TMan87
We shall bow to neither master nor god
Hello Smogon ! Here's my second RMT, and while the first focused on Mega Gallade, this time it's about his special counterpart, Mega Gardevoir.
So I absolutely love Mega Gardevoir as a Pokémon, and logically it was the base of this team. I decided to add SD Lucario to form a core, as he can break through Steels and appreciates Garde's wallbreaking power to clean.
Weavile is a nice addition to the core by checking Psychics, removing key items like Leftovers and revenge killing with Ice Shard. It can also clean if Lucario has gone down and has an overall good damage output.
Landorus-T and Klefki seemed to make for a somewhat decent but not passive defensive backbone, with Landorus setting rocs and blanket checking physical attackers, while Klefki brings speed control (since Garde and Luke aren't super fast and Spikes to ease wallbreaking and cleaning. It's also a Fairy check.
At this point I needed a Keldeo check and a spinner, so Starmie fit the bill pretty well. Actually, its spinning prowess alone make it deserve the spot on the team. It is also used to lure Scizor and Ferrothorn thanks to HP Fire.
As a result from a quick visit on the RMT room, Klefki was replaced by Chople Berry Ferrothorn, to ease my Azu matchup. It still has TWave and Spikes, so Klefki's role isn't totally forgotten.
Now onto the team in-depth !
Misha (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Will-O-Wisp
So, Misha's role is simple : punch as many holes as possible in the opposing team. This set is fairly standard, the EV maximize speed an power while enabling to tank 2 Psyshocks from LO Latios. The only possible oddity of the set is WoW, which I use to cripple Scizors, Ferrothorns and Jirachis on the switch.
Emi (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Emi can be either a wallbreaker or a cleaner, depending on the situation. She can very well wallbreaker with a Swords Dance under her tracksuit, because Close Combat hurts a lot at +2. Iron Tail is here to ensure Clefable won't be much of a problem to her even when unboosted and has good neutral coverage as well. Extreme Speed denies the right for Talonflame to revenge kill and can come in handy vs Thundurus as well, not to mention it's a great priority to hit anything faster but frail, such as Latios. Life Orb for power with 29 HP IVs to minimize recoil damage, EVs and nature are standard.
Shizune (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
Shizune completes the core by pressuring Psychic types that can still threaten the first two, such as Jirachi or Slowbro. Also, Gengar absolutely rips the core to shreds, so Pursuit is here to make sure this won't happen (even though you can only really come in on Shadow Ball, so it's more like a check). While she's quite often the cleaner is matches, using her early-game to Knock Off things is very useful to ease wallbreaking. It's still the regular set, so not much to say here.
Lilly (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Stone Edge
Intimidate stuff, lay rocs, check birds and lure things, that's what Lilly does. It's a pretty standard defensive Landorus-T set, and everyone knows what it does, until you spot the "Hidden Power [Ice]" in the middle. This one has been recommended to me to lure mostly opposing defensive Lando-T (offensive as well), Garchomps and hits the odd Gliscor too, so that Emi isn't bothered as much and can either Iron Tail the defensive set (outspeeding it) or Extreme Speed the offensive set, meaning they are no longer checks. EVs allow to live a Hidden Power from Mega Manectric and non-Specs Raikou from full while maximizing physical bulk.
Rin (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Rin's annoying. Well, for the opponent at least. Initially incorporated to better check Azu, Chople Berry Ferrothorn also helps most notably vs Mega Lopunny (lives HJK), Mega Alakazam and Mega Gardevoir (lives Focus Blast) and Keldeo (lives Secret Sword), while paralyzing all of them afterwards. While it can't tank twice in a row, it's still easy for it to come in because Lopunny loves Faking Out and expects rather Lando anyway, Mega Garde spams Hyper Voice, Mega Alakazam prefers using Psychic and Keldeo usually spams Scald early-game. Thunder Wave cripples opponents, Spikes is here to further pressure the opponent (it can paralyze Lati@s and Starmie if they come in too, which is nice), Leech Seed makes up for the lack of recovery, and Power Whip is the attacking move of choice since Gyro Ball is counterproductive with TWave. EVs are split for a mixed wall.
Hanako (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
The team's dedicated spinner and cheeky lure. Offensive Starmie is a cool spinner, because its fast and hard-hitting nature prevent opponents of taking advantage of it. This one's even cooler because it helps removing Slowbro (with Thunderbolt) and (Mega) Scizor/Ferrothorn with HP Fire, which is huge since Scizor is a huge stop to my three main attackers. Otherwise, not much to say about the set as is, but I was wondering if Psychic instead of TBolt would be a good idea.
Still a threat if Ferro is weakened. Lucario and possibly Weavile can revenge kill it, but this thing (and particularly the BD set) is scary.
How do I stop this thing ? It sets up on Ferro, scares Weavile and Lucario out, outspeeds the whole team once boosted and destroys pretty much everyone with a single boost. Lando can tank a hit and KO with Stone Edge, but this is very shaky...
VolTurn is pretty problematic since I don't have anything to grab momentum myself, and so I end up always behind while my opponent can keep dancing around.
Pretty sure I forgot a lot, but these are the only ones I can think of on top of my head.
So I absolutely love Mega Gardevoir as a Pokémon, and logically it was the base of this team. I decided to add SD Lucario to form a core, as he can break through Steels and appreciates Garde's wallbreaking power to clean.
Weavile is a nice addition to the core by checking Psychics, removing key items like Leftovers and revenge killing with Ice Shard. It can also clean if Lucario has gone down and has an overall good damage output.
Landorus-T and Klefki seemed to make for a somewhat decent but not passive defensive backbone, with Landorus setting rocs and blanket checking physical attackers, while Klefki brings speed control (since Garde and Luke aren't super fast and Spikes to ease wallbreaking and cleaning. It's also a Fairy check.
At this point I needed a Keldeo check and a spinner, so Starmie fit the bill pretty well. Actually, its spinning prowess alone make it deserve the spot on the team. It is also used to lure Scizor and Ferrothorn thanks to HP Fire.
As a result from a quick visit on the RMT room, Klefki was replaced by Chople Berry Ferrothorn, to ease my Azu matchup. It still has TWave and Spikes, so Klefki's role isn't totally forgotten.
Now onto the team in-depth !
Misha (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Will-O-Wisp
So, Misha's role is simple : punch as many holes as possible in the opposing team. This set is fairly standard, the EV maximize speed an power while enabling to tank 2 Psyshocks from LO Latios. The only possible oddity of the set is WoW, which I use to cripple Scizors, Ferrothorns and Jirachis on the switch.
Emi (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Emi can be either a wallbreaker or a cleaner, depending on the situation. She can very well wallbreaker with a Swords Dance under her tracksuit, because Close Combat hurts a lot at +2. Iron Tail is here to ensure Clefable won't be much of a problem to her even when unboosted and has good neutral coverage as well. Extreme Speed denies the right for Talonflame to revenge kill and can come in handy vs Thundurus as well, not to mention it's a great priority to hit anything faster but frail, such as Latios. Life Orb for power with 29 HP IVs to minimize recoil damage, EVs and nature are standard.
Shizune (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
Shizune completes the core by pressuring Psychic types that can still threaten the first two, such as Jirachi or Slowbro. Also, Gengar absolutely rips the core to shreds, so Pursuit is here to make sure this won't happen (even though you can only really come in on Shadow Ball, so it's more like a check). While she's quite often the cleaner is matches, using her early-game to Knock Off things is very useful to ease wallbreaking. It's still the regular set, so not much to say here.
Lilly (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Stone Edge
Intimidate stuff, lay rocs, check birds and lure things, that's what Lilly does. It's a pretty standard defensive Landorus-T set, and everyone knows what it does, until you spot the "Hidden Power [Ice]" in the middle. This one has been recommended to me to lure mostly opposing defensive Lando-T (offensive as well), Garchomps and hits the odd Gliscor too, so that Emi isn't bothered as much and can either Iron Tail the defensive set (outspeeding it) or Extreme Speed the offensive set, meaning they are no longer checks. EVs allow to live a Hidden Power from Mega Manectric and non-Specs Raikou from full while maximizing physical bulk.
Rin (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Rin's annoying. Well, for the opponent at least. Initially incorporated to better check Azu, Chople Berry Ferrothorn also helps most notably vs Mega Lopunny (lives HJK), Mega Alakazam and Mega Gardevoir (lives Focus Blast) and Keldeo (lives Secret Sword), while paralyzing all of them afterwards. While it can't tank twice in a row, it's still easy for it to come in because Lopunny loves Faking Out and expects rather Lando anyway, Mega Garde spams Hyper Voice, Mega Alakazam prefers using Psychic and Keldeo usually spams Scald early-game. Thunder Wave cripples opponents, Spikes is here to further pressure the opponent (it can paralyze Lati@s and Starmie if they come in too, which is nice), Leech Seed makes up for the lack of recovery, and Power Whip is the attacking move of choice since Gyro Ball is counterproductive with TWave. EVs are split for a mixed wall.
Hanako (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
The team's dedicated spinner and cheeky lure. Offensive Starmie is a cool spinner, because its fast and hard-hitting nature prevent opponents of taking advantage of it. This one's even cooler because it helps removing Slowbro (with Thunderbolt) and (Mega) Scizor/Ferrothorn with HP Fire, which is huge since Scizor is a huge stop to my three main attackers. Otherwise, not much to say about the set as is, but I was wondering if Psychic instead of TBolt would be a good idea.
Pretty sure I forgot a lot, but these are the only ones I can think of on top of my head.
Misha (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Will-O-Wisp
Emi (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Shizune (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
Lilly (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Stone Edge
Hanako (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
Rin (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Will-O-Wisp
Emi (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Shizune (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
Lilly (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Stone Edge
Hanako (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
Rin (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
I'd like to thank Littlelucario for the HP Ice Landorus idea, as well as Mr. Surgeon (dunno if it's his/her Smogon name too) for his/her friendly advice on the RMT Room and also mah boi Dlanyer for letting me stalk him.
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