2vs2 Doubles DQ: 2 Days 1 Recovery/3 Chills per Pokemon Arena: Urban Hardcourt Urban Hardcourt is the remains of an old tennis court that has been abandoned. The surface material is clay, which can be Dug through or Earthquaked. The Arena itself is outside. The area is fenced in by your standard indestructible metal chain-link. Basic Battle Rules: Pokemon must be able to Evolve Pokemon may not evolve in battle. Combined Rarity Cost of both Pokemon cannot exceed 5. All Abilities Switch= http://www.youtube.com/watch?v=T3n0vBcW5fc No Items All right, teams and stuff: Deck's Team (Move your mouse to reveal the content) Deck's Team (open) Deck's Team (close) Shellos(*) [AquaVelva] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 29 (34 / 1.15v = 29) (-) EC: 2/6 MC: 0 DC: 1/5 Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Mud-Slap(*) Mud Sport(*) Harden(*) Water Pulse(*) Mud Bomb(*) Hidden Power (Fire 7)(*) Rain Dance(*) Body Slam Muddy Water Recover Stockpile(*) Clear Smog(*) Yawn(*) Ice Beam(*) Scald(*) Rest(*) Rook Turtwig [Rook] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 26 (31 / 1.15v) (-) EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Sand Tomb Superpower Worry Seed Toxic Facade Swords Dance Tort, mons and actions. Then Deck orders, I fail at reffing, Deck orders, Tort orders, I fail at reffing, etc. Sorry about the crapiness of the OP, but I literally did this in two minutes.