Completed deadfox081 vs ZhengTann

Discussion in 'ASB' started by IceSpade, Jan 29, 2013.

Thread Status:
Not open for further replies.
  1. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Heyo, I'm IceSpade the "Cool" Trainer and we're in the ASB arena to uh... train some "weak" mons. Well whatever, as long as I'm getting paid! :) Here are the trainers and their Pokemon!

    deadfox081:

    Beast the Magikarp (open)
    [​IMG]
    Magikarp [Beast] (M)
    Nature: Naive (+15% Spe, +19% Acc, -1 SpD)

    Type: Water
    Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 0 (-)
    Spe: 92 (80*1.12)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rattled: [DW LOCKED] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (5):
    PHYSICAL
    Bouce
    Reversal
    Tackle

    SPECIAL
    Bubble

    OTHER
    Splash


    Zhengtann:

    Lucy the Ralts (open)
    Ralts - Lucy (F)
    [​IMG]
    Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Innate
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Ability 3: Telepathy (DW)
    Type: Innate
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (- = 40/1.15)
    Size Class: 1
    Weight Class: 1

    EC: 2/9 Next Evolution at 4
    MC: 0
    DC: 2/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Disable
    Shadow Sneak
    Will-O-Wisp
    Encore

    Signal Beam
    Icy Wind
    Shock Wave
    Thunder Wave
    Light Screen


    Juvia the Snorunt (open)
    Snorunt - Juvia (F)
    [​IMG]
    Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

    Nature:
    Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type:

    Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

    Ability 2: Ice Body
    Type: Innate
    Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Ability 3: Moody (DW)
    Type: Innate
    Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+8%)
    Size Class: 1
    Weight Class: 2

    EC: 0/6 Next Evolution at 6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Block
    Spikes

    Frost Breath
    Hail
    Rain Dance


    Standard rules:
    1v1 Singles
    1 Day DQ
    2 rec, 5 chills
    2 subs
    All abilities
    Items on

    Note: Tell me if you want to change the rules.


    Without further ado, let the battle begin!!!

    deadfox sends out, attaches items
    Zhengtann sends out, attaches items, orders
    deadfox orders
    I ref
    Somebody corrects my calcs
  2. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    1,926
    Since we're going Training Items, I guess I don't have to wait for deadfox to equip. Saves us all time - no offence, df. Lucy, don't be afraid - you've seen worst beasts in Elfman. If we can Disable that Bouncy flair with twice the energy, I think we'll be fine.
    [​IMG][​IMG]
    "True - but his potential is great. It would be nice to dance."

    Magical Leaf > Shock Wave > Magical Leaf
    IF Magikarp uses Bounce, THEN replace the first instance with Calm Mind AND second instance with Disable + Teleport combo {Key of Scales: Libra, Swift Gravity Pull!!}

    Guess this counts as 2 subs already.
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,849
    [​IMG]
    "Looks like you'll be facing a number of uphill battles in our training. But one day you'll become the Beast we imagined. This Lucky Egg is sure to help."

    Bubble > Bounce > Tackle
  4. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre- Round Summary:
    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    80 HP
    100 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: None


    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    90 HP
    100 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: None
    Other: None

    Maths (open)

    Round 1:
    Magikarp used Bubble!
    Crit (8799/625): No
    Effect (1357/1000): No
    -2 en
    (4+3+1.5-3)=6 damage
    Ralts used Magical Leaf!
    Crit (2935/625): No
    -4 en
    (6+3+3)*1.5=18 damage
    Round 2:
    Magikarp used Bounce!
    -10 en
    Ralts used Calm Mind!
    -6 en
    +1 SpAtk and 1 SpDef to Ralts!
    Magikarp used Bounce!
    Crit (82/625): Yes
    Hit (1234/8500): Yes
    (8+1.5-3+3)=10 damage
    Round 3:
    Magikarp used Tackle!
    Crit (1234/625): No
    -3 en
    (3+1.5-3)=3 damage
    Ralts used Magical Leaf!
    Crit (6435/625): No
    -4 en
    (6+3)*1.5+1.75=15 damage



    No flavor, I'm too lazy

    End of Round Summary:

    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    51 HP
    85 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: None


    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    71 HP
    86 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: +1 SpA, +1 SpD
    Other: None
  5. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    1,926
    Uhm, sorry to bother again, but Magikarp's Tackle A2 should deal 1 more damage after rounding, meaning Ralts is left with 1 less HP. Also, Ralts didn't get STAB bonus with Magical Leaf, so it deal a total of 28.75 damage post-round, rounding Magikarp's HP to 51 HP. Thank you!
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,849
    [​IMG]
    "Well it went as well as to be expected. I'm not really sure if Disable+Teleport is all that viable so lets take a risk."

    Bounce > Bounce > Bounce
    IF
    Bounce becomes disabled THEN Bubble for remaining actions
  7. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    1,926
    Sorry I just remembered - Bounce has a 30% Paralysis chance, too. And if I'm worried boosting Disable's priority won't work, then I guess I can just drop it instead.
    [​IMG][​IMG]
    "Don't flounce - learn to match the rhythm."

    Evasive Teleport > Psychic + Disable {Key of Aries: Wool Chain!!} > combo cooldown (Evasive Teleport)
    IF Ralts is unable to act due to full paralysis A2, THEN change A3 to Evasive Teleport.
  8. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre- Round Summary:

    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    51 HP
    85 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: None

    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    71 HP
    86 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: +1 SpA, +1 SpD
    Other: None

    maths (open)

    Round 1:
    Ralts used Teleport!
    -6 en
    Magikarp used Bounce!
    -10 en
    Ralts evaded the attack!

    Round 2:
    Magikarp used Bounce!
    -14 en
    Hit (5675/8500): Yes
    Crit (4749/625): No
    Effect (3825/3000): No
    (8+1.5-3+3)=10 damage
    Ralts used Psychic+Disable combo!
    Par (7520/2000): No
    Crit (3403/625): No
    -17 en
    (8+3+3)+1.75= 16 damage
    Magikarp's Bounce was disabled!

    Round 3:
    Magikarp used Bubble!
    -2 en
    Crit (6531/625): No
    Effect (8883/1000): No
    (4+3+1.5-3)-1.75 = 4 damage
    Ralts is cooling down!


    End of Round Summary:
    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    35 HP
    59 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: Bounce disabled

    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    57 HP
    64 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: None
    Other: None

    EDIT: I just accidentally typed Yes instead of No, so Ralts isn't paralyzed
  9. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    1,926
    Erm, if Bounce rolled a 3825 when 3000 or less is needed to paralysed, does that mean Ralts isn't paralysed at all? Anyway I'll continue on.

    [​IMG][​IMG]
    "In a dance, the key is to not grate over past missteps - but to pick yourself up on move on with grace."

    Magical Leaf > Psychic > Shock Wave
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,849
    [​IMG]
    "As lazy as it may look this really is all we have."

    Bubble x3
  11. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre-Round Summary:
    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    35 HP
    59 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: Bounce disabled

    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    57 HP
    64 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: None
    Other: None

    maths (open)

    Round 1:
    Magikarp used Bubble!
    -2 en
    Crit (6531/625): No
    Effect (8883/1000): No
    (4+3+1.5-3) = 6 damage
    Ralts used Magical Leaf!
    Crit (8093/625): No
    -4 en
    (6+3)*1.5=18 damage

    Round 2:
    Magikarp used Bubble!
    -6 en
    Crit (8063/625): No
    Effect (6111/1000): No
    (4+3+1.5-3) = 6 damage
    Ralts used Psychic!
    Crit (2445/625): No
    Effect (1061/1000): No
    -5 en
    (8+3+3)=14 damage

    Round 3:
    Magikarp used Bubble!
    -10 en
    Crit (5409/625): No
    Effect (1281/1000): No
    (4+3+1.5-3) = 6 damage
    Ralts used Shock Wave!
    -4 en
    (6+3)*1.5=18 damage
    Magikarp fainted!


    End of Round Summary:
    deadfox's team:
    [​IMG]
    Magikarp
    Items: Lucky Egg
    -15 HP
    41 En
    1/2/1/0/92
    Status: None
    Boosts/Drops: None
    Other: Bounce disabled

    Zheng's team:
    [​IMG]
    Ralts
    Items:Exp. Share
    39 HP
    51 En
    1/2/2/2/34
    Status: None
    Boosts/Drops: None
    Other: None

    IceSpade: 2UC
    deadfox081: 1CC
    Magikarp: 1EC, 1DC, 2MC, 1(EC/DC)
    Zhengtann: 1CC
    Ralts: 1EC, 1DC, 3MC, 1KOC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)