NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Deck Knight's Team: Will Powers the Steelix (Move your mouse to reveal the content) Will Powers the Steelix (open) Will Powers the Steelix (close) Steelix [Will Powers] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Knock Down Sandstorm Slam Dragonbreath Crunch Sand Tomb Iron Tail Stone Edge Rock Blast Flail Stealth Rock Taunt Earthquake Dragon Tail Explosion Tournament additions: Dig Bide Rook the Grotle (Move your mouse to reveal the content) Rook the Grotle (open) Rook the Grotle (close) Grotle [Rook] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 31 (36 / 1.15v) (-) EC: 9/9 MC: 0 DC: 5/5 (Unlocked) Attacks: Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Leech Seed Synthesis Crunch Giga Drain Leaf Storm Sand Tomb Superpower Worry Seed Toxic Light Screen Facade Swords Dance Tournament Additions: Reflect Galladiator's Team: Roman the Gallade (Move your mouse to reveal the content) Roman the Gallade (open) Roman the Gallade (close) Gallade (*) [Roman] (M) Nature: Adamant (increases Attack by *, decreases Sp. Attack by *) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 4 DC: 5/5 (Unlocked) Moves: Night Slash Leaf Blade Growl (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter Lucky Chant (*) Magical Leaf (*) Slash Heal Pulse (*) Psycho Cut Close Combat Confuse Ray (*) Shadow Sneak (*) Will-o-Wisp (*) Return (*) Psychic (*) Shadow Ball (*) Irwin the Croconaw (Move your mouse to reveal the content) Irwin the Croconaw (open) Irwin the Croconaw (close) Croconaw (*) [Irwin] (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 67 (58*1.15) (+) EC: 6/9 MC: 3 DC: 5/5 (Unlocked) Moves: Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Crunch Superpower Aqua Jet (*) Dragon Dance (*) Ice Punch (*) Waterfall (*) Shadow Claw (*) Return (*) The RNG has decided that Deck will order first. Good Luck Trainers!