ehT
:dog:
I don't know how the fuck to format these things so this isn't gonna look fancy. Sorry about that.
I don't really touch the forums. I mostly hang around on PS UU chat, so I'd be surprised if you recognised me. This is my second RMT, and my first competent RMT. Don't go looking for my first one because honestly it's total shit.
My granddaddy told me with his dying breath that there are two types of people in this world: people who say that they want dat ass, and dirty fuckin' liars. This squad is all about grabbing a solid hold of dat ass and not letting go. They're gonna touch your butt and it's not going to be comfortable.
Teambuilding Process:
CPT. BUTT TOUCH (Tyrantrum) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
-Superpower Facade
This is Dino. He doesn't let his tiny arms hold him back from grabbing dat ass. He smashes his head straight in and gets all up in dat. Coverage gives him very few switch ins. Facade is there so I can sponge status like a champ and still bop things if I get burned. I'm really only weak to bulky Ground types, and even then, CB Outrage severely weakens Hippo, and even has a small chance to 2HKO. Donphan and Pert just die if they try to switch in.
252+ Atk Choice Band Tyrantrum Outrage vs. 252 HP / 252+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery
EDIT: TFW I CALC AFTER ROCKS ON A TEAM WITH NO ROCKS
252+ Atk Choice Band Tyrantrum Outrage vs. 252 HP / 252+ Def Donphan: 195-231 (50.7 - 60.1%) -- 86.7% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Outrage vs. 240 HP / 252+ Def Swampert: 237-280 (59.1 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
THESE ARE THE MOST BEAUTIFUL CALCS OF ALL TIME:
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Cresselia: 244-288 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Suicune: 252-297 (62.3 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
Dino likes his booty nice and fat.
WHERE DA BOOTY AT (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Flare Blitz
This is Doge. If you don't know how he works, welcome to UU! He softens things up for everyone else by hitting like a truck and burning shit. Vaporeon and Cune are basically the only resists that don't care about being burned, and they give me a free (albeit very obvious) switch into the Lizard, or, if I feel like playing with RNG, Dino.
FAT BAT (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Defog
- Roost
- U-Turn
- Earthquake
This is Fat Bat. Fat Bat's job is to pivot. He switches in, he gets rid of hazards, then gets the fuck out of Dino's and Doge's way. I've forgone rocks because they're a momentum sink and HO ain't about that. Earthquake makes it so I'm not a passive-ass bitch, and it can 2HKO a surprising amount of things without investment. Gligar is also the my EQ switch-in, and the closest thing I have to a Sacred Fire switch-in.
SUNLIZARD UR A LIZARD HARRY (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
-Grass Knot Surf
This is Lizard.Yes, I stole this name. Fucking sue me. He is my (very, very obvious) Scald switch-in. His only drawbacks as a Water check are that he can't switch into Stoise cause of Aura Sphere and that he gets stalled out by Cune (though that can be said of a lot of things -- this is HO, so my only answer to it is offensive pressure, really). Basically he comes in on a Scald, Volt Switches, and Grass Knots any Ground type that wants to be a cheeky sonbitch and stop me from Volt Switching.
MOUSTACHE ANOREXIA (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Focus Blast
- Energy Ball
- Hidden Power [Ice]
This is Zam. He's here as offensive glue, and to take on the things everyone else is weak to, particularly bulky Ground types and Mega Shark (with Energy Ball) and Dragons. He is also my failsafe against Salamence (exclusing Fatmence, but he isn't really a threat as long as Dino is around), whom he can OHKO with HP Ice after taking a hit w/ Sash. He also makes for a great revenge killer when paired with Entei's E-Speed.
SHELDON (Salamence) @ Lum Berry
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost
This is Sheldon. He is here basically as filler, and because he's just an absolutely amazing mon to have in UU. Also what team doesn't appreciate a wincon? His name is Sheldon because that sounds like the name of someone who'd touch your butt without asking, and Mence likes to molest teams. He can come in at pretty much any point in the game, set up a DD or two, and sweep. He can either pave the way for Dino and Doge to demolish the opponent's team, or clean up after they've done work. EV's outspeed Jolly Mega Aero @ +1. Rest of the EV's are dumped into HP. Lum Berry to stop status, and act as a pseudo switch-in to Sacred Fires and Scalds.
IMPORTABLE
Threatlist:
- Bulky Ground types, particularly HIPPOWDON
Hippo can pretty easily wall Dino and Doge, and doesn't care too much about burns, since he can still threaten them out with EQ. I have to somehow get Heliolisk or Mence in safely against him so I can either set up on it or bop it w/ Grass Knot.
- SUICUNE
This one's pretty obvious. If it sets up a CM it can 2HKO Dino with Scald, since Dino has like 2 SpDef. However, if I dodge a burn, I can 2HKO in return with Head Smash, but because of 80% accuracy + burn chance that's a pretty big if. Mence can also set up and soften it up if need be.
- FERALIGATR
This thing can 6-0 me if it sets up a DD, and if Entei + Zam are unable to revenge kill. Nothing wants to switch in. Seriously. This thing destroys me.
- HYDREIGON
I have nothing to outspeed Scarf Hydreigon (bar Mence @ +2, but I just win at that point regardless), and Gligar can't switch in safely on a Draco if it's weakened. Have to keep Fat Bat healthy at all times with this thing around.
- GOBORAIN
TFW no Taunter. I just lose. Ripperoni.
Any suggestions are welcome and appreciated. Thanks for taking the time to read!
I don't really touch the forums. I mostly hang around on PS UU chat, so I'd be surprised if you recognised me. This is my second RMT, and my first competent RMT. Don't go looking for my first one because honestly it's total shit.
My granddaddy told me with his dying breath that there are two types of people in this world: people who say that they want dat ass, and dirty fuckin' liars. This squad is all about grabbing a solid hold of dat ass and not letting go. They're gonna touch your butt and it's not going to be comfortable.
Teambuilding Process:
- I started with a badass wallbreaking core of Tyrantrum and Entei, for maximum booty grabbing potential. They support each other well, and take out each other's checks.
- Wanna know what wallbreakers love? VolTurn. I added Gligar and Heliolisk for some VolTurn action. Heliolisk also lessens my weakness to bulky Ground types, since it can smack them with Grass Knot.
- DD Mence can come in pretty much whenever it wants (usually mid to late game) to DD and punch a massive hole in the opponent's team, to either pave the way for Dino and Doge or clean up after them.
- Zam is great offensive glue. I added him to again take on bulky Grounds and Mega Shark (which would otherwise grab my butt with its spooky jaws) w/ Energy Ball. It also acts as my failsafe against opposing Salamence, which it can OHKO with HP Ice.
CPT. BUTT TOUCH (Tyrantrum) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
-
This is Dino. He doesn't let his tiny arms hold him back from grabbing dat ass. He smashes his head straight in and gets all up in dat. Coverage gives him very few switch ins. Facade is there so I can sponge status like a champ and still bop things if I get burned. I'm really only weak to bulky Ground types, and even then, CB Outrage severely weakens Hippo, and even has a small chance to 2HKO. Donphan and Pert just die if they try to switch in.
252+ Atk Choice Band Tyrantrum Outrage vs. 252 HP / 252+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery
EDIT: TFW I CALC AFTER ROCKS ON A TEAM WITH NO ROCKS
252+ Atk Choice Band Tyrantrum Outrage vs. 252 HP / 252+ Def Donphan: 195-231 (50.7 - 60.1%) -- 86.7% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Outrage vs. 240 HP / 252+ Def Swampert: 237-280 (59.1 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
THESE ARE THE MOST BEAUTIFUL CALCS OF ALL TIME:
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Cresselia: 244-288 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Suicune: 252-297 (62.3 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
Dino likes his booty nice and fat.
WHERE DA BOOTY AT (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Flare Blitz
This is Doge. If you don't know how he works, welcome to UU! He softens things up for everyone else by hitting like a truck and burning shit. Vaporeon and Cune are basically the only resists that don't care about being burned, and they give me a free (albeit very obvious) switch into the Lizard, or, if I feel like playing with RNG, Dino.
FAT BAT (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Defog
- Roost
- U-Turn
- Earthquake
This is Fat Bat. Fat Bat's job is to pivot. He switches in, he gets rid of hazards, then gets the fuck out of Dino's and Doge's way. I've forgone rocks because they're a momentum sink and HO ain't about that. Earthquake makes it so I'm not a passive-ass bitch, and it can 2HKO a surprising amount of things without investment. Gligar is also the my EQ switch-in, and the closest thing I have to a Sacred Fire switch-in.
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
-
This is Lizard.
MOUSTACHE ANOREXIA (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Focus Blast
- Energy Ball
- Hidden Power [Ice]
This is Zam. He's here as offensive glue, and to take on the things everyone else is weak to, particularly bulky Ground types and Mega Shark (with Energy Ball) and Dragons. He is also my failsafe against Salamence (exclusing Fatmence, but he isn't really a threat as long as Dino is around), whom he can OHKO with HP Ice after taking a hit w/ Sash. He also makes for a great revenge killer when paired with Entei's E-Speed.
SHELDON (Salamence) @ Lum Berry
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost
This is Sheldon. He is here basically as filler, and because he's just an absolutely amazing mon to have in UU. Also what team doesn't appreciate a wincon? His name is Sheldon because that sounds like the name of someone who'd touch your butt without asking, and Mence likes to molest teams. He can come in at pretty much any point in the game, set up a DD or two, and sweep. He can either pave the way for Dino and Doge to demolish the opponent's team, or clean up after they've done work. EV's outspeed Jolly Mega Aero @ +1. Rest of the EV's are dumped into HP. Lum Berry to stop status, and act as a pseudo switch-in to Sacred Fires and Scalds.
IMPORTABLE
Threatlist:
- Bulky Ground types, particularly HIPPOWDON
Hippo can pretty easily wall Dino and Doge, and doesn't care too much about burns, since he can still threaten them out with EQ. I have to somehow get Heliolisk or Mence in safely against him so I can either set up on it or bop it w/ Grass Knot.
- SUICUNE
This one's pretty obvious. If it sets up a CM it can 2HKO Dino with Scald, since Dino has like 2 SpDef. However, if I dodge a burn, I can 2HKO in return with Head Smash, but because of 80% accuracy + burn chance that's a pretty big if. Mence can also set up and soften it up if need be.
- FERALIGATR
This thing can 6-0 me if it sets up a DD, and if Entei + Zam are unable to revenge kill. Nothing wants to switch in. Seriously. This thing destroys me.
- HYDREIGON
I have nothing to outspeed Scarf Hydreigon (bar Mence @ +2, but I just win at that point regardless), and Gligar can't switch in safely on a Draco if it's weakened. Have to keep Fat Bat healthy at all times with this thing around.
- GOBORAIN
TFW no Taunter. I just lose. Ripperoni.
Any suggestions are welcome and appreciated. Thanks for taking the time to read!
Last edited: