to the treeline of Ilex Forest, the immense pressure of the upcoming mock Gym Battle against the prestigious mock Gym Leader deadfox081, commander of the Bug Types that call this forest home. deadfox081 greets the Challenger with a pithy speech and releases Chilla the Syclant, but shinyskarmory is prepared for the bout and releases Fawkes the Blaziken as an instant threat! But in trying to wade through the foliage, poor Fawkes suffers a Speed drop!

    Sensing the disadvantage, Chilla U-turns away to a shady spot as Fawkes sets up Sunny Day that doesn't seem to do much good! Fawkes follows Chilla to the shady area and connects with a Blaze Kick! Chilla responds with a Counter-attack that does huge damage and then quickly throws up a Protective barrier to block Fawkes's Fire Blast! Wow, exciting start! As Chilla returns to its Pokeball, deadfox081 releases Bones the Armaldo and Fawkes feels a little Speed Boost coming on!

    --------------------

    Action 1:

    Syclant: U-turn (7 damage, -2 HP, -4 energy, crit fails)
    Blaziken: Sunny Day (-9 energy, weather changes to Sunlight for 4 Rounds)

    Action 2:

    Blaziken: Blaze Kick (34 damage, -6 energy, crit fails, Burn fails)
    Syclant: Counter (51 damage, -23 energy)

    Action 3:

    Syclant: Protect (-19 energy)
    Blaziken: Fire Blast (0 damage, -7 energy)

    End of Round: U-turn (Syclant switches out for Armaldo), Speed Boost (Blaziken +1 Spe, -2 energy)

    ~ROUND 1 ENDS~

    Back in the Pokeball (open)
    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: None

    [​IMG]
    Poke: Armaldo
    Item: None
    HP: 100
    Energy: 100
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 42
    Energy: 76
    Boosts: -1 Spe [Arena], +1 Spe
    Other: None

    Arena Effects: Sunlight (3 Rounds)

    deadfox081 [U-turn]--> shinyskarmory --> Korski
  6. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    HE DOESN'T HAVE COUNTER!!!!!!!!!
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah.. ASB U-Turn doesn't make the switch till the end of the round, as was made abundantly clear in Korski's reffing..

    Great first round guys. Chilla you take a well earned rest before I bring you in for a quick sweep later again. Bones, take this Razor Claw too and we will make your strikes even more fearsome! Time to deal with this thing in a way we know the forest can withstand (although we may shake a few leaves loose).

    Earthquake > Smackdown > Earthquake
    IF
    Fawkes would be underground due to dig action 2 THEN use Hone Claws instead
  8. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Whatevs...

    Very roleplaying intensive round for you, Blaziken. Start with a Fire Blast, but shoot it at the ground to launch you into the air, dodging Earthquake. Then, come down on top of Armaldo with a devastating Blaze Kick. Finish by climbing a tree to weaken or eliminate damage from that Earthquake.

    If climbing a tree is illegal in the arena (no reason it should be illegal honestly), replace that action with Overheat.
  9. Korski

    Korski Distilled, 80 proof
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    ~ROUND 2 BEGINS~

    Back in the Pokeball (open)
    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: None

    [​IMG]
    Poke: Armaldo
    Item: None
    HP: 100
    Energy: 100
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 42
    Energy: 76
    Boosts: -1 Spe [Arena], +1 Spe
    Other: None

    Arena Effects: Sunlight (3 Rounds)

    --------------------

    Fawkes expertly shoots the Forest floor with a Fire Blast, destroying a patch of foliage and launching itself into the air! Bones tries a seismic Earthquake, but it can't do damage to the soaring Blaziken, who comes crashing down with a Blazke Kick! Bones responds with a Smack Down that rattles Fawkes! Fawkes is then ordered to climb a tree, but being Smacked Down so hard, Fawkes can only make it partway up the tree and takes substantial damage despite its efforts!

    --------------------

    Action 1:

    Blaziken: Fire Blast [Evade] (-7 energy)
    Armaldo: Earthquake (miss, -7 energy)

    Action 2:

    Blaziken: Blaze Kick (14 damage, -6 energy, crit fails, Burn fails)
    Armaldo: Smack Down (13 damage, -3 energy, crit fails, Blaziken Smacked Down for 6 Actions)

    Action 3:

    Blaziken: Climb a Tree (Earthquake's BAP*.67, -5 energy)
    Armaldo: Earthquake (17 damage, -7 energy, crit fails)

    End of Round: Speed Boost (Blaziken +1 Spe, -2 energy)

    ~ROUND 2 ENDS~

    Back in the Pokeball (open)
    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: None

    [​IMG]
    Poke: Armaldo
    Item: None
    HP: 86
    Energy: 83
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 12
    Energy: 56
    Boosts: -1 Spe [Arena], +2 Spe
    Other: Smacked Down (5 Actions)

    Arena Effects: Sunlight (2 Rounds)

    shinyskarmory --> deadfox081 --> Korski
  10. shinyskarmory

    shinyskarmory

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    at this point its not worth switching.
    Overheat->Reversal+Blaze Kick combo.
    If he attempts to protect either attack, Swords Dance and push back actions, reducing the combo to just Reversal.
  11. deadfox081

    deadfox081

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    Dig > Earthquake > Dig
  12. Korski

    Korski Distilled, 80 proof
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    ~ROUND 3 BEGINS~

    Back in the Pokeball (open)
    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: None

    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 86
    Energy: 83
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 12
    Energy: 56
    Boosts: -1 Spe [Arena], +2 Spe
    Other: Smacked Down (5 Actions)

    Arena Effects: Sunlight (2 Rounds)

    --------------------

    Bones takes an Overheat to the face, but exacts its revenge with a KO after Digging underground for a mighty attack! And it's Gym Leader deadfox081 up 4-3!

    --------------------

    Action 1:

    Blaziken: Overheat (17 damage, -9 energy, crit fails, -2 SpA)
    Armaldo: Dig [Evade]
    Armaldo: Dig (12 damage, -10 energy, KO)

    ~ROUND 3 ENDS~

    Back in the Pokeball (open)
    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: None

    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Blaziken
    Item: None
    HP: 0
    Energy: 47
    Boosts: Done
    Other: Gone

    Arena Effects: Sunlight (1 Round)

    shinyskarmory releases new Poke, equips Item --> deadfox081 issues Actions --> shinyskarmory issues Actions --> Korski refs
  13. shinyskarmory

    shinyskarmory

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    Shoulda done this when bones came in...

    Go, Blackbeard!
  14. deadfox081

    deadfox081

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    Ok then lets switch it up.

    Chilla it's your turn again!

    Solarbeam > Hidden Power > Solarbeam

    Yay for turning your own sun against you.
  15. shinyskarmory

    shinyskarmory

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    Do I get a counterswitch?
  16. Korski

    Korski Distilled, 80 proof
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    Actually you do, since you didn't technically switch, you merely sent in a Poke to replace Blaziken. deadfox081 was in line to order Actions first, which is why he was able to switch out. Since he switched out, you technically get a chance to counter-switch. If you do, keep in mind that you have to order Actions first. Disregard deadfox's Actions in his previous post. He has switched to Syclant and that's it.
  17. shinyskarmory

    shinyskarmory

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    Switching to my shiny Lucario, Goku, then.

    Goku, beat him down! Use Blaze Kick->Close Combat->Blaze Kick
    If he uses Counter, replace that action with Aura Sphere.
    If he uses Protect, Nasty Plot that action and then Focus Blast->Aura Sphere
  18. deadfox081

    deadfox081

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    I almost thought we were in trouble for a second Chilla, but then I remembered this.

    Dig > Earth Power > Dig
  19. Korski

    Korski Distilled, 80 proof
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    ~ROUND 4 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 64
    Energy: 54
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Lucario
    Item: None
    HP: 100
    Energy: 100
    Boosts: -1 Spe [Arena]
    Other: None

    Arena Effects: Sunlight (1 Round)

    --------------------

    shinyskarmory releases Goku the Lucario, who tries to take advantage of the Sunlight with a Blaze Kick, but Chilla is too fast and burrows underground, evading the attack! As Chilla comes up for a huge blow, Goku responds with a Close Combat for some pretty good damage! Finally, Chilla Digs underground to avoid a second Blaze Kick and resurfaces in pretty good shape!

    --------------------

    Action 1:

    Syclant: Dig [Evade]
    Lucario: Blaze Kick (miss, -7 energy)
    Syclant: Dig (19 damage, -2 HP, -10 energy, crit fails)

    Action 2:

    Syclant: Earth Power (23 damage, -2 HP, -7 energy, crit fails, SpD drop fails)
    Lucario: Close Combat (18 damage, -7 energy, crit fails, -1 Def/SpD for 4 Actions)

    Action 3:

    Syclant: Dig [Evade]
    Lucario: Blaze Kick (miss, -7 energy)
    Syclant: Dig (21 damage, -2 HP, -10 energy, crit fails)

    ~ROUND 4 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 40
    Energy: 27
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Lucario
    Item: None
    HP: 37
    Energy: 79
    Boosts: -1 Spe [Arena], -1 Def/SpD (3 Actions)
    Other: None

    Arena Effects: None

    deadfox081 --> shinyskarmory --> Korski
  20. deadfox081

    deadfox081

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    You really need to fix your profile Skarmory. There is something wrong almost all of the Pokemon you have here.

    - Lucario has Riolu's Base Stat Total listed
    - Blaziken should have 1 less Special Defence from its nature
    - Arghonaut still has Privatyke's DW ability
    - All but Blaziken are missing total moves

    Its actually really annoying to order against, but I should get back on topic. Having 22 moves and an actual BST of 20 I believe Lucario qualifies for 2 subs.

    Earth Power + Focus Blast combo > Cooldown > Earth Power
    IF
    Evasive Agility THEN Chill and push actions back BUT replace the combo with Earth Power should you come to use it on action 3
    IF Double Team is used action 1 THEN change actions to Earth Power > Aerial Ace > Earth Power
  21. shinyskarmory

    shinyskarmory

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    That combo doesnt seem like the moves work together in any way...

    If he wants to get hit with a 4x effective move, Im happy to oblige.

    Blaze Kick->Blaze Kick->Vacuum Wave
  22. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 40
    Energy: 27
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Lucario
    Item: None
    HP: 37
    Energy: 79
    Boosts: -1 Spe [Arena], -1 Def/SpD (3 Actions)
    Other: None

    --------------------

    After taking a huge Blaze Kick, Chilla nabs the KO with a really Focused Earth Power, but in doing so leaves the Syclant in poor shape and waiting to be picked off by shinyskarmory's incoming fighter!

    --------------------

    Action 1:

    Lucario: Blaze Kick (27 damage, -7 energy, crit fails)
    Syclant: Earth Power/Focus Blast Combo (37 damage, -2 HP, -23 energy, KO)

    ~ROUND 5 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 11
    Energy: 4
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Lucario
    Item: None
    HP: 0
    Energy: 72
    Boosts: Done
    Other: Gone

    shinyskarmory releases new Poke, equips Item, and issues Actions --> deadfox081 issues Actions --> Korski refs
  23. shinyskarmory

    shinyskarmory

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    Arghonaut, come out.

    I NEED NO ITEM TO DEFEAT YOU!!!

    Aqua Jet+Waterfall Combo->he's dead->Aqua Jet if he didn't die before.

    If he Protects, then 15 HP substitute and push back actions. If he uses Protect a second time, Recover and make the combo just an Aqua Jet.
  24. deadfox081

    deadfox081

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    Eh, just Ice Shard on the way out to do some damage.

    Ice Shard > Ice Shard > Icr Shard
  25. Korski

    Korski Distilled, 80 proof
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    ~ROUND 6 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 11
    Energy: 4
    Boosts: None
    Other: Cloud Nine [Arena]

    VS.
    [​IMG]
    Poke: Arghonaut
    Item: None
    HP: 110
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    shinyskarmory releases Blackbeard the Arghonaut, who promptly secures the KO with a Water Jet combo attack after taking a pittance from Chilla's desperate Ice Shard!

    --------------------

    Action 1:

    Syclant: Ice Shard (9 damage, -2 HP, -2 energy, crit fails)
    Arghonaut: Aqua Jet/Waterfall Combo (9 damage, -13 energy, KO)

    ~ROUND 6 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Armaldo
    Item: Razor Claw
    HP: 69
    Energy: 73
    Boosts: None
    Other: None

    [​IMG]
    Poke: Syclant
    Item: Life Orb
    HP: 0
    Energy: 2
    Boosts: Done
    Other: Gone

    VS.
    [​IMG]
    Poke: Arghonaut
    Item: None
    HP: 101
    Energy: 87
    Boosts: None
    Other: None

    deadfox081 releases new Poke, equips Item, and issues Actions --> shinyskarmory issues Actions --> Korski refs
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