I want that villa. Just sayin. DFrog approaches, ready to challenge this Gym for his next badge... But will Metal Bagon beat him down? Team Metal Bagon: Dratini Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Dratini (*) Smiley the Happy Dragon (F) Nature: Naughty (Attack increased by *; Special Defense reduced by *) Type: Dragon Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Attacks: Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Extreme Speed (*) Dragon Pulse (*) Dragon Dance (*) Hyper Beam(*) Thunder (*) Flamethrower (*) Drilbur Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Drilbur(*) Drill Claw (M) Nature: Jolly increaded by *; Special Attack reduced by * Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 79 (68 x 1.15=78.2 rounde up=79) Accuracy Boost: 12.5% EC: 0/6 MC: 0 DC: 0/5 Abilities: Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.). Attacks: Scratch Mud Sport Rapid Spin Mud Slap Fury Swipes Metal Claw Dig Hone Claws Iron Defense Crush Claw Submission Swords Dance Earthquake Sandstorm Team DFrog: Gary (Move your mouse to reveal the content) Gary (open) Gary (close) Embirch (Gary) M Nature: Brave Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats HP: 90 Atk (+1): Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (factoring nature) Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Moves: Bullet Seed* Sweet Scent* Growth* Ember* Leech Seed* Flame Wheel* Giga Drain* Fire Spin* Energy Ball Dragon Breath* Earth Power* Aromatherapy* Psywave Fire Blast* Reflect* Brick Break* EC: 3/9 DW: 2/5 MC: 0 Zeke (Move your mouse to reveal the content) Zeke (open) Zeke (close) Elekid (Zeke) M Nature: Naive Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon. DW: Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD (-1): Rank 1 Spe: 109 (factoring nature) Moves: Light Screen Thunder Punch Quick Attack Leer Thunder Shock Low Kick Swift Shock Wave Screech Thunder Bolt Hammer Arm Ice Punch Meditate Substitute Psychic Thunder Wave Wild Charge EC: 2/9 MC: 0 DW: 2/5 DFrog's orders, I believe.