Athenodoros
Official Smogon Know-It-All
Dropping earlier match request.
Challenging danmantincan to a 2v2 Doubles in the Perplexahedron!
This time, no special effects.
1 day DQ
0 Recoveries, 0 chills
And as a result, we're here for a 2v2 Doubles. dan, DW has told me which two you want to use, and if they are wrong then I give you permission to counterteam to your heart's content. Either way, all four mons that DW sent me will be below. Aside from that, all you need to know is above, so off you go! dmtc is up first to give orders, after DW evolves and has a nature.Sure thing.
Switch=Impossible
Abilities=None
Items=Nope
T-Rex(Cranidos)(Male)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc
EC: 5/6
MC: 0
DC: 0/5
Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Rock Slide
Earthquake
Ice Beam
Hammer Arm
Crunch
Iron Head
Splorck(Bolderdash)(Genderless)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
EC: 5/9
MC: 2
DC: 1/5
Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave
Flamethrower
Energy Ball
Shadow Ball
Budew (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) +13 Accuracy
EC: 3/9
MC: 0
DC: 1/5
Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sleep Powder
Razor Leaf
Extrasensory
Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]
Monohm (F) - Ilyana
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Heal Bell
Hydro Pump
Signal Beam
Hone Claws
Thunder
Fire Blast
Destiny Warrior's Rampardos, T-Rex (M)
HP: 100
Energy: 100%
Ability: Mold Breaker
Nature: -10% Evasion
Atk: ***** (+2)
Def: **
SpA: ****
SpD: **
Spe: 49
Destiny Warrior's Bolderdash, Splorck
HP: 90
Energy: 100%
Ability: Technician
Atk: *
Def: **
SpA: *****
SpD: **
Spe: 110
Vs.
danmantincan's Budew, Mia (F)
HP: 90
Energy: 100%
Ability: Natural Cure/Poison Point
Nature: +13% Accuracy
Atk: **
Def: *
SpA: **
SpD: ***
Spe: 63
danmantincan's Monohm, Ilyana (F)
HP: 90
Energy: 100%
Ability: Shield Dust/Static
Atk: *
Def: ***
SpA: ****
SpD: **
Spe: 60