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Completed Destiny Warrior vs Jesseus LET'S GO TRIPLES

Discussion in 'ASB' started by Wobbanaut, Jul 21, 2012.

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  1. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Rules
    6v6 Triples (or 4/6 if you prefer)
    2 Day DQ
    Training Items
    2 Subs
    2 recs/5 Chills
    ASB Arena or acceptors choice

    Mons

    Team Jesseus
    Team Destiny Warrior
    Scrafty(*) (open)
    [​IMG]

    Scrafty (Twoarms)(Male)

    Type:

    Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick
    Focus Punch
    Facade
    Head Smash
    Scary Face
    Rock Climb

    Rock Slide*
    Dig*
    Bulk Up*
    Taunt
    Toxic
    Rest
    Stone Edge
    Protect
    Torment
    Substitute

    Drain Punch*
    Fake Out*
    Ice Punch*
    Dragon Dance
    Counter
    Zen Headbutt
    Fire Punch
    Thunderpunch
    Staraptor(*) (open)

    [​IMG]
    Staraptor (Rath)(Male)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities
    Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


    Attacks:
    Tackle*
    Growl*
    Quick Attack*
    Wing Attack*
    Double Team*
    Endeavour*
    Whirlwind*
    Aerial Ace*
    Brave Bird
    Close Combat
    Agility

    FeatherDance*
    Foresight*
    Roost*
    Pursuit
    Revenge
    Double-Edge

    Pluck*
    Work Up*
    Facade*
    Fly
    Giga Impact
    U-turn
    Protect
    Substitute
    Endure

    Tailwind
    Sky Attack
    Cyclohm (open)

    [​IMG]
    Brainstorm [Cyclohm][Male]

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Timid Nature(+Spe, -Atk)
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    9.7% flat acc boost

    EC: 9/9
    MC: 6
    DC: 5/5

    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Double Hit
    Slack Off
    Hurricane
    Discharge
    Hyper Beam
    Dragon Pulse
    Zap Cannon

    Dragon Dance
    Dragon Rush
    Magnet Rise
    Hydro Pump
    Heal Bell
    Signal Beam
    Endure
    Shock Wave
    Spark

    Flamethrower
    Thunderbolt
    Surf
    Trick Room
    Dragon Pulse
    Blizzard
    Fire Blast
    Thunder
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Ice Beam
    Torment
    Volt Switch

    Draco Meteor
    Nidoking (open)

    [​IMG]
    NRG(Nidoking)(Male)

    Type
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Rash Nature(+SpA, -SpD)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities
    Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Focus Energy
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Flatter

    Counter
    Sucker Punch
    Poison Tail
    Disable
    Focus Punch
    Aqua Tail
    Head Smash
    Endure
    DynamicPunch

    Venoshock
    Thunder
    Blizzard
    Ice Beam
    Slime Wave
    Flamethrower
    Earthquake
    Sludge Bomb
    Rock Slide
    Substitute
    Taunt
    Dig
    Dragon Tail
    Smack Down
    Avalanche

    Super Fang
    Bide
    Lovely Kiss
    Jelllicent (open)

    [​IMG]
    Water Hazard(Jellicent)(Male)

    Types
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+1 SpA, -1 Atk)
    Stats
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 5
    DC: 5/5

    Abilities
    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks
    Bubble
    Water Sport
    Absorb
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump
    Water Spout
    Wring Out
    Rain Dance
    Hex
    Ominous Wind
    Brine

    Acid Armor
    Confuse Ray
    Pain Split

    Ice Beam
    Shadow Ball
    Energy Ball
    Will-O-Wisp
    Scald
    Hidden Power Fire 7
    Taunt
    Psychic
    Trick Room
    Protect
    Toxic
    Blizzard
    Hyper Beam
    Safeguard
    Sludge Bomb
    Flash
    Psych Up
    Substitute
    Swagger
    Surf
    Double Team
    Snorlax (open)

    [​IMG]

    Upchuck(Snorlax)(Male)

    Type

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    Quiet Nature(+SpA,-Spe)

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26(-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22
    10% flat boost to opponent's accuracy.

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Stockpile
    Chip Away
    Body Slam
    Belly Drum
    Yawn
    Rest
    Crunch
    Giga Impact

    Zen Headbutt
    Pursuit
    Curse
    Counter

    Earthquake
    Rock Slide
    Return
    Fire Blast
    Ice Beam
    Thunderbolt


    Jesseus sends out mons
    DW sends out mons and orders
    Jessues orders
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Well.
    Charizard/Mollux/Larvesta
    SO MANY EXP SHARES

    And uh, what are the switch/ability rules?
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Cyclohm[Exp. Share] | Jellicent | Nidoking

    Cyclohm: Thunderbolt Charizard~Thunderbolt Charizard
    IF Charizard is the target of a successful self-protective/evasive move that is in effect when you are to move, THEN replace that action with Dragon Pulse Mollux
    IF Charizard is underground when you are to move, THEN replace that action with Dragon Pulse Mollux.
    IF Charizard is KO'd, replace all remaining actions with Hydro Pump Mollux.

    Jellicent: Water Spout~Hydro Pump Charizard
    IF Charizard is the target of a successful self-protective/evasive move that is in effect when you are to move on A2, THEN replace that action with Scald Mollux.
    IF Charizard is underground when you are to move, THEN replace that action with Confuse Ray Larvesta.
    IF Charizard is KO'd, replace all remaining actions with Scald Mollux.

    Nidoking[Sheer Force=ON]: Rock Slidex2
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    At the very least, you'll heal my mollux a little with water moves.
    Charizard: Rock Slide~Protect
    Mollux: Eruption x2
    Larvesta: Sunny Day~SolarBeam Jellicent
  5. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Placeholder for reffing tomorrow
  6. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Yeah let's just go Switch = KO and Abilities = All since nobody specified abilities

    Team Jesseus
    [​IMG] * **
    HP:100
    En:100
    Speed:100
    Stats:4/2/3/2
    Other:

    [​IMG]
    HP:100
    En:100
    Speed:76
    Stats:1/4/5/4
    Other:

    [​IMG]
    HP:90
    En:100
    Speed:69
    Stats:2/2/2/2
    Other:

    Team Destiny_Warrior
    [​IMG]
    HP:110
    En:100
    Speed:92
    Stats:1/4/4/3
    Other:

    [​IMG]
    HP:110
    En:100
    Speed:60
    Stats:1/3/4/4
    Other:

    [​IMG]
    HP:100
    En:100
    Speed:85
    Stats:3/3/4/2
    Other:

    Speed Order -> Charizard ~ Cyclohm ~ Nidoking ~ Mollux ~ Larvesta ~ Jellicent

    calculations (open)

    Charizard used Rock Slide -6en
    [Cyclohm]8*0.75=6da
    [Jellicent](8*0.75)+1.5=7.5da
    [Nidoking](8*0.75+1.5+3)*0.67=7da
    Hit 8727 yes
    Hit 7080 yes
    Hit 5872 yes
    Crit 9291 no
    Crit 5954 no
    Crit 57 yes
    Flinch 7502 no
    Flinch 9998 no
    Flinch 6040 no
    Cyclohm used Thunderbolt[Charizard](10+3+3)*1.5=24da,-6en
    Crit 8049 no
    Para 1496 no
    Nidoking used Rock Slide -6en
    [Charizard](8+1.5)*2.25=21.5da
    [Mollux](8-1.5)*1.5=9.75da~0da
    [Larvesta](8+1.5)*2.25=21.5da
    Hit 3078 yes
    Hit 9698 no
    Hit 4802 yes
    Mollux used Eruption*-7en
    [Cyclohm](11.25+3+3)*0.67=11.5da
    [Jellicent](11.25+3+1.5)*0.67=10.5da
    [Nidoking](11.25+3+4.5)=18.75da
    Crit 2708 no
    Crit 3720 no
    Crit 6883 no
    Larvesta used Sunny Day -9en
    Jellicent used Water Spout -7en
    [Charizard](9.5+3+3+3)*1.5=27.75da
    [Mollux]Dry Skin, Mollux is at full health
    [Larvesta](9.5+3+3)*1.5=23.25da
    Crit 393 yes
    Crit 7225 no

    -2HP Charizard

    Charizard used Protect -16en
    Cyclohm used Dragon Pulse[Mollux](9+3+3)=15da,-6en
    Crit 393 yes
    Nidoking used Rock Slide -10en
    [Charizard](8+1.5)*2.25=21.5da~0
    [Mollux](8-1.5)*1.5=9.75da
    [Larvesta](8+3+1.5)*2.25=28da
    Hit 7225 yes
    Hit 12 yes
    Crit 6017 no
    Crit 416 yes
    Mollux used Eruption*-11en
    [Cyclohm](10+3+3+3)*0.67=12.75da
    [Jellicent](10+3+1.5+3)*0.67=11.75da
    [Nidoking](10+3+3+4.5+3)=23.5da
    Crit 9954 no
    Crit 3491 no
    Crit 625(lol) yes
    Larvesta used Solarbeam[Jellicent](12+3-3)*1.5=18da,-7en
    Crit 3114 no
    Jellicent used Scald[Mollux](8+3)*1.5=16.5da~+4HP,-5en
    Crit 4073 no

    -2HP Charizard


    Team Jesseus
    [​IMG] * **
    HP:23
    En:78
    Speed:100
    Stats:4/2/3/2
    Other:Solar Power Active

    [​IMG]
    HP:94
    En:100
    Speed:76
    Stats:1/4/5/4
    Other:

    [​IMG]
    HP:17
    En:85
    Speed:69
    Stats:2/2/2/2
    Other:

    Team Destiny_Warrior
    [​IMG]
    HP:80
    En:88
    Speed:92
    Stats:1/4/4/3
    Other:

    [​IMG]
    HP:62
    En:88
    Speed:60
    Stats:1/3/4/4
    Other:

    [​IMG]
    HP:51
    En:84
    Speed:85
    Stats:3/3/4/2
    Other:

    Sun 3 rounds
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Hnnnng

    Charizard: Dig Cyclohm x2
    If he's under the effecs of a protective/evasive action, redirect to nidoking
    Larvesta: Solarbeam Jellicent x2
    Mollux: Eruption~Thunderbolt Jellicent
  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    I'm calling DQ.
    There are no prizes, oh well.
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