Destiny Warrior vs. danmantincan: Destiny Warrior Wins!

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Athenodoros

Official Smogon Know-It-All
Dropping earlier match request.

Challenging danmantincan to a 2v2 Doubles in the Perplexahedron!

This time, no special effects.
1 day DQ
0 Recoveries, 0 chills
Sure thing.

Switch=Impossible
Abilities=None
Items=Nope
And as a result, we're here for a 2v2 Doubles. dan, DW has told me which two you want to use, and if they are wrong then I give you permission to counterteam to your heart's content. Either way, all four mons that DW sent me will be below. Aside from that, all you need to know is above, so off you go! dmtc is up first to give orders, after DW evolves and has a nature.



T-Rex(Cranidos)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc

EC: 5/6
MC: 0
DC: 0/5

Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Rock Slide
Earthquake
Ice Beam

Hammer Arm
Crunch
Iron Head


Splorck(Bolderdash)(Genderless)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110

EC: 5/9
MC: 2
DC: 1/5

Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave

Flamethrower
Energy Ball
Shadow Ball



Budew (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) +13 Accuracy

EC: 3/9
MC: 0
DC: 1/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Razor Leaf
Extrasensory

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]


Monohm (F) - Ilyana
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast




Destiny Warrior's Rampardos, T-Rex (M)
HP: 100
Energy: 100%
Ability: Mold Breaker
Nature: -10% Evasion
Atk: ***** (+2)
Def: **
SpA: ****
SpD: **
Spe: 49


Destiny Warrior's Bolderdash, Splorck
HP: 90
Energy: 100%
Ability: Technician
Atk: *
Def: **
SpA: *****
SpD: **
Spe: 110

Vs.


danmantincan's Budew, Mia (F)
HP: 90
Energy: 100%
Ability: Natural Cure/Poison Point
Nature: +13% Accuracy
Atk: **
Def: *
SpA: **
SpD: ***
Spe: 63​


danmantincan's Monohm, Ilyana (F)
HP: 90
Energy: 100%
Ability: Shield Dust/Static
Atk: *
Def: ***
SpA: ****
SpD: **
Spe: 60​
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Hi, I have to post this first.

Using Mold Breaker and Technician.



T-Rex(Rampardos)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc

EC: 6/6
MC: 0
DC: 0/5

Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Rock Slide
Earthquake
Ice Beam

Hammer Arm
Crunch
Iron Head
 
What happened to not evolving Cranidos to make it somewhat fair?


Roselia (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+) +8% Accuracy

EC: 4/9
MC: 2
DC: 2/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Stun Spore
Magical Leaf
Grass Whistle
Giga Drain

Sleep Powder
Razor Leaf
Extrasensory

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]


Mia, use Sleep Powder~Energy Ball~Giga Drain on Rampardos.
Ilyana, use Rain Dance~Hydro Pump~Hydro Pump on Rampardos. If Hydro Pump gets disabled, use Thunder instead.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Hey, you said midbattle evolution was on, I requested it to be switched off for this very reason!

Ok boys, they're going all out on Rampardos! Let's try to fight them first!

Rampardos, Ice Beamx3 Roselia!
Bolderdash, Flamethrower~Ancientpowerx2 on Roselia!
 

Athenodoros

Official Smogon Know-It-All

Destiny Warrior's Rampardos, T-Rex (M)
HP: 100
Energy: 100%
Nature: -10% Evasion
Atk: ***** (+2)
Def: **
SpA: ****
SpD: **
Spe: 49


Destiny Warrior's Bolderdash, Splorck
HP: 90
Energy: 100%
Atk: *
Def: **
SpA: *****
SpD: **
Spe: 110

Vs.


danmantincan's Roselia, Mia (F)
HP: 90
Energy: 100%
Nature: +8% Accuracy
Atk: **
Def: *
SpA: ****
SpD: ***
Spe: 75​


danmantincan's Monohm, Ilyana (F)
HP: 90
Energy: 100%
Atk: *
Def: ***
SpA: ****
SpD: **
Spe: 60​

----------------------------
-------------------------------
------------​
We're finally here for the first round, and already there has been a lot of action on the sidelines. We started off with a standard weakmon battle, but then suddenly we now have a Rampardos and a Roselia facing off from across the field. However, both of these beasts are outsped easily, so all direction moves over to Splorck the Bolderdash, who begins with a huge Flamethrower at Roselia, which badly burns her and does a lot of damage at the same time (7 Energy, 20 Damage). Then, after this unfortunate start, Roselia catches up to the match and fires off a great volume of Sleep Powder over towards Rampardos, and it affects him so heavily that he ends up in a very deep sleep for the rest of the round (6 Energy). This leaves only Ilyana, who begins a strange Rain Dance aroudn the place, and somehow her weird jerking movements cause it to start bucketing down, leaving us all wet. hmmph (10 Energy).

Next, Splorck once again outspeeds everyone, and this time hits Roselia with all of the AncientPower it can muster, which this time is a Critical Hit (3 Energy, 23 Damage). Then, however, the other team just takes potshots at Rampardos, beginning from an Energy Ball from Roselia (5 Energy, 21 Damage) and continuing with a Hydro Pump from Ilyana (8 Energy, 27 Damage). However, this wakes Rampardos up, leaving him to actually do something this round, with any luck.

However, once again everything is continued first by Splorck, who sends of his AncientPower at Roselia again (7 Energy, 23 Damage). Then, Roselia and Monohm are very boring and each do the same stuff as last round, an Energy Ball and Hydro Pump respectively (9 Energy, 21 Damage) (12 Energy, 27 Damage). Then, finally, Rampardos manages to actually attack, and he takes the opportunity to hit Roselia with an Ice Beam, once again getting a Critical Hit for his trouble, and leaving Roselia completely out after the battering she received over the course of the round (7 Energy, 22 Damage). This leaves it a 2v1 in the favour of DW, so good luck especially to dan as we go into the second round. Off we go!
It is Raining. It will continue for another four rounds.
------------
-------------------------------
----------------------------​


Destiny Warrior's Rampardos, T-Rex (M)
HP: 4
Energy: 93%


Destiny Warrior's Bolderdash, Splorck
HP: 90
Energy: 83%


Vs.


danmantincan's Roselia, Mia (F)
HP: KO
Energy: KO


danmantincan's Monohm, Ilyana (F)
HP: 90
Energy: 70%
 

Athenodoros

Official Smogon Know-It-All

Destiny Warrior's Rampardos, T-Rex (M)
HP: 4
Energy: 93%
Nature: -10% Evasion
Atk: ***** (+2)
Def: **
SpA: ****
SpD: **
Spe: 49


Destiny Warrior's Bolderdash, Splorck
HP: 90
Energy: 83%
Atk: *
Def: **
SpA: *****
SpD: **
Spe: 110

Vs.


danmantincan's Roselia, Mia (F)
HP: KO
Energy: KO
Nature: +8% Accuracy
Atk: **
Def: *
SpA: ****
SpD: ***
Spe: 75​


danmantincan's Monohm, Ilyana (F)
HP: 90
Energy: 70%
Atk: *
Def: ***
SpA: ****
SpD: **
Spe: 60​

----------------------------
-------------------------------
------------​
We're back for the second round, and everything looks very even once more. T-Rex is looking on the verge of passing out, and then we look like we might just end up with a great 1v1 afterwards. Anyway, though, the round is nonetheless started by Splorck the Bolderdash, who hits Ilyana with his powerful Earth Power, hitting it surprisingly hard (7 Energy, 20 Damage). Then, Ilyana hits Rampardos finally with a huge blow in the form of a giant Thunder strike, hits Rampardos very hard, leaving him unable to continue the battle, and he passes out to the side of the match (7 Energy, 18 Damage).

After this, however, they both just spam attacks, each sending attack after attack at the other, and leaving both sides in a rough shape. Splorck sends out two more Earth Powers (11 Energy, 20 Damage) (15 Energy, 20 Damage), and Ilyana sends out two Hydro Pumps, each hurting Splorck just as much (8 Energy, 23 Damage) (12 Energy, 23 Damage). This leaves the second round over, and with only one more even remotely likely, we are finally getting to the very end. danmantincan, this leaves you up to order, so if you would...​

It is Raining. It will continue for another three rounds.
------------
-------------------------------
----------------------------​


Destiny Warrior's Rampardos, T-Rex (M)
HP: KO
Energy: KO


Destiny Warrior's Bolderdash, Splorck
HP: 44
Energy: 50%


Vs.


danmantincan's Roselia, Mia (F)
HP: KO
Energy: KO


danmantincan's Monohm, Ilyana (F)
HP: 30
Energy:43%
 

Athenodoros

Official Smogon Know-It-All

Destiny Warrior's Rampardos, T-Rex (M)
HP: KO
Energy: KO


Destiny Warrior's Bolderdash, Splorck
HP: 44
Energy: 50%
Atk: *
Def: **
SpA: *****
SpD: **
Spe: 110

Vs.


danmantincan's Roselia, Mia (F)
HP: KO
Energy: KO


danmantincan's Monohm, Ilyana (F)
HP: 30
Energy: 43%
Atk: *
Def: ***
SpA: ****
SpD: **
Spe: 60​

----------------------------
-------------------------------
------------​
It is the third round, and we are finally at the end of the match. Both Pokemon look tired and weary, and it is clear that it won't take long to end everything. However, both Pokemon look ready to try to end the battle for their side, and Splorck starts off the round once more with his AncientPower, launching rocks at Ilyana (3 Energy, 14 Damage). This leaves Ilyana very badly wounded, and perhaps as a result, when it launches another Hydro Pump at Splorck it misses entirely, leaving Ilyana unharmed (16 Energy). However, this finally gives Splorck the opportunity it needs. It steps up, and hits Ilyana with all of the Earth Power it can muster (7 Energy, 20 Damage). This proves to be the final blow, leaving Ilyana unable to battle further, which leaves Splorck the only Pokemon able to battle, so Destiny Warrior Wins! gg and wp to all, and I hope you had fun. You guys both know the drill with prizes, so I'll just tell you that everyone but Roselia gets a KO Counter. I hope you had fun everyone!

------------
-------------------------------
----------------------------​


Destiny Warrior's Rampardos, T-Rex (M)
HP: KO
Energy: KO


Destiny Warrior's Bolderdash, Splorck
HP: 44
Energy: 40%


Vs.


danmantincan's Roselia, Mia (F)
HP: KO
Energy: KO


danmantincan's Monohm, Ilyana (F)
HP: KO
Energy:KO
 
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