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Defense In Little Cup

Discussion in 'BW LC' started by Superpowerdude, May 6, 2013.

  1. The Quasar

    The Quasar

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    Thanks a lot, Superpowerdude. You are right, description's set is really too bare of details. I'll try to do better next time.
  2. Superpowerdude

    Superpowerdude otters are cute imo
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    No problem :) Its good that you are contributing to my thread and I hope you keep it up, edited. Also I took out the bit where you mentioned it works well with Chinchou or Frillish and as a result put this in the defensive cores part

  3. Icicle Fissh

    Icicle Fissh

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    Blergh, sorry, exams and stuff c.c

    [​IMG]

    Hippopotas @ Eviolite
    Trait: Sand Stream
    Level: 5
    EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 20 Spd
    Impish Nature
    - Earthquake
    - Slack Off
    - Stealth Rock
    - Whirlwind

    Hippopotas was, among its Little Cup friends, one of the most popular Pokemon in the playground. Everyone wanted to be on his team. The reason? Sand Stream. Everyone loved to play in the sand that Hippopotas summoned, especially Drilbur and Lileep, Sandshrew too. The sand gave them powers they could only dream of having before Hippopotas poked its absurdly huge nose into the Little Cup tier. But while the Hippo wallowed around in the mud, playing with his Ground- and Rock-type friends, on the other side of the playground, Hippopotas' nemesis, Snover, gathered his clique of outcasts to strike back against the reign (or sand) of terror that Hippopotas had enjoyed. But Hippopotas, being the excellent defensive Pokemon it is, would not have this. Superb 68 / 78 / 42 defenses, bolstered further by Eviolite, meant that Hippopotas would not go down easily. All of his teammates loved his ability to lay down Stealth Rock to damage foes as they switch in, wounding Snover for 25% every time it entered the battlefield. Slack Off is another trick up Hippopotas' proverbial sleeves, after taking a beating, it is able to recover its lost health, so its Sand Stream can stay around for longer. Whirlwind can dismiss foolish set-up sweepers who think they can grab a boost and demolish his team. And finally, Earthquake, though not the most powerful, is boosted by STAB and comes off Hippopotas' rather impressive base 72 Attack stat, will deal decent damage to many foes, including the Steel-types who are not damaged by the Sandstorm. Hippopotas is able to shrug off attacks from some of the most prevalent physical threats in the tier. SubRoost Offensive and Scarfed Murkrow are stopped in their tracks, dealing only 36 - 48% to Hippopotas, while the Hippo can simply Slack Off any damage done and Whirlwind away its Substitues. Hippopotas only fears Knock Off or Life Orb Hi Jump Kick from Mienfoo. Timburr will try to stealthily steal Hippopotas' health, but once more, Slack Off means it camouflaged exterior will not be penetrated. Scraggy cannot set-up due to Whirlwind. Larvesta will quickly fall to a combination of Stealth Rock, Flare Blitz damage and Sand damage. Alas, while Hippopotas is one of the most popular amoung its Little Cup brethen, it is one of the most hated among Little Cup players. As it sits there across the battle-field, twitching its nostrils indignantly, you will have to suppress an urge to punch it in the eyes. Anything to get its smug little face off your screen. For its Bulk, Utility, and most certainty its ability, Hippopotas stands out as a great defensive Little Cup Pokemon.



    eh, sorry if this is too fluffy, I needed a break from revision and this was kinda fun to write. tell me if you need me to cut it down a bit :)
    and sorry it took so long! >.<
  4. Superpowerdude

    Superpowerdude otters are cute imo
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    are you still working on Hipopotas?

    Edit: kind of pointless post since I could of just vm'd him, so I will edit this with a submission later
  5. The Quasar

    The Quasar

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    [​IMG]
    Nosepass@ Eviolite
    Level 5
    Trait: Sturdy
    EVs: 196 HP / 76 Atk / 160 Def / 36 SDef / 36 Spd
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Taunt
    - Stone Edge
    - Pain Split



    As promised last week to Superpowerdude, that's is a defensive pokemon, certainly not among the most usual but I think to be considered as a fair defensive pokemon. Only #79 on usage rank, Nosepass has a good defense and superlative special defense. It is also one of the few pokemon with Taunt (preventing different moves from direct attacking moves) and which can put Stealth Rock on the foe's side. Combined with the ability Sturdy that prevents OHKO moves. The Evs are balanced assigned, focusing on HP and Def (which is also done with Impish nature).
    Finally, completing the moves available: Pain Split allows Nosepass a good recovery move while Stone Edge is a good STAB move choice, due to its high power.
  6. TailsTheeFox

    TailsTheeFox

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    Shellder@Evolite<p>Trait: Overcoat/Skill Link</p>EVs: 236 Spd/38 Def/236 Atk<p>Careful Nature</p>-Rapid Spin/Ice Shard/Return -Iron Defense -Razor Shell/Rock Blast -Avalanche/Icicle Spear<p>While not an overlooked pokemon, Shellder is often just thought of for one thing: It's access to Shell Smash and Skill Link. While it's true that it really does have those two things, if you back away for a moment, you can see that it has a rather impressive Defense coupled with an already respectable Attack stat.</p>True, it also has a Scarf set, but what if it stopped trying to boost it's speed and started playing it's other strengths? The stat spread is to help patch up Shellder's one real weakness in SpD which is really sad, even with Evolite. But this meta is dominated by a large amount of pokemon that play off the Atk stat, with it's weakness obvious in Missy and Chincho, it does what it can and walls any Atker. It has access to good moves: RapidSpin, Iron Defense, RockBlast/IcicleSpear, priority, and Avalanche... :D
  7. Garchomp for president

    Garchomp for president

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    Ive got someone new

    [​IMG]
    Skorupi@Eviolite
    Battle Armor
    Bold
    196 HP/100 Def/ 156 SpD/ 20 Spe
    Toxic Spikes
    X-Scissor/Taunt
    Whirlwind
    Knock Off

    While hippopotas and snover were duking it out in the sand, skorupi was playing by himself under thier feet thinking "If only someone would use me, they would see how good I am." Well that day is today. With this set, skorupi becomes my playmate and is actually pretty neat. It has good typing, and walls even the poke that defines LC. Yeah, it actually walls Mienfoo outside of SE but its sill a 2HKO giving it time to whirlwind him out. Wish support(does anything even get wish?) is smart to run becuase skorupi gets no recovery. It also survives 3 hits from gastly's shadowball (That means you superpowerdude)
  8. Superpowerdude

    Superpowerdude otters are cute imo
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    Ok I will add in Skorupi and hippo. I am still not eniterly convinced on Nosepass, because it is stopped by pretty much every single fighting-type and they are also very common. Riolu, Croagunk, Mienfoo, Timburr, Scraggy can all set up on it and get past it easy. Also Tailstheefox your set doesn't look to good tbh and the format is a little messy haha.

    Also I will post one of the greatest pokemon in LC.
    [​IMG]
    Mienfoo @ Eviolite
    Trait: Regenerator
    EVs: 156 HP / 76 Atk / 196 Def / 76 Spd
    Impish Nature
    - Drain Punch
    - U-turn
    - Fake Out
    - Knock Off

    Mienfoo is a very effective pivot with U-turn and Regenerator restoring 1/3 of its health upon switching. Its also got very good defense with Eviolite, an Impish nature and the given ev spread letting it take many physical hits and be one of the more reliable checks to Scraggy out there. Drain Punch adds on to Mienfoos longetivity with it restoring HP as well as functioning as a decent powered Stab move. Knock Off, lets Mienfoo support its team mates by removing the opponents Eviolites, Choice Scarfs, etc. Fake Out breaks sashes, sturdies and just provides good priority. A well played Mienfoo will not die for a very long time and Mienfoo can fit on just about every Little Cup team.
  9. Icicle Fissh

    Icicle Fissh

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    [​IMG]

    Foongus @ Eviolite
    Trait: Regenerator
    Level: 5
    EVs: 76 SAtk / 76 SDef / 76 Spd / 124 HP / 156 Def
    Bold Nature
    - Spore
    - Giga Drain
    - Stun Spore
    - Clear Smog

    Along Routes 6 and 7 of the Unova region, Foongus like to hide in tall grass, craftily disguised as items. One races joyfully to the supposed Pokeball, wondering what precious treasures are contained within it, only to have one's hopes crushed, as a Foongus rears it Pokeball-shaped head. The faces of children all over the world when the mushroom Pokemon appears suddenly in battle in this manner is the same as the faces of those on Pokemon simulators, where Foongus is just as mind-numbingly annoying. At first it is unclear what makes it so, sporting only an average defensive spread of 69/45/55. Its Grass-typing leaves it weak to the STABs of two very common Pokemon in Little Cup: Murkrow and Snover. Its secret is a gift from the Dream World: an ability that transforms the seemingly mediocre Foongus into a useful defensive pivot. Regenerator means that every time Foongus relinquishes itself from the battlefield, one third of its health is miraculously restored. To extenuate this annoying trait, Poison-typing is a godsend in a tier riddled with Fighting-types, meaning Foongus is one of the best checks to Timburr, Scraggy, Mienfoo (that lack Knock Off) and many more. Spore is a move that the Mushroom Pokemon adore, which, in tandem with the 5th generation's sleep mechanics, means that Foongus is capable of often completely removing a Pokemon from the opponent's team for the whole game. Stun Spore lets Foongus cripple many common switch-ins, such as Murkrow, who hates the paralysis that this move brings. Giga Drain further aids Foongus' recovery, while Clear Smog means Foongus is no longer set-up bait. It is a combination of ability, movepool, and to a certain extent, typing, that make Foongus the defensive threat is it. They ensure that Foongus will stay hated by foolhardy trainers on Routes 6 and 7, and by competitive battlers alike.

    Thanks, it was fun to write :]
  10. The Quasar

    The Quasar

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    Good choice, I had really thought about it.
  11. Garchomp for president

    Garchomp for president

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    Hey, me again. Got a intresting core (Hey dont judge me that I have the highest SpD wall in LC) anyway I am proud to introduce the Man-Chou-Zor core. Its a delicous core I set up so lets jump in.

    [​IMG]
    Mantyke@Eviolite
    Water Absorb
    Calm
    156 HP/ 116 Def/ 36 SpA/ 196 SpD
    • Scald
    • Air Slash
    • Rest
    • Sleep Talk

    [​IMG]
    Chinchou@Eviolite
    Volt Absorb
    Modest
    52 Def/ 232 SpA/ 224 Spe
    • Hydro Pump
    • Volt Switch
    • Heal Bell
    • Hidden Power Grass

    [​IMG]
    Bronzor@Eviolite
    Levitate
    Bold
    224 HP/ 68 Def/ 4 SpA/ 148 SpD/ 16 Spe
    • Phychic
    • Stealth Rock
    • Flash Cannon
    • Toxic

    This core is amazing becuase all of the teamates are like cogs, if mantyke uses rest and Lillep comes in, I can go to bronzor and toxic, then switch into chinchou to heal bell. I truely wanted to add hypnosis to bronzor, but in hand to lillep combat, toxic is just the safest. As for type coverage, my core is untouchable excluding ghost which can be delt with by mantyke by its monumental SpD stat. These are actally pretty good walls, underated yes, but effective. So lets hit the statistics.

    Statistics
    236 Atk Life Orb Mienfoo Stone Edge vs. 156 HP / 116 Def Eviolite Mantyke: 18-23 (78.26 - 100%) -- 6.25% chance to OHKO: And thats literaly all it can do to a Calm mantyke but, on the flip side

    36 SpA Mantyke Air Slash vs. 0 HP / 0 SpD Mienfoo: 20-26 (95.23 - 123.8%) --75% chance to OHKO: A little scary huh?

    236 Atk Murkrow Brave Bird vs. 156 HP / 196+ Def Eviolite Mantyke: 10-13 (43.47 - 56.52%) --59.38% chance to 2HKO: Dang, mantyke is a beast

    36 SpA Mantyke Scald vs. 36 HP /20 SpD Eviolite Murkrow in rain: 12-15 (52.17 - 65.21%) --guaranteed 2HKO: This one is in the rain but whatever

    232+ SpA Chinchou Volt Switch vs. 236 HP / 76+ SpD Eviolite Frillish: 12-14 (48 - 56%) -- 12.11% chance to 2HKO: And this is frillish we are talking about

    232+ SpA Chinchou Hydro Pump vs. 196 HP / 236+ SpD Eviolite Lickitung in rain: 12-15 (42.85 -53.57%) -- 8.2% chance to 2HKO:Lickitung is a huge SpD wall (Hey I found a LC poke with wish!)

    232+ SpA Chinchou Hydro Pump vs. 220 HP / 148+ SpD Eviolite Bronzor: 7-10 (28 - 40%) --96.68% chance to 3HKO: Bold Bronzor. This is just insane
  12. Icicle Fissh

    Icicle Fissh

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    Hey, I have used a similar core to this before (without Bronzor) and quite liked it. A couple of things - I'm not sure why Bronzor has Damp Rock and Rain Dance, because your Mantyke isn't Swift Swim, I know it powers up their STABs, it's just Bronzor loses a lot of bulk without Eviolite. I would suggest either using standard Bronzor, or just leaving it off the core for this thread, and letting other people decide on a Lileep check for themselves. Just my two cents, nice core. :)
  13. Garchomp for president

    Garchomp for president

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    I actually have it just to stop grass types and sand rush drill but yeah, mybe I should take it off
  14. Rowan

    Rowan not a professor
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    Mantyke is actually already a great stop to Grass-types that aren't named Lileep and Ferroseed. Every other Grass-types is dealt with by Mantyke. Bronzor is still a good option for dealing with Lileep and Drilbur but Leech Seed Ferroseed is a real thorn (geddit:naughty:?) in this cores side.

    Another thing I can see breaking through this core are set up sweepers. Scraggy can set up and take everything on, Dragons like Dratini and Axew can set up and cause havoc. I know Bronzor resists Dragon but it can't do much back whilst they can set-up to +3 or +4 on it. Tirtouga can use your own rain to power up it's Aqua Tail and take on your core. Nasty Plot Misdreavus just decimates the core if it has Thunderbolt...
    Stealth Rock also annoys this core. With Volt-Switch Chinchou does a lot of switching and Mantyke is easy to wear down with Rocks on the field. Another thing that can damage this core is Knock Off. Without Eviolite all of your mons are a lot less effective, although this is a problem with most defensive cores. I'm gonna agree with Icicle Fissh and say that Bronzor needs Eviolite. Even if you only get rain for 5 turns, it doesn't matter as it isn't that useful and Eviolite will make Bronzor a lot bulkier.

    I'm not saying this is a bad core, but you only have 3 members left to deal with quite a few problems.
  15. Garchomp for president

    Garchomp for president

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    The Quasar, do you mind if I revamp your nosepass set?
  16. The Quasar

    The Quasar

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    Seriously? I'm happy about that; we are all together to "search" new sets, so that's right for me.
  17. Garchomp for president

    Garchomp for president

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    Its probably coming later today. Im currently writting up my own C@C
  18. Superpowerdude

    Superpowerdude otters are cute imo
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    I agree with Icicle Fissh and Corkscrew. Bronzor needs Eviolite if this core doesn't want to get beaten by a load of set up sweepers. Because of this I am debating as to whether or not I should archive the core since it loses to many common set up sweepers. However, I guess I will add it in anyway because it is the only core that utilises Rain Dance.

    Speaking of cores this core was posted in an old smog article and I have been using it recently and it works wonders
    [​IMG]
    Larvesta @ Eviolite
    Trait: Flame Body
    Level: 5
    EVs: 76 HP / 236 Atk / 156 Def / 36 Spd
    Adamant Nature
    - Flare Blitz
    - U-turn
    - Morning Sun
    - Will-O-Wisp
    [​IMG]
    Staryu @ Eviolite
    Trait: Natural Cure
    Level: 5
    EVs: 36 HP / 196 SAtk / 236 Spd
    Timid Nature
    - Hydro Pump
    - Thunderbolt
    - Rapid Spin
    - Recover
    [​IMG]
    Porygon @ Eviolite
    Trait: Trace
    Level: 5
    EVs: 236 HP / 196 Def / 76 SDef
    Calm Nature
    - Tri Attack
    - Thunder Wave
    - Shadow Ball
    - Recover

    Basically a healthy Porygon can wall anything that isn't fighting-type with its recovery, and extremely good defenses. The Fighting-types that threaten Porygon are generally beaten by Larvesta unless they carry a Rock-type move. This is because Larvesta resists Fighting-type and has the ability Flame Body, letting it often cripple physical attackers by inflicting them with a burn. A burned Pokémon is then walled even easier by Porygon, making it virtually impossible to take it down. Larvesta has Will-o-Wisp for the times where you don't want to rely on Flame Body to burn the opponent. It also acts as a great pivot with U-turn. Much like Porygon, Larvesta also has reliable recovery in the form of Morning Sun. They both also have quite strong Stab moves with Tri Attack and Flare Blitz respectively. Staryu completes the core by providing rapid spin support to help aid Larvesta's crippling 4x Stealth Rock weakness. Like the other two members, Staryu has a powerful Stab Hydro Pump and reliable recovery with Recover. Larvesta also covers Staryu's Grass-type weakness with a 4x resist to the type and Porygon can generally wall Electric-types. A good example of this would be tracing Chinchou's Volt Absorb so you gain health when it Volt Switches or Thunderbolts. Staryu also is a status absorber with Natural Cure which is great because Toxic Obviosuly cripples Larvesta and Porygon.

    Edit: GFP can you please put your sets in the importable format? :)
  19. Garchomp for president

    Garchomp for president

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    Ok I promised nosepass. Im playing th waiting game in the C@C forum so, enjoy

    Nosepass@Eviolite
    Magnet Pull
    Bold
    196 HP/ 156 Def/ 112 SpD/ 36 Spe
    Stealth Rock
    HP Fire
    Power Gem
    Taunt

    Nosepass is meant to deal with ferrothorn, we all know that. But with taunt, nosepass takes walling into the next level. HP Fire is to deal with all the steel types being trapped, and power gem is to deal with flying types and larvesta.

    Watch the waiting game in action in the link below. Will you break the silence?
  20. Superpowerdude

    Superpowerdude otters are cute imo
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    @GFP in importable format please I will not add your set! Also expand on the description a bit. (and add a sprite)

    Anyway hear I am with another Pokémon:
    [​IMG]
    Shroomish @ Eviolite
    Trait: Poison Heal
    EVs: 196 HP / 196 Def / 36 SAtk / 36 SDef
    Bold Nature
    - Spore
    - Stun Spore
    - Giga Drain
    - Synthesis / Hidden Power [Fire]

    On a first glance, Shroomish may seem outclassed by Foongus as a bulky Grass-type and user of the friggin cheapest move in the game: Spore which is a 100% accurate sleep move. This is because Foongus has access to Regenerator and has a Fighting-type resistance. However, Shroomish has a few small advantages over it making it often worthy of a teamslot despite its few disadvantages to Foongus. The First one being a Ground-type resist. This lets Shroomish counter sand a little more reliably than Foongus and it can even live a +2 X-Scissor from Adamant LO Drilbur! Poison Heal is also a great ability and further helps against sand by not allowing Lileep to spam Toxic. With Eviolite + a poisoned status, Shroomish is incredibly hard to take down. Spore and Stun Spore provide harmful status that helps support your team. Particularily strong set up sweepers like Scraggy, Misdreavus and shell smashers. Giga Drain is for Stab and recovery. The last slot is a toss up between Synthesis for recovery, and Hidden Power Fire mainly for coverage against Ferroseed and Snover switchins. I often see players using Toxic Orb on Shroomish and please don't, its stupid Eviolite provides more longetivity.
  21. The Quasar

    The Quasar

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    I agree with Superpowerdude about Shroomish usefulness. I choose always it with Chinchou and with a slightly different set; in particular, Effect Spore instead Poison Heal, I think it can be more useful to cause a 30% chance to paralyze, poison, or sleep opponent pokemons and Toxic for Stun Spore, for higher accuracy on switch opposing (sleeping?) pokemon.
  22. Artemisa

    Artemisa

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    +2 236+ Atk Life Orb Drilbur X-Scissor vs. 196 HP / 196+ Def Eviolite Shroomish: 26-31 (104 - 124%) -- guaranteed OHKO
    (26, 26, 26, 26, 26, 26, 26, 29, 29, 29, 29, 29, 29, 29, 29, 31)

    Shroomish can only take on the Shadow claw set, not the x-scissors set.
  23. Superpowerdude

    Superpowerdude otters are cute imo
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    @The Quasar Toxic is also good on Shroomish yeah. I will slash that with Stun Spore because both are good for crippling switch ins. Effect Spore is nice because in a way it is less situational than Poison Heal. However, I still love Poison Heal for its ability to make Shroomish a great Lileep switch in against sand and the fact that a Toxic'd Eviolite Shroomish is incredibly hard to take down.

    @TehMexicanDewd wtf looks like a missed calc'd -_- I will change that thanks!
  24. Kingler12345

    Kingler12345 COOKIE COOKIE COOKIE STARTS WITH C
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    Can I reserve larvesta(the analysis for defense)?
    Ok I'll do it later.
    Last edited: Aug 20, 2013
  25. CatcherAndTheRai

    CatcherAndTheRai

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    Hi guys I'm kinda new to the forums, but i'll give a set that I enjoy using of a defensive mon!
    [​IMG][​IMG]
    Staryu @ Eviolite
    Trait: Natural Cure
    Level: 5
    EVs: 196 HP / 236 Def / 76 SAtk
    Modest Nature
    - Thunderbolt
    - Hydro Pump
    - Rapid Spin
    - Recover

    This is probably my favorite staryu set to use. Bulky Staryu can take loads of physical attacks, mainly from the likes of Drilbur and Sandshrew. Cause more often then not, if you aren't running sand, you have a Snover. Even if there is no weather out Staryu is just a generally bulky mon, does it compete with the like or porygon and others? no. But, what it does do is rapid spin great supporting role for a defensive mon, especially if paired with snover, and Larvesta, Pokes that hate stealth rocks. The 76 EVs in Sp.Atk and Modest nature are to be able to OHKO Hippopotas. Only Niche Staryu has is it's ability, Natural Cure. Natural Cure will allow Staryu to be able to switch into many kinds of status inflicting moves and be able to switch out with no harm done at all. Unfortuanately Foongus still poses a problem because it can 2HKO Staryu with Giga Drain, but i guess that's why there is 6 pokemon on a team and not just one P: Hope you guys like it!

    Here are some calcs I ran to showcase its bulk: (open)


    236 Atk Drilbur Earthquake vs. 196 HP / 236 Def Eviolite Staryu: 9-12 (40.9 - 54.54%) -- 9.77% chance to 2HKO < Mold Breaker Set
    (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12) (Can KO back with Hpump, or recover stall Drilbur)

    236+ Atk Larvesta U-turn vs. 196 HP / 236 Def Eviolite Staryu: 7-9 (31.81 - 40.9%) -- 61.55% chance to 3HKO
    (7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)

    236+ Atk Larvesta Flare Blitz vs. 196 HP / 236 Def Eviolite Staryu: 6-7 (27.27 - 31.81%) -- guaranteed 4HKO
    (6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

    240 SpA Misdreavus Shadow Ball vs. 196 HP / 0 SpD Eviolite Staryu: 9-12 (40.9 - 54.54%) -- 9.77% chance to 2HKO
    (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)

    76 Atk Mienfoo Drain Punch vs. 196 HP / 236 Def Eviolite Staryu: 7-9 (31.81 - 40.9%) -- 61.55% chance to 3HKO
    (7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)

    76+ SpA Staryu Hydro Pump vs. 132 HP / 100 SpD Eviolite Hippopotas: 24-30 (96 - 120%) -- 68.75% chance to OHKO
    (24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 30)

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