Deck Knight
Blast Off At The Speed Of Light! That's Right!
The purpose of this topic is to think of new and preferably organized way to kill the lull we have on the server.
All Suggestions should thus be centered around increasing Server traffic and/or activity.
Every time a CAP ends we end up with a lull in activity. Unfortunately this is a self-fulfilling phophesy, as follows:
1. Server battling activity goes down
2. Less people come to the server
3. Repeat.
Granted our Server is topical and an aside form Smogon's server, but we would attract more of the people integral to playtesting if we could maintain a solid interest during the interim time.
One suggestion: Power Hour
A Power Hour would be an allotted time where players would promise to Ladder on a regular basis. We could implement it with the help of a CAP Activities Calendar. I haven't researched what kind of website we could use to this effect, but if we could we could sticky a link to it at the top of the Forum. I'm not sure how possible it would be to have rolling announcements as well.
In either case it would be a good time to test new teams and to explore the metagame under a variety of conditions. Different Time Zones make this difficult but there's no reason we couldn't group users into different regional areas. For example the US has 3 hours between Eastern and Pacific Time, which makes 6-9PM(EST) generally available for most US residents.
Previous activities that helped:
Mini-tournaments:
Spontaneous themed tournaments with a specific niche, tier, etc.
When we have actual activity these are great, but because they are currently spontaneous they need actual participants who aren't CAP vets shooting the breeze and idling.
Weather Playtesting:
This happened back during CAP3 and we tested whether or not a mini-Drizzle or Drought would be too broken. Naturally we can't revisit these tests but it would be cool if we had Playtest recycling. The difference between this and our recent playtest marathon is that it wouldn't be consecutive. We could also do it on a Theme Playtest Ladder provided we get the prerequisite users coming in. This is a problem Little Cup faces as well, since if anything it diverts the already low traffic.
Please offer suggestions and help organize.
This is Project: Die, Lull. Die! (Or DLD. Not to be confused with DJD)
All Suggestions should thus be centered around increasing Server traffic and/or activity.
Every time a CAP ends we end up with a lull in activity. Unfortunately this is a self-fulfilling phophesy, as follows:
1. Server battling activity goes down
2. Less people come to the server
3. Repeat.
Granted our Server is topical and an aside form Smogon's server, but we would attract more of the people integral to playtesting if we could maintain a solid interest during the interim time.
One suggestion: Power Hour
A Power Hour would be an allotted time where players would promise to Ladder on a regular basis. We could implement it with the help of a CAP Activities Calendar. I haven't researched what kind of website we could use to this effect, but if we could we could sticky a link to it at the top of the Forum. I'm not sure how possible it would be to have rolling announcements as well.
In either case it would be a good time to test new teams and to explore the metagame under a variety of conditions. Different Time Zones make this difficult but there's no reason we couldn't group users into different regional areas. For example the US has 3 hours between Eastern and Pacific Time, which makes 6-9PM(EST) generally available for most US residents.
Previous activities that helped:
Mini-tournaments:
Spontaneous themed tournaments with a specific niche, tier, etc.
When we have actual activity these are great, but because they are currently spontaneous they need actual participants who aren't CAP vets shooting the breeze and idling.
Weather Playtesting:
This happened back during CAP3 and we tested whether or not a mini-Drizzle or Drought would be too broken. Naturally we can't revisit these tests but it would be cool if we had Playtest recycling. The difference between this and our recent playtest marathon is that it wouldn't be consecutive. We could also do it on a Theme Playtest Ladder provided we get the prerequisite users coming in. This is a problem Little Cup faces as well, since if anything it diverts the already low traffic.
Please offer suggestions and help organize.
This is Project: Die, Lull. Die! (Or DLD. Not to be confused with DJD)