Board Game Diplomacy - Game Over

Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
Approved by Da Letter El



Diplomacy is game about making alliances, breaking alliances, and reforming old alliances to better your number of supply centers in the game. Playing the deaf mute will only get you so far before another country decides you are not worth the spaces you comprise of and crushes you for your land. You have to negotiate with other nations if you want to win. You must tell the whole truth and nothing but it while lying through your teeth to succeed in this game. Feelings will be hurt and grudges will be formed. Friends can be enemies, and enemies can be friends. Make your stab and pray it doesn't backfire.

A player is eliminated from the game when they no longer control any supply centers. Alternatively, a player can choose to forfeit (But that is lame and sissy and I will make sure you are made fun of for it!). This will leave his/her pieces on the board where they will hold or idle during every turn. Victory is achieved by a single player controlling 18 of the 34 supply centers OR if all of the remaining players agree to a tie. Diplomacy has 3 phases. Since this is online, you can talk to other nations any time you wish. The game begins in Spring of the year 1901 where you issue your first orders. After that turn is Fall 1901 and you issue your second round of orders. And finally the year ends in Winter 1901 where you either add or subtract to your total number of supply centers and in turn your army depending on how many you captured or lossed in Fall. Then the year begins anew with Spring 1902.

Even though this is a game of Diplomacy, you are never required to honor any promises you made to any nation. You are always out for yourself.




This is a completely vanilla game of Diplomacy for 7 players. All standard Circus rules apply. That means no deadtalking, screensharing, or dumbassery.

You can read more about how to play diplomacy here. Updates will be handled through the program Realpolitik. In general, turns will last 48 hours (72 for the first turn to give players time to acclimate and plan), with 24 hours max for retreat phases. Any subs will lengthen deadline by 24 hours.

I will try to pick a mix of beginners and veterans for this game. In practice it's a lot like mafia, so if you're a mafia player who's never done this, go ahead and give it a try!

Signups
starwarsfan
Jalmont
Transmuter
Agape
Da Letter El
Aura Guardian
Slim Guldo
Empoof

IRC is mandatory for this game. The official IRC channel is #diplo, though #thegame is still in use for Yet Another Stupid Mafia and you can talk there if you really want to.
 
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Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
Alright, let's get this show on the road.



The Players (User - Country - centers)
Jalmont - England - 3 (Lon Edi Lvp)
Da Letter El - France - 3 (Bre Par Mar)
Empoof - Germany - 3 (Kie Ber Mun)
Aura Guardian - Italy - 3 (Ven Rom Nap)
Slim Guldo - Austria - 3 (Vie Tri Bud)
Agape - Russia - 4 (War StP Mos Sev)
starwarsfan - Turkey - 3 (Con Ank Smy)

It is now Spring 1901. You have 72 hours to get your orders in.

Edit: No user impersonation. No anonymous alts.
 
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Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
Reminder that deadline is in 12.5 hours and you need to finalize your orders before then. I have very low tolerance for missing deadlines in diplomacy (ask user: Quagsires for more info) and will likely sub you out after one or two fuckups.
 

Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus


Slim Guldo - Austria
A Budapest - Serbia
F Trieste - Adriatic Sea
A Vienna - Galicia


Jalmont - England
F Edinburgh - Norwegian Sea
A Liverpool - Edinburgh
F London - North Sea


Da Letter El - France
F Brest - English Channel
A Marseilles - Spain
A Paris - Picardy


Empoof - Germany
A Berlin - Kiel
F Kiel - Denmark
A Munich - Ruhr

Aura Guardian - Italy
F Naples - Ionian Sea
A Rome - Venice
A Venice - Tyrolia


Agape - Russia
A Moscow - St Petersburg
F Sevastopol - Black Sea (*Bounce*)
F St Petersburg(sc) - Gulf of Bothnia
A Warsaw - Livonia


starwarsfan - Turkey
F Ankara - Black Sea (*Bounce*)
A Constantinople - Bulgaria
A Smyrna - Constantinople





No retreats or disbands are needed.

Fall 1901 ends 3/25 at 5 PM CDT.
 

Ampharos

tag walls, punch fascists
is a Community Contributor Alumnus
Due to real life circumstances, I'm going to have to push deadline back an hour, to 6 PM CDT tomorrow.

Someone stop me before I quintuple post.
 

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