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Deconstructing the first-generation Pokemon universe

Discussion in 'Congregation of the Masses' started by Kikuichimonji, Aug 14, 2010.

  1. moussaka

    moussaka

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    I know we're not counting the anime as canon, but this is exactly what happened there - but through the Pokedex, which only Ash and Gary had...
  2. Kikuichimonji

    Kikuichimonji

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    I had entirely forgotten the function that automatically sends Pokemon to Bill's PC when Red/Gold is carrying six Pokemon. It's safe to assume that being able to send a Pokemon to Bill's PC from anywhere in the world is a function exclusive to Pokemon immediately after being caught with a Pokeball, because (IIRC) all situations in which the main character is given a Pokemon require that he have fewer than 6 Pokemon in his party. The only example I can think of is Tyrogue from second gen; I don't recall whether Eevee is the same way.
  3. DanielG

    DanielG

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    I have another possibility that could also work with your pokeball theory, It could be that the 90% energy could apply to the PC by making that 90% stored electronically using a compression algorithm much like a ZIP file, but the pokemon 10% weight would have to be stored in a containment facility (Kinda like a warehouse of servers).

    I also got a question about how the whole "Pokemon ID" translates out in your world, and why a traded pokemon get an experience boost.
  4. spies

    spies

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    In RBY they're sent straight to the PC

    This happens with Hitmonchan/lee, Eevee and Lapras
  5. cantab

    cantab

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    To be honest, the real question is why do all non-traded Pokemon get the SAME experience. (With Natures in RSE, they kind of don't.)
  6. Game Freak201

    Game Freak201

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    Perhaps it has to do with trainer interaction. Since the non-traded pokemon would be used to taking orders from trainers, it would be easier for them to win fights. This would result in them getting less experience points. Conversely, traded pokemon would have less experience taking orders from their current trainers; and as of such, would have to work harder in order to win a battle. This would result in attaining more experience.
  7. Marche Radiuju

    Marche Radiuju

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    I think it would be more realistic to say that the Pokemon consider Trainer's items to be prizes, and certain items perhaps have uses (I could definitely see, say, a Seel balancing a pokeball on it's nose). The reason they're so spread out is because that different mons will sleep in different places.


    When a Pokemon busts out of the ball, I imagine it breaks the pokeball. Perhaps the hinges on the back lock in place when the ball is capturing, and if a Pokemon comes free they break and become unusable?

    Also, this is the best economic choice as well. Silph Co. produces Pokeballs, but if you could just pick up and use the same 6 Poke balls for your amazingly superawesome team, they'd be pratically out of a business.


    I think it's either one of two things that keeps humans from capture; either the pokeballs were built that way (which makes sense; if I had the choice, I would make cages for bears that couldn't catch humans), or humans have some ability to break out of pokeballs that makes catching a human useless. I think the smartest non-legendary Pokemon ever found in the wild is Abra, or perhaps Drowsee; maybe humans are the only species smart enough to immediately break free?


    You'll need to make something up to cover this one, since there is basically no canon reason (from ingame at least) that explains this. Perhaps there might not even be a limit, except that most trainers just don't catch more than six (again, the AU fact of this needs to be put in place to explain it).

    Although, since this is sort of about fanfiction, I don't feel so bad about recommending Pokemon 0, as it also deconstructs many of Pokemon's ideals. The reason I'm bringing it up is because in this story they have a Zero Ball, that lets the user catch over 30 grouped up Pokemon at a time.


    The thing about this is that the first generation of Pokemon was closer to the real world than any of the others. The Pokedex descriptions included real continent or country names, and I believe Gastly's even mentioned that it could topple an Indian elephant. I think that, at least in this situation, it would be better to bring this further away from the real world, because Pokemon is just so out there.

    I had actually been thinking about writing a story like this, albeit to a much smaller scale. It would follow Red's travels through Kanto, and it would be in 3rd person to accentuate the fact that he is a coldhearted automaton of a person. However, I hadn't been planning on deconstructing anything else, so this is still bigger than my idea.

    To reply to an earlier post, I can see Silver taking all the money from trainers he beats, and that would be how he pays for Pokemon Center visits. The idea that Pokemon slowly heal inside their pokeballs is an interesting one, because it would mean that the pokeball is more than just a containment unit. How do you heal damage to a being that is completely made of energy?
  8. cantab

    cantab

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    I was going to say that doesn't happen ingame - but it does, in the several locations you can have a nap.
    Then again, this doesn't need to have anything to do with the Poke Balls exactly.
  9. Kikuichimonji

    Kikuichimonji

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    Regarding narrative structure (since Juggler brought it up): right now, I'm thinking that the easiest way to present things in an entertaining way (both for writer and reader) would be mimicking the narrative style of World War Z, wherein each chapter is narrated in first-person by a different NPC. Perhaps one bug catcher could describe in detail his horrific encounter with the ruthless trainer from pallet, or a Silph researcher could join the table to talk about his involvement with the Rocket incident and also touch on Pokeball mechanics. I'm still unsure as to whether I want to explicitly insert an "interviewer" into the story, or just allow each character to "speak to the camera" without any in-universe listeners.

    The chapter order will almost certainly be anachronic to some extent, because I'd like to devote a few chapters to discussing "pre-game" stuff. Ordering would still roughly match in-game discovery, though. A specific example I'm thinking of is the Mewtwo project: it's something that obviously took place before the events of the game, but discussing it toward the end of the story makes more sense than putting it at the beginning. The question that remains is to what extent I'll deviate from the game's chronology, because as an author it makes sense for me to write about things in the order that ideas come to me, but I might not necessarily publish them in this order. For example, I might write up a chapter about Silph right away, but not post it until I'd reached that point of the game's "story." Holding off on posting stuff that is chronologically later would also give me the freedom to edit things out in the event that I found myself making factual contradictions earlier on.

    I will probably not start writing until I come up with an explanation for "trainers can carry a finite number of Pokemon, less than or equal to six in (practically) all cases" that satisfies me.
  10. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
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    Regarding random items: I've always thought of it as stuff left behind by trainers who are fleeing from Pokemon, given that the items tend to be near grassy areas or inside caves. I believe the explanation for why you lose money when you faint in a Pokemon battle is that you drop it as you try to escape, which would fit in well with this.

    Regarding pokeballs "breaking": this is pretty easy to fit with my theory. If that idea is that pokeballs create mini-wormholes using a small charge of energy within every pokeball, then it could just be the case that any pokemon which escapes the wormhole uses up the entire charge, leaving the pokeball completely powerless and useless.

    Regarding pokeballs not catching humans: I don't like the proposed solutions to this that involve intelligence. There are several dex entries suggesting that some pokemon are far more intelligent than humans (see: metagross). The explanation that "it's built to ignore human DNA" makes a bit of sense to me, but then you have to think...how easy would it be for unscrupulous people to override that? Still, that's probably the best explanation I can think of...none of the other ones make much sense.

    Regarding trainers only being able to carry around 6 pokeballs: if my wormhole idea is true, it could simply be that occupiedpokeballs produce small amounts of radiation, associated with storing a pokemon in an alternate space. 6 pokeballs would be the highest you can go without reaching unsafe levels of radiation, while you can carry any number of unused pokeballs because they don't produce radiation until they are used to store pokemon.
  11. cantab

    cantab

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    Think of instead as Poke Ball's design being based on the properties of Pokemon, their functioning depending on something that all Pokemon have and humans don't. The not catching humans isn't an artificial lockout, it's a natural limitation of the tech.
  12. Sharpteeth

    Sharpteeth

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    Or, the obvious answer, there's a button inside for emergency release and kids are taught to use it very early. Any company would make a safeguard against misuse of Pokeballs, and TR doesn't know how to make them (which also explains why they had to take over Silph). Wild Pokemons "can" hit it accidentally, but the odds are low for something like Pidgey, while a Mewtwo can probably figure it out.

    Again, I have to stress that humans have to be "taught" to avoid capture. A wild Pokemon, no matter how smart it is, will probably not hit the button.
  13. Manafii101

    Manafii101

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    A few questions:

    Why can pokemon only be caught while conscious?
    Shouldn't 'Blue' actually be called Green if we're being strictly canon?
    I'm going to assume that Charmander is Red's starter, due to the box art and of course the name.

    Another assumption I will make is that Master balls have no 'release button' as explained by Sharpteeth and as such are controlled materials that can in fact be used to ensnare humans.
    I think Mew should stay in the journal entries of Cinnabar and the African jungle for the purposes of this fanfic.

    I'm warning you, may get a bit speculatory in this paragraph.
    As for the finite amount of pokemon issue, I think that this may be because the pokemon universe is in actuality an MMO and each player only has a certain amount of data available, hence the massive bags and limited pokemon space.
    Or it could be the fact that after six pokemon, you can't really train them evenly to a high level. The reason NPC's have so few is because pokemart items are heavily subsidized for those with pokedexes, as shown in the quest where you must deliver Oak's package.

    I always pictured Green/Blue as the bastard, and red as the silent but good-hearted protagonist, from his conversations with Giovanni.
  14. Thund91

    Thund91

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    Just posting to say this is pretty interesting and has been a fun read.

    Just something to bring up though; if Pokemon eventually end up dying while fainting in the wild, wouldn't ANY Pokemon poisoned end up dying without being healed or without access to something like an Antidote? What if a trainer's Pokemon gets poisoned and they has no cash to heal it? Seems a bit grim don't you think? This could also explain why Team Rocket/other evil organizations primarily use Poison-types.
  15. cantab

    cantab

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    No. His name in Japanese is オーキド・グリーン, which literally translates as Green Ōkido, but his name in English is Blue Oak.
  16. moussaka

    moussaka

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    I like this explanation a lot!
  17. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
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    Ah, that would make more sense...but what would such a function be?

    Maybe it's that there's some part of a Pokemon's genetic code that lets it quickly experience massive changes in physical form (this would be required for it to survive Evolution anyway), and this is what lets it be transported into the small wormhole. A human body is more "brittle", meaning that the pokeball/wormhole will at most break off a piece of skin and absorb it.

    Regarding why Pokemon can only be caught while conscious: That is a tricky one. In fact, given the current wormhole theory, it should be easiest to catch a Pokemon when it faints. Maybe we could work the part of the above theory into this? i.e. If a Pokemon faints, its ability to be transported into the wormhole is somehow compromised, making any pokeballs thrown at it fail immediately. Or it could just be that "fainted" Pokemon are basically comatose or near-dead, and no trainer would want one anyway; only if a Pokemon has already been caught and is conditioned to "give up" before it REALLY faints can it be put back in its pokeball and healed later on.

    The Master Ball probably just has a REALLY powerful, and extremely expensive wormhole system. I would assume that a single master ball costs several billion dollars, which is why only highly famous and respected Pokemon researchers and trainers are able to obtain one.
  18. Aura Guardian

    Aura Guardian

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    Or the wormhole slightly injures them. Those that haven't fainted can withstand it easily, but those that have can't withstand it, so you don't bother trying.
  19. SRS

    SRS

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    A question: How is it that every Pokemon you catch after 6 automatically go to your PC no matter where you are in the world?
  20. Arcticblast

    Arcticblast
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    ^ We're working on this right now.

    Sharpteeth's explanation for human capturing and the release button makes sense, but there are pokemon like Rhyhorn that are difficult to catch and have a low IQ.
  21. cantab

    cantab

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    Because Rhyhorn charges around like mad and is more likely to hit the button by accident.

    On not catching a fainted Pokemon - possibly being knocked out overwhelmingly often makes the Pokemon utterly untrainable, attacking its trainer as soon as it's released, that no-one bothers.

    While we're deconstructing - how do Voltorb and Electrode relate to Poke Balls?
  22. Staraptor Call

    Staraptor Call

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    TMs and HMs are CDs which are put into a special slot in the Pokedex. They contain videos which show Pokemon how to use the moves they contain. This explains why most trainers do not use TMs and sometimes just give them away: the trainers do not have Pokedexes, so they cannot use TMs. TMs stop working after one use for copyright reasons, to make sure the trainers who buy TMs do not start selling the TMs' tutoring services and put TM-manufacturing companies out of business. HMs are illegally modified software that does not break after one use, and since they are illegal they are "hidden" and harder to obtain.
  23. cantab

    cantab

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    Problem: Department stores sell TMs. IIRC a character, not sure in what gen, says something like "An attacking move, or a defensive move?", implying they are considering buying a TM. Also, the guy in the burgled house in Cerulean says he "decided to teach Diglett to Dig without using a TM", implying that he would have been entirely able to use it.

    Since in RBY it's strongly implied that Red and Blue are the first people to use Pokedexes, the idea that TM's functioning depends on the Pokedex doesn't work out.
  24. Obsessed

    Obsessed

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    The biggest problem with the button hypothesis is that it means that even incredibly intelligent Pokemon like Mewtwo (who can plan world domination) are dumber than even the dumbest humans. If Mewtwo breaks out of 30 Ultra Balls and they all use the same/similar button system then how on earth does the 31st ball finally work? Does he just forget how to do it after doing it 30 times in a row?
  25. TaiCrunch

    TaiCrunch

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    The Pokedex doesn't necessarily have to be the only piece of technology in the Pokemon universe with TM/HM playback. If it's just video playback, who's to say they can't play on, say, just an ordinary TV? Remember, the Pokedex is meant to be like the iPhone of the Pokemon world.

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