Rules:
Pokemon: 2v2
Format: Doubles
DQ: 3 days
Items: None
Abilities: All
Switch: OK
2 Recovers / 5 Chills
Arena: Viridian Forest
Thats right, it's that dim dark forest your first stumbled your way through playing Red and Blue as a kid. The field itself is about 20 feet square and otherwise surrounded by dense forest. Should a poke be pushed into the woods or a move fire into it then one of the wild inhabitants will attack the mon that unwittingly disturbed it. The inhabitants, their attacks, and chances of appearance are:
Caterpie (30%): String Shot
Weedle (30%): Poison Sting (** Atk)
Pidgey (20%): Gust (** Atk)
Pikachu (15%): Thundershock (** SpA)
Pigeotto (5%): Featherdance
Arena Effects:
deadfox081 sends out his Pokemon.
shuckles my hero sends out his Pokemon and issues actions.
deadfox081 issues actions.
REFEREE
Pokemon: 2v2
Format: Doubles
DQ: 3 days
Items: None
Abilities: All
Switch: OK
2 Recovers / 5 Chills
Arena: Viridian Forest
Thats right, it's that dim dark forest your first stumbled your way through playing Red and Blue as a kid. The field itself is about 20 feet square and otherwise surrounded by dense forest. Should a poke be pushed into the woods or a move fire into it then one of the wild inhabitants will attack the mon that unwittingly disturbed it. The inhabitants, their attacks, and chances of appearance are:
Caterpie (30%): String Shot
Weedle (30%): Poison Sting (** Atk)
Pidgey (20%): Gust (** Atk)
Pikachu (15%): Thundershock (** SpA)
Pigeotto (5%): Featherdance
Arena Effects:
- Dimly lit arena: moves that are not 100% accurate have 5% less accuracy. Doesn't affect Pokemon with Keen Eye, Dark-type Pokemon, or moves used after Odor Sleuth / etc.
- Random Pokemon attacks if entering dense underbrush.
shuckles my hero's Team:
Magnemite* [Shocta]
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 80
Atk: * (-1)
Def: ***
SpA: **** (+1)
SpD: **
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Rain Dance (*)
Protect (*)
Explosion (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Litwick* [Flicka] (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 23 (20*1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Haze (*)
Acid Armor (*)
Heat Wave (*)
Energy Ball (*)
Attract (*)
Theif (*)
Turn Order:
Gible(*) [Chomp] (Male)
Nature: Naughty
Type:
Dragon/Ground:
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42
Abilities:
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Larvitar(*) [Rocky] (Male)
Nature: Adamant
Type:
Rock/Ground:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41
Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)
deadfox081 sends out his Pokemon.
shuckles my hero sends out his Pokemon and issues actions.
deadfox081 issues actions.
REFEREE