Joim
Pixels matter
So I found myself needing a fast speed calculation when playing some games (especially in Doubles trying things like TR Victini). I know there are several stat calculators, but I needed something better, something simple and past to calculate speed, so I made a little javascript code to do so.
Then I decided to make it better basing it on Honko's damage calc (I hope you don't mind), so I'm using his set js file, which is hosted in Pokemon Showdown, to calculate speed from all Pokemon sets in singles or one versus all, here it is.
It's useful mainly for weird situations with different boosts and strange speed tiers, but I already found it useful nonetheless, so I hope you find it useful as well.
It works on most navigators, but the set list won't work on Internet Explorer. You can still fill in the fields and calculate in IE since I'm using pure JavaScript for this project.
Then I decided to make it better basing it on Honko's damage calc (I hope you don't mind), so I'm using his set js file, which is hosted in Pokemon Showdown, to calculate speed from all Pokemon sets in singles or one versus all, here it is.
It's useful mainly for weird situations with different boosts and strange speed tiers, but I already found it useful nonetheless, so I hope you find it useful as well.
It works on most navigators, but the set list won't work on Internet Explorer. You can still fill in the fields and calculate in IE since I'm using pure JavaScript for this project.