Destiny Warrior vs. LevitatingLamprey (4v4 Singles) - Another IAR Reffing

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yeah, you know, don't post until the battle's conclusion if you're not involved, VM any errors.

Welcome to this battle between the Super-Fast Ref: Destiny Warrior, & self-proclaimed troll: LevitatingLamprey. Here's the regs for the battle...

4v4 Singles
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
Switch=KO
Abilities=All
Items=None

Arena: Grassy Plain
It's your average crappy Tournament Arena...Except with Grass...Without the man-made Structures...Or the Moat...Or the screaming fans...Well, there are no rocks around, nor is there any Water Source...So no Rock Slide/Surf for you!

Now for the teams...

Abra (Paradox)(Male)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Modest Nature(+SpA, - Atk)

HP: 80
Atk: Rank 0(-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104(+)

+30 acc

EC: 3/9
MC: 0
DC: 0/5

Abilities
Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Dream World Ability(Locked): Magic Guard:(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport

Psychic
Shadow Ball
Hidden Power Fire

Encore
Guard Split
Skill Swap
---

Gastly (Z'Skayr)(Male)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
Hasty(+Atk, - Spe)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92(+)
+29% acc

EC: 3/9
MC: 0

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze
---

Timburr (Rath MKII)(Male)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant(+Atk, - SpA)

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 35

EC: 3/9
MC: 0
DC: 0/5

Abilities
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up-Slap
Chip Away

Brick Break
Rock Slide
Playback

Drain Punch
Mach Punch
Force Palm
---

Aron (Tini)(Female)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
Brave(+Atk, -Spe)

HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26(-)
-10% EVA

EC: 3/9
MC: 0
DC: 0/5

Abilities
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Earthquake
Rock Slide
Attract

Head Smash
Body Slam
Iron Head

Swablu(*) Narusegawa (F)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 1/6
MC: 1
DC: 1/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard
---

Petilil (*) Midori (F)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30

EC:0/6
MC:0
DC:0/5

Attacks
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Powder (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)

Bide (*)
Worry Seed (*)
Healing Wish (*)

Hidden Power Ice 7 (*)
Toxic (*)
Dream Eater (*)
---

Tynamo(*) Hajike (M)
Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)


EC: 2/9
MC: 11
DC: 0/0

Attacks
Tackle (*)
Thunder Wave(*)
Spark (*)
Charge Beam (*)
---

Ralts Natsumi (F)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace:
Type: Can be Activated

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronise: Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy (DW LOCKED): Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
DC: 0/5
MC: 0

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind (allowed by Approvers)

Encore
Disable
Confuse Ray

Thunderbolt
Will-o-wisp
Charge Beam


And you two have been around long enough to know how it goes.

That's all, looking forward to some clean fighting, starting with DW's Pokemon, LL's Pokemon & actions, DW's Actions, my reffing.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
I'll go with my Gastly, which get sits 4th EC when it comes out, evolving!


Haunter (Z'Skayr)(Male)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
Hasty(+Atk, - Spe)

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 109(+)
+20% acc

EC: 4/9
MC: 0

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch
Shadow Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze
 
That Haunter has dodgy stats, DW, and where are your MC? That aside, FUUUUUUUU! OK, well, WTF, we can try and KO Haunter at least. Come on out, Narusegawa! Start by Singing a sweet lullaby to lay his soul to rest, then follow up by forming a status Safeguard. Finish by sharply startling him with a vicious Astonish! *why did I not claim my EC?*
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Destiny Warrior vs. LevitatingLamprey (4v4 Singles) - Another IAR Reffing - Round 1

Destiny Warrior AOOO

Z'Skayr
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 92
No Changes

LevitatingLamprey AOOO

Narusegawa
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
No Changes


ROUND ONE: Writing Flavour The Easy Way...

Since DW is fighting...

The battle begins with a battle between Destiny Warrior's Z'Skayr the Gastly & LevitatingLamprey's Narusegawa the Swablu! But suddenly, Z'Skayr suddenly evolves into a Haunter before LevitatingLamprey's eyes!

Z'Skayr begins with a wayward Hypnosis, allowing Narusegawa to Sing, but it also misses its mark! Z'Skayr then confuses Narusegawa with Confuse Ray, as Narusegawa shields her team from future status with Safeguard! Z'Skayr then goes on the offensive with a Sludge Bomb, & Narusegawa wraps the round up with a powerful Astonish!

Hey, writing flavour like that is really fast! :)

Destiny Warrior AOOO

Z'Skayr
HP: 80
Energy: 63
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
No Changes

LevitatingLamprey AOOO (Safeguard (3))

Narusegawa
HP: 77
Energy: 83
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
Confused (1)

BEGIN BATTLE
The Battle between Destiny Warrior & LevitatingLamprey Started!
---
BEGIN ROUND ONE
Destiny Warrior sent out Z'Skayr (Gastly)!
LevitatingLamprey sent out Narusegawa (Swablu)!
What? Z'Skayr is evolving!
Z'Skayr evolved into Haunter! Z'Skayr used 20 Energy!
---
ACTION ONE
Z'Skayr used Hypnosis!
(Hit Roll: 977/1000; Miss)
Z'Skayr's Attack missed! Z'Skayr used 7 Energy!
Narusegawa used Sing!
(Hit Roll: 670/1000; Miss)
Narusegawa's Attack Missed! Narusegawa used 5 Energy!
---
ACTION TWO
Z'Skayr used Confuse Ray!
(Confuse Turn Roll: 586/1000; 3 Actions)
Narusegawa is Confused (3)! Z'Skayr used 4 Energy!
Narusegawa is Confused!
(Confusion Roll: 678/1000; No Self Hit)
Narusegawa used Safeguard!
LevitatingLamprey's Team is covered in Safeguard (4 Rounds)! Narusegawa used 9 Energy!
---
ACTION THREE
Z'Skayr used Sludge Bomb!
(Crit Roll: 528/1000; No)
Narusegawa took 13 Damage! Z'Skayr used 6 Energy!
Narusegawa is Confused!
(Confusion Roll: 859/1000; No Self Hit)
Narusegawa used Astonish!
(Crit Roll: 317/1000; No)
Its Super Effective!
Z'Skayr took 10 Damage! Narusegawa used 3 Energy!
---
END ROUND ONE

Go DW.
 
Well, if he's going to Disable our beautiful voice, there's just one thing to do! Uhhhh...lose faster? OK! Well, anyway, start by Astonishing the ghoul once more with some sharp notes, then follow up with a chilly Ice Beam (freeze hax plsplspls)! Finish by Roosting on the ground to heal off some of the wounds that banshee will have inflicted on us by then!

Astonish-Ice Beam-Roost
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Destiny Warrior vs. LevitatingLamprey (4v4 Singles) - Another IAR Reffing - Round 2

Destiny Warrior AOOO

Z'Skayr
HP: 80
Energy: 63
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
No Changes

LevitatingLamprey AOOO (Safeguard (3))

Narusegawa
HP: 77
Energy: 83
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
Confused (1)


ROUND TWO: More Action...

Z'Skayr opens with a Disable, Disabling Narusegawa's Sing Attack! Narusegawa tries to attack, but hits herself in her Confusion! Z'Skayr then uses Sludge Bomb, while Narusegawa counters with a non-freezing Ice Beam. Z'Skayr launches another Sludge Bomb, & Narusegawa recovers lost health with Roost!

Destiny Warrior AOOO

Z'Skayr
HP: 70
Energy: 40
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
No Changes

LevitatingLamprey AOOO (Safeguard (2))

Narusegawa
HP: 64
Energy: 63
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
Sing Disabled (3), 1 Recovery Remaining

BEGIN ROUND TWO
---
ACTION ONE
Z'Skayr used Disable!
Narusegawa's Sing was Disabled (6)! Z'Skayr used 7 Energy!
Narusegawa is Confused!
(Confusion Roll: 322/1000; Self Hit)
Narusegawa hit herself in confusion!
(Crit Roll: 993/1000; No)
Narusegawa took 7 Damage! Narusegawa used 3 Energy!
---
ACTION TWO
Z'Skayr used Sludge Bomb!
(Crit Roll: 573/1000; No)
Narusegawa took 13 Damage! Z'Skayr used 6 Energy!
Narusegawa snapped out of her confusion!
Narusegawa used Ice Beam!
(Crit Roll: 369/1000; No)
(Freeze Roll: 701/1000; No)
Z'Skayr took 10 Damage! Narusegawa used 7 Energy!
---
ACTION THREE
Z'Skayr used Sludge Bomb!
(Crit Roll: 188/1000; No)
Narusegawa took 13 Damage! Z'Skayr used 10 Energy!
Narusegawa used Roost!
Narusegawa regained 20 HP! Narusegawa's Flying Type was temporarily removed! Narusegawa used 10 Energy!
---
END ROUND TWO

Go LevitatingLamprey.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Destiny Warrior vs. LevitatingLamprey (4v4 Singles) - Another IAR Reffing - Round 3

Destiny Warrior AOOO

Z'Skayr
HP: 70
Energy: 40
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
No Changes

LevitatingLamprey AOOO (Safeguard (2))

Narusegawa
HP: 64
Energy: 63
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
Sing Disabled (3), 1 Recovery Remaining


ROUND THREE: Flavourless...

I can't be fucked doing flavour this round. Limited Access & whatnot means I'm going to be fairly slow from now on...Sorry.

Destiny Warrior AOOO

Z'Skayr
HP: 40
Energy: 30
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
Perish Counter (2), 4 Chills Remaining

LevitatingLamprey AOOO (Safeguard (1))

Narusegawa
HP: 64
Energy: 56
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
1 Recovery Remaining, Perish Counter (2)

BEGIN ROUND THREE
---
ACTION ONE
Z'Skayr used Perish Song!
Z'Skayr & Narusegawa will both faint in 3 Rounds! Z'Skayr used 15 Energy!
Narusegawa used Astonish!
(Crit Roll: 660/1000; No)
Its Super Effective!
Z'Skayr took 10 Damage! Narusegawa used 3 Energy!
---
ACTION TWO
Z'Skayr Chilled Out!
Z'Skayr regained 12 Energy!
Narusegawa used Peck!
(Crit Roll: 449/1000; No)
Z'Skayr took 10 Damage! Narusegawa used 1 Energy!
---
ACTION THREE
Z'Skayr used Will-O-Wisp!
(Hit Roll: 310/1000; Hit)
Narusegawa was protected by Safeguard! Z'Skayr used 7 Energy!
Narusegawa used Astonish!
(Crit Roll: 821/1000; No)
Its Super Effective!
Z'Skayr took 10 Damage! Narusegawa used 3 Energy!
Narusegawa's Sing is no longer Disabled!
Z'Skayr's Perish Counter dropped to 2!
Narusegawa's Perish Counter dropped to 2!
---
END ROUND THREE

Go DW.
 
Right, well, we're both going down, but we can do this! Astonish-Safeguard-Astonish! Naru, as the Love Hina character you are, you will know the deep emotion behind the following words! DIEDIEDIEDIEDIEDIEDIE (KEITARO)!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Destiny Warrior vs. LevitatingLamprey (4v4 Singles) - Another IAR Reffing - Round 4

Destiny Warrior AOOO

Z'Skayr
HP: 40
Energy: 30
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
Perish Counter (2), 4 Chills Remaining

LevitatingLamprey AOOO (Safeguard (1))

Narusegawa
HP: 64
Energy: 56
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
1 Recovery Remaining, Perish Counter (2)


ROUND FOUR: Safeguard Lasts 4 Rounds!!!

Z'Skayr begins with a Safeguard-nullified Will-O-Wisp! Narusegawa responds with an Astonish! Z'Skayr then Chills out! Narusegawa then renews Safeguard! Z'Skayr's not interested as he continues to Chill out! Narusegawa finishes with an Astonish!

Destiny Warrior AOOO

Z'Skayr
HP: 20
Energy: 43
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Speed: 109
Perish Counter (1), 2 Chills Remaining

LevitatingLamprey AOOO (Safeguard (3))

Narusegawa
HP: 64
Energy: 37
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Speed: 50
1 Recovery Remaining, Perish Counter (1)

BEGIN ROUND FOUR
---
ACTION ONE
Z'Skayr used Will-O-Wisp!
(Hit Roll: 714/1000; Hit)
Narusegawa was protected by Safeguard! Z'Skayr used 11 Energy!
Narusegawa used Astonish!
(Crit Roll: 546/1000; No)
Its Super Effective!
Z'Skayr took 10 Damage! Narusegawa used 7 Energy!
---
ACTION TWO
Z'Skayr Chilled Out!
Z'Skayr recovered 12 Energy!
Narusegawa used Safeguard!
LevitatingLamprey's Safeguard was renewed! Narusegawa used 9 Energy!
---
ACTION THREE
Z'Skayr Chilled Out!
Z'Skayr recovered 12 Energy!
Narusegawa used Astonish!
(Crit Roll: 423/1000; No)
Its Super Effective!
Z'Skayr took 10 Damage! Narusegawa used 3 Energy!
Z'Skayr's Perish Counter dropped to 1!
Narusegawa's Perish Counter dropped to 1!
---
END ROUND FOUR

Go LL. About Safeguard, I asked about whether it would be renewed or not on IRC, and...yeah. Just make your actions...
 
We will die at the end of this action....SO we want a KOC badly....Astonish-Astonish-Astonish. If it Disables Astonish use Peck and if it Disables Peck instead use...uh, Ice Beam?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Destiny Warrior has informed me that he doesn't want to play anymore, so LevitatingLamprey wins by forfeit.

PRIZES
I get 2 Ref Tokens
LevitatingLamprey gets 3 TC
Narusegawa gets 1 EC, 2 MC, & 1 DC
Destiny Warrior & Z'Skayr gets absolutely nothing.

That's all. What a shame...
 
Awwww, another forfeit. Well, thanks for reffing the battle anyway IAR! I really appreciate it! Destiny_Warrior, shame on you for not completing the battle, but I don't really mind, and thanks for being my opponent, I guess. T3O
 
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