Ubers Deoxys-N

The arms look cool, at least

QC : 3/3 (Blue J, Fireburn, Melee Mewtwo)
GP : 2/2 (GatoDelFuego, Legitimate Username)
Overview
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When looking at Deoxys-N, one has to wonder what it could ever possibly be used for that would give it an advantage over its other formes. That is the problem; it has no advantages. The small gain in defenses it has over Deoxys-A is still nowhere near enough of a reason to merit its use seriously, especially when it is also sacrificing power. However, a small advantage of the defense boost is that it can live Mega Kangaskhan's Fake Out. Deoxys does still have very powerful 150 / 150 offenses and 150 base Speed, so by itself it is not a bad Pokemon. Its downfall is clearly shown when it's compared to its other formes, not having either the bulk and Speed of Deoxys-S or the tremendous power of Deoxys-A. In Generation 5 the only semi-viable set it had was a Dual Screens set, but thanks to the buff to Defog, which is now very common on most teams, even this set is now useless. This leaves Deoxys with no effective niche at all that can't already be accomplished by Deoxys-A or Deoxys-S, which unfortunately means that it is a completely useless Pokemon in the Ubers metagame.

Lead Hazards Setter / Anti Lead
########
name: Useless
move 1: Psycho Boost
move 2: Stealth Rock
move 3: Spikes
move 4: Magic Coat / Taunt / Hidden Power Fire
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Moves
========

This set is the most salvageable thing that can be done with Deoxys. Psycho Boost is the strongest STAB move that Deoxys can use, and it works very well on this set for denting support Arceus formes, other entry hazard leads, or opposing Defog users that try to stand in its way. Stealth Rock and Spikes are two great entry hazards that Deoxys can use effectively because its base 150 offenses and Speed can still force switches, allowing it to get hazards up without too many problems. The last moveslot is dependant on what you wish to achieve. Magic Coat can anti-lead Deoxys-S by bouncing back its Taunt or entry hazards, rendering it effectively useless and forcing it to switch out or attack Deoxys-N. Taunt can accomplish a similar feat, and works better on slower entry hazard setters like Groudon as they do not carry Magic Coat to stop the Taunt. Hidden Power Fire is an option that allows Deoxys to deal heavy damage to entry hazard setters rather than keeping their hazards away. It brings Forretress down to Sturdy and 2HKOes Ferrothorn while also having a high chance to OHKO physically defensive Mega Scizor after Stealth Rock damage, which can be a good lure as Bullet Punch from Scizor is unable to OHKO Deoxys.

Set Details
========

Deoxys has to be as fast as possible, so run 252 Speed EVs with a Timid nature. Timid does not cause any harm to Deoxys's already pitiful defenses and as no physical attacks are being used, Timid is the best choice. Maximize Special Attack to get the most from Psycho Boost and Hidden Power Fire, and add the rest to HP. Focus Sash means that Deoxys is guaranteed to get up at least one layer of entry hazards.

Usage Tips
========

This Deoxys set is rather easy to use. Lead with it and aim to Taunt opposing leads or possible setup sweepers, or get up Stealth Rock first, then possibly Spikes should the opponent offer no resistance. If you think Deoxys is about to go down, Psycho Boost the enemy.

Team Options
========

Firstly, the use of Deoxys is highly discouraged due to its lack of advantages over Deoxys-A or Deoxys-S. Should you choose to run Deoxys however, it doesn't tend to need support, as it is usually the one that's giving it. Instead, opt for teammates that can benefit from entry hazards to ensure a sweep, such as Mega Blaziken or Extreme Killer Arceus. This Deoxys set suits hyper offensive teams very well as an entry hazard setter that can also provide great offensive pressure. Mega Gengar is great to stop the opponent from using Defog to remove Deoxys's entry hazards, as it can trap them, Taunt them, or just eliminate them. An answer to Yveltal is necessary on teams with Deoxys leads, as it's immune to Psycho Boost and takes little damage from Hidden Power Fire. Yveltal can also Taunt Deoxys, leaving it with no options other than to switch out.

Useless
########
name: Still Useless
move 1: Calm Mind
move 2: Psycho Boost
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Mind Plate
evs: 88 Def / 240 SpA / 180 Spe
nature: Timid

Moves
========

While this set does look laughable, it takes advantage of Deoxys's small defensive boost over Deoxys-A and puts it into practical use. Thanks to Deoxys's Speed, it can effectively get a Calm Mind boost before anything can touch it, giving the element of surprise and even letting it live some powerful special attacks, such as Choice Scarf Kyogre's Ice Beam and Thunder. A Calm Mind boosted Psycho Boost from Deoxys can be terrifyingly powerful, easily OHKOing Groudon, Xerneas, Zekrom, and offensive variants of Palkia. If Stealth Rock is in play, the potential grows larger. After Stealth Rock damage, a +1 Psycho Boost can OHKO Ho-Oh, Kyogre, Giratina-O, and even Extreme Killer Arceus! Shadow Ball is used for coverage, hitting Mewtwo and Giratina for solid damage. Hidden Power Fire can OHKO Pokemon such as Mega Scizor and Ferrothorn, and if Stealth Rock is up, Hidden Power Fire can also OHKO Skarmory and Forretress at +1 due to Sturdy being broken.

Set Details
========

The EVs may seem unconventional, but they take advantage of how Deoxys is able to live unboosted priority attacks and use that to its advantage. 88 Defense EVs allow Deoxys to live an unboosted Extreme Speed from Adamant Extreme Killer Arceus if they are not carrying a damage boosting item and are instead running Lum Berry, while also allowing Deoxys to take hits such as Bullet Punch from Mega Scizor and Mega Lucario. 180 Speed EVs with a Timid nature allows Deoxys to outspeed everything up to and including Mega Mewtwo Y. The rest of the EVs are dumped into Special Attack.

Usage Tips
========

Use Calm Mind when Deoxys is given a free opportunity, such as an opponent setting up entry hazards or boosts, and then punish them with Psycho Boost. Deoxys can live some weak neutral hits, such as Bullet Punch from Mega Scizor or Ice Beam from Kyogre, so if you think that Deoxys can survive a predicted attack, take the opportunity to Calm Mind there as well. With this set, Deoxys is very prone to being revenge killed, as it can't take any strong attacks and is forced out, so be on the lookout for Choice Scarf users such as Zekrom and Genesect. Don't be too greedy with Calm Mind boosts; Deoxys only needs one to be more powerful than Deoxys-A, and after one Calm Mind, Deoxys has all the tools it needs to blow a hole in the opposing team.

Team Options
========

This set fits well on balanced or offensive teams that need a small trump card, as after Deoxys gets a Calm Mind boost, something is more than likely going down on the enemy team. Wobbuffet can be a good partner to this set, as it can Encore support moves to provide a free setup opportunity for Deoxys. Using Wobbuffet can stack Dark weaknesses, which means that a Yveltal check is absolutely needed, as it provides huge trouble for this Deoxys set. Having a Defog user can be beneficial as well, as entry hazards can bring Deoxys into the KO range for the priority attacks that it could originally survive.

Other Options
########

Generation 5's Dual Screens set is still possible, but it is not worth the effort thanks to Defog. An all-out attacker set is certainly possible, but is completely outclassed by Deoxys-A. Counter can take advantage of the small fact that Deoxys can live a Bullet Punch from Scizor or Mega Lucario and retaliate back, but is a rather gimmicky option that has limited use. On the Calm Mind set, Nasty Plot could be swapped for Calm Mind, turning Deoxys into an extremely powerful nuke, but it loses the Special Defense increase that Calm Mind gives, leaving it more vulnerable defensively.

Checks & Counters
########
**Dark-types**: Dark-types such as Yveltal, Darkrai, and Dark Arceus can easily take advantage of Deoxys to set up as they are immune to Psycho Boost. Tyranitar can also bring Deoxys down to its Focus Sash and let the sandstorm damage finish it off. Dark-types are also the biggest enemy of the Calm Mind set.

**Defog Users**: Defog users such as Giratina-O can effectively deal with Deoxys's entry hazards set and take out Deoxys with Shadow Sneak before it can get more up, but must beware of the Calm Mind set as it can leave a huge dent in most Defog users.

**Priority Users**: Priority users can easily take out Deoxys as it has no room for priority of its own, limiting Deoxys to one layer of entry hazards before being knocked out or forced to switch. While the Calm Mind set does live some forms of priority, it cannot avoid being OHKOed from Giratina-O's Shadow Sneak or Yveltal's Sucker Punch.

**Multi-Hit Moves**: Users of multi-hit moves such as Scolipede (Pin Missile) and Cloyster (Icicle Spear, and Rock Blast) can pierce through Deoxys's Focus Sash and leave Deoxys with only one entry hazard up.

**Choice Scarf Users**: Choice Scarf users such as Genesect and Xerneas can outspeed Deoxys and limit its hazard laying. They can easily revenge kill the Calm Mind set as well.

**Mega Kangaskhan**: Mega Kangaskhan's ability, Parental Bond, can pierce through Focus Sash and OHKO Deoxys with no problem. However, Deoxys does survive a Fake Out.

**Steel-types**: Steel-types resist Psycho Boost and can check Deoxys if it's not carrying Hidden Power Fire. Aegislash is a notable example, as its Shadow Sneak will either KO Deoxys or bring it down to its Focus Sash.

**Magic Coat Users**: Anti-leads such as Deoxys-S can bounce a Taunt back to Deoxys, or entry hazards onto its own side of the field, preventing Deoxys from doing its job.

Overview
########
  • Increase of Defog users has left even Gen 5's screens set that bit more tricky to pull off, therefore leaving the niches Deoxys-Normal can pull off to near zero
  • Awful
  • Terrible
  • Abysmal (did I emphasise this enough?)
  • 150 / 150 offenses can still pack a serious punch
  • 150 base Speed outspeed most of the metagame
  • Can still do jobs that Deoxys Attack does, such as an anti lead and a lead hazards setter well
  • Can live some forms of priority that Deoxys Attack can not, such as Lucario's Bullet Punch and Scizors as well, giving it a small edge
  • Outclassed in all of it's possible roles by either Deo-A or Deo-S
  • (insert use Deoxys-Attack instead comment here)

Lead Hazards Setter / Anti Lead
########
name: Useless
move 1: Psycho Boost
move 2: Stealth Rock
move 3: Spikes
move 4: Magic Coat / Taunt / Hidden Power Fire
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Moves
========
  • Psycho Boost is obligatory STAB, still puts a huge dent in anything that doesn't resist it
  • Entry hazards because well, duh
  • Magic Coat can bounce back an anti-leads Taunt, like Deo-S's
  • Taunt can do the role of an anti lead, and stops enemy leads getting their own hazards up
  • Hidden Power Fire is a good option to hit things like Forretress, Ferrothorn and Scizor, the first two being possible leads so helps with the "anti-lead" role

Set Details
========
  • 252 Speed is 100% neccessary to outspeed everything barring some choice scarf users and other Deoxys to get those hazards up
  • 252 SpA lets Psycho Boost do maximum damage to anything that tries to switch in to remove your efforts while also doing heavy damage to Steel-types
  • Timid nature for maximum Speed while not hurting your already terrible defenses even more, having no physical attacks means using Timid does not cause any trouble
Usage Tips
========
  • Easy to use, lead with it, put up hazards, cause mayhem with Psycho Boost
  • If using taunt and the opponent looks to be using a hazard setter, taunt it to keep the hazards away, then set up your own as they are forced to switch / attack you
Team Options
========
  • Deoxys-Attack (Instead of this)
  • Deoxys-Speed (Instead of this)
  • Offensive Pokemon that benefit from the use of hazards to ensure a sweep, such as Mega Blaziken
  • Pokemon that can take advantage of possible Defog users to setup (Geomancy Xerneas, Extremekiller Arceus)
  • Mega Gengar to trap and remove/stop Defog users removing your efforts
  • Fits very well on a Hyper Offense team that needs a fast hazards setter that still applies great offensive pressure
  • Answers to possible Choice Scarf users are necessary or you get outsped and can then only get up 1 set of hazards
  • An answer to Yveltal / Dark-types as they are immune to Deoxys' STAB and HP Fire doesn't do much
Other Options
########
  • Dual Screens is a possibility but increased use of Defog users make this already gimmicky set worse
  • Could run the all out attacker set that Deo-A does but why would you when you could just use Deo-A
  • Counter - Might sound gimmicky at first but this takes advantage of the fact you live a Bullet Punch and can possibly pave a way for Geomancy Xerneas to sweep
  • Not using it

Checks & Counters
########

**Defog**: Defog users such as Giratina-O can, with the right tactics, effectively take you out and remove your hazards effectively leaving you with 5 Pokemon and no hazards

**Priority**: Priority makes you only able to set up one layer of hazards, and limits anything you could do.

**Choice Scarf**: Users such as Jolly Zekrom / Timid Kyogre or Xerneas / Genesect will outspeed and limit you to one layer of hazards

**Yveltal**: Immune to Psycho Boost leaving you only able to set up hazards and then go down

**The entire metagame** Everything can trouble it, and this is no joke as it dies to everything barring a Bullet Punch and Kangaskhan's Fake Out
 
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QC input is very much appreciated, as i'm unsure as to what sets are even deemed viable this generation. My only success came from using Deoxys like Deoxys-Attack (and that is just pointless) or as a hazard lead / anti lead.

Edit : Edited the skeleton (Hack agrees with the new one) I have the original saved as a word doc so if QC believes this is worth saving then i can restore it.

Edit 2: Restored old skeleton
 
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I think that Deo-N should have 4 HP / 252 SpA / 252 Spe over high HP imo, as it won't be living too many hits regardless, and it wants to make Psycho Boost hit as hard as possible b4 it dies. Also slash Timid first as Fire Punch is not the first choice, so Deo-N will have a slightly easier time taking hits. Bear in mind that I'm not QC or know anything much about Deo-N, but it's just my two quarters.
 
We have to have an analysis, sorry. You can, however, stress that deo-n is utter garbage and that the suggested set is just the best thing you can do with it even though you still shouldn't use it. You can even link to Deoxys-A or S in the team options. It still has to have a proper analysis, though.
 
Alright, I have restored the skeleton to the original as instructed. I believe this is ready for QC, there really isn't much you can say for this other than "don't use it" in the end. Even Iceceus had something worth saying about it, Deo-N doesn't.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
I think Fire Punch or HP Fire would be a very good choice, especially since one of Deo-N's main claims (however small) is that unlike Deo-A, it's not OHKOed by Bullet Punch, which you could (potentially) use to lure it in a deal heavy damage to it.
 
Based on the EVs the mentioned set has, I did some calcs to see which is more effective.
252 SpA Deoxys Hidden Power Fire vs. 248 HP / 4 SpD Mega Scizor: 292-344 (85.1 - 100.2%) -- 6.3% chance to OHKO
4 Atk Deoxys Fire Punch vs. 248 HP / 0 Def Mega Scizor: 232-276 (67.6 - 80.4%) -- guaranteed 2HKO
(Not going to spam calcs but HP Fire OHKOs Forretress (or brings it to Sturdy) and does more to Ferrothorn over Fire Punch, while also avoiding Iron Barbs damage)

I changed the mention of Fire Punch to Hidden Power Fire in the final moveslot since it does more damage to the Steels it would be hitting (Ferrothorn, Mega Scizor, Forretress) as they are typically weaker on the special side. When it comes to Scizor this is where not using Deoxys-Attack hurts the most, but since Deo-A can't live a hit from Scizor while Deo-N can it's just unfortunate for both Deoxys formes.
 
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I don't know if this matters or not, but list attack IVs as 0 to take less damage from foul play
0 Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Deoxys: 548-648 (227.3 - 268.8%) -- guaranteed OHKO
0 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Deoxys: 410-486 (170.1 - 201.6%) -- guaranteed OHKO

Don't think it matters when it can KO Deo-N 2 times over.
 
I figured since it has high base attack and no defense anyways haha.
No problem. Also, about Deo-N, I think it is more of a middle child of Deo-A and Deo-S imo. It can "antilead" emphasis on the quotations, both of them, and can function like the other cannot. Deo-S is fast as balls but doesn't have too much power behind it, while Deo-A can function as a lead (referring to LO here) and can hit like a truck, but cannot take a hit at all. Deo-N fills the flaws of both, but has flaws in which the other 2 excel in, so it's more like a flip-flop kinda thing, which causes tension on which one to choose, in which Deo-N gets overlooked. Speaking of "antilead" (more quotations yay), Magic Coat makes Deo-S flip a table, as the only set it usually runs is Hazards and/or Taunt, while Deo-N can beat Deo-A in a simple Speed tie, which is unreliable, but Deo-N can KO it with HP Fire, so there's that. Not that I'm the biggest flippin' expert on Deo-N, have any relative skill in Ubers at ALL, or have a correct opinion, but I do want to support Deo-N a little bit, and even though it is simply more of a choice of "Deo-A/S are better at said role", that's not all it encompasses. Thank you, you all can shank me later.
 
No problem. Also, about Deo-N, I think it is more of a middle child of Deo-A and Deo-S imo. It can "antilead" emphasis on the quotations, both of them, and can function like the other cannot. Deo-S is fast as balls but doesn't have too much power behind it, while Deo-A can function as a lead (referring to LO here) and can hit like a truck, but cannot take a hit at all. Deo-N fills the flaws of both, but has flaws in which the other 2 excel in, so it's more like a flip-flop kinda thing, which causes tension on which one to choose, in which Deo-N gets overlooked. Speaking of "antilead" (more quotations yay), Magic Coat makes Deo-S flip a table, as the only set it usually runs is Hazards and/or Taunt, while Deo-N can beat Deo-A in a simple Speed tie, which is unreliable, but Deo-N can KO it with HP Fire, so there's that. Not that I'm the biggest flippin' expert on Deo-N, have any relative skill in Ubers at ALL, or have a correct opinion, but I do want to support Deo-N a little bit, and even though it is simply more of a choice of "Deo-A/S are better at said role", that's not all it encompasses. Thank you, you all can shank me later.
See the thing is with regular Deoxys is that while it may have the tiniest advantage over either Deoxys-Attack or Deoxys-Speed in some way, it doesn't matter because that is still no reason to give up the bulk and speed (Deo-S) or the big raise in attacking power (Deo-A) in this metagame. Deo-A is a kill or be killed type of pokemon, and Deo-N follows this same rule, more or less, but Deo-N lacks the power (feels weird saying that since it has 150/150 offenses) to do that sort of thing, and then finds itself lacking the extra bulk (and the Speed) that makes Deo-S a great lead. It may be the middle child but it's lack of specialised advantage is what makes it useless against it's other formes. In terms of "Anti-Lead", remember that Deo-S can also carry Magic Coat fairly commonly, rendering Deo-N completely useless if it's Taunt gets bounced back, although the opposite thing (Deo-S gets it's Taunt bounced back) is certainly possible. Also since Deo-A carries ExtremeSpeed most of the time it will usually beat Deo-N since Deo-N doesn't have the room for it's own ExtremeSpeed.

tl;dr deo-n loses to everything and should never be used seriously.
 
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Blue Jay

The notorious Good Wife
is a Contributor Alumnus
OK so Melee Mewtwo and I looked into this and Deoxys-N is even less viable than we realized at first (which is quite an accomplishment), because most of the things Deoxys-N could try to claim could be accomplished just as well by offensive Deoxys-S or bulky Deoxys-A, so this thing literally has no effective niche.

Overview
You're almost making it sound good. Stop. Emphasize how awful it is. :>

Set
This is fine, it's a bad Deoxys-A but that's Deoxys-N's life story.

Team Options
Just mention stuff that's great at preventing Defog and abusing hazards. Blaziken, Geo Xern, Ekiller (you usually can't Defog on them since it's a free set up turn). Gengar (spinblocks too), Darkrai, Mewtwo. And yeah, mentioning Deoxys-S/A as superior options first sounds fair.

Other Options
Not using Deoxys-N.

Checks & Counters
The whole metagame. Not only is everything else more viable, causing severe existentialism and suicidal tendencies in Deoxys-N, but it also dies to anything and everything. Except wimpy Bullet Punches. And Mega Kangaskhan's Fake Out.

Deoxys-N sucks.

Deoxys-N sucks.

Deoxys-N sucks.

Deoxys-N sucks.

Deoxys-N sucks.


QC: 1/3
 
OK so Melee Mewtwo and I looked into this and Deoxys-N is even less viable than we realized at first (which is quite an accomplishment), because most of the things Deoxys-N could try to claim could be accomplished just as well by offensive Deoxys-S or bulky Deoxys-A, so this thing literally has no effective niche.

Overview
You're almost making it sound good. Stop. Emphasize how awful it is. :>

Set
This is fine, it's a bad Deoxys-A but that's Deoxys-N's life story.

Team Options
Just mention stuff that's great at preventing Defog and abusing hazards. Blaziken, Geo Xern, Ekiller (you usually can't Defog on them since it's a free set up turn). Gengar (spinblocks too), Darkrai, Mewtwo. And yeah, mentioning Deoxys-S/A as superior options first sounds fair.

Other Options
Not using Deoxys-N.

Checks & Counters
The whole metagame. Not only is everything else more viable, causing severe existentialism and suicidal tendencies in Deoxys-N, but it also dies to anything and everything. Except wimpy Bullet Punches. And Mega Kangaskhan's Fake Out.

Deoxys-N sucks.

Deoxys-N sucks.

Deoxys-N sucks.
Deoxys-N sucks.

Deoxys-N sucks.


QC: 1/3
IT SUCKS YOU SAY?!? Edited to emphasise how terrible it is (although I was under the impression we had to make it sound "viable" rofl)
 
It is Deoxys, not Deoxys-N, just a thing for when you write this up.
Ah, I see, I was looking in the grammar standards thread and i didn't see anything about regular Deoxys, thanks for clearing that up. I'll leave it in the thread title to save any confusion with the other Deoxys formes.
 

Fireburn

BARN ALL
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I really can't think of a way to make this have a niche over Deo-S or A so um...

:?)

(One thing you can nonironically mention in OO imo is Counter - you can tank a BP from Scizor/Lucario to kill them and potentially come back in to set up hazards later (Lucario's BP does 81% max so if SR is up you can still come back in), also its nice for potentially helping GeoXern sweep)

QC 2/3
 
Alright, added Counter to OO. I'll have this written up by tomorrow at the latest (hopefully)

Edit: Didn't realize I double posted so i'll put this in here:
Ready for 3rd QC check.
 
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I looked at the overview and didn't see a mention about surviving Fake Out from Mega Khan. That's like the most relevent niche this piece of shit has, not that you shuld convince people to use this but it's still lolsy and useful information to let htem know.
 
I looked at the overview and didn't see a mention about surviving Fake Out from Mega Khan. That's like the most relevent niche this piece of shit has, not that you shuld convince people to use this but it's still lolsy and useful information to let htem know.
I mention that fact down in the C&C part under Mega Kangaskhan, want me to move that part into the overview instead?
 
Yeah, for shit like Deoxys having a niche like that is of enormous magnitude and readers need to know about it up front.
 
There's probably more that cheecsk this than listed but I don't care enough to look that hard. If you want you can check out the Deo S analysis for inspiration.

QC Approved 3/3
 
There's probably more that cheecsk this than listed but I don't care enough to look that hard. If you want you can check out the Deo S analysis for inspiration.

QC Approved 3/3
Most of the things i would be adding barring multi-hit moves (which i added to C+C) would fit under the categories already there (Tyranitar in Dark-types for example) Deoxys has so many checks and possible stuff that can cause it trouble and the list would include near the whole metagame if i listed them all lol, if there are any notable ones you think I've missed then i'll add them in before GP.
 
Nah, that's fine. It's cause of how many things that fuck with Deo-N that I couldn't be bothered. If there wasn't anything big or obvious sticking out after looking at Deo-S then it's good to go.
 

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