Obviously, the goal of this team is utilizing Trick Room. This team isn't as hyper-offensive (as in, a few really slow pokes designed to come in and sweep), but it's been working really well for me. I'm kind of surprised at how well this team works in battles. This team is more inclined to annoy, I think.
Smeargle @ Focus Sash
Trait: Own Tempo
Level: 1
Serious Nature (Neutral)
IVs: 0 Spd / 0 HP / 0 Atk / 0 Def / 0 SAtk / 0 SDef
- Trick Room
- Endeavor
- Dragon Rage
- Spore
This is usually my lead. What happens pretty often is Spore, then Trick Room, then Endeavor, then Dragon Rage. This Smeargle, being level 1, is unmatched in a Trick Room and brings opponents down to at most 12 HP with Endeavor, and then uses Dragon Rage to finish them off. I can usually do work with this thing because people usually set up hazards on the first turn(s), and opposing leads often don't have priority. This is the reason this team exists, because it's so funny and derpy and kind of works sometimes.
Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 16 Def / 240 Spd
Timid Nature
- Cosmic Power
- Psycho Shift
- Roost
- Stored Power
This thing is nice for inflicting burns on the physical attackers I bait out. It's a little bulkier, which is nice, since most of my team isn't really, and I don't have any good Psychic attacks, which Stored Power is after just 2 Cosmic Powers. I do notice that this thing gets critted a lot though. Psychological? Maybe, but I think it is true D:
Steelix @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Relaxed Nature (+Def, -Spe)
IVs: 0 Spd
- Stealth Rock
- Roar
- Gyro Ball
- Earthquake
Steelix can do two things very well: phase out and annoy with the help of Stealth Rocks, and deal massive damage with Gyro Balls, and sometimes Earthquakes. I'm uninvested in Attack because the sole purpose is primarily to phase. In my experience, this Steelix walls so many things very well, and I can still do a ton of damage, even uninvested. A phasing move helps so people can't just set up all day.
Slowking @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 SDef / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Grass Knot
- Surf
- Fire Blast
Because Smeargle's life span isn't very long and this team appreciates the Trick Room, I figured it would be good to have another one. This Slowking, to the surprise of my opponents, has awesome coverage, and destroys grass or water types that come in to try to wall it. Although Slowking doesn't pack a ton of power, it's still good as a Trick Room special attacker.
Marowak @ Thick Club
Triat: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature (+Atk, -Spe)
- Double-Edge
- Fire Punch
- Earthquake
- Stone Edge
So much power so quickly in the trick room is up. Obviously, this is my trick room physical sweeper. How I use this thing is pretty straightforward. Lots of power and good coverage.
Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 60 HP / 252 SAtk / 196 Spd
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Leaf Storm
My attacker when the trick room isn't up. Of course, the trick room will only be up like a third of the time, so I need something fast that hits hard outside. Giga Drain helps offset Life Orb, but I need Leaf Storm to get those crucial kills. Pretty good coverage and great speed.
Overall, I mainly just wanted to screw around with Level 1 Smeargle, but everything's actually working pretty well. Now that I think about it, a spinner would be nice at times, but I'm not sure who to replace with what. I guess if I had to choose, I would say Munchlax or Smeargle pull the least weight. However, I secretly don't want to replace Smeargle because it's just funny. Thanks for all of your feedback!
Smeargle @ Focus Sash
Trait: Own Tempo
Level: 1
Serious Nature (Neutral)
IVs: 0 Spd / 0 HP / 0 Atk / 0 Def / 0 SAtk / 0 SDef
- Trick Room
- Endeavor
- Dragon Rage
- Spore
This is usually my lead. What happens pretty often is Spore, then Trick Room, then Endeavor, then Dragon Rage. This Smeargle, being level 1, is unmatched in a Trick Room and brings opponents down to at most 12 HP with Endeavor, and then uses Dragon Rage to finish them off. I can usually do work with this thing because people usually set up hazards on the first turn(s), and opposing leads often don't have priority. This is the reason this team exists, because it's so funny and derpy and kind of works sometimes.
Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 16 Def / 240 Spd
Timid Nature
- Cosmic Power
- Psycho Shift
- Roost
- Stored Power
This thing is nice for inflicting burns on the physical attackers I bait out. It's a little bulkier, which is nice, since most of my team isn't really, and I don't have any good Psychic attacks, which Stored Power is after just 2 Cosmic Powers. I do notice that this thing gets critted a lot though. Psychological? Maybe, but I think it is true D:
Steelix @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Relaxed Nature (+Def, -Spe)
IVs: 0 Spd
- Stealth Rock
- Roar
- Gyro Ball
- Earthquake
Steelix can do two things very well: phase out and annoy with the help of Stealth Rocks, and deal massive damage with Gyro Balls, and sometimes Earthquakes. I'm uninvested in Attack because the sole purpose is primarily to phase. In my experience, this Steelix walls so many things very well, and I can still do a ton of damage, even uninvested. A phasing move helps so people can't just set up all day.
Slowking @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 SDef / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Grass Knot
- Surf
- Fire Blast
Because Smeargle's life span isn't very long and this team appreciates the Trick Room, I figured it would be good to have another one. This Slowking, to the surprise of my opponents, has awesome coverage, and destroys grass or water types that come in to try to wall it. Although Slowking doesn't pack a ton of power, it's still good as a Trick Room special attacker.
Marowak @ Thick Club
Triat: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature (+Atk, -Spe)
- Double-Edge
- Fire Punch
- Earthquake
- Stone Edge
So much power so quickly in the trick room is up. Obviously, this is my trick room physical sweeper. How I use this thing is pretty straightforward. Lots of power and good coverage.
Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 60 HP / 252 SAtk / 196 Spd
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Leaf Storm
My attacker when the trick room isn't up. Of course, the trick room will only be up like a third of the time, so I need something fast that hits hard outside. Giga Drain helps offset Life Orb, but I need Leaf Storm to get those crucial kills. Pretty good coverage and great speed.
Overall, I mainly just wanted to screw around with Level 1 Smeargle, but everything's actually working pretty well. Now that I think about it, a spinner would be nice at times, but I'm not sure who to replace with what. I guess if I had to choose, I would say Munchlax or Smeargle pull the least weight. However, I secretly don't want to replace Smeargle because it's just funny. Thanks for all of your feedback!