Please bare wtih my, my computer is having problems displaying pictures. If one of the pictures in the RMT is wrong, don't hesitate to tell me.
Yes, it's 5th Gen.
Well, I havn't exactly been lattering this team, but it's been doing really well and I can honestly say it wins 80% of the time. This is a bit of an adaptation of a 4th gen team I've had but it's a lot better, I can honestly say. It's pretty sun-based too.
Forretress (M) @ Custap Berry
Trait: Sturdy
EVs: 40 HP / 252 Atk / 216 SDef
Brave Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Yeah, it's Forretress. This guy always gets two layers of Toxic Spikes up and then some, whether it's at the begining or not. He also spins away other entry hazards, but that has become very uncommon nowadays thanks to Stealth Rock losing it's TM status. Gyro Ball is actually a very strong attack and hits Froslass and Weavile, which I've been seeing a lot more lately. He's a pretty reliable Dragon resist late game if he's not dead and helps this team a lot. He's not that interesting though.
Lugia @ Leftovers
Trait: Multi-Scale
EVs: 252 HP / 52 Def / 204 Spd
Bold Nature (+Def, -Atk)
- Dragon Tail
- Ice Beam
- Recover
- Reflect
My personal favorite Lugia set. With the addition of Multi-Scale, Lugia can easily wall even Darkrai with recover as long as Toxic Spikes are up. Staying at full health is a must to half all damage, and Recover allows me to do that. Sadly, Roost is no longer a TM though so it's illegal with Multi-Scale, so Recover is the next best thing. Dragon Tail is the new phazing move and completely outclasses Whirlwind (except by maybe the 10% accuracy loss). It also does pretty good damage to dragons, even with a hindering nature. Ice Beam has amazing coverage and is a very good move on Lugia to beat Rayquaza, Salamence, Groudon, and the new Zekrom. Reflect makes even Stone Edge from Groudon very weak when coupled with Multi-Scale, and Groudon can be 3HKOd by Ice Beam factoring in Leftovers and 1 layer of Toxic Spikes. The EVs maximize that enormous HP to take hits from both sides, and 204 speed EVs outspeeds max speed Groudon, Kyogre, Lucario, and all those other base 90s. The rest is dumped into defense to balance out my defensive capiblities.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Softboiled
- Aromatherapy
- Toxic
People totally questioned Blissey's use in 5th gen due to Chansey "outclassing" it with Evolution Stone. It's total BS. Chansey hits 106 special attack, yeah, 106. Blissey gets a WAY better 186 as well as leftovers recovery. Flamethrower with Groudon's Drought ability will roast Nottorei as well as other random Steels who I can't Toxic. Toxic on a Toxic Spikes team may seem redundant, but it's my only way to deal with Lugia, Latias, Latios, and Ho-oh. Aromatherapy is so status, namely Toxic, doesn't rape my team or even attempt to. Softboiled is for the obvious recovery.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 100 Atk / 156 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Punch
I love this set. It always gets Stealth Rock up and kills something. Stealth Rock hits all those stupid Flying types that Toxic Spikes never will, and stops Ho-oh's fun, which can really screw this team up if Giratina is gone. Earthquake is a 100 BP STAB move, why would I not have it? Like I mentioned earlier, Dragon Tail is the new stuff and gets rid of those annoying stat-boosters that stall teams hate. The thing I hate about it is it doesn't phaze through subs though. Fire Punch melts Nottorei and hits other random grasses like Jumpluff. I forgot where the EVs I from, I think I stole them from another RMT.
Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Aura Sphere
- Shadow Ball
- Rest
- Sleep Talk
My status absorber, spin blocker, threat checker, and resister, all built into one. I seriously love this thing so much. Shadow Ball hits all those stupid Mewtwo, Magic Mirror hobos, and the Eon twins. Aura Sphere hits everything else, namely Arceus. Rest and Sleep Talk are a staple on a RestTalk set, so they're just there. Perfect coverage in two moves is really cool. The EVs are to take Physical hits really well, while Blissey takes the special ones. They also help me a lot against Shadow Claw from stupid Arceus. 504 HP is rediculous and it's Special Defense isn't too bad either. It also hits a nice 236 Special Attack which is pretty good without any investment.
Let's pretend there is a picture of a Choice Scarf here
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Hasty nature (+Spe, -Def)
- Fire Blast
- Draco Meteor
- Thunder
- Outrage
The revenge killer who doesn't care about Toxic Spikes. Palkia is my check to Darkrai, Reshiram, Zekrom, Salamence, Ononokusu, Kyogre, Arceus-steel, Nattorei, SDchomp, and more. Fire Blast is to melt Steel and Grass-types while Draco Meteor is my main attack. Thunder is the best way to hit Kyogre and can be useful if they somehow manage to keep rain up. Outrage is Blissy's favorite, and also does a lot of damage without weakening my attacking power like Draco Meteor does. The EVs and nature are to maximize speed and my more important attacking stat, while not weakening Outrage. Hasty over Naive to switch into Reshiram and Kyogre more easily.
Arceus-Dark @ Dread Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Toxic
- Perish Song
- Recover
Arceus provides a much needed Dark resist, as well as a useful Ghost resist. The main reason I chose him is because of his typing, but he has other tricks up his sleeve. First, he's the only Dark-type to get Recover (screw you Sableye). Also, he has easy access to any STAB move he wants in form of Judgement. Recover is the obvious recovery which is vital on any stall team, and works extremely well in conjuction with Toxic Spikes. Toxic is my second back up plan along with Blissey to hit things like Lugia and the Eon twins, who aren't affected by Toxic Spikes. Last, we have Perish Song. Lately, I've been faced 3-1 and almost about to win, when my opponent uses rest...Because Groudon is the only one that can cause damage, I usually lose in that spot. Perish Song cures this failiure and also causes more switches, go residual damage!
Well thanks for reading!
Small threat list:
- So annoying. How am I supposed to beat a 720 BST Pokemon with access to Swords Dance, three perfect coverage moves, and STAB priority? Giratina can pick it off but not a very good chance that's happening.
- I don't have much to deal with it. It can just rest away my Toxic and it resists everything except Earthquake and Judgement. It'll just kill Groudon and Arceus can't do anything to it.
- DD varaints are the worst, and Anti-Lead variants just suck. Lugia needs to be in Multi-Scale range to Dragon Tail it or pick it off with Ice Beam.
- Crap they always seem to switch out before I can nab to KO. Magic Mirror just sucks so much.
Yes, it's 5th Gen.
Well, I havn't exactly been lattering this team, but it's been doing really well and I can honestly say it wins 80% of the time. This is a bit of an adaptation of a 4th gen team I've had but it's a lot better, I can honestly say. It's pretty sun-based too.
So, It's a stall team. It's also sun-based too so I wanted to use Groudon for it's Stealth Rock abilities.
Next, I wanted more entry hazards. Toxic Spikes is the #1 priority and takes two turns, so I definatly needed those. Spikes would be fun too, and I need a spinner so TS won't destroy my team. With the awesome improvement of Sturdy, Forretress would fit all these roles.
So I have hazards, and a few weaknesses to cover, pretty much Grass, Fire, and Water. I also need a spinblocker and my first wall. Dududududuudududu GIRATINA!
I wanted another wall. Deoxys-D looked really good at the time and I'd never really used it so I decided to try it.
Deoxys-D wasn't working so well so I decided to switch to Xatu because of simular typing and Magic Mirror.
I wanted a special wall in Chansey because of the new Evolution Stone and Giratina covered it's only weakness. Problem was Groudon was my only way to get rid of Nottorei who can't be poisoned and Chansey can't kill it with Flamethrower, even in the sun. I decided just to use Flamethrower Blissey instead.
So now I want another wall. I just decided to chose Lugia because of it's new awesome ability and overall amazing stats.
I wanted a ghost and dark resist because of my pretty big weakness. Arceus had awesome overall bulk, access to recover, and perfect stat distribution.
Next, I wanted more entry hazards. Toxic Spikes is the #1 priority and takes two turns, so I definatly needed those. Spikes would be fun too, and I need a spinner so TS won't destroy my team. With the awesome improvement of Sturdy, Forretress would fit all these roles.
So I have hazards, and a few weaknesses to cover, pretty much Grass, Fire, and Water. I also need a spinblocker and my first wall. Dududududuudududu GIRATINA!
I wanted another wall. Deoxys-D looked really good at the time and I'd never really used it so I decided to try it.
Deoxys-D wasn't working so well so I decided to switch to Xatu because of simular typing and Magic Mirror.
I wanted a special wall in Chansey because of the new Evolution Stone and Giratina covered it's only weakness. Problem was Groudon was my only way to get rid of Nottorei who can't be poisoned and Chansey can't kill it with Flamethrower, even in the sun. I decided just to use Flamethrower Blissey instead.
So now I want another wall. I just decided to chose Lugia because of it's new awesome ability and overall amazing stats.
I wanted a ghost and dark resist because of my pretty big weakness. Arceus had awesome overall bulk, access to recover, and perfect stat distribution.
Forretress (M) @ Custap Berry
Trait: Sturdy
EVs: 40 HP / 252 Atk / 216 SDef
Brave Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Yeah, it's Forretress. This guy always gets two layers of Toxic Spikes up and then some, whether it's at the begining or not. He also spins away other entry hazards, but that has become very uncommon nowadays thanks to Stealth Rock losing it's TM status. Gyro Ball is actually a very strong attack and hits Froslass and Weavile, which I've been seeing a lot more lately. He's a pretty reliable Dragon resist late game if he's not dead and helps this team a lot. He's not that interesting though.
Lugia @ Leftovers
Trait: Multi-Scale
EVs: 252 HP / 52 Def / 204 Spd
Bold Nature (+Def, -Atk)
- Dragon Tail
- Ice Beam
- Recover
- Reflect
My personal favorite Lugia set. With the addition of Multi-Scale, Lugia can easily wall even Darkrai with recover as long as Toxic Spikes are up. Staying at full health is a must to half all damage, and Recover allows me to do that. Sadly, Roost is no longer a TM though so it's illegal with Multi-Scale, so Recover is the next best thing. Dragon Tail is the new phazing move and completely outclasses Whirlwind (except by maybe the 10% accuracy loss). It also does pretty good damage to dragons, even with a hindering nature. Ice Beam has amazing coverage and is a very good move on Lugia to beat Rayquaza, Salamence, Groudon, and the new Zekrom. Reflect makes even Stone Edge from Groudon very weak when coupled with Multi-Scale, and Groudon can be 3HKOd by Ice Beam factoring in Leftovers and 1 layer of Toxic Spikes. The EVs maximize that enormous HP to take hits from both sides, and 204 speed EVs outspeeds max speed Groudon, Kyogre, Lucario, and all those other base 90s. The rest is dumped into defense to balance out my defensive capiblities.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Softboiled
- Aromatherapy
- Toxic
People totally questioned Blissey's use in 5th gen due to Chansey "outclassing" it with Evolution Stone. It's total BS. Chansey hits 106 special attack, yeah, 106. Blissey gets a WAY better 186 as well as leftovers recovery. Flamethrower with Groudon's Drought ability will roast Nottorei as well as other random Steels who I can't Toxic. Toxic on a Toxic Spikes team may seem redundant, but it's my only way to deal with Lugia, Latias, Latios, and Ho-oh. Aromatherapy is so status, namely Toxic, doesn't rape my team or even attempt to. Softboiled is for the obvious recovery.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 100 Atk / 156 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Punch
I love this set. It always gets Stealth Rock up and kills something. Stealth Rock hits all those stupid Flying types that Toxic Spikes never will, and stops Ho-oh's fun, which can really screw this team up if Giratina is gone. Earthquake is a 100 BP STAB move, why would I not have it? Like I mentioned earlier, Dragon Tail is the new stuff and gets rid of those annoying stat-boosters that stall teams hate. The thing I hate about it is it doesn't phaze through subs though. Fire Punch melts Nottorei and hits other random grasses like Jumpluff. I forgot where the EVs I from, I think I stole them from another RMT.
Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Aura Sphere
- Shadow Ball
- Rest
- Sleep Talk
My status absorber, spin blocker, threat checker, and resister, all built into one. I seriously love this thing so much. Shadow Ball hits all those stupid Mewtwo, Magic Mirror hobos, and the Eon twins. Aura Sphere hits everything else, namely Arceus. Rest and Sleep Talk are a staple on a RestTalk set, so they're just there. Perfect coverage in two moves is really cool. The EVs are to take Physical hits really well, while Blissey takes the special ones. They also help me a lot against Shadow Claw from stupid Arceus. 504 HP is rediculous and it's Special Defense isn't too bad either. It also hits a nice 236 Special Attack which is pretty good without any investment.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Hasty nature (+Spe, -Def)
- Fire Blast
- Draco Meteor
- Thunder
- Outrage
The revenge killer who doesn't care about Toxic Spikes. Palkia is my check to Darkrai, Reshiram, Zekrom, Salamence, Ononokusu, Kyogre, Arceus-steel, Nattorei, SDchomp, and more. Fire Blast is to melt Steel and Grass-types while Draco Meteor is my main attack. Thunder is the best way to hit Kyogre and can be useful if they somehow manage to keep rain up. Outrage is Blissy's favorite, and also does a lot of damage without weakening my attacking power like Draco Meteor does. The EVs and nature are to maximize speed and my more important attacking stat, while not weakening Outrage. Hasty over Naive to switch into Reshiram and Kyogre more easily.
Arceus-Dark @ Dread Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Toxic
- Perish Song
- Recover
Arceus provides a much needed Dark resist, as well as a useful Ghost resist. The main reason I chose him is because of his typing, but he has other tricks up his sleeve. First, he's the only Dark-type to get Recover (screw you Sableye). Also, he has easy access to any STAB move he wants in form of Judgement. Recover is the obvious recovery which is vital on any stall team, and works extremely well in conjuction with Toxic Spikes. Toxic is my second back up plan along with Blissey to hit things like Lugia and the Eon twins, who aren't affected by Toxic Spikes. Last, we have Perish Song. Lately, I've been faced 3-1 and almost about to win, when my opponent uses rest...Because Groudon is the only one that can cause damage, I usually lose in that spot. Perish Song cures this failiure and also causes more switches, go residual damage!
Well thanks for reading!
Small threat list: