Team at a glance: I really wish I could say something special about this team. But, the truth is, I just randomly threw it together. And, to my astonishment, it actually WORKS! In depth: Landorus-Therian Ability: Intimidate Nature: Adamant Item: Leftovers EVs: 200 HP / 64 Atk / 244 Def -Stealth Rock -Earthquake -U-Turn -Stone Edge Landorus-Therian serves the purpose of lead and momentum-grabber on this team. Unless the opponent is using a Pokemon that they are likely to lead with that can OHKO Landorus-T, I always lead with him to get off the Rocks. Despite being EVed very defensively, it is offensively no slouch, getting many important KOs, like Stone Edge's guaranteed OHKO on Salamence, assuming it switched into Salamence and not the other way around, and guaranteed 2HKOs on offensive Garchomp with Earthquake, and an OHKO on most Volcarona with Earthquake after Stealth Rock. U-Turn is used to grab momentum, which can be very important in a pinch. Landorus-T has some shortcomings, such as its lack of offensive presence in certain instances (Ferrothorn), its lack of speed, and its huge weakness to Ice, as well as a weakness to Water. However, these shortcomings are generally made up for by its teammates. Ferrothorn Ability: Iron Barbs Nature: Relaxed Item: Leftovers EVs: 252 HP / 88 Def / 168 SpD -Protect -Leech Seed -Spikes -Power Whip Ferrothorn is a major wall on this team. Many games have been won by Ferrothorn, simply because I slowly wore down their one Pokemon that could kill Ferrothorn, and they forfeited. Ferrothorn's typing is a godsend, and Leech Seed and Protect further help it, by allowing it to wear down wallbreakers for a couple turns and switching out, which passes Leech Seed to whatever I switch in. Leech Seed will eventually beat major threats like Heatran and Infernape if I get it on them every time they switch in. I also use Spikes to wear down opponents on the switch, for even more residual damage. In many games, I am able to set up three layers of Spikes, reducing most Pokemon to 62.5% on switch-in. Iron Barbs stacks even more damage, and it really punishes people trying to defeat Ferrothorn with contact moves, like Superpower. Ferrothorn has few weaknesses, and his Fire weakness is covered by half of his teammates. It can even live some weak Fire-type attacks if it needs to, like Jirachi's Fire Punch (which does about 50-60%). (I once had a Jirachi try to paraflinch me. Needless to say, the results were horrible for Jirachi.) I will almost always try to keep Ferrothorn at top health, and thanks to Leech Seed, I almost always succeed. Latias Ability: Levitate Nature: Timid Item: Leftovers EVs: 252 HP / 4 Def / 252 Spe -Calm Mind -Roost -Dragon Pulse -Psyshock Latias is my special sponge. She can also act as a special sweeper, which works out more often than not, thanks to its bulk and speed. Calm Mind is my boosting move of choice, and it works wonders against any special attackers--at +3, it can easily take two Choice Specs Chandelure Shadow Balls. I use a semi-offensive version to not lose the bulk, but gain speed in the meantime. The speed is really handy against Pokemon like non-Scarf Terrakion, Garchomp, Salamence, Hydreigon, Haxorus, and certain Scarfed Pokemon. Opponents never suspect max speed Latias, so I get those surprise revenge kills a lot. Latias also easily sets up against most Special attackers that lack Toxic, like Politoed, Heatran, Alakazam, Keldeo, and even some Gengar (Assuming I switch in on either a KO or Focus Blast). Letting Latias set up Calm Minds is usually the last mistake an opponent makes before they lose. Despite all its qualities, Latias still has a lot of weaknesses. Specs Gengar beats it unless it already has boosts, Scarf Terrakion, Garchomp, Salamence, or Haxorus can easily revenge kill her. Mamoswine is also a huge threat, doing about 55-60% with Ice Shard. Latias's main weaknesses are Ice and Dragon, because there are strong physical attackers of those types. She also doesn't like Pursuit, so I usually have to watch out for Scizor or Tyranitar. However, her teammates handle her problems well. Tentacruel Ability: Liquid Ooze Nature: Bold Item: Black Sludge EVs: 252 HP / 236 Def / 20 Spe -Rapid Spin -Toxic -Scald -Protect Tentacruel is my other special sponge, and it is very effective in stopping Special sweeps, albeit at the cost of its own life. It hard counters Volcarona and defeats Venusaur (or weakens it into KO range for Breloom's Mach Punch) with Liquid Ooze. Volcarona is defeated by Toxic, as it can't do much damage until +3 or +4, and if it tries to use Giga Drain Liquid Ooze kills it. Venusaur typically lose about 50% of their health if they use Giga Drain on Tentacruel and KO it, letting Breloom get the revenge kill. Ferrothorn also doesn't like facing Tentacruel, since if it tries to Leech Seed it will lose about half of its health by the time Tentacruel is dead. It also serves as a Rapid Spinner, which is handy, since I have to do a lot of switching. Hazards don't really affect my team that much though. Ironically, Tentacruel takes the most damage from a full set of entry hazards. Tentacruel does have limits though. It cannot stomach strong Earthquakes, and will almost always die against Mamoswine, +1 Dragonite, +1 Salamence, etc. In those cases, Toxic is nice to leave a lasting impression, but in most cases I avoid those kind of matchups. Tentacruel also can't stand strong Psychic moves, but I have Latias for that. Breloom Ability: Technician Nature: Adamant Item: Life Orb EVs: 4 HP / 252 Atk / 252 Spe -Spore -Mach Punch -Bullet Seed -Focus Punch Breloom is my late-game cleaner, as well as a sleeper. Late in the game, I can simply click Mach Punch and wait for my opponent to die. Earlier on, I can use Spore to put an opponent to sleep, and then focus Punch something. Most Pokemon are killed or severely damaged by Focus Punch: Skarmory takes 60%. Bullet Seed can kill Pokemon that I can't kill with Focus Punch, like Jellicent, but I only use it when I am sure it will KO, as I can't afford to let Breloom take a hit. Mach Punch can also revenge kill, doing about 30% to most offensive Pokemon that resist it (Thundurus-T, Venusaur, Volcarona, etc.), and absolutely murdering things weak to it (OHKOs Hydreigon, OHKOs -1 Cloyster, does about 70% to -0 Cloyster, massacres Heatran, etc.). After getting hazards up and forcing switches, Breloom can come out and clean up. Breloom can't OHKO stuff with Mach Punch, it can only clean up. Additionally, if I try to kill sleeping Pokemon, they might wake up after one turn, which can kill Breloom on the spot. Breloom also takes quite a bit of residual damage throughout the game. It also can't get past a lot of Flying-types, unless they are weakened (in some cases, significantly). Fortunately, Breloom is not my entire offense. Hydreigon Ability: Levitate Nature: Modest Item: Choice Specs EVs: 4 HP / 252 SpA / 252 Spe -Draco Meteor -Earth Power -Fire Blast -U-Turn Hydreigon is a smasher and a wallbreaker. In most cases, I can just click Draco Meteor and watch something die. In some cases, if I predict Ferrothorn or Jirachi coming in, I click Fire Blast instead. In the late-game, Dark Pulse can clean up the game very well. There's not much that can take the Draco Meteor, even Blissey takes about 30% and is subsequently left helpless to Breloom, which I switch in, forcing it out. Ferrothorn can be similarly chipped down, unless I predict it and send a Fire Blast at it. My hazards and Hydreigon together soften up opponents for Breloom to finish, although a lot of times after a few Draco Meteors, there's not much of the opponent left for Breloom to finish. Hydreigon is a hit-and-run Pokemon. But, some things just stop Hydreigon cold, like Blissey and Heatran. If I predict them, I can U-Turn out, but most of the time those Pokemon get a free switch-in. Also, if I mispredict, I can end up giving a major threat a free switch-in and forcing myself out, which can be disastrous. Still, I usually do end up clicking Draco Meteor, and then only Blissey, Ferrothorn, Jirachi, and Heatran can stop me. Threats to this team: -Volcarona (if it gets enough boosts and I don't have hazards) -Baton pass chains (unless they pass purely Speed) -Venusaur (if I don't have hazards, if it has Solarbeam, if it doesn't use Giga Drain on Tentacruel -Mamoswine (if Ferrothorn is weakened or dead) -Scarfed Dragons, especially Scarf Moxiemence (if Ferrothorn is very weak or dead) -Many surprise sets.