Completed dexdfox and SoS have a Bowl of Soup

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#1
deadfox's Team:

Zubat [Sucker] (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (55*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air CutterBoq:
Corona:
Starman:
Drain:


Fly
Sludge Bomb
Taunt

Brave Bird
Hypnosis
Zen Headbutt

Move Total: 13

Riolu [Glow] (F)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Dig
Double Team
Rock Slide

Hi Jump Kick
Blaze Kick
Bullet Punch

Move Total: 14

Chimchar [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Dig
Flamethrower
U-Turn

Blaze Kick
ThunderPunch
Fake Out

Move Total: 14

Deino [Drogon] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Thunder Wave
Double Team
Dragon Tail

Earth Power
Dark Pulse
Ice Fang

Move Total: 13

SoS's Team:

Golett "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch

TM:
Ice Beam
Shadow Ball
Protect
Psychic
Grass Knot

Move Total: 20


Larvesta "Corona" (F)
Nature: Modest (adds rank to SpA, subtracts rank from Atk)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 1/5

Attacks:
Levelup:
Ember
String Shot
Leech Life
Take Down

TM:
Sunny Day
SolarBeam
Flamethrower

Egg:
Endure
Foresight
Morning Sun

Move Total: 10


Elgyem "Starman" (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 2/5

Attacks:
Levelup:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fire, 7)
Imprison
Psychic
Recover

TM:
Calm Mind
Thunderbolt
Shadow Ball

Egg:
Disable
Nasty Plot
Teleport

Move total: 14


Shellos "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 2/6
MC: 2
DC: 1/5

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (34/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald

Move Total: 13

4 vs 4 Doubles
Little Cup mons only
2 day DQ
1 recover/3 chills
Unown Soup
Switch = Off
Abilities = All
Items = Off

deadfox sends out first
 
#2
I begin this battle with hilarious new deadfox Trainer Sprite!


"OK new team, time to prove that you're more than just a way to use up left over currency counters! We both seem to have brought quite varied teams and it will be hard to avoid a bad type match up, but thats why we have the soup! A mix of speed and strength will see us through I believe. Get out there Sucker and annoy like only you can. Drogon, I'm going to have to rely on you for the heavy hitting."



EDIT: Also slight typo on my name in the thread title :)
 
#3
Fancy shmancy... I counter with a less fancy sprite!

Like Deadfox says, it's hard for us to have a good matchup in this case... But Starman, and Boq, you're my best bet I think!


Show him what you've got, boys. Starman, match wits with Zubat! Boq, Deino is yours for now! Don't worry, I have a few tricks up my sleeve. Let's see if we can come out on top, just like our first match with Deadfox all that time ago!

Starman: Psychic Zubat >>> Thunderbolt Zubat >>> Psychic Zubat
If Zubat uses Hypnosis against you, use an evasive Teleport and push actions back.

Boq: Ice Beam Deino >>> Ice Beam Deino >>> Ice Beam Deino
If he uses Double Team, use Magnitude and push actions down. Don't worry, Starman can take it.
 
#4

"Alright boys, time to abuse those Unowns. Our opponent has left a big hole here and we should be able to get rid of one of his big threats right off the bat while avoiding a lot of damage ourselves. Go for it all fellas!"


Sucker: Fly (Boq) > Unown F: Freeze Shock (Boq) > Fly (Boq)
IF
Boq is KOed when you would attack with any action THEN redirect it to Starman


Drogon: Unown S: Shadow Force (Boq) > Crunch (Boq) > Crunch (Boq)
 
#6
As the battle begins, Drogon grabs a letter out of the Soup and disappears instantly. Sucker decides to pull a more classical approach and floats into the air. Starman tried to throw Sucker with Psychic, but the Zubat was out of range, so it missed. Boq had similar problems with Drogon, except he had no idea where he was. Sucker dive bombs Boq, and Drogon also strikes the golem with a powerful Shadow Force.

Sucker then begins to look as if it was freezing the Soup over, and the air seemed abnormally charged. Drogon simply rushed up to the Golett and bit it so hard you could hear the Crunch of ancient clay. Starman used a powerful Thunderbolt, however, Sucker simply stood frozen in its position. Boq used an Ice Beam on Drogon, hitting the dragon hard. Sucker finally started moving, as ice and electricity were both headed straight for Boq; Sucker used Freeze Shock! The impact of the move left Boq visibly shocked, and it may not even be able to move.

Sucker took to the skies again. Drogon must enjoy the taste of the clay golem, because he went back for seconds. The second shot was too much for Boq, and he fainted. Starman tried using another Psychic on Sucker, but missed again. Sucker now dive bombs Starman, causing it to take a bit of damage.

Drogon disappeared

Sucker flew up

Starman used Psychic
But it missed
-6 EN

Boq used Ice Beam
But it missed
-7 EN

Sucker used Fly on Boq
(8 + 3) = 11 DMG
-10 EN

Drogon used Shadow Force on Boq
(12 + 1.5) * 1.5 = 20.25 = 20 DMG
-12 EN


Sucker is charging

Drogon used Crunch on Boq
2228 (Crit, no)
(8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
2796 (-Def, no)
-5 EN

Boq used Ice Beam on Drogon
8974 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
1903 (Freeze, no)
-11 EN

Starman used Thunderbolt on Sucker
5218 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
3267 (Para, no)

Sucker used Freeze Shock on Boq
7001 (Hit, yes)
9629 (Crit, no)
(14) * 1.5 = 21 DMG
152 (Para, yes)
-9 EN


Sucker flew up into the air

Drogon used Crunch on Boq
1019 (Crit, no)
(8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
Boq fainted
+1 KOC Drogon
-9 EN

Starman used Psychic on Sucker
But it missed
-6 EN

Sucker used Fly on Starman
7917 (Crit, no)
(8 + 3 - 1.5) = 9.5 = 10 DMG
-10 EN


HP:...73..................73
EN:...71..................76
Stat: NA..................NA

HP:.79................KO........
EN:.81................KO........
Status:..NA................KO........
deadfox, actions
 
#9

"Nice work guys! However we know that moving first in the soup is nowhere near as fun. Just do the best you can with what you have and I know you can come out on top! Sucker, I want you to start off by neutralising the tricks of that alien thing while Drogon just pounds on it with some more super effective STABs. We can worry about the CounterCoater when we move second later on.."


Sucker: Taunt (Starman) > Fly (Starman) > Leech Life (Starman)
IF Starman uses Unown M: Magic Coat on action 1 THEN Bite it and push actions back


Drogon: Dark Pulse (Starman) > Crunch (Starman) > Dark Pulse (Starman)
IF Starman uses Evasive Teleport on any action THEN redirect your attack to Drain
 
#10

Hey, leave Starman alone! Damn it, I need him to get a KO Counter.

... Also, Elgyem is amazing. Alch says so, therefore it MUST be true.



NOW THEN, let's see what we've got here...

Starman: Evasive Teleport >>> Unown T: Thunder (Zubat) >>> Psychic (Zubat)

Drain: Ice Beam Zubat >>> Ice Beam (Deino) >>> Unown R: Rage Powder

Remember that non-contact moves have half base power against a mon using Rage Powder.
 
#11
Starman teleports to an unspecified location. Or Fiji, I'm not sure. In doing so, he dodges a Taunt from Sucker. Drogon is smart enough to redirect its attack, and hits Drain with a Dark Pulse. Drain Ice Beams the mildly confused Sucker, just before Starman reappears.

Sucker flies into the air as Drogon decides to lay a Crunch into Starman. Starman is much smarter than Sucker, and uses its psychic powers to grab the T from the Soup and fires off a nasty thunder at Sucker. Drain fires off another Ice Beam, this time aiming for Drogon. Sucker divebombs Starman and hits him right in the forehead.

Drain jumps into the soup, and after sinking to the bottom, crawls around until it locates the R, and resurfaces and uses Rage Powder. Sucker, feeling quite perturbed with the Shellos, chooses to Leech some Life from it. Drogon then uses a Dark Pulse, which only half-hit due to it being initially aimed at Starman. Starman grabs Sucker and flings him around with Psychic.
Starman used Evasive Teleport
-7 EN

Sucker used Taunt
But it missed
-10 EN

Drogon used Dark Pulse on Drain
9972 (Crit, no)
(8 + 3 - 1.5) = 9.5 = 10 DMG
858 (Flinch, yes)
-5 EN

Drain used Ice Beam on Sucker
1981 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
3984 (Freeze, no)
-7 EN


Sucker flew up

Drogon used Crunch on Starman
6064 (Crit, no)
(8 + 3) * 1.5 = 16.5 = 17 DMG
772 (-Def, yes)
-1 Def Starman
-5 EN

Drain used Ice Beam on Drogon
6960 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
7011 (Freeze, no)
-11 EN

Starman used Thunder on Sucker
-Unown T
8823 (Crit, no)
(12 + 1.5 + 2) * 1.5 = 23.25 = 23 DMG
3710 (Para, no)
-8 EN

Sucker used Fly on Starman
1176 (Hit, yes)
4506 (Crit, no)
(9 + 3 - 1.5) = 10.5 = 11 DMG
-10 EN


Drain used Rage Powder
-9 EN

Sucker used Leech Life on Drain
9891 (Crit, no)
6 DMG
+3 HP Sucker
-9 EN

Drogon used Dark Pulse on Drain
6978 (Crit, no)
(8 / 2 + 3 - 1.5) = 5.5 = 6 DMG
-5 EN

Starman used Psychic on Sucker
5441 (Crit, no)
(7 + 3 + 2 + 1.5) * 1.5 = 20.23 = 20 DMG
6379 (-SpD, no)
-6 EN


HP:...13..................56
EN:...42..................61
Stat: NA..................NA

HP:.....51................78........
EN:.....62................73........
Stat:..-1 Def..............NA........
Used Unowns: F, R, S, T
SoS, actions
 
#12
Jay, can I recommend you start keeping track of the Unowns used in your reffing, for simplicity's sake?

God I hate the soup. I hate it even more than the ASB arena. DAMN YOU LEETHOOF. *sigh* Boys, get ready, this one is guaranteed to be rough... Now kill dat Zubat.

Starman: Thunderbolt Zubat >>> Disable Deino's Dark Pulse >>> Headbutt Deino
If Zubat uses Fly A1, use Unown H: Hurricane Zubat

Drain: Unown I: Ice Burn Deino >>> Ice Beam Deino >>> Mud Bomb Deino
If Unown I is unavailable when you come to act, use Unown B: Blizzard
 
#13

"Hmm not a bad round for moving second in this arena. Now lets see if we can't once again try and avoid some damage (and most importantly keep my chief annoyer on the field) while doing our best to take them both down to beatable positions."



Sucker: Unown A: Agility (Evasive) > Taunt (Starman) > Brave Bird (Drain)

Drogon: Double Team (4 clones) > Unown P: Power Whip (Drain) > Crunch (Drain)
 
#15
deadfox's team decides to go on the defensive as Sucker uses Evasive Agility and Drogon splits itself into 5 with Double Team. This allows Sucker to dodge a Thunderbolt from Starman, but one of Drogon's clones is destroyed by an Ice Burn from Drain.

Sucker used Evasive Agility
-Unown A
-7 EN

Drogon used Double Team (4)
Four clones appeared
-16 EN

Drain began to glow

Starman used Thunderbolt on Sucker
But it missed
-7 EN

Drain used Ice Burn on Drogon
-Unown I
Hits a clone (3568 > 2000)
-9 EN


Sucker used Taunt on Starman
Starman is Taunted (6A)
-10 EN

Drogon used Power Whip on Drain
Hits (719 <= 9500), No Crit (8661 > 625)
(12 + 1.5) * 1.5 = 20.25 = 20 DMG
-8 EN

Drain used Ice Beam on Drogon
Hits a clone (7199 > 2500)
-7 EN

Starman used Disable (Dark Pulse) on Drogon
But it failed


Sucker used Brave Bird on Drain
No Crit (2760 > 625)
(11 + 3 + 1.5) = 15.5 = 16 DMG
-5 HP
-7 EN

Drogon used Crunch on Drain
No Crit (4108 > 625), No -Def (7780 > 1000)
(8 + 3 + 1.5) = 12.5 = 13 DMG
-5 EN

Drain used Mud Bomb on Drogon
Hits Drogon (2150 <= 3333), Hits (349 <= 9500), No Crit (5674 > 625), -Acc (15 <= 3000)
(5 + 1.5) = 6.5 = 7 DMG
-1 Acc Drogon
-3 EN

Starman used Headbutt on Drogon
No Crit (3250 > 625)
7 DMG
-5 EN




HP:...7...................42
EN:...18..................32
Stat: NA..................-1 Acc

Used Unowns: F, R, S, T, I, A, P


HP:.....51................29........
EN:.....50................52........
Stat:.....NA................NA........​
 
#16

"Another positive result for us, although the round ending summary should reflect that Starman is taunted. In fact with the tricky Psychic type neutered by a taunt moving first becomes a whole lot easier. Guys, team up to try and take out Drain from the beginning, then we will turn our attention to the extra terrestrial."


Sucker: Unown L: Leaf Storm (Drain) > Bite (Starman) > Bite (Starman)
IF
Drain Protects action 1 THEN use Unown D: Dark Pulse (Starman) instead
Drogon: Crunch (Starman) > Unown V: Volt Switch (Drain) > Crunch (Drain)
IF
Unown V is unavailable when you come to use it THEN use Unown H: Horn Leech instead
BOTH: IF Drain is ever KOed when you would be attacking it THEN redirect to Starman
 
#17

Yep, we're boned. However, I at least see a way to get out of the Taunt, and a nifty loophole in Zubat's actions...



Starman: Unown U: U-Turn Drogon >>> Thunderbolt Zubat >>> Recover

Drain: Unown D: Detect >>> Ice Beam Drogon >>> Ice Beam Drogon
 
#18
Drain rushes to grab an Unown, and looks ready to Detect any attack from its foes. It's a good thing too, because Sucker grabbed an Unown and was about to use Leaf Storm. Drogon used a powerful Crunch on Starman, causing big damage due to STAB. Starman used U-Turn to attempt to get rid of its Taunting, and it was able to after hitting Drogon.

Sucker then Bit Starman, who flinched from the sight of the bite marks. Drogon changed its charges by using Volt Switch on Drain, and removed its blinding. Drain fired off an Ice Beam at Drogon, which hit a weak spot.

Sucker Bit Starman once again, who flinched once again. Drogon decided to bite Drain to hear the Crunch of its bones, and ended up taking another Ice Beam to the face.

Drain used Detect
-Unown D
-7 EN

Sucker used Leaf Storm on Drain
(14 -1.5) * 1.5 = 18.75 = 19 DMG (Protected)
-6 EN Drain
-8 EN

Drogon used Crunch on Starman
Hit (834 <= 7500), No Crit (9729 > 625), No -Def (8243 > 1000)
(8 + 3) * 1.5 = 16.5 = 17 DMG
-5 EN

Starman used U-Turn on Drogon
No Crit (9804 > 625)
(7) * 1.5 = 10.5 = 11 DMG
-5 EN


Sucker used Bite on Starman
No Crit (4115 > 625), Flinch (913 > 3000)
(6) * 1.5 = 9 DMG
-4 EN

Drogon used Volt Switch on Drain
Hit (3502 <= 7500), No Crit (5088 > 625)
(7 - 1.5) * 1.5 = 8.25 = 8 DMG
-5 EN

Starman flinched

Drain used Ice Beam on Drogon
Crit (202 <= 625), No Freeze (8919 > 1000)
(10 + 3 + 1.5) * 1.5 = 21.75 = 22 DMG
-7 EN


Sucker used Bite on Starman
No Crit (9620 > 625), Flinch (1713 <= 3000)
6 * 1.5 = 9 DMG
-8 EN
Sucker fainted (Energy)
+1 KOC Starman

Drogon used Crunch on Drain
Crit (358 <= 625), No -Def (6325 > 1000)
(8 + 3 + 3) = 14 DMG
-5 EN

Starman flinched

Drain used Ice Beam on Drogon
No Crit (4276 > 625), No Freeze (2518 > 1000)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
Drogon fainted
+1 KOC Drain
-11 EN




HP:...7...................-8
EN:...-2..................32
Stat: KO.................KO

Used Unowns: F, R, S, T, I, A, P, D, L, V


HP:.....20.................7.........
EN:.....45................21........
Stat:.....NA................NA........​

deadfox sends out
SoS chooses actions
deadfox chooses actions
I ref
 
#20

Excellent. But we're not even close to out of the woods yet... Even if we go down, we'll give our friend one hell of a fight either way.


Boys, go down swinging. Maybe with a bit of luck, Corona can take at least one more out...

Starman: Psychic Riolu >>> Psychic Riolu >>> Psychic Riolu

Drain: Unown E: Endure >>> Scald Chimchar >>> Scald Riolu
If Unown E is unavailable, Scald Chimchar instead.
 
#21


"I think its time to put these two to bed girls. These might not be the most sporting of tactics but they will get the job done. Burst, start off by using Unown E to Endure yourself. The move is useless for you but by virtue of being faster than Drain you will steal it and see an end to water type. Action two you both can pound on the alien and we should have a nice numbers advantage once his final Pokemon reaches the field."


Glow: Force Palm (Drain) > Blaze Kick (Starman) > Bullet Punch (Starman)
Burst: Unown E: Endure > Blaze Kick (Starman) > U-Turn (Starman)
 
#22
Drain was about to grab the E to use Endure, but was quickly outsped by Burst who used the same move. Glow then used the Force (why couldn't it have been a Lucario 9.9) to kill Drain with the palm of its hand. Starman, knowing it was utterly and completely screwed, just grabbed Glow with its Psychic powers and threw it a bit.

To finish off Starman, deadfox's team fired off a Dual Blaze Kick maneuver which fainted Starman after Burst nailed it right in the "prober" and "memory storage appendages".

Burst used Endure
-Unown E
-15 EN

Drain used Endure
But it failed

Glow used Force Palm on Drain
No Crit (1114 > 625)
(6 + 3) = 9 DMG
Drain fainted
+1 KOC Glow

Starman used Psychic on Glow
No Crit (2644 > 625), No -SpD (7739 > 1000)
(7 + 3 + 3) * 1.5 = 19.5 = 20 DMG
-6 EN


Glow used Blaze Kick on Starman
Hit (4722 <= 9000), No Crit (9454 > 1250), No Burn (2440 > 1000)
9 DMG
-7 EN

Burst used Blaze Kick on Starman
Hit (4694 <= 9000), Crit (978 <= 1250), Burn (9 <= 1000)
(9 + 3 + 3) = 15 DMG
-6 EN

Starman fainted




HP:...90...................70
EN:...79...................90
Stat: None.............None

Used Unowns: F, R, S, T, I, A, P, D, L, V, E


HP:.....-4.................-2.........
EN:.....38................21........
Stat:.....NA................NA........​

SoS sends out Larvesta, and deadfox orders first
 
#23

"Well then, its just about time to put this one to bed. Finish off strong girls, and make sure to prevent any trickery."


Burst: Taunt > Unown B: Brave Bird > Flamethrower
IF Unown B is unavailable when you come to use it THEN use Unown C: Crabhammer instead
Glow: Rock Slide > Unown H: Head Smash > Rock Slide
IF
Unown H is unavailable when you come to use it THEN use Unown W: Waterfall instead
 
#25
Glow starts the round by causing a small landslide to hit Corona. Burst then taunts it about how badly its going to get hurt this round. Corona could care less, and fires off a Flamethrower at Glow.

Glow and Burst then go grab two Unown, the H and the B, and after Glow smashes skulls with Corona, and Burst quits acting like a bird, both left large gashes in Corona as well as taking a bit of a beating themselves. Corona seems to like fire and fired off another Flamethrower at Glow, this time causing the Riolu to suffer from a mild Burn.

Glow then summoned another rock slide, and that seemed to be all it took to defeat the fiery bug.

Glow used Rock Slide
No Crit (668 > 625), No Flinch (4241 > 2000)
(8 + 1.5) * 2.25 = 21.375 = 21 DMG
-6 EN

Burst used Taunt on Corona
Corona is Taunted (6A)
-10 EN

Corona used Flamethrower on Glow
No Crit (9856 > 625), No Burn (8839 > 1000)
(10 + 3 + 3) = 16 DMG
-6 EN


Glow used Head Smash on Corona
-Unown H
Hit (9131 <= 9500), Crit (27 <= 625), No Flame Body (7158 > 3000)
(13 + 1.5 + 3) * 2.25 = 39.375 = 39 DMG
-20 HP
-8 EN

Burst used Brave Bird on Corona
No Crit (6113 > 625)
(11 + 1.5) * 1.5 = 18.75 = 19 DMG
-6 HP
-7 EN

Corona used Flamethrower on Glow
No Crit (1035 > 625), Burn (721 <= 1000)
(10 + 3 + 3) = 16 DMG
Glow is Burnt
-10 EN

-2 HP Glow (Burn)


Glow used Rock Slide
No Crit (3926 > 625), No Flinch (4418 > 2000)
(8 + 1.5 - 3) * 2.25 = 14.625 = 15 DMG
Corona fainted
+1 KOC Glow


Rewards:
deadfox: 3 CC
Drogon: 1 EC, 2 MC, 1 KOC
Sucker: 1 EC, 2 MC, 1 DC
Glow: 1 EC, 2 MC, 1 DC, 2 KOC
Burst: 1 EC, 2 MC , 1 DC, 1 KOC

SoS:
Boq: 1 EC, 2 MC, 1 DC
Corona: 1 EC, 2 MC, 1 DC
Starman: 1 EC, 2 MC, 1 DC, 1 KOC
Drain: 1 EC, 2 MC, 1 DC, 1 KOC

jayjinde: 9 UC

Adjust your rewards accordingly if the Pokemon have evolved / unlocked their DW abilities
 
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