Deino (BW2 Revamp) [QC: 3/3] [GP: 2/2] DONE

Electrolyte

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~TailsTheeFox has been inactive for a while and this has been sitting around... so I'm going to revamp it
~The old analysis is old and Deino did get Superpower, so I'm just gonna haul it through QC again
~Took out Fire Fang and replaced it with Superpower, as Superpower hits everything harder
~Deino also gets Zen Headbutt, which I've used to replace Ice Fang. ZHB hits incoming fighting types for a shit ton of damage, which Ice Fang hits... nothing in particular

QC approvals: [3/3] [iss, Charmander, Hawkstar]
GP checks: [2/2] [GatoDelFuego, mikel]

[Overview]

  • Deino really doesn't have much going for it when compared with other Dragon-types
  • Its offensive stats are really subpar and are outclassed by many other Dragon-type Pokemon such as Axew or Bagon because it lacks a set up move
  • A weakness to common Ice- and Fighting-type moves makes Deino really easy to take down
  • Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper
  • Access to the elemental fangs, solid STAB moves, and Superpower make Deino really unpredictable and really hard to wall
  • Its Speed is also just enough to hit the important 14 Speed, letting Deino outspeed every nonboosted Pokemon in the metagame with a choice scarf
  • It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves
[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

  • Deino has just enough speed to be able to run an effective Choice Scarf set- and with Hustle to boost its Attack to frightening levels
  • With its good natural bulk and many resistances, Deino should have no trouble switching in and then posing an immediate offensive threat to the opponent
  • Crunch and Outrage are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-type removed
  • Outrage hits an astonishing base 270 power factoring in STAB and Hustle, and is perfect for cutting through offensive teams
  • Deino's movepool give it many other options as coverage, and they can be used according to what you want Deino to hit
  • Here are some calculations that display Deino's power:
  • Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%
  • Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%
  • Outrage vs. 0/36 Drilbur: 122.72-150%
  • Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%
  • Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%
  • Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%
  • Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage
  • The last slot is for even more coverage. Head Smash is really powerful coverage that smashes Fire-, Ice-, and Bug-types for a lot of damage. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard.
  • It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it a somewhat unreliable attacker.
[Additional Comments]

  • The EVs and Jolly give Deino enough Speed to outspeed every non boosted opponent when it holds a Choice Scarf
  • Then, they are invested in Attack to make it as powerful as possible
  • The rest of the EVs are then split between HP and Defense to give Deino some bulk
  • Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite gets a special mention as it can reliably trap Bronzor as well as it resists the Bug- and Ice-type attacks that Deino is weak to
  • Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot, bringing Deino in safely
  • Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB, Knock Off Eviolites from the physical walls it baits in. Croagunk can do all of the above as well, and it can wall Fighting-types that give Deino trouble.
  • Entry hazard layers such as Ferroseed or Dwebble also make good partners. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into crucial OHKO or 2HKO range
  • Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's counters. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble
[Other Options]

  • Deino does have a few other options up its hoodie.
  • Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack stat is quite low, and Hustle forces those moves to lose accuracy without providing a boost.
  • Deino also has some other physical options it can use on its Scarf set, such as Fire Fang, Ice Fang, but they don't hit anything useful.
  • A bulky phazing set with Dragon Tail is an option, but Deino's weakness to Fighting-types makes this a risky idea
[Checks and Counters]

  • Deino relies on a Choice item to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it.
  • Steel-types are often the best counters. They do have to watch up for Superpower, but they can easily tank Outrages and Crunch. Bronzor gets a mention here, as it's not even hit very hard by Superpower due to its resistance
  • Physically defensive Pokemon also do a nice job at checking Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off. Plus, it can hit hard with Earthquake.
  • Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock.
  • Faster scarfers, such as Murkrow, Chinchou, or Snover, with powerful STAB moves, are also good counters. Drilbur in Sand is a good check, as it can outspeed and KO with Earthquake.




[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Deino's offensive stats are also average; it's somewhat slow; and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Additionally, it's an unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to 80% or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing 270 Base Power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's wide movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for super effective coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types, but has nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it an unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make Deino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite can reliably trap Bronzor and also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot with U-turn to bring Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do the same, and it can check most Fighting-types that give Deino trouble. Entry hazard setters such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's checks. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack is quite low, making it an unreliable gimmick. Deino also has some other physical options it can use on its Choice Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Eviolite and Thunder Wave and Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice Scarf to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off, plus hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Choice Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster Choice Scarf users, such as Murkrow and Chinchou, with powerful STAB moves are also good counters. Drilbur in sand is a good check, as it can outspeed and KO with Earthquake.</p>
 

iss

let's play bw lc!
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Drop Draco Meteor and put it in OO, it is far too weak to do any meaningful damage. Diglett is not a Steel-type trapper; Bronzor laughs at it, Ferroseed just kills it, and it can't switch in on Magnemite or Pawniard. Make Outrage move 1, it is your bread and butter for dealing large amounts of damage. Some calcs showing Outrage's power would also be nice; this is unnecessary for most Pokemon but Deino's sheer force must be expressed.

Make those changes, and

[qc]1/2[/qc]
 
Make sure you actually make iss's changes!! You didn't unslash Draco Meteor or make Outrage the first move

You can slash Head Smash:
vs Krow 147.83% - 173.91% (Outrage only has a 2.56% chance to OHKO Krow without rocks)
vs Shelmet 86.96% - 104.35% (2.56% chance to OHKO, 100% chance to OHKO with rocks; Outrage never OHKOs)

Outrage will always outdamage Zen Headbutt unless you're facing Croagunk, so Head Smash is better in slot four. You can change it to Head Smash / Zen Headbutt.

I'll stamp this after you make the changes
 

Electrolyte

Wouldn't Wanna Know
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I swear, I had the edits made...
Anyway, thanks for the check Charmander. I'll be writing this up soon.
 

Electrolyte

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Ok, this is ready for its final QC. If I've done anything wrong with damage calc formatting, be sure to let me know!
 

Celestavian

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Mention in the overview that Hustle lowers the accuracy of all of Deino's moves. I know that you cover that elsewhere in the article, but since this is a big problem for Deino, I think that anyone who wants to just skim the overview should be able to see that.

Also, I'm not sure I like where it says that Deino is easy to switch in. There's no way I'd ever switch in Deino on half of LC, especially some of the top threats like Mienfoo, Misdreavus, Murkrow, Timburr, or Porygon, for fear of status or a really strong attack. It's natural bulk and resistances would be good to switch in with if it had an Eviolite, but otherwise, Deino isn't something one can just switch in willy-nilly.

Otherwise, this is great. Let's get some GP going on this!

[qc]3/3[/qc]
 

cb aaron judge

ALL RISE
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amcheck

[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Its offensive stats are also really subparaverage, it's somewhat slow, and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Also, it's a reallysomewhat unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to Stone Edge range or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its acceptablverage Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the importantbenchmark of 14 Speed, letting Deino outspeed every nounboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set-, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing base 270 power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for even more coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types for a lot of damage, but has a side effect of nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it a somewhat unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every non unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make itDeino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite gets a special mention as it can reliably trap Bronzor as well as itnd also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot, bringing Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do all of the above as well, and it can wall Fighting-types that give Deino trouble. Entry hazard layers such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into crucial OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's counters. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack stat is quite low, and Hustle forces those moves to lose accuracy without providing a boostdoes not provide boost to special attacks, making it an unreliable gimmick. Deino also has some other physical options it can use on its Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice item to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off. Plus, it can hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster scarfers, such as Murkrow, Chinchou, or Snover, with powerful STAB moves, are also good counters. Drilbur in Sand is a good check, as it can outspeed and KO with Earthquake.</p>


[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Its offensive stats are also average, it's somewhat slow, and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Also, it's a somewhat unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to Stone Edge range or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing base 270 power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for even more coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types for a lot of damage, but has a side effect of nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it a somewhat unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make Deino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite gets a special mention as it can reliably trap Bronzor and also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot, bringing Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do all of the above as well, and it can wall Fighting-types that give Deino trouble. Entry hazard layers such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into crucial OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's counters. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack stat is quite low, and Hustle does not provide boost to special attacks, making it an unreliable gimmick. Deino also has some other physical options it can use on its Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice item to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off. Plus, it can hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster scarfers, such as Murkrow, Chinchou, or Snover, with powerful STAB moves, are also good counters. Drilbur in Sand is a good check, as it can outspeed and KO with Earthquake.</p>
 

GatoDelFuego

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[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Its offensive stats are also average, it's somewhat slow, and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Also, it's a somewhat unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to Stone Edge range or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing base 270 power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for even more coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types for a lot of damage, but has a side effect of nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it a somewhat unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make Deino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite gets a special mention as it can reliably trap Bronzor and also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot with U-turn to bring Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do all of the above as well, and it can wall Fighting-types that give Deino trouble. Entry hazard layers setters such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into crucial OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's counters. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack stat is quite low, and Hustle does not provide boost to special attacks, making it an unreliable gimmick. Deino also has some other physical options it can use on its Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice Scarf item Unless another is viable, in which case it should be mentioned to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off, plus hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Choice Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster Choice Scarf uesrs, such as Murkrow, Chinchou, or Snover, with powerful STAB moves, (RC) are also good counters. Drilbur in sand is a good check, as it can outspeed and KO with Earthquake.</p>


There were like 2 pure changes and the rest subjective, pls write worse in the future so I can find more errors ok
[gp]1/2[/gp]
 

michael

m as in mancy
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. ItDeino's offensive stats are also average,; it's somewhat slow,; and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Alsodditionally, it's a somewhatn unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to Stone Edge range80% or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing b270 Base 270 pPower factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's wide movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for even morsuper effective coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types, but has nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it a somewhatn unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make Deino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite can reliably trap Bronzor and also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot with U-turn to bring Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do all of the above as wellsame, and it can wallcheck most Fighting-types that give Deino trouble. Entry hazard setters such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's counterhecks. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack is quite low, making it an unreliable gimmick. Deino also has some other physical options it can use on its Choice Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Eviolite and Thunder Wave and Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice Scarf to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off, plus hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Choice Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster Choice Scarf users, such as Murkrow, and Chinchou, or Snover, with powerful STAB moves are also good counters. Drilbur in sand is a good check, as it can outspeed and KO with Earthquake.</p>
[Overview]

<p>While most other Dragon-types in LC are known for being able to boost their stats with Dragon Dance and set up for sweeps, Deino is very different. It doesn't really have much going for it when compared to other Dragon-types, as it lacks the setup moves that make other Dragon-types so dangerous. Deino's offensive stats are also average; it's somewhat slow; and its weakness to common Ice-, Bug-, and Fighting-type attacks make it relatively easy to take down. Additionally, it's an unreliable attacker because its ability, Hustle, lowers the accuracy of all of its moves down to 80% or lower. Deino does have a good movepool, however, and with Hustle, it gets a useful Attack boost to help overcome its low base stats, turning it into a frightening sweeper when equipped with a Choice Scarf to help its average Speed stat. Perfect coverage with Outrage and Superpower as well as a power boost from Hustle makes Deino quite hard to wall. Its Speed is also just enough to hit the benchmark of 14 Speed, letting Deino outspeed every unboosted Pokemon in the metagame when equipped with a Choice Scarf. It also has a unique typing and good mixed bulk that lets it tank some common Water-, Fire-, Psychic-, Ghost-, Grass-, and Electric-type moves. Deino is definitely the odd Dragon out, but that certainly doesn't mean it doesn't have a niche in this metagame.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Crunch
move 3: Superpower
move 4: Head Smash / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 20 HP / 236 Atk / 36 Def / 212 Spe

[Set Comments]

<p>Deino has just enough Speed to be able to run an effective Choice Scarf set, and with Hustle to boost its Attack to frightening levels, it can pose as a frightening sweeper. Outrage and Crunch are two powerful, reliable STAB moves that can easily tear down unprepared teams or teams that have their Steel-types removed. Outrage hits an astonishing 270 Base Power factoring in STAB and Hustle, and is perfect for cutting through offensive teams. Deino's wide movepool gives it many other options as coverage, and they can be used according to what you want Deino to hit. Here are some calculations that display Deino's power:</p>

<ul class="damage_calculation">
<li>Outrage vs. 156/196+ Eviolite Mienfoo: 65.21-78.26%</li>
<li>Outrage vs. 132/212+ Eviolite Hippopotas: 48-60%</li>
<li>Outrage vs. 0/36 Drilbur: 122.72-150%</li>
<li>Crunch vs. 0/0 Eviolite Misdreavus: 109.09-136.36%</li>
<li>Head Smash vs. 36/20 Eviolite Murkrow: 147.82-173.91%</li>
<li>Head Smash vs. 116/156+ Eviolite Shelmet: 86.95-104.34%</li>
</ul>

<p>Superpower is suggested for the third slot, as it smacks Steel-types for a lot of damage. The last slot is for super effective coverage. Head Smash is a really powerful coverage move that smashes Fire-, Ice-, and Bug-types, but has nasty recoil. Zen Headbutt can be used to hit incoming Fighting-types for a lot of damage, and it hits Croagunk especially hard. It should be noted that Deino should be played with caution, because Hustle decreases the accuracy of all of its moves, making it an unreliable attacker.</p>

[Additional Comments]

<p>The EVs and Jolly nature give Deino enough Speed to outspeed every unboosted opponent when it holds a Choice Scarf. Then, they are invested in Attack to make Deino as powerful as possible. The rest of the EVs are then split between HP and Defense to give Deino some bulk. Because Deino likes to come in and immediately start smashing things, it appreciates the removal of Steel-types, which prevent it from spamming Outrage. Magnemite can reliably trap Bronzor and also resists the Bug- and Ice-type attacks that Deino is weak to. Fire-types such as Larvesta or Ponyta also make good partners because of their ability to tackle Steel-types. They also resist Ice- and Bug-type attacks, and the former even resists Fighting-type attacks and can pivot with U-turn to bring Deino in safely. Fighting-types such as Mienfoo or Croagunk can work as teammates as well. Mienfoo can hit Steel-types hard with Fighting-type STAB and Knock Off Eviolites from the physical walls it baits in. Croagunk can do the same, and it can check most Fighting-types that give Deino trouble. Entry hazard setters such as Ferroseed or Dwebble make good partners too. They can lay Spikes and Stealth Rock, which damage incoming walls and brings many Pokemon into OHKO or 2HKO range. Psychic-types are great partners, as they can hit physical walls hard with their special attacks and can hit Fighting-types super effectively, removing Deino's checks. Deino, in turn, can remove Ghost- and Dark-types that give Psychic-types trouble.</p>

[Other Options]

<p>Deino does have a few other options up its hoodie. Deino has a very wide special movepool, with moves such as Draco Meteor, Dragon Pulse, Earth Power, Dark Pulse, and Hyper Voice. However, its Special Attack is quite low, making it an unreliable gimmick. Deino also has some other physical options it can use on its Choice Scarf set, such as Fire Fang and Ice Fang, but they don't hit anything useful and are rather weak. A bulky phazing set with Eviolite and Thunder Wave and Dragon Tail is an option, but Deino's weakness to common Fighting-types makes this a risky idea as well.</p>

[Checks and Counters]

<p>Deino relies on a Choice Scarf to work effectively, so predicting what move it is going to use and then picking a counter is the best way to deal with it. Steel-types are often the best counters to Deino. They do have to watch up for Superpower, but they can easily tank Outrage and Crunch. Bronzor gets a special mention here, as it's not even hit very hard by Superpower due to its Psychic typing. Physically defensive Pokemon also do a nice job at countering Deino. Hippopotas can sponge Crunch and Outrage and recover with Slack Off, plus hit hard with Earthquake. Fighting-types are also great checks. Mienfoo can take a hit and then OHKO with Drain Punch or Hi Jump Kick, and with a Choice Scarf, it can easily outspeed and OHKO. Croagunk and Timburr have priority, which lets them finish off Deino after some prior damage, such as Stealth Rock. Faster Choice Scarf users, such as Murkrow and Chinchou, with powerful STAB moves are also good counters. Drilbur in sand is a good check, as it can outspeed and KO with Earthquake.</p>


scarf snover isn't faster than scarf deino smh :p

[gp]2/2[/gp]
 

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