1 day DQ 2 Recoveries/5 chills PM 2 mons to ref. items=none abilities=1 no switch obv ARENA: Generic Grassy Plain. DESTINY_WARRIOR: Snorlax (Move your mouse to reveal the content) Snorlax (open) Snorlax (close) Thunder(Snorlax)(Male) Type Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Brave Nature(+Atk,-Spe) HP: 125 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 26(-) 10% flat boost to opponent's accuracy. EC: 6/6 MC: 0 DC: 3/5 Abilities Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Stockpile Chip Away Body Slam Belly Drum Yawn Rest Crunch Zen Headbutt Pursuit Curse Counter Earthquake Rock Slide Return Fire Blast Nidoking (Move your mouse to reveal the content) Nidoking (open) Nidoking (close) Gambit(Nidoking)(Male) Type Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats Naive(x1.15 Speed, subtracts 1 Rank from SpD) HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2(-) Spe: 98(+) 9.6% boost to accuracy(flat) EC: 9/9 MC: 2 DC: 5/5 Abilities Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Leer Tackle Horn Attack Double Kick Poison Sting Fury Attack Focus Energy Helping Hand Toxic Spikes Poison Jab Chip Away Thrash Counter Sucker Punch Poison Tail Venoshock Thunder Blizzard TRAVELLOG: Danse Macabre the Lampent (Move your mouse to reveal the content) Danse Macabre the Lampent (open) Danse Macabre the Lampent (close) Lampent [Danse Macabre] (Male) (*) Nature: Modest (+SpA,-Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW/Innate):Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 EC: 4/9 MC: 1 DC: 2/5 Attacks: Level up: Ember* Astonish* Minimize* Smog* Fire Spin* Confuse Ray* Night Shade* Will-O-Wisp* Flame Burst* Imprison* Shadow Ball Pain Split Overheat Hex Egg: Acid Armor* Clear Smog* Heat Wave* TM: Taunt* Calm Mind* Toxic* Energy Ball Hephaestus the Metang (Move your mouse to reveal the content) Hephaestus the Metang (open) Hephaestus the Metang (close) Metang [Hephaestus] (Genderless) Nature: Careful (+1 SpD, -1 SpA) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 51 EC: 4/9 MC: 0 DC: 2/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Bullet Punch Zen Headbutt Iron Head Iron Defense Refresh (Event Move) DW starts.