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Completed devoninja vs. Son_of_Shadoo

Discussion in 'ASB' started by Korski, Sep 15, 2011.

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  1. Korski

    Korski Distilled, 80 proof
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    BATTLE ON!

    Arena:

    ASB Tournament Arena

    Rules:

    3vs3 Singles
    Beginner Battle
    2-day DQ
    Infinite Recoveries / Infinite Chills
    Abilities=ALL
    Items=OFF
    Switch=KO

    Teams:

    devoninja:
    LARVITAR (open)

    [​IMG]
    Larvitar(*) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)
    MINCCINO (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW Locked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)
    GASTLY (open)

    [​IMG]
    Gastly(*) (F)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Disable(*)
    Clear Smog(*)
    Grudge(*)

    Thunderbolt(*)
    Energy Ball(*)
    Will-o-Wisp(*)

    Son_of_Shadoo:
    Tough Nut the FERROSEED (open)
    [​IMG]
    Ferroseed "Tough Nut" (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 8 (10/1.15v)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 1

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head

    TM:
    Toxic
    Protect
    Payback

    Egg:
    Leech Seed
    Gravity
    Worry Seed

    Move Total: 14
    Boq the GOLETT (open)
    [​IMG]
    Golett "Boq" (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Levelup
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Focus Punch

    TM:
    Ice Beam
    Shadow Ball
    Protect

    Move Total: 18
    Corona the LARVESTA (open)
    [​IMG]
    Larvesta "Corona" (F)
    Nature: Modest (adds rank to SpA, subtracts rank from Atk)
    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Levelup:
    Ember
    String Shot
    Leech Life
    Take Down

    TM:
    Sunny Day
    SolarBeam
    Flamethrower

    Egg:
    Endure
    Foresight
    Morning Sun

    Move Total: 10


    devoninja releases Poke --> SoS releases Poke, issues Actions --> devoninja issues Actions --> Korski refs
  2. devoninja

    devoninja

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    Alright Gastly, let's start this thing off right.
  3. Son_of_Shadoo

    Son_of_Shadoo

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    Apr 13, 2009
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    2,958
    Hmm... I think Tough Nut is a good match here. Show him what you got!

    Welcome to ASB, Devoninja. But I don't ease up for newbies.

    Leech Seed >>> Payback >>> Iron Head
    If he uses WoW, use Protect once and shift actions down.
  4. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright let's try to minimize our damage taken

    Confuse Ray -> Night Shade -> Disable Payback

    If Payback fails due to confusion replace Disable with Will-O-Wisp
  5. Korski

    Korski Distilled, 80 proof
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    ~ROUND 1 BEGINS~
    [​IMG]
    Poke: Gastly
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    Alright we have gathered two Poke-squads up in the Tourney Arena yet again for the beginner-est of all battles because there is an actual beginner, devoninja, competing in the match! How refreshing! devoninja's opponent is none other than Son_of_Shadoo, who can hopefully teach devoninja a few things along the way! In any case, devoninja releases Gastly for the first time ever, to which SoS responds with his Ferroseed, Tough Nut!

    Gastly starts the action off by intensely Confusing the poor Ferroseed with a Confuse Ray because now is as good a time as any to do that! Tough Nut powers through the Confusion, though, and plants a few Leech Seeds somehow on the gaseous vapor that constitutes its opponent! Going on the offensive, Gastly then does mediocre damage with a Night Shade, aided in doing damage by Tough Nut itself, who gets so confused and turned around that it hurts itself in Confusion! Oh no! Nut quickly regroups and throws up a Protective barrier to buy it time to snap out of Confusion, which it does just as Gastly's Will-o-Wisp gets absorbed into the Protective wall, saving Nut from any unfortunate burns! As it stands, both Pokemon look to be in pretty good shape and fairly evenly matched!

    ---------------------

    Action 1:

    Gastly: Confuse Ray (-4 energy, Ferroseed Confused for 4 Actions)
    Ferroseed: Leech Seed (-9 energy, Gastly Seeded for 6 Actions)

    End of Action: Leech Seed (Gastly -3 HP)

    Action 2:

    Gastly: Night Shade (10 damage, -4 energy)
    Ferroseed: Hurts self in Confusion (-4 HP, -3 energy, Confusion stage drops to 1 Action)

    End of Action: Leech Seed (Gastly -3 HP, Ferroseed +3 HP)

    Action 3:

    Ferroseed: Protect (-7 energy)
    Gastly: Will-o-Wisp (fails, -7 energy)

    End of Action: Leech Seed (Gastly -3 HP, Ferroseed + 3 HP)

    ~ROUND 1 ENDS~
    [​IMG]
    Poke: Gastly
    HP: 81
    Energy: 85
    Boosts: None
    Other: Seeded (3 Actions)

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 82
    Energy: 81
    Boosts: None
    Other: None

    devoninja --> SoS --> Korski
  6. devoninja

    devoninja

    Joined:
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    Keep it up. He's definitely at an advantage but we'll use status to gain an upper hand.

    Hypnosis -> Will-O-Wisp -> Night Shade

    If he uses Payback, change my next action to Disable Payback and push the queue down.
  7. Son_of_Shadoo

    Son_of_Shadoo

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    Hmm, I'm glad you understand how valuable status is in ASB. This is probably the most important lesson you'll learn in this battle.

    Protect >>> Payback >>> Protect
  8. Korski

    Korski Distilled, 80 proof
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    ~ROUND 2 BEGINS~
    [​IMG]
    Poke: Gastly
    HP: 81
    Energy: 85
    Boosts: None
    Other: Seeded (3 Actions)

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 82
    Energy: 81
    Boosts: None
    Other: None

    --------------------

    Prose.

    --------------------

    Action 1:

    Ferroseed: Protect (-7 energy)
    Gastly: Hypnosis (fails, -7 energy)

    End of Action: Leech Seed (Gastly -3 HP, Ferroseed +3 HP)

    Action 2:

    Gastly: Will-o-Wisp (-7 energy, Ferroseed 2nd-degree Burned)
    Ferroseed: Payback (13 damage, -7 energy, crit fails)

    End of Action: Leech Seed (Gastly -3 HP, Ferroseed +3 HP), Burn (Ferroseed -2 HP)

    Action 3:

    Ferroseed: Protect (-10 energy)
    Gastly: Disable (fails, -7 energy)

    End of Action: Leech Seed (Gastly -3 HP, Ferroseed +3 HP), Burn (Ferroseed -2 HP)

    ~ROUND 2 ENDS~
    [​IMG]
    Poke: Gastly
    HP: 59
    Energy: 64
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 87
    Energy: 57
    Boosts: None
    Other: 2nd-degree Burned

    SoS --> devoninja --> Korski
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
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    Nitpick: Because of his sub, he should've used Disable A3.

    Leech Seed >>> Payback + Payback combo >>> Iron Head (if combo fails obviously)

    If Disable is used, Protect and push actions down, using a single Payback on A3.
  10. devoninja

    devoninja

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    Nov 8, 2007
    Messages:
    254
    Spite Leech Seed -> Spite Payback -> Night Shade
  11. Korski

    Korski Distilled, 80 proof
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    ~ROUND 3 BEGINS~
    [​IMG]
    Poke: Gastly
    HP: 59
    Energy: 64
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 87
    Energy: 57
    Boosts: None
    Other: 2nd-degree Burned

    --------------------

    Well Gastly pulls out an interesting maneuver with a Spite on Tough Nut's Payback, meaning trying to put a combo together with that kind of mental strain takes a lot more energy than Nut expected and causing it to actually faint from the pressure, but not before dealing out some mean damage!

    --------------------

    Action 1:

    Gastly: Spite [Leech Seed] (-5 energy, Ferroseed's Leech Seed +4 EN for 6 Actions)
    Ferroseed: Leech Seed (-13 energy, Gastly Seeded for 6 Actions)

    End of Action: Burn (Ferroseed -2 HP), Leech Seed (Gastly -3 HP, Ferroseed +3 HP)

    Action 2:

    Gastly: Spite [Payback] (-9 energy, Ferroseed's Payback +4 EN for 6 Actions)
    Ferroseed: Payback x2 Combo (not enough energy=44/52 damage, 25 damage, -44 energy, KO [energy])

    ~ROUND 3 ENDS~
    [​IMG]
    Poke: Gastly
    HP: 31
    Energy: 50
    Boosts: None
    Other: Seeded (4 Actions)

    VS.
    [​IMG]
    Poke: Ferroseed
    HP: 88
    Energy: 0
    Boosts: Done
    Other: Gone

    SoS releases new Poke --> devoninja issues Actions --> SoS issues Actions --> Korski refs
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Excellent move, devoninja. You'll go far here, I think. Time for Corona the Larvesta in her first appearance!
  13. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Well done Gastly, you showed him that even when it gets down to the wire, we've still got tricks up our sleeve. You won't last much longer but let's show him that you'll won't go down without leaving him something to remember you by.

    Grudge -> Thunderbolt -> Clear Smog
  14. Son_of_Shadoo

    Son_of_Shadoo

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    Grudge.. Great... Better be careful.

    Flamethrower >>> Foresight >>> Take Down
  15. Korski

    Korski Distilled, 80 proof
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    ~ROUND 4 BEGINS~
    [​IMG]
    Poke: Gastly
    HP: 31
    Energy: 50
    Boosts: None
    Other: Seeded (4 Actions)

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    Even up!

    --------------------

    Action 1:

    Gastly: Grudge (-7 energy, Larvesta's Take Down disabled)
    Larvesta: Flamethrower (15 damage, -6 energy, crit fails, Burn fails)

    End of Action: Leech Seed (Gastly -3 HP)

    Action 2:

    Gastly: Thunderbolt (15 damage, -7 energy, crit fails, Paralysis fails)
    Larvesta: Foresight (-6 energy, Gastly Locked Onto for 6 Actions)

    End of Action: Leech Seed (Gastly -3 HP, Larvesta +3 HP)

    Action 3:

    Gastly: Clear Smog (13 damage, -3 energy, crit fails)
    Larvesta: Take Down (9 damage, -2 HP, -7 energy, crit fails)

    End of Action: Leech Seed (Gastly -1 HP, Larvesta +1 HP, KO)

    ~ROUND 4 ENDS~
    [​IMG]
    Poke: Gastly
    HP: 0
    Energy: 33
    Boosts: Done
    Other: Gone

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 64
    Energy: 81
    Boosts: None
    Other: Grudge [Take Down]

    devoninja releases new Poke --> SoS issues Actions --> devoninja issues Actions --> Korski refs
  16. devoninja

    devoninja

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    Nov 8, 2007
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    Alright Larvitar, taking out this larvesta should be no problem. Let's go!
  17. Son_of_Shadoo

    Son_of_Shadoo

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    2,958
    Right, this one will NOT be fun. Boq's going to have two nasty Pokémon to deal with...

    Corona, make the best of what we've got.

    Endure >>> SolarBeam >>> SolarBeam
  18. devoninja

    devoninja

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    Nov 8, 2007
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    254
    Ugh. Endure is a pain. Well let's try to get him in KO range while mitigating some of his damage.

    Substitute 15 -> AncientPower -> Rock Slide
  19. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    [​IMG]
    Poke: Larvitar
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 64
    Energy: 81
    Boosts: None
    Other: Grudge [Take Down]

    --------------------

    Prose.

    --------------------

    Action 1:

    Larvesta: Endure (-15 energy)
    Larvitar: Substitute [15 HP] (-15 HP, -12 energy)

    Action 2:

    Larvesta: SolarBeam [Charge]
    Larvitar: Ancientpower (24 damage, -3 energy, crit fails, stat boosts fail)
    Larvesta: SolarBeam (15 damage [Substitute], -8 energy, Substitute breaks)

    Action 3:

    Larvesta: SolarBeam [Charge]
    Larvitar: Rock Slide (28 damage, -5 energy, crit fails, flinch successful)
    Larvesta: Flinch'd

    ~ROUND 5 ENDS~
    [​IMG]
    Poke: Larvitar
    HP: 75
    Energy: 80
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 12
    Energy: 58
    Boosts: None
    Other: Grudge [Take Down], Cannot Endure (1 Round)

    devoninja --> SoS --> Korski
  20. devoninja

    devoninja

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    Nov 8, 2007
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    Nice work, Larvitar we've got him on the ropes. Let's finish him off.

    AncientPower -> Rock Slide -> AncientPower
  21. Son_of_Shadoo

    Son_of_Shadoo

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    Flamethrower x3
  22. Korski

    Korski Distilled, 80 proof
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    ~ROUND 6 BEGINS~
    [​IMG]
    Poke: Larvitar
    HP: 75
    Energy: 80
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 12
    Energy: 58
    Boosts: None
    Other: Grudge [Take Down], Cannot Endure (1 Round)

    --------------------

    Action!

    --------------------

    Action 1:

    Larvesta: Flamethrower (10 damage, -6 energy, crit fails, Burn fails)
    Larvitar: Ancientpower (12 damage, -3 energy, KO)

    ~ROUND 6 ENDS~
    [​IMG]
    Poke: Larvitar
    HP: 65
    Energy: 77
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Larvesta
    HP: 0
    Energy: 52
    Boosts: Done
    Other: Gone

    SoS releases Boq the GOLETT!

    SoS --> devoninja --> Korski
  23. Son_of_Shadoo

    Son_of_Shadoo

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    Well Boq, the odds are definitely against us. We have the type advantages, sure, but we're outnumbered, and our opponent is still quite healthy thanks to that flinchax. So we've got one chance. HAX LIKE YOU'VE NEVER HAXXED BEFORE!

    Mud Slap >>> Ice Beam >>> Earthquake
    If Larvitar uses Substitute A1, use Earthquake and push actions down.
  24. devoninja

    devoninja

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    Nov 8, 2007
    Messages:
    254
    Ok. We really don't want to lose our advantage to hax. Let's force him to use his backup plan. Maybe we'll get some hax of our own.

    Substitute 25 -> Rock Slide -> Bite
  25. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Joined:
    Mar 29, 2009
    Messages:
    2,142
    ~ROUND 7 BEGINS~
    [​IMG]
    Poke: Larvitar
    HP: 65
    Energy: 77
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Golett
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    Larvitar sets up a bulky Substitute that gets rattled by Boq's Earthquake assault, staying intact! Larvitar then goes for some flinch hax with a Rock Slide and a Bite, but Boq fights through the trickery, breaking Larvitar's Substitute with a Mud-Slap and then doing crucial damage with an Ice Beam!

    --------------------

    Action 1:

    Larvitar: Substitute [25 HP] (-25 HP, -24 energy)
    Golett: Earthquake (17 damage [Substitute], -7 energy)

    Action 2:

    Larvitar: Rock Slide (8 damage, -5 energy, crit fails, flinch fails)
    Golett: Mud-Slap (8 damage [Substitute], -2 energy, Substitute breaks)

    Action 3:

    Larvitar: Bite (11 damage, -4 energy, crit fails, flinch fails)
    Golett: Ice Beam (17 damage, -7 energy, crit fails, Freeze fails)

    ~ROUND 7 ENDS~
    [​IMG]
    Poke: Larvitar
    HP: 23
    Energy: 44
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Golett
    HP: 71
    Energy: 84
    Boosts: None
    Other: None

    devoninja --> SoS --> Korski
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