Defensive Mawile

qc: blast / erisia / shadestep
gp: sobi (amcheck) / haund / the dutch plumberjack.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========
Stealth Rock inflicts damage on targets that switch in and is necessary to cripple threats such as Scyther and Charizard. Baton Pass keeps momentum and allows Mawile to switch out to another Pokemon after you predict your opponent's switch. Play Rough can help Mawile beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Liepard. Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy harder.

Set Details
========

Maximizing HP and Defense is preferred, since Mawile's poor Special Defense makes it hard for it to tank special hits, even with a maximum HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon. An Impish nature is used to boost up Mawile's Defense even more. Intimidate is the preferred ability, since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to deal chip damage on foes that use contact moves, and it forms a good combination with Super Fang and/or Baton Pass.

Usage Tips
========

Feel free to switch Mawile into physical Dark-type Pokemon such as Liepard, and Skuntank. Mawile resists Normal-type attacks and can come into Tauros's Rock Climb once, but don't keep it in after it takes a hit because Tauros always runs Fire Blast, which 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOed by the former's Boomburst and OHKOed by the latter's Fire Blast. Baton Pass is used to keep momentum and allow Mawile to pivot into setup sweepers or a Pokemon that benefits from a free switch in. Mawile also has a good matchup against Shiftry and Hitmonchan, both of which are common offensive anti-entry hazard Pokemon. Super Fang can be risky if the opponent has a weakened Pokemon on their team, as it can basically switch in for free; this makes Super Fang better in the early-game, when Mawile is used best anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. Its low Speed ensures it takes a hit before it can use Baton Pass to switch to a frail teammate; this is one of Mawile's main advantages over other pivots, alongside Intimidate and its defensive typing.

Team Options
========

Mawile appreciates Ground-type checks such as Mesprit, Gastrodon, and Gourgeist-XL, as well as Fire-type checks such as Thick Fat Hariyama, Miltank, Solrock, and Lanturn, since it's pretty weak to those types. Pokemon that like Dark-type Pokemon gone are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk, as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. Mawile can beat physical Skuntank but still takes a lot from the special variant, so having something that checks it and most special sweepers such as Magmortar, Lanturn, Audino, or Hariyama is important. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass and Intimidate, so use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off switch-in, and VoltTurn pivots can be great paired with it, since Mawile gains momentum thanks to Baton Pass
 
Last edited:

Blast

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Mention Rocky Helmet in Set Details, Helmet + Super Fang and/or BP is a neat combination.

Usage Tips could use some sprucing up. Most of the info isn't wrong, but the section needs more detail other than what it can and can't switch into. Talk about its playstyle and how it makes use of its moves and utility in different situations, especially Baton Pass.

Same thing with Team Options. Give some examples of Fire and Ground checks and special Skuntank checks (though I might generalize that part into special attackers as a whole). You should also emphasize what niches Mawile has over stuff like Steelix (BP, Intimidate, etc) and teammates that benefit from the unique support it can bring.

I'll stamp when you do this
 
Mention Rocky Helmet in Set Details, Helmet + Super Fang and/or BP is a neat combination.

Usage Tips could use some sprucing up. Most of the info isn't wrong, but the section needs more detail other than what it can and can't switch into. Talk about its playstyle and how it makes use of its moves and utility in different situations, especially Baton Pass.

Same thing with Team Options. Give some examples of Fire and Ground checks and special Skuntank checks (though I might generalize that part into special attackers as a whole). You should also emphasize what niches Mawile has over stuff like Steelix (BP, Intimidate, etc) and teammates that benefit from the unique support it can bring.

I'll stamp when you do this
I guess I did that.
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
"Having access to Stealth Rock on a defensive Pokemon is always nice, especially on Mawile as it can beat some Defoggers such as Shiftry but also spinners like Hitmonchan." The latter part of this sentence seems like usage tips more than anything. Just say in moves that Stealth Rock inflicts damage on switching targets and is necessary to cripple threats such as Scyther and Charizard, and mention in usage tips that Mawile has a good matchup against Shiftry and Hitmonchan, the most common offensive anti-hazard Pokemon.

Mention in usage tips that Super Fang can be risky if the opponent has a weakened mon on their team, as it can basically switch in for free. This makes Super Fang better in the early game (defensive Mawile in general is an early game mon). You should also mention that Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. Clarify in usage tips that Mawile's slow Speed ensures it takes a hit before Baton Pass sends in a frail teammate; this is one of Mawile's main advantages over other pivots alongside Intimidate and its defensive typing. I would also say a lot of your usage tips could be condensed to "switch into physical attackers, don't switch into resisted special attacks because of terrible special bulk" or something more elaborate.

Relating to this, mention wallbreakers and setup sweepers that have difficulty switching in, such as Archeops and Jynx, in the last sentence of team options. You could also mention that Eviolite users such as Scyther and Roselia really appreciate having a solid Knock Off switch-in. I also wouldn't mention Bronzor and Solrock as teammates as Mawile already sets up Stealth Rock and you shouldn't be using these mons without Stealth Rock.
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
"Super Fang is great to make decent damages to Pokemon that it can't hit (such as Steel-, Poison-type Pokemon), so make sure to use it whenever you can. Baton Pass is used to keep momentum and being able to pivot to be able to switch into set-up sweepers or a Pokemon that benefits from Baton Pass."

These sentences in Usage Tips about Super Fang and Baton Pass are superfluous, so remove those.



QC 2/3
 

Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
The content of the analysis is good, you just gotta make this a bit more formal before you put this in GP stage. The GP team really hates seeing things like:
Intimidate is choosed as an ability
for example. If you patch this up a bit I'll stamp it
 

Sobi

Banned deucer.
hiya, this is an amcheck :) hope it's helpful

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========
Having access to Stealth Rock on a defensive Pokemon is always nice, (fluff) Stealth Rock inflicts damage on switching targets and is necessary to cripple threats such as Scyther and Charizard, while and Baton Pass is an important move to keep keeps momentum and being able allows Mawile to switch out to another Pokemon while after (talked about this on ps) predicting your opponent's switch. Play Rough is a good STAB move that can help Mawile beating beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Malamar. Iron Head can be used over it to hit Fairy-type Pokemon (such as Mega Audino and Clefairy) harder. Finally, Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy (remove brackets) harder. (first talk about the moves on the set, then talk about alternatives)
Set Details
========

Maximizing HP and Defense is prefered preferred, (AC) since Mawile's specially defensive stats are Special Defense is very poor, (AC) which makes it hard for it to tank special hits, even with a max maximum HP/SpD HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon, (AC) which is very helpful. An Impish nature is used to boast boost up Mawile's defense Defense even more. (full stop) Intimidate is the prefered preferred ability, (AC) since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to make more damages deal chip damage on foes, and it forms a good combination with Super Fang and/or Baton Pass Rocky Helmet + Super Fang and/or Baton Pass is a great combination.

Usage Tips
========

Mawile resists Normal-type attacks (RC) and can come into Tauros' Tauros's Rock Climb once, (AC) but don't let it in after keep it in because Tauros should always run runs Fire Blast, (AC) which 2HKOs 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOd 2HKOed by Swellow's Boomburst or and KOd KOed by Pyroar's Fire Blast afterwards. Feel free to switch Mawile into physical Dark-type Pokemon of this tier such as Liepard, Shiftry, Skuntank, and Malamar (remove brackets). Baton Pass is used to keep momentum and being able allow Mawile to pivot to be able to switch into setup (RH) sweepers or a Pokemon that benefits from Baton Pass. Mawile also has a good matchup against Shiftry and Hitmonchan, the most both of which are common offensive anti-hazard Pokemon. Super Fang can be risky if the opponent has a weakened mon Pokemon on their team, as it can basically switch in for free; (SC) this makes Super Fang better in the early-game (AH), as Mawile is more of a early game Pokemon anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. It's Its slow Speed ensures it takes a hit before it can Baton Pass sends in to a frail teammate; this is one of Mawile's main advantages over other pivots alongside Intimidate and its defensive typing.

Team Options
========

Mawile appreciates Ground-type checks from pokemon such as Mesprit, Gastrodon, and Gourgeist-XL, (AC) and as well as Fire-type checks such as Thick Fat Hariyama, (AC) and Miltank, Solrock, and Lanturn etc. (remove brackets) support, (AC) since it's pretty weak to those types. (full stop) although having something that likes Pokemon that like Dark-type Pokemon gone is are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk (remove brackets), but also as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. (remove line break) Mawile can beat physical Skuntank but still takes a lot from the special variant version, so having something that checks it and most of the special sweepers (remove brackets) such as Magmortar, Lanturn, Audino, and Hariyama is important. Some good checks to those are: Magmortar, Lanturn, Audino, Hariyama etc. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass (RC) and Intimidate etc., so using use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx are interesting as well. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off (RH) switchin switch-in, (AC) while and VolTurn VoltTurn pivots can be great paired with it, (AC) since Mawile gives gains momentum thanks to Baton Pass.
 
sobi: remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
me: add remove comments
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========
Having access to Stealth Rock on a defensive Pokemon is always nice, (fluff) Stealth Rock inflicts damage on switching targets that switch in and is necessary to cripple threats such as Scyther and Charizard, while and (i'd separate the two since both of them aren't that short and they deal with completely different things. Besides, this is the moves paragraph so there's no need to make it particularly fancy. Add a period after Charizard) Baton Pass is an important move to keep keeps momentum and being able allows Mawile to switch out to another Pokemon while after (talked about this on ps) predicting your opponent's switch. Play Rough is a good STAB move that can help Mawile beating beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Malamar. Iron Head can be used over it to hit Fairy-type Pokemon (such as Mega Audino and Clefairy) harder. Finally, Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy (remove brackets) harder. (first talk about the moves on the set, then talk about alternatives)
Set Details
========

Maximizing HP and Defense is prefered preferred, (AC) since Mawile's specially defensive stats are Special Defense is very poor, (AC) which makes it hard for it to tank special hits, even with a max maximum HP/SpD HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon, (AC) which is very helpful. An Impish nature is used to boast boost up Mawile's defense Defense even more. (full stop) Intimidate is the prefered preferred ability, (AC) since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to make more damages deal chip damage on foes that use contact moves (it's obvious but it's better to be specific, since it's not like toxic or burns), and it forms a good combination with Super Fang and/or Baton Pass Rocky Helmet + Super Fang and/or Baton Pass is a great combination.

Usage Tips
========

Mawile resists Normal-type attacks (RC) and can come into Tauros' Tauros's Rock Climb once, (AC) but don't let it in after keep it in after it takes a hit (slight content change that can be avoided) because Tauros should always run always runs Fire Blast, (AC) which 2HKOs 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOd 2HKOed by Swellow's Boomburst or and KOd KOed by Pyroar's Fire Blast afterwards. Feel free to switch Mawile into physical Dark-type Pokemon of this tier such as Liepard, Shiftry, Skuntank, and Malamar (remove brackets). (shouldn't this be the first sentence of the paragraph, though? it looks like it's what mawile does best, so i'd definitely give it more importance. up to you) Baton Pass is used to keep momentum and being able allow Mawile to pivot to be able to switch into setup (RH) sweepers or a Pokemon that benefits from a free switch in Baton Pass. Mawile also has a good matchup against Shiftry and Hitmonchan, the most both of which are common offensive anti-hazard Pokemon. Super Fang can be risky if the opponent has a weakened mon Pokemon on their team, as it can basically switch in for free; (SC) this makes Super Fang better in the early-game, when Mawile is used best anyway. (AH), as Mawile is more of a early game Pokemon anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. It's Its slow Speed ensures it takes a hit before it can use Baton Pass to switch sends in to a frail teammate; this is one of Mawile's main advantages over other pivots, (AC) alongside Intimidate and its defensive typing.

Team Options
========

Mawile appreciates Ground-type checks from pokemon such as Mesprit, Gastrodon, and Gourgeist-XL, (AC) and as well as Fire-type checks such as Thick Fat Hariyama, (AC) and Miltank, Solrock, and Lanturn etc. (remove brackets) support, (AC) since it's pretty weak to those types. (full stop) although having something that likes Pokemon that like Dark-types Pokemon gone is are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk (remove brackets), but also as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. (remove line break) Mawile can beat physical Skuntank but still takes a lot from the special variant version, so having something that checks it and most of the special sweepers (remove brackets) such as Magmortar, Lanturn, Audino, and Hariyama is important. Some good checks to those are: Magmortar, Lanturn, Audino, Hariyama etc. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass (RC) and Intimidate etc., so using use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx are interesting as well. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off (RH) switchin switch-in, (AC) while and VolTurn VoltTurn pivots can be great paired with it, (AC) since Mawile gives gains momentum thanks to Baton Pass.

1/2
 

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========
Stealth Rock inflicts damage on targets that switch in and is necessary to cripple threats such as Scyther and Charizard. Baton Pass keeps momentum and allows Mawile to switch out to another Pokemon after predicting you predict your opponent's switch. Play Rough can help Mawile beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Malamar. Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy harder.

Set Details
========

Maximizing HP and Defense is preferred, (AC) since Mawile's poor Special Defense is very poor, which makes it hard for it to tank special hits, even with a maximum HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon, which is very helpful. An Impish nature is used to boost up Mawile's Defense even more. Intimidate is the preferred ability, since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to deal chip damage on foes that use contact moves, and it forms a good combination with Super Fang and/or Baton Pass.

Usage Tips
========

Feel free to switch Mawile into physical Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Malamar. Mawile resists Normal-type attacks and can come into Tauros's Rock Climb once, but don't keep it in after it takes a hit because Tauros always runs Fire Blast, which 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOed by Swellow's the former's Boomburst and OHKOed (I suppose?) by Pyroar's the latter's Fire Blast. Baton Pass is used to keep momentum and allow Mawile to pivot into setup sweepers or a Pokemon that benefits from a free switch in. Mawile also has a good matchup against Shiftry and Hitmonchan, both of which are common offensive anti-entry hazard Pokemon. Super Fang can be risky if the opponent has a weakened Pokemon on their team, as it can basically switch in for free; this makes Super Fang better in the early-game, when Mawile is used best anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. Its slow low Speed ensures it takes a hit before it can use Baton Pass to switch to a frail teammate; this is one of Mawile's main advantages over other pivots, alongside Intimidate and its defensive typing.

Team Options
========

Mawile appreciates Ground-type checks such as Mesprit, Gastrodon, and Gourgeist-XL, as well as Fire-type checks such as Thick Fat Hariyama, Miltank, Solrock, and Lanturn, since it's pretty weak to those types. Pokemon that like Dark-type Pokemon gone are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk, as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. Mawile can beat physical Skuntank but still takes a lot from the special variant, so having something that checks it and most special sweepers such as Magmortar, Lanturn, Audino, and or Hariyama is important. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass and Intimidate, so use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off switch-in, and VoltTurn pivots can be great paired with it, since Mawile gains momentum thanks to Baton Pass.
 
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