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Completed dexdfox and SoS have a Bowl of Soup

Discussion in 'ASB' started by jayjinde, Dec 3, 2011.

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  1. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    deadfox's Team:
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (55*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air CutterBoq:
    Corona:
    Starman:
    Drain:


    Fly
    Sludge Bomb
    Taunt

    Brave Bird
    Hypnosis
    Zen Headbutt

    Move Total: 13
    Glow the Riolu (open)
    [​IMG]
    Riolu [Glow] (F)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Dig
    Double Team
    Rock Slide

    Hi Jump Kick
    Blaze Kick
    Bullet Punch

    Move Total: 14
    Burst the Chimchar (open)
    [​IMG]
    Chimchar [Burst] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Dig
    Flamethrower
    U-Turn

    Blaze Kick
    ThunderPunch
    Fake Out

    Move Total: 14
    Drogon the Deino (open)
    [​IMG]
    Deino [Drogon] (M)
    Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (38*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: N/A

    Abilities:

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Thunder Wave
    Double Team
    Dragon Tail

    Earth Power
    Dark Pulse
    Ice Fang

    Move Total: 13

    SoS's Team:
    Boq the Golett (open)
    [​IMG]
    Golett "Boq" (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Levelup
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Focus Punch

    TM:
    Ice Beam
    Shadow Ball
    Protect
    Psychic
    Grass Knot

    Move Total: 20

    Corona the Larvesta (open)
    [​IMG]
    Larvesta "Corona" (F)
    Nature: Modest (adds rank to SpA, subtracts rank from Atk)
    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/6
    MC: 2
    DC: 1/5

    Attacks:
    Levelup:
    Ember
    String Shot
    Leech Life
    Take Down

    TM:
    Sunny Day
    SolarBeam
    Flamethrower

    Egg:
    Endure
    Foresight
    Morning Sun

    Move Total: 10

    Starman the Elgyem (open)
    [​IMG]
    Elgyem "Starman" (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 2
    DC: 2/5

    Attacks:
    Levelup:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power (Fire, 7)
    Imprison
    Psychic
    Recover

    TM:
    Calm Mind
    Thunderbolt
    Shadow Ball

    Egg:
    Disable
    Nasty Plot
    Teleport

    Move total: 14

    Drain the Shellos (open)
    [​IMG]
    Shellos "Drain" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    EC: 2/6
    MC: 2
    DC: 1/5

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (34/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Attacks:
    Levelup
    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire, 7)
    Rain Dance

    Egg
    Counter
    Mirror Coat
    Yawn

    TM
    Protect
    Ice Beam
    Scald

    Move Total: 13

    4 vs 4 Doubles
    Little Cup mons only
    2 day DQ
    1 recover/3 chills
    Unown Soup
    Switch = Off
    Abilities = All
    Items = Off

    deadfox sends out first
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I begin this battle with hilarious new deadfox Trainer Sprite!

    [​IMG]
    "OK new team, time to prove that you're more than just a way to use up left over currency counters! We both seem to have brought quite varied teams and it will be hard to avoid a bad type match up, but thats why we have the soup! A mix of speed and strength will see us through I believe. Get out there Sucker and annoy like only you can. Drogon, I'm going to have to rely on you for the heavy hitting."

    [​IMG] [​IMG]

    EDIT: Also slight typo on my name in the thread title :)
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Fancy shmancy... I counter with a less fancy sprite!
    [​IMG]
    Like Deadfox says, it's hard for us to have a good matchup in this case... But Starman, and Boq, you're my best bet I think!
    [​IMG][​IMG]

    Show him what you've got, boys. Starman, match wits with Zubat! Boq, Deino is yours for now! Don't worry, I have a few tricks up my sleeve. Let's see if we can come out on top, just like our first match with Deadfox all that time ago!

    Starman: Psychic Zubat >>> Thunderbolt Zubat >>> Psychic Zubat
    If Zubat uses Hypnosis against you, use an evasive Teleport and push actions back.

    Boq: Ice Beam Deino >>> Ice Beam Deino >>> Ice Beam Deino
    If he uses Double Team, use Magnitude and push actions down. Don't worry, Starman can take it.
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Alright boys, time to abuse those Unowns. Our opponent has left a big hole here and we should be able to get rid of one of his big threats right off the bat while avoiding a lot of damage ourselves. Go for it all fellas!"

    [​IMG]
    Sucker: Fly (Boq) > Unown F: Freeze Shock (Boq) > Fly (Boq)
    IF
    Boq is KOed when you would attack with any action THEN redirect it to Starman

    [​IMG]
    Drogon: Unown S: Shadow Force (Boq) > Crunch (Boq) > Crunch (Boq)
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    OH FUCK I FORGOT IT WAS THE SOUP!
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    As the battle begins, Drogon grabs a letter out of the Soup and disappears instantly. Sucker decides to pull a more classical approach and floats into the air. Starman tried to throw Sucker with Psychic, but the Zubat was out of range, so it missed. Boq had similar problems with Drogon, except he had no idea where he was. Sucker dive bombs Boq, and Drogon also strikes the golem with a powerful Shadow Force.

    Sucker then begins to look as if it was freezing the Soup over, and the air seemed abnormally charged. Drogon simply rushed up to the Golett and bit it so hard you could hear the Crunch of ancient clay. Starman used a powerful Thunderbolt, however, Sucker simply stood frozen in its position. Boq used an Ice Beam on Drogon, hitting the dragon hard. Sucker finally started moving, as ice and electricity were both headed straight for Boq; Sucker used Freeze Shock! The impact of the move left Boq visibly shocked, and it may not even be able to move.

    Sucker took to the skies again. Drogon must enjoy the taste of the clay golem, because he went back for seconds. The second shot was too much for Boq, and he fainted. Starman tried using another Psychic on Sucker, but missed again. Sucker now dive bombs Starman, causing it to take a bit of damage.

    Calcs (open)

    Drogon disappeared

    Sucker flew up

    Starman used Psychic
    But it missed
    -6 EN

    Boq used Ice Beam
    But it missed
    -7 EN

    Sucker used Fly on Boq
    (8 + 3) = 11 DMG
    -10 EN

    Drogon used Shadow Force on Boq
    (12 + 1.5) * 1.5 = 20.25 = 20 DMG
    -12 EN


    Sucker is charging

    Drogon used Crunch on Boq
    2228 (Crit, no)
    (8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
    2796 (-Def, no)
    -5 EN

    Boq used Ice Beam on Drogon
    8974 (Crit, no)
    (10 + 1.5) * 1.5 = 17.25 = 17 DMG
    1903 (Freeze, no)
    -11 EN

    Starman used Thunderbolt on Sucker
    5218 (Crit, no)
    (10 + 1.5) * 1.5 = 17.25 = 17 DMG
    3267 (Para, no)

    Sucker used Freeze Shock on Boq
    7001 (Hit, yes)
    9629 (Crit, no)
    (14) * 1.5 = 21 DMG
    152 (Para, yes)
    -9 EN


    Sucker flew up into the air

    Drogon used Crunch on Boq
    1019 (Crit, no)
    (8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
    Boq fainted
    +1 KOC Drogon
    -9 EN

    Starman used Psychic on Sucker
    But it missed
    -6 EN

    Sucker used Fly on Starman
    7917 (Crit, no)
    (8 + 3 - 1.5) = 9.5 = 10 DMG
    -10 EN

    [​IMG] [​IMG]
    HP:...73..................73
    EN:...71..................76
    Stat: NA..................NA
    [​IMG][​IMG]
    HP:.79................KO........
    EN:.81................KO........
    Status:..NA................KO........
    deadfox, actions
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    SoS needs a new Pokemon sent out first! Also Fly has 9 base power.
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Fuck me, that was catastrophic. That's what I get for forgetting the FUCKING SOUP. Go Drain!

    [​IMG]
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Nice work guys! However we know that moving first in the soup is nowhere near as fun. Just do the best you can with what you have and I know you can come out on top! Sucker, I want you to start off by neutralising the tricks of that alien thing while Drogon just pounds on it with some more super effective STABs. We can worry about the CounterCoater when we move second later on.."

    [​IMG]
    Sucker: Taunt (Starman) > Fly (Starman) > Leech Life (Starman)
    IF Starman uses Unown M: Magic Coat on action 1 THEN Bite it and push actions back

    [​IMG]
    Drogon: Dark Pulse (Starman) > Crunch (Starman) > Dark Pulse (Starman)
    IF Starman uses Evasive Teleport on any action THEN redirect your attack to Drain
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Hey, leave Starman alone! Damn it, I need him to get a KO Counter.

    ... Also, Elgyem is amazing. Alch says so, therefore it MUST be true.

    [​IMG][​IMG]

    NOW THEN, let's see what we've got here...

    Starman: Evasive Teleport >>> Unown T: Thunder (Zubat) >>> Psychic (Zubat)

    Drain: Ice Beam Zubat >>> Ice Beam (Deino) >>> Unown R: Rage Powder

    Remember that non-contact moves have half base power against a mon using Rage Powder.
  11. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Starman teleports to an unspecified location. Or Fiji, I'm not sure. In doing so, he dodges a Taunt from Sucker. Drogon is smart enough to redirect its attack, and hits Drain with a Dark Pulse. Drain Ice Beams the mildly confused Sucker, just before Starman reappears.

    Sucker flies into the air as Drogon decides to lay a Crunch into Starman. Starman is much smarter than Sucker, and uses its psychic powers to grab the T from the Soup and fires off a nasty thunder at Sucker. Drain fires off another Ice Beam, this time aiming for Drogon. Sucker divebombs Starman and hits him right in the forehead.

    Drain jumps into the soup, and after sinking to the bottom, crawls around until it locates the R, and resurfaces and uses Rage Powder. Sucker, feeling quite perturbed with the Shellos, chooses to Leech some Life from it. Drogon then uses a Dark Pulse, which only half-hit due to it being initially aimed at Starman. Starman grabs Sucker and flings him around with Psychic.
    Calcs (open)

    Starman used Evasive Teleport
    -7 EN

    Sucker used Taunt
    But it missed
    -10 EN

    Drogon used Dark Pulse on Drain
    9972 (Crit, no)
    (8 + 3 - 1.5) = 9.5 = 10 DMG
    858 (Flinch, yes)
    -5 EN

    Drain used Ice Beam on Sucker
    1981 (Crit, no)
    (10 + 1.5) * 1.5 = 17.25 = 17 DMG
    3984 (Freeze, no)
    -7 EN


    Sucker flew up

    Drogon used Crunch on Starman
    6064 (Crit, no)
    (8 + 3) * 1.5 = 16.5 = 17 DMG
    772 (-Def, yes)
    -1 Def Starman
    -5 EN

    Drain used Ice Beam on Drogon
    6960 (Crit, no)
    (10 + 1.5) * 1.5 = 17.25 = 17 DMG
    7011 (Freeze, no)
    -11 EN

    Starman used Thunder on Sucker
    -Unown T
    8823 (Crit, no)
    (12 + 1.5 + 2) * 1.5 = 23.25 = 23 DMG
    3710 (Para, no)
    -8 EN

    Sucker used Fly on Starman
    1176 (Hit, yes)
    4506 (Crit, no)
    (9 + 3 - 1.5) = 10.5 = 11 DMG
    -10 EN


    Drain used Rage Powder
    -9 EN

    Sucker used Leech Life on Drain
    9891 (Crit, no)
    6 DMG
    +3 HP Sucker
    -9 EN

    Drogon used Dark Pulse on Drain
    6978 (Crit, no)
    (8 / 2 + 3 - 1.5) = 5.5 = 6 DMG
    -5 EN

    Starman used Psychic on Sucker
    5441 (Crit, no)
    (7 + 3 + 2 + 1.5) * 1.5 = 20.23 = 20 DMG
    6379 (-SpD, no)
    -6 EN

    [​IMG] [​IMG]
    HP:...13..................56
    EN:...42..................61
    Stat: NA..................NA
    [​IMG][​IMG]
    HP:.....51................78........
    EN:.....62................73........
    Stat:..-1 Def..............NA........
    Used Unowns: F, R, S, T
    SoS, actions
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Jay, can I recommend you start keeping track of the Unowns used in your reffing, for simplicity's sake?
    [​IMG]
    God I hate the soup. I hate it even more than the ASB arena. DAMN YOU LEETHOOF. *sigh* Boys, get ready, this one is guaranteed to be rough... Now kill dat Zubat.
    [​IMG][​IMG]
    Starman: Thunderbolt Zubat >>> Disable Deino's Dark Pulse >>> Headbutt Deino
    If Zubat uses Fly A1, use Unown H: Hurricane Zubat

    Drain: Unown I: Ice Burn Deino >>> Ice Beam Deino >>> Mud Bomb Deino
    If Unown I is unavailable when you come to act, use Unown B: Blizzard
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Hmm not a bad round for moving second in this arena. Now lets see if we can't once again try and avoid some damage (and most importantly keep my chief annoyer on the field) while doing our best to take them both down to beatable positions."

    [​IMG] [​IMG]

    Sucker: Unown A: Agility (Evasive) > Taunt (Starman) > Brave Bird (Drain)

    Drogon: Double Team (4 clones) > Unown P: Power Whip (Drain) > Crunch (Drain)
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    GOD DAMN IT I HATE THE FUCKING SOUP, BS HAX I SAY! /darkamber
  15. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    deadfox's team decides to go on the defensive as Sucker uses Evasive Agility and Drogon splits itself into 5 with Double Team. This allows Sucker to dodge a Thunderbolt from Starman, but one of Drogon's clones is destroyed by an Ice Burn from Drain.

    Calcs (open)

    Sucker used Evasive Agility
    -Unown A
    -7 EN

    Drogon used Double Team (4)
    Four clones appeared
    -16 EN

    Drain began to glow

    Starman used Thunderbolt on Sucker
    But it missed
    -7 EN

    Drain used Ice Burn on Drogon
    -Unown I
    Hits a clone (3568 > 2000)
    -9 EN


    Sucker used Taunt on Starman
    Starman is Taunted (6A)
    -10 EN

    Drogon used Power Whip on Drain
    Hits (719 <= 9500), No Crit (8661 > 625)
    (12 + 1.5) * 1.5 = 20.25 = 20 DMG
    -8 EN

    Drain used Ice Beam on Drogon
    Hits a clone (7199 > 2500)
    -7 EN

    Starman used Disable (Dark Pulse) on Drogon
    But it failed


    Sucker used Brave Bird on Drain
    No Crit (2760 > 625)
    (11 + 3 + 1.5) = 15.5 = 16 DMG
    -5 HP
    -7 EN

    Drogon used Crunch on Drain
    No Crit (4108 > 625), No -Def (7780 > 1000)
    (8 + 3 + 1.5) = 12.5 = 13 DMG
    -5 EN

    Drain used Mud Bomb on Drogon
    Hits Drogon (2150 <= 3333), Hits (349 <= 9500), No Crit (5674 > 625), -Acc (15 <= 3000)
    (5 + 1.5) = 6.5 = 7 DMG
    -1 Acc Drogon
    -3 EN

    Starman used Headbutt on Drogon
    No Crit (3250 > 625)
    7 DMG
    -5 EN



    [​IMG] [​IMG]
    HP:...7...................42
    EN:...18..................32
    Stat: NA..................-1 Acc

    Used Unowns: F, R, S, T, I, A, P

    [​IMG][​IMG]
    HP:.....51................29........
    EN:.....50................52........
    Stat:.....NA................NA........​
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Another positive result for us, although the round ending summary should reflect that Starman is taunted. In fact with the tricky Psychic type neutered by a taunt moving first becomes a whole lot easier. Guys, team up to try and take out Drain from the beginning, then we will turn our attention to the extra terrestrial."

    [​IMG] [​IMG]
    Sucker: Unown L: Leaf Storm (Drain) > Bite (Starman) > Bite (Starman)
    IF
    Drain Protects action 1 THEN use Unown D: Dark Pulse (Starman) instead
    Drogon: Crunch (Starman) > Unown V: Volt Switch (Drain) > Crunch (Drain)
    IF
    Unown V is unavailable when you come to use it THEN use Unown H: Horn Leech instead
    BOTH: IF Drain is ever KOed when you would be attacking it THEN redirect to Starman
  17. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Yep, we're boned. However, I at least see a way to get out of the Taunt, and a nifty loophole in Zubat's actions...

    [​IMG][​IMG]

    Starman: Unown U: U-Turn Drogon >>> Thunderbolt Zubat >>> Recover

    Drain: Unown D: Detect >>> Ice Beam Drogon >>> Ice Beam Drogon
  18. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Drain rushes to grab an Unown, and looks ready to Detect any attack from its foes. It's a good thing too, because Sucker grabbed an Unown and was about to use Leaf Storm. Drogon used a powerful Crunch on Starman, causing big damage due to STAB. Starman used U-Turn to attempt to get rid of its Taunting, and it was able to after hitting Drogon.

    Sucker then Bit Starman, who flinched from the sight of the bite marks. Drogon changed its charges by using Volt Switch on Drain, and removed its blinding. Drain fired off an Ice Beam at Drogon, which hit a weak spot.

    Sucker Bit Starman once again, who flinched once again. Drogon decided to bite Drain to hear the Crunch of its bones, and ended up taking another Ice Beam to the face.

    Calcs (open)

    Drain used Detect
    -Unown D
    -7 EN

    Sucker used Leaf Storm on Drain
    (14 -1.5) * 1.5 = 18.75 = 19 DMG (Protected)
    -6 EN Drain
    -8 EN

    Drogon used Crunch on Starman
    Hit (834 <= 7500), No Crit (9729 > 625), No -Def (8243 > 1000)
    (8 + 3) * 1.5 = 16.5 = 17 DMG
    -5 EN

    Starman used U-Turn on Drogon
    No Crit (9804 > 625)
    (7) * 1.5 = 10.5 = 11 DMG
    -5 EN


    Sucker used Bite on Starman
    No Crit (4115 > 625), Flinch (913 > 3000)
    (6) * 1.5 = 9 DMG
    -4 EN

    Drogon used Volt Switch on Drain
    Hit (3502 <= 7500), No Crit (5088 > 625)
    (7 - 1.5) * 1.5 = 8.25 = 8 DMG
    -5 EN

    Starman flinched

    Drain used Ice Beam on Drogon
    Crit (202 <= 625), No Freeze (8919 > 1000)
    (10 + 3 + 1.5) * 1.5 = 21.75 = 22 DMG
    -7 EN


    Sucker used Bite on Starman
    No Crit (9620 > 625), Flinch (1713 <= 3000)
    6 * 1.5 = 9 DMG
    -8 EN
    Sucker fainted (Energy)
    +1 KOC Starman

    Drogon used Crunch on Drain
    Crit (358 <= 625), No -Def (6325 > 1000)
    (8 + 3 + 3) = 14 DMG
    -5 EN

    Starman flinched

    Drain used Ice Beam on Drogon
    No Crit (4276 > 625), No Freeze (2518 > 1000)
    (10 + 1.5) * 1.5 = 17.25 = 17 DMG
    Drogon fainted
    +1 KOC Drain
    -11 EN



    [​IMG] [​IMG]
    HP:...7...................-8
    EN:...-2..................32
    Stat: KO.................KO

    Used Unowns: F, R, S, T, I, A, P, D, L, V

    [​IMG][​IMG]
    HP:.....20.................7.........
    EN:.....45................21........
    Stat:.....NA................NA........​

    deadfox sends out
    SoS chooses actions
    deadfox chooses actions
    I ref
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]

    "Great work guys, you have given us more than a useful platform to work from. Get out there Glow and Burst, finish off as strong as we started!"

    [​IMG] [​IMG]
  20. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Excellent. But we're not even close to out of the woods yet... Even if we go down, we'll give our friend one hell of a fight either way.
    [​IMG][​IMG]

    Boys, go down swinging. Maybe with a bit of luck, Corona can take at least one more out...

    Starman: Psychic Riolu >>> Psychic Riolu >>> Psychic Riolu

    Drain: Unown E: Endure >>> Scald Chimchar >>> Scald Riolu
    If Unown E is unavailable, Scald Chimchar instead.
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]

    "I think its time to put these two to bed girls. These might not be the most sporting of tactics but they will get the job done. Burst, start off by using Unown E to Endure yourself. The move is useless for you but by virtue of being faster than Drain you will steal it and see an end to water type. Action two you both can pound on the alien and we should have a nice numbers advantage once his final Pokemon reaches the field."

    [​IMG] [​IMG]
    Glow: Force Palm (Drain) > Blaze Kick (Starman) > Bullet Punch (Starman)
    Burst: Unown E: Endure > Blaze Kick (Starman) > U-Turn (Starman)
  22. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Drain was about to grab the E to use Endure, but was quickly outsped by Burst who used the same move. Glow then used the Force (why couldn't it have been a Lucario 9.9) to kill Drain with the palm of its hand. Starman, knowing it was utterly and completely screwed, just grabbed Glow with its Psychic powers and threw it a bit.

    To finish off Starman, deadfox's team fired off a Dual Blaze Kick maneuver which fainted Starman after Burst nailed it right in the "prober" and "memory storage appendages".

    Calcs (open)

    Burst used Endure
    -Unown E
    -15 EN

    Drain used Endure
    But it failed

    Glow used Force Palm on Drain
    No Crit (1114 > 625)
    (6 + 3) = 9 DMG
    Drain fainted
    +1 KOC Glow

    Starman used Psychic on Glow
    No Crit (2644 > 625), No -SpD (7739 > 1000)
    (7 + 3 + 3) * 1.5 = 19.5 = 20 DMG
    -6 EN


    Glow used Blaze Kick on Starman
    Hit (4722 <= 9000), No Crit (9454 > 1250), No Burn (2440 > 1000)
    9 DMG
    -7 EN

    Burst used Blaze Kick on Starman
    Hit (4694 <= 9000), Crit (978 <= 1250), Burn (9 <= 1000)
    (9 + 3 + 3) = 15 DMG
    -6 EN

    Starman fainted



    [​IMG] [​IMG]
    HP:...90...................70
    EN:...79...................90
    Stat: None.............None

    Used Unowns: F, R, S, T, I, A, P, D, L, V, E

    [​IMG][​IMG]
    HP:.....-4.................-2.........
    EN:.....38................21........
    Stat:.....NA................NA........​

    SoS sends out Larvesta, and deadfox orders first
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Well then, its just about time to put this one to bed. Finish off strong girls, and make sure to prevent any trickery."

    [​IMG] [​IMG]
    Burst: Taunt > Unown B: Brave Bird > Flamethrower
    IF Unown B is unavailable when you come to use it THEN use Unown C: Crabhammer instead
    Glow: Rock Slide > Unown H: Head Smash > Rock Slide
    IF
    Unown H is unavailable when you come to use it THEN use Unown W: Waterfall instead
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Yeah, we're fucked. Go Corona! Try your best!
    [​IMG]
    Flamethrower Riolu x3.
  25. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Glow starts the round by causing a small landslide to hit Corona. Burst then taunts it about how badly its going to get hurt this round. Corona could care less, and fires off a Flamethrower at Glow.

    Glow and Burst then go grab two Unown, the H and the B, and after Glow smashes skulls with Corona, and Burst quits acting like a bird, both left large gashes in Corona as well as taking a bit of a beating themselves. Corona seems to like fire and fired off another Flamethrower at Glow, this time causing the Riolu to suffer from a mild Burn.

    Glow then summoned another rock slide, and that seemed to be all it took to defeat the fiery bug.

    Calcs (open)

    Glow used Rock Slide
    No Crit (668 > 625), No Flinch (4241 > 2000)
    (8 + 1.5) * 2.25 = 21.375 = 21 DMG
    -6 EN

    Burst used Taunt on Corona
    Corona is Taunted (6A)
    -10 EN

    Corona used Flamethrower on Glow
    No Crit (9856 > 625), No Burn (8839 > 1000)
    (10 + 3 + 3) = 16 DMG
    -6 EN


    Glow used Head Smash on Corona
    -Unown H
    Hit (9131 <= 9500), Crit (27 <= 625), No Flame Body (7158 > 3000)
    (13 + 1.5 + 3) * 2.25 = 39.375 = 39 DMG
    -20 HP
    -8 EN

    Burst used Brave Bird on Corona
    No Crit (6113 > 625)
    (11 + 1.5) * 1.5 = 18.75 = 19 DMG
    -6 HP
    -7 EN

    Corona used Flamethrower on Glow
    No Crit (1035 > 625), Burn (721 <= 1000)
    (10 + 3 + 3) = 16 DMG
    Glow is Burnt
    -10 EN

    -2 HP Glow (Burn)


    Glow used Rock Slide
    No Crit (3926 > 625), No Flinch (4418 > 2000)
    (8 + 1.5 - 3) * 2.25 = 14.625 = 15 DMG
    Corona fainted
    +1 KOC Glow


    Rewards:
    deadfox: 3 CC
    Drogon: 1 EC, 2 MC, 1 KOC
    Sucker: 1 EC, 2 MC, 1 DC
    Glow: 1 EC, 2 MC, 1 DC, 2 KOC
    Burst: 1 EC, 2 MC , 1 DC, 1 KOC

    SoS:
    Boq: 1 EC, 2 MC, 1 DC
    Corona: 1 EC, 2 MC, 1 DC
    Starman: 1 EC, 2 MC, 1 DC, 1 KOC
    Drain: 1 EC, 2 MC, 1 DC, 1 KOC

    jayjinde: 9 UC

    Adjust your rewards accordingly if the Pokemon have evolved / unlocked their DW abilities
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