[OVERVIEW]
name: Defensive Rocker
move 1: Scald
move 2: Earthquake
move 3: Stealth Rock
move 4: Yawn / Toxic
item: Eviolite
ability: Damp
nature: impish
evs: 252 HP / 252 Def / 4 Spe
[SET COMMENTS]
Moves
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- Marshtomp is the next best thing we have to Quagsire, whom we lost to OU recently.
- Although lacking a reliable recovery move and unaware, it has access to something Quag did not: Stealth Rocks.
- Marshtomp is surprisingly bulky if used correctly and can stand up to hits quite well.
- With it's immunity to electric and only one weakness (grass), there's a lot to like about Marshtomp.
- If used incorrectly, it can easily be taken out by grass types or strong special attackers.
name: Defensive Rocker
move 1: Scald
move 2: Earthquake
move 3: Stealth Rock
move 4: Yawn / Toxic
item: Eviolite
ability: Damp
nature: impish
evs: 252 HP / 252 Def / 4 Spe
[SET COMMENTS]
Moves
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- Scald allows Marshtomp to cripple physical attackers with the chance of burn. It also proves as a decent attack in some situations like against Archeops as it 2hko's it after rocks damage.
- Earthquake is here for good STAB coverage and it packs quite a punch. It allows Marshtomp to hit for more damage than scald and gives extra type coverage.
- Stealth Rock is here for obvious reasons. It wears down teams over time and is necessary on almost all teams. It is very good at crippling flying types such as Archeops.
- Multiple moves can be used in this last slot. Yawn forces common switch-ins like Ludicolo or Shiftry to switch out or fall asleep the next turn. Toxic can be used to wear down common walls such as opposing Marshtomps and Rotom-Fan.
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- 252 in both HP and Defense maximizes Marshtomps bulk allowing it to be a decent switch in to physical attackers.
- The 4 evs in speed do serve a purpose. They are there to creep on common base 50 speed Pokemon such as Mega Audino and Golurk.
- The impish nature further enhances Marshtomps bulk allowing it to take physical hits even better. The loss in Spa is irrelevant as scald is only used for burn purposes.
- Eviolite gives a boost in both defense and spd which is necessary to take hits well.
- Damp is used over torrent to prevent explosions and aftermath damage from Skuntank.
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- Marshtomp should be used to counter strong physical attackers and should stay away from grass types and special attackers.