Deck_Knight vs SimonSays, One year later! A battle of Epic Proportions!

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SimonSays said:
Nearly a year ago, I joined ASB. Although I frequently have my ass handed to me, I still find this to be a fun sport. A lot has changed since then. But I, for one, want to take it back to where we started, if not how.

And I do believe somebody promised me a rematch, when I was stronger.

I Challenge Deck_Knight! Again!
5v5 Singles
5 day DQ for Glacier_Knight
2 Recoveries / 5 Chills per 'Mon
2 Subs
Arena:
After the harsh sporadic weather, ascending the Tower again seems unwise. However, the area around the base provides a safe place to battle. A 30-foot grassy field littered with Boulders and rocks, with the ocean crashing against the beach nearby. But why here? Because the weather cannot be tamed.

At the end of every round, the weather will change. (Sunny, Rainy, Clear Skies).
- 40% the Sunlight is Harsh...
- 40% Rain is Pouring...
- 20% The weather reverts back to normal.
(GlacierEdit: methinks more weather would be fun, kekekekeke.....)

If a Weather is called twice in a row, it will intensify (as per decision of the ref how this will be).
Deck_Knight said:
All Abilities
Switch=OK
No Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"I'm telling you, he's gonna be here today!"

"Simon, are we really going out to that raggedy old-"

"THE SKY TOWER ISN'T RAGGEDY. IT'S A WORK OF ART!"

"Ok, ok. But still, what makes you think He's going to be here-"

"Glacier. i know it! I can feel it in my gut. And as soon as i see him i'm going to challenge hi-"

"Simon. Look. It's been a year. I know you took the loss hard, but still. It's been a freaking year, and no-one has seen Deck Knight. He's off on some secret mission or some shit. You have to let this go!"

"....You're my friend, but i though you would have understood..."

"Sigh, i'm sorry. Look, fine. Ok? Haha let's go to this crumbly old tower, and see what we can see. At least there's a beach nearby. Truffles wouldn't mind getting a tan!"

xxxxxxx

Deck Knight was never one to fear heights, so he fearlessly took in the gorgoues sight atop the Sky Tower. To his left, a salty wave of ocean air tickled his senses. A deep breathe, then release. a satisfied sigh, then a look to the right. The overgrown forest loomed on the horizon, and was too far away to see clearly. Deck had been meaning to venture in to have a word with the local legend, Celebi, but it could wait. He grunted, then looked outward in-front of him. The plains rolled wild and freely, with the ocean breeze softly caressing its vegetation. Looking more intently though, the seasoned battler spied two trainers, one young and very eager, the other tall and lanky, with a more nonchalant gait.

"So, Simon remembered my promise, eh? After a whole year... i guess i better humor him then." Deck Knight released a small blue and red ball from his belt, and with a slick flash a Sleek Flygon appeared at once by his side.

"King, please escort me to my battle. I think this special occasion deserves a very.... Bad-ass entrance, wouldn't you agree?" His loyal companion nodded with a grin, and quick as a swellow the creator deftly leaped onto King's back. With a ferocious cry, then Flygon gracefully hurled into the air, swiftly dropping down to the two unwary Teens. As Flygon got closer, Deck Knight suddenly bellowed "Simon! I challenge you to a rematch!"

The two trainers gave sharp gasps and yells, and they did not suspect what had just occured. With a blink of an eye Flygon seemed to hurtle straight into them, but with a flash of light the Beast and Deck Knight vanished. "What the hel-!?!" Glacier Knight cried, who had braced himself for the impact, as he stood up in confusion. Simon however was all grins, beaming as his returned opponent appeared in front of the Tower's entrance, Flygon to his side.

"I knew it! I knew you would be here today!" The boy's cries were happy, but quickly he made himself serious. "I will win this time. You won't make a fool out of me!"

Deck Knight smirked, and released the rest of his team.





"Turn and draw Simon. This is a rematch you will never forget!"







_______________________________
Team SimonSays
SimonSays said:


Dragonair (*) Ace (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon / Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5


Attacks:
ThunderPunch
Fire Punch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Tail
Hurricane
Aqua Tail

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Dragon Pulse

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Stone Edge
Earthquake

Superpower

Moves: 27


Sawsbuck [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 2
DC: 5/5


Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Aromatherapy
Horn Leech
Double-Edge

Sythesis
Agility
Odour Sleuth
Natural Gift
Baton Pass

Protect
Return
Wild Charge
Sword Dance
Sunny Day
Toxic
Giga Impact
Thunder Wave
Substitute
Light Screen
Facade
Rest
Attract

Moves: 33


Claydol (Regisand) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15, rounded down)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: N/A


Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion
Power Trick

Calm Mind
SolarBeam
Bulldoze
Rest
Ally Swap

Signal Beam
Mimic
Skill Swap
Stealth Rock

Moves: 24



Slowking [Sleuth] (M)
Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (30/1.15, rounded down)
-10 Eva.
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Power Gem
Hidden Power (Grass, 7)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Amnesia
Heal Pulse

Belly Drum
Mud Sport
Zen Headbutt
Me First

Trick Room
Telekinesis
Fire Blast
Scald
Protect
Toxic
Dragon Tail
Ice Beam
Focus Blast
Shadow Ball

Aqua Tail
Pay Day
Magic Coat
Zap Cannon
Bide

Moves: 32


Lucario (♣ King) [M]
Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
Type: Fighting / Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Acc. +12%


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot
Dragon Pulse
Heal Pulse
Aura Sphere
Quick Guard
Me First
ExtremeSpeed

Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw

Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Focus Blast
Double Team

Ice Punch
Focus Punch
Drain Punch

Moves: 35
Team Deck_Knight
Deck Knight said:
This should be a good one. I'll send in the A-Team:



Steelix [Will Powers] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10)

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Rock Polish
Dragonbreath
Curse
Crunch
Double-Edge
Sand Tomb
Iron Tail
Stone Edge

Flail
Heavy Slam
Rock Blast
Stealth Rock

Aqua Tail
Earth Power
Magnet Rise
Twister

Bide

Roar
Toxic
Taunt
Sunny Day
Protect
Dig
Earthquake
Gyro Ball
Rest
Dragon Tail
Explosion
Endure
Psych Up
Substitute
Flash Cannon


Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Curse
Earthquake
Focus Punch

Ice Beam
Telekinesis
Shadow Ball
Giga Impact
Rock Slide
Grass Knot
Substitute


Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:

Magic Room
Wonder Room
Circle Throw
Rapid Spin
Encore
Knock Off
Gust
Tailwind
Comet Punch
Helping Hand
Copycat
Whirlwind
Razor Wind
Wide Guard
Body Slam
Toxic Spikes
Sludge Bomb
Air Slash
Me First
Earth Power
Gravity
Heal Block

Disable
Entrainment
Heal Pulse
Spikes

Taunt
Earthquake
Sludge Wave
Trick Room


Gastrodon(*) [AquaVelva] (F)
Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 33 (39 / 1.15v = 33) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power (Fire 7)(*)
Rain Dance(*)
Body Slam
Muddy Water
Recover

Clear Smog(*)
Counter
Mirror Coat
Stockpile(*)
Yawn(*)

Ancientpower
Earth Power
Pain Split

Block
Sleep Talk

Toxic
Hail
Ice Beam(*)
Blizzard
Protect
Earthquake
Dig
Sandstorm
Rest(*)
Scald(*)
Rock Slide
Substitute


Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Sonicboom
Bite
Sand Attack
Faint Attack
Sand Tomb
Crunch
Dragonbreath
Screech
Dig
Dragon Claw
Sandstorm
Feint
Hyper Beam
Earth Power
Dragon Tail

Bug Bite
Endure
Quick Attack

Draco Meteor

Sunny Day
Giga Drain
Solarbeam
Earthquake
Fire Blast
Roost
Rock Slide
Struggle Bug
U-turn
Substitute
Fly
_______________________________
Order of Operations
Simonsays sends out his first Pokemon
Deck_Knight sends out his first Pokemon, and Commands
Simonsays Commands
Glacier_Knight Refs

Ok Gents! i want a good clean fight. Use your surroundings, and make this battle one folks will never forget! I wanna see some creativity, and i'm sure everyone wants this match to be Epic! Without further ado....

BEGIN~!
and goodluck~!
 

"Looking back on our past, you can clearly see that you, in every way, held the momentum in our last match. But that is behind us. We are no longer the adolescents that bit off more than we could chew. Ace! My diamond girl! Get out there and greet our old friend!"



1. e4
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Our friend is beginning with his Ace in the hole, but he's no match for our powers - Will Powers!



Activate Sheer Force

We'll start this match off with some setup.

Will Powers, begin with Stealth Rock, then Toxic, and finish up with Dragon Tail to randomize our next opponent (Sheer Force doesn't eliminate 100% phazing effects).

Stealth Rock ~ Toxic ~ Dragon Tail

Substitutions:
If you are flinched before setting up Stealth Rock, move Stealth Rock to your next action. (IF Flinch and SR is not up, Next action SR.)

If Dragonite uses Evasive Agility and Stealth Rock is up, use Rock Slide, otherwise use Stealth Rock. (IF Evasive Agility while SR is not up, Rock Slide, otherwise SR)
 

"How on earth would we flinch him? Let's be experimental another time, perhaps. For now, give him a taste of his own medicine."

Safeguard ~ Fire Blast ~ Dragon Tail
 

Ace (F)
HP:
100
EN:
100
SPE: 80

NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR:


Will Powers (M)
HP:
100
EN:
100
SPE:
26
NATR: Brave
ABIL: Rock Head, Sturdy, Sheer Force
ITEM: None
STAT: 4/8/2/3
OTHR:
_____________________________________________________

"Execute Plan Stealth Phaze!"

The Voracious Steelix gave a knowing nod, and began a deep and rusty chuckle. Small chunks of its body gave unnatural shakes, then flew off erratically, landing all over the field. Ace however wasn't impressed.

"Yeah, well, Ace! Execute Plan..um.. Safe-House Slam!"

Simon cried back in retailiation, though shaky. Still, his pokemon understood, and a quick green flash of light emanated from Ace's body. The flash quickly ended, but Ace still has a green hue, which was made just in time. Will Powers, the Burly Pokemon known by all ASBers, tested the set up with a large spew of nasty toxins, and to its disapproval, the Safeguard stood true!

"Yeah! There we go Ace! Now melt him!" Simon called, now fueled with success. Deck Knight seems unperturbed however as the opposing Dragonite bellowed a large blast of heat onto his Will Powers. The Steelix gave the tiniest flinch in pain, but he knew his master was a tough one. Don't Show pain, or you lose the Game.

"Now! Send Ace back into her ball!" Deck's bellow wracked Will's brain, and although feeling singed badly from the blast, swirled around the arena, flailing his tail ferociously. However, Ace noticed the technique, and saw it of dragon descent. With quick reflexes, Ace swooped out, barely missing the colossal force of the iron tail, and counter by somersaulting in the air, whipping its own tail. Ace turned purple, channeling her Draconic ancestors, and harshly smacked Will Powers in his metal skull.

Although the attack didn't do much damage wise, it sent Will Powers hurtling, and with a flash, he was gone. Deck grit his teeth as another flash was made, and Aquavelva graced the battle scene.

"Very Well." Deck Knight started, coldly analyzing the present situation. "Go, my faithful friend!"

"Hah! Take that you Punk!" Simon cheered childishly, and quickly shaped up when Glacier smacked him upside the head. "Dunce, winning or not winning, that is STILL the creator of this game!"

"Um...yeah..hehe..." The teen said sheepishly, then continued to command his trusty Dragonite.

_____________________________________________________

Ace (F)
HP:
100
EN:
74
SPE: 80

NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR: Safeguard (3r), Stealth Rocks on Simon's Side

(returned to pokeball)

Will Powers (M)
HP:
75
EN:
73
SPE:
26
NATR: Brave
ABIL: Rock Head, Sturdy, Sheer Force
ITEM: None
STAT: 4/8/2/3
OTHR:

(Released due to Dragon Tail)

Aquavelva (F)
HP:
110
EN:
100
SPE:
33
NATR: Quiet
ABIL: Sticky Hold, Storm Drain, Sand Strength
ITEM: None
STAT: 3/3/4/3
OTHR:
Action One:

Ace used Safeguard!
a magical veil appeared! (4R)

Ace -10EN

Will Powers used Stealth Rock!
a layer of jagged rocks were laid!

Will -12EN

Action Two:

Ace used Fire Blast!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [7933, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [9271, NO]
Burn Roll: [1-1000 Yes, 1001-10000 No]= [8274, NO]
(12+(6-4.5)) x1.5 = -20HP to Will Powers

Ace -12EN

Will Powers used Toxic!
Safeguard nulled the Toxic!

Will -10EN

Action Three:

Ace used Dragon Tail!
Critical Roll: [1-625 Yes, 626-10000 No]= [4184, NO]
(6+3+(8.5-10-5)) x.67 = -5HP to Will Powers

Ace -4EN

Will Powers used Dragon Tail!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [8937, NO]
Critical Roll: [1-625 Yes, 626-10000 No]= [2866, NO]
Dragon Tail missed!

Will Powers -5EN

Ace's Dragon Tail sends Steelix back!
RNG for DK's Next Pokemon: [1 Voltron, 2 Arma, 3 Aquavelva, 4 King]= [3, AQUAVELVA]

Arena Effects:
Weather RNG: [1-3 Harsh Sun, 4-6 Pouring Rain, 7-9 Clear Skies, 10 Glacier makes weather]= [8, Clear Skies]


Order Of Operations
SimonSays Commands
Deck Knight Commands
Glacier Knight Refs
 

"The fight you can't win is the one that you need to run from. Test the waters, then send it packing, Ace."

Dragon Tail ~ Dragon Rush ~ Hurricane
IF Substitute is used when you would use Dragon Tail, push actions to the left and use Dragon Tail when the Sub is broken.
IF Blizzard is used, use Hurricane Defensively to try and blow it back/away. This sub has precedence over the first.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Aquavelva, this seems fortuitous.

Our foe may still have Multi-scale, but thanks to your resilience and counterattacks that gives us plenty of opportunity to attack effectively.

Begin with Counter to hit Ace with fixed return damage to bypass Multiscale, then Protect against Dragon Rush, and finish by batting Hurricane back with Mirror Coat. Our next Pokemon will be able to engage him a bit more effectively, and he'll have to attack first again.

Counter ~ Protect ~ Mirror Coat
 

Ace (F)
HP:
100
EN:
74
SPE: 80

NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR: Safeguard (3r), Stealth Rocks on Simon's Side


Aquavelva (F)
HP:
110
EN:
100
SPE:
33
NATR: Quiet
ABIL: Sticky Hold, Storm Drain, Sand Strength
ITEM: None
STAT: 3/3/4/3
OTHR:
_______________________________________________________

"Go all out! Blast that slug!" Simon peppered Deck Knight's nerves, but the creator didn't show any signs of annoyance. "Counter and Conquer."

The feisty Dragon, cocky with her previous sparring, flailed her tail with ancient technique, and sent the Gastrodon sliding back. Unamused, Aquavelva revealed her hidden glowing aura! She was charging up power all along, and that tail attack was absorbed! She releases it harshly, and Ace gives a sharp cry.

Simon started to sweat, and Deck grinned as his protection maneuver was successful; Aquavelva set up a white barrier of reigning light to deflect the devastating rush from Ace. Simon was trying to be offensive, but without a little luck his efforts would fail miserably, as they were.

But! Simon didn't give up. "Let's gogogogo!" He pushed his Dragonite to attack harder, and his companion complied. Beads of sweat blew off Ace as the winds suddenly grew harsh. The sky grayed rapidly, and preparing for the incoming attack, Auqavelva charged up another countering attack. But the winds kept coming. Rain poured from the heavens. the gales screamed horrifically, and Aquavelva lost focus! As the Hurricane stormed the Gastrodon, she lost focus! When it was over, it was seen that she hurt hurtself in the maelstrom!

Deck_Knight shirked, but kept a cold smug stare. a few set backs, sure, he thought as his next pokemon was automatically sent out. But this shmuck is going to pay.

Simon smiles as his Ace is doing pretty good, but frowns at the rain. "I guess that was a little TOO much hurricane buddy."
_______________________________________________________


Ace (F)
HP:
80
EN:
52
SPE: 80

NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR: Safeguard (2r), Stealth Rocks on Simon's Side

(Returned due to Dragon Tail)

Aquavelva (F)
HP:
76
EN:
73
SPE:
33
NATR: Quiet
ABIL: Sticky Hold, Storm Drain, Sand Strength
ITEM: None
STAT: 3/3/4/3
OTHR:

(Released due to Dragon Tail)

King (M)
HP:
100
EN:
100
SPE: 115

NATR: Naive
ABIL: Levitate
ITEM: None
STAT: 4/3/3/2
OTHR:
Action One:

Ace used Dragon Tail!
Critical Roll: [1-625 Yes, 626-10000 No]= [6736, NO]
(6+3+(8.5-4.5)) x1 = -13HP to Aqua

Ace -9EN

Aquavelva used Counter!
(13) x1.5 = -20HP to Ace

Aqua -13EN

Action Two:

Ace used Dragon Rush!

Hit Roll: [1-8500 Yes, 8501-10000 No]= [2314, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [3362, NO]
(10+3(8.5-4.5)) x1 = -17HP to Aqua

Ace -6EN

Aquavelva used Protect!
No damage taken!

Aqua -14EN

Action Three:

Ace used Hurricane!
Hit Roll: [1-8000 Yes, 8001-10000 No]= [1868, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [5884, NO]
Confuse Roll: [1-3000 Yes, 3001-10000 No]= [2314, YES]
Intensity Roll: [1 Slight, 2 Severe, 3 Intense]= [2 SEVERE]
(12+3+(6-4.5)) x1 = -17HP to Aqua

Ace -7EN

Aquavelva is confused!
Hit Roll: [1-5000 Yes, 5001-10000 No]= [4854, YES]
Aquavela hurt herself in confusion!
(4) = -4HP to Aquavelva


Ace's Dragon Tail sends Gastrodon back!
RNG for DK's Next Pokemon: [1 Voltron, 2 Arma, 3 Will P, 4 King]= [4, KING]

Arena Effects:
Weather RNG: [1-3 Harsh Sun, 4-6 Pouring Rain, 7-9 Clear Skies, 10 Glacier makes weather]= [6, POURING RAIN]


Order of Operations
SimonSays Commands
Deck_Knight Commands
Glacier_Knight Referees

It is raining heavily this round.
 

"Ahh, a favourable match-up! Use it, Ace!"

Blizzard ~ Dragon Pulse ~ Blizzard
IF Fly, use Twister and push actions back IF Blizzard was subbed.
IF Draco Meteor, use Evasive Agility only on the first instance and push actions back IF Blizzard was subbed.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright King, looks like our opponent is going to take a gamble. We got haxed pretty bad last round, I'm not too keen to gamble this round.

Start with Dig to avoid Blizzard and suspend yourself underground. Then pop up with a Dragon Tail to send Dragonite packing at the end of the round, and finish with Draco Meteor.

Dig (Suspend) ~ Dragon Tail ~ Draco Meteor
 
(Glacier)"All right we're gonna have a good rou-!"

An odd rustling sound is heard from the ref's box.

(Deck_Knight)"What in the world is that? Glaicer you all right?"

........Silence

(SimonSays)"Glacier?...You OK?"

As you two look over you see


(Cloaked Stranger)"hehhehhehheh" It seems as though Glaicer just couldn't handle the heat...I suppose I can take care of you delicate little children."

(Deck_Knight)"Who are you?! Where is Glacier?! I swear if you harmed him I will destroy you!"

(SimonSays)"Yeah Deck, lets take this clown down!" (Simon races to the ref's stand, getting halfway there before being knocked back)

(Cloaked Stranger)"Now now, theres no need for this hostility, now is there? I'm just here to help keep this battle going"

(Deck_Knight)"Very well, we'll go along, but you better have not of hurt Glacier_Knight!"

(Cloaked Stranger)"Good! Let the fight commence!"
 

Ace (F)
HP: 80
EN: 52
SPE: 80
NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR: Safeguard (2r), Stealth Rocks on Simon's Side


King (M)
HP: 100
EN: 100
SPE: 115
NATR: Naive
ABIL: Levitate
ITEM: None
STAT: 4/3/3/2
OTHR:
__________________________________________________ _____

"All right, we've got a fun treat for today! The round starts off with the "King" digging through the mud...the "Ace" starts chanting in some weird language, causing the arena to get much colder...ah he's summoning a Blizzard!, it seems as though he doesn't realize his opponent is hiding in the ground like a worm.

Still oblivious to the fact that King is underground Ace sends a Pulse of Draconic energy at the ground where King used to be, and is shocked when he finds he didn't hit anything. An odd chuckling can be heard, as King, or should I say King's Tail emerges and hits with a power only a Dragon could muster. Ace is sent reeling from that hit!

Ace picks up his game and preemptively dodges out of the way of a Meteor summoned with the Draconic language that King used. It seems this was just a round of whiffs, lets see if Regisand can do better in this coming round.


__________________________________________________ _____


Ace (F)
HP: 63
EN: 31
SPE: 80
NATR: Lonely
ABIL: Inner Focus and Multiscale
ITEM: None
STAT: 6/2/4/4
OTHR: Safeguard (1r), Stealth Rocks on Simon's Side


King (M)
HP: 100
EN: 72
SPE: 115
NATR: Naive
ABIL: Levitate
ITEM: None
STAT: 4/3/3/2
OTHR:

And Regisand the Claydol is dragged out!


Regisand (M)
HP: 81
EN: 100
SPE: 65(-)
NATR: Relaxed
ABIL: Levitate
ITEM: None
STAT: 3/5/3/5
OTHR:


Action 1
King burrows in the ground!
-15 EN

Ace uses Blizzard...It missed!
-8 EN

Action 2
Ace used Dragon Pulse...It missed!
-6 EN

King used Dragon Tail!
RNG fir hit [<=9000]: 3902 HIT
RNG for crit [<=625]:5336 NO CRIT
6+3+2.5*1.5=17.25 Damage
Ace is set to be switched out!
-4 EN

Action 3

Ace uses Agility(Evasive)
-7 EN

King uses Draco Meteor!
Ace dodged it!
-9 Energy


Order of Operations
Deck_Knight Commands
SimonSays Commands
Cloaked Stranger Referees

The sunlight is harsh
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Heh, a most excellent turn of events. Great work King.


King

Time to switch Pokemon and send out
|
|
|
V

VoltronForce

"If you want to beat me SimonSays, you'll have to GOLURK more!"

Will you switch Pokemon, or shall my VoltronForce show you power united?
 

"Any other time, there'd be somewhere here just dying to meet you. However, Revenge can wait until another Round. For now..."



"Sleuth! Let's take it back!"

Ice Beam ~ Hidden Power ~ Ice Beam
IF Fly is used AND Trick Room is not active, use Trick Room and push actions back IF Ice Beam was subbed.
IF Shadow Punch, Protect but only once and push actions back IF Ice Beam was subbed.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright VoltronForce, lets get to work.

First use Astonish to try and flinch our foe, then Substitute (20 HP) to defend yourself, and finish with Shadow Punch to draw out Protect.

Astonish ~ Substitute (20 HP) ~ Shadow Punch
 
GOOD GOD you people are patient!


"My apologizes, I was out buying my new outfit....yeah thats it...I totally didn't forget you..."


"You know full well that you forgot and abandoned these people"


"Can't you be on my side?!"


"Nope."


Well anyway you people are still here, so I really should ref


Voltron Force
HP: 100
EN: 100
SPE: 47
ABIL: Iron Fist, Klutz, No Guard
ITEM: None
STAT: 5/3/3/3
OTHR: Safeguard (1r), Stealth Rocks on Simon's Side


Sleuth (M)
HP: 100
EN: 100
SPE: 26
ABIL: Own Tempo, Oblivious, Regenerator
ITEM: None
STAT: 3/4/4/4
OTHR:
__________________________________________________ _____

"Well it seems like not much happened this round, we had a doll appear out of nowhere and now the Golurk has gonelurking."

(More flavor when I'm actually supposed to be awake: I owe you guys this)

__________________________________________________ _____

Voltron Force
HP: 80
EN: 73
SPE: 47
ABIL: Iron Fist, Klutz, No Guard
ITEM: None
STAT: 5/3/3/3
OTHR: Safeguard (1r), Stealth Rocks on Simon's Side, Sub 7 HP


Sleuth (M)
HP: 87
EN: 80
SPE: 26
ABIL: Own Tempo, Oblivious, Regenerator
ITEM: None
STAT: 3/4/4/4
OTHR:


Action 1
VF used Astonish
RNG for crit [<=625]:9035 NO CRIT
RNG for Flinch [<=3000]:2194 Flinch
(4+3+1.5)*1.5=12.75
-2 EN

Sleuth Flinched!

Action 2
VF used Substitute
A doll appreared(-20Hp)
-18 EN

Sleuth used Hidden Power
RNG for crit [<=625]:7834 NO CRIT
(7+1.5)*1.5=12.75 damage (TO SUB)
-5 Energy

Action 3

VF used Shadow Punch
RNG for crit [<=625]:6284 NO CRIT
(6+3+1.5+2)*1.5=18.75(WAS BLOCKED DUE TO PROTECT)
-7 EN

Sleuth used Protect!
-15 Energy


Order of Operations
SimonSays Commands
Deck_Knight Commands
I Referee

THE WEATHER CALMED DOWN!
RNG: 8212 Calm weather
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright VoltronForce, lets give our opponent a little surprise.

I'm going to switch out VoltronForce, and in its place I send ARMageddon.

--->


"Yes, I assure you I'm no crazier than usual." "Do you wish to switch as well?"
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Excellent. Time to show him where you got your name, ARMageddon."

Begin with Spikes, followed by Gravity and end with Circle Throw.

If Sleuth uses Magic Coat to block Spikes, Move your actions backward and Substitute Spikes actions in this order: Earth Power, Sludge Wave, Earth Power, do this until Spikes is on the field. If Slueth lets you proceed normally and tries to Protect against Circle Throw action 3, lay down Toxic Spikes.

Spikes ~ Gravity ~ Circle Throw

IF Sleuth uses Magic Coat, Move actions forward, and then Use Earth Power, then Sludge Wave, then Earth Power until Spikes is successfully laid on the field.

IF Sleuth uses Protect to block Circle Throw should it occur on action 3, use Toxic Spikes instead.
 

... So, it turns out my Slowking doesn't have any decent STAB options. Or, had. It's been a really long time."

Magic Coat ~ Ice Beam ~ Aqua Tail
 

ARMageddon
HP: 100
EN: 100
SPE: 91
ABIL: Prankster, Vital Spirit, Persistent
ITEM: None
STAT: 3/3/4/3
OTHR: Safeguard (1r), Stealth Rocks on Simon's Side


Sleuth (M)
HP: 87
EN: 80
SPE: 26
ABIL: Own Tempo, Oblivious, Regenerator
ITEM: None
STAT: 3/4/4/4
OTHR:
__________________________________________________ _____




__________________________________________________ _____

ARMageddon
HP: 65
EN: 82
SPE: 91
ABIL: Prankster, Vital Spirit, Persistent
ITEM: None
STAT: 3/3/4/3
OTHR: Safeguard (1r), Stealth Rocks on Simon's Side


Sleuth (M)
HP: 75
EN: 58
SPE: 26
ABIL: Own Tempo, Oblivious, Regenerator
ITEM: None
STAT: 3/4/4/4
OTHR:

Gravity is in effect!

Action 1
ARMageddon used Earth Power
RNG for crit [<=625]:6896 NO CRIT
RNG for Lower Special Defense [<=1000]:5842 Nope
(9+3)=12 damage
-6 EN

Sleuth used Magic Coat!
It really doesn't do anything ;.;
-9 Energy

Action 2
ARMageddon used Spikes!
A layer of Spikes was scattered at Simon's feet!
-7 Energy

Sleuth used Ice Beam
RNG for crit [<=625]1684 NO CRIT
RNG for freeze [<=1000]2316 no freeze
(10+1.5)*1.5=17.25 damage
-7 Energy

Action 3

ARMageddon used Gravity
The Gravity got increased!
-9 Energy

Sleuth used Aqua Tail
RNG for hit [<=9000]:5023 hit
RNG for crit [<=625]: 2713 NO CRIT
(9+3)*1.5=18 damage
-6 Energy

9605 for weather: Still normal
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Errm, maybe I wasn't clear but when I made the sub I said to move actions forward, so the actions should have been Earth Power ~ Spikes ~ Gravity
 
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