Introduction
The Team
Hippowdon (F) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 152 Def / 104 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang
My lead pokemon for laying Stealth Rock and a lot of the time I get that off with out on turn one. I use slack off to restore any damage I happen to take if I wasn't gonna be 2HKO'd. I use Earthquake as my STAB to hit other pokemon and Ice Fang for a little more coverage.I used to use Roar instead of Ice Fang to shuffle pokemon and get rid of pokemon who have stat'd up.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast
I wanted a little something to fight against Fighting type pokemon I heard this metagame was flooding with and gave it Psycho Shock instead of Psychic to trick people thinking they can throw in a SpD Wall in my face. Focus Blast to hit Dark types who think they can switch in on me. Recover to restore my HP up because I'm bulky enough to take a hit or two. And Calm mind to preform a Calm Mind sweep. I use Magic Guard to not take damage from anything but attacks since I have sandstorm up or if I get burned or poisoned or get Life Orb recoil.
Excadrill (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Frustration
Sand Throw, EVs, and Jolly give him 604 Speed while in Sandstorm to outspeed alot of Pokemon. Balloon to avoid any Ground attacks that would be used on me till I get hit once. Swords Dance to give me Attack to hit like a Truck :D. I'm using Earthslide for great coverage that is only resisted by few types and Frustration for more neutral coverage with nice power behind it (I use Frustration because like everyone uses Return :p).
Landorus (M) @ Life Orb
Trait: Sand Power
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Rock Polish
- Hidden Power [Ice]
Just a Rock Polish sweeper with Earthquake for STAB, Stone Edge to hit Flying, Ice, and Bug, and HP Ice to hit Grass, Ground and Dragon. I use Sand Power to raise his power since I have Sandstorm constantly up or atleast try to and Naive Nature to make me faster.
Cacturne (F) @ BrightPowder
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Substitute
- Sucker Punch
- Drain Punch
I use this to mainly hit Water, Ghosts, and Psychic types that come in. I Swords Dance if I expect a switch or when I have my Sub up, I sub if I expect nothing to Sucker Punch and to get me a Swords Dance or two going, Sucker Punch for a quick finish off on a foe or to hit a Ghost or Psychic with a nice STAB Priority, I use Drain Punch to hit Steel, Rock, and fellow Dark Pokemon. My Evs are to make sure I hit as hard as possible and to give me HP needed for decent subs and to take a hit. I use Sand Veil and BrightPowder to give me some Evasion chances to help me not be so frail.
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Fire Punch
I swapped out Cloyster for Jirachi so that I have one less pokemon weak to hazards and something that is Defensive that I can switch to when I need to take a hit or need to spread some status and give out some Wishes. Iron Head to make pokemon flinch and a nice STAB, Thunder Wave to spread Paralysis on the enemy team, Fire Punch to hit Grass, Ice, and other Steels, and Wish to dish out some healings.
This is my first RMT I have posted here on Smogon and I have about a 50/50 succuess rate with this team. I started this team cause of the amount of abilities that made pokemon not take sand damage. Changes in Bold.
The Team
Hippowdon (F) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 152 Def / 104 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang
My lead pokemon for laying Stealth Rock and a lot of the time I get that off with out on turn one. I use slack off to restore any damage I happen to take if I wasn't gonna be 2HKO'd. I use Earthquake as my STAB to hit other pokemon and Ice Fang for a little more coverage.I used to use Roar instead of Ice Fang to shuffle pokemon and get rid of pokemon who have stat'd up.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast
I wanted a little something to fight against Fighting type pokemon I heard this metagame was flooding with and gave it Psycho Shock instead of Psychic to trick people thinking they can throw in a SpD Wall in my face. Focus Blast to hit Dark types who think they can switch in on me. Recover to restore my HP up because I'm bulky enough to take a hit or two. And Calm mind to preform a Calm Mind sweep. I use Magic Guard to not take damage from anything but attacks since I have sandstorm up or if I get burned or poisoned or get Life Orb recoil.
Excadrill (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Frustration
Sand Throw, EVs, and Jolly give him 604 Speed while in Sandstorm to outspeed alot of Pokemon. Balloon to avoid any Ground attacks that would be used on me till I get hit once. Swords Dance to give me Attack to hit like a Truck :D. I'm using Earthslide for great coverage that is only resisted by few types and Frustration for more neutral coverage with nice power behind it (I use Frustration because like everyone uses Return :p).
Landorus (M) @ Life Orb
Trait: Sand Power
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Rock Polish
- Hidden Power [Ice]
Just a Rock Polish sweeper with Earthquake for STAB, Stone Edge to hit Flying, Ice, and Bug, and HP Ice to hit Grass, Ground and Dragon. I use Sand Power to raise his power since I have Sandstorm constantly up or atleast try to and Naive Nature to make me faster.
Cacturne (F) @ BrightPowder
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Substitute
- Sucker Punch
- Drain Punch
I use this to mainly hit Water, Ghosts, and Psychic types that come in. I Swords Dance if I expect a switch or when I have my Sub up, I sub if I expect nothing to Sucker Punch and to get me a Swords Dance or two going, Sucker Punch for a quick finish off on a foe or to hit a Ghost or Psychic with a nice STAB Priority, I use Drain Punch to hit Steel, Rock, and fellow Dark Pokemon. My Evs are to make sure I hit as hard as possible and to give me HP needed for decent subs and to take a hit. I use Sand Veil and BrightPowder to give me some Evasion chances to help me not be so frail.
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Fire Punch
I swapped out Cloyster for Jirachi so that I have one less pokemon weak to hazards and something that is Defensive that I can switch to when I need to take a hit or need to spread some status and give out some Wishes. Iron Head to make pokemon flinch and a nice STAB, Thunder Wave to spread Paralysis on the enemy team, Fire Punch to hit Grass, Ice, and other Steels, and Wish to dish out some healings.
Conclusion
This is my Sandstorm team and first RMT and would love some feedback on improving it. I wouldn't mind switching out any pokemon if it would make the team work better or switch around any Moves/Abilities/Items/EVs to provide better coverage or better fighting.