SO VERY WITTY
Hullo people of Smogon :D. I basically created this team on a whim, and would like to get some advice on it. I really have nothing to say at all.... so yeaaaah... onto the team I guess xD.
Pair of Scizors (Scizor) (M) @ Lum Berry
Ability: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- Defog
With Charizard on my team, and all the switching that this team does, I needed a nice Defogger. I chose Scizor because of its ability to chase out the Lati@s and being able to Knock Off the items of switch-ins, and a reliable switch-in to grass moves. Bullet Punch for revenge killing stuff (but everyone knows that), Knock Off for knocking off, Bug Bite for a nice STAB move, and Defog is Defog. Nothing much to say, even though I'm considering U-Turn over Bug Bite.
Jackie (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 152 Atk / 108 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz/Earthquake
Basic Bulky Roost set. Bulk over speed and Attack so Charizard has more longevity and chances to set up with Dragon Dance. Roost for recovery to keep Charizard fresh after being hit while setting up, and of course, Flare Blitz and Dragon Claw for STAB. Earthquake is slashed with Flare Blitz in order to take care of Heatran. Charizard is another 'mon I don't have much to say about. Everyone know what it does.
Isn't M-Luvdisc (Alomomola) (F) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Oh my goodness, Alomomola is amazing. Alomomola passes humongous Wishes to everyone on my team, mainly Azumarill, Shaymin, and Scizor. It's also my main check to Mega Pinsir, Talonflame, Scizor, non-Belly Drum Azumarill, Excadrill, and Garchomp. It threatens almost everyone on the list with Scald and can Toxic stall Talonflame with Wish+Protect. Alo's huge physical bulk has definitely won me so many matches. It stays healthy throughout the game thanks to Regenerator and it annoys the heck out of people. Alo will very rarely get 2HKO'd by neutral or even super-effective physical hits.
Also:
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Alomomola: 244-288 (45.6 - 53.9%) -- 2.3% chance to 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Alomomola: 237-280 (44.3 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Alomomola: 223-264 (41.7 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
Zero (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
Assault Vest is to live Charizard Y's Solar Beam and Manectric's Thunderbolt, while also letting Azu tank Greninja's Hydropump a little easier. Azumarill's my main counter to M-CharX, Greninja, Keldeo, and Dragonite and also does its job of scaring out many things. Aqua Jet for revenge killing weakened sweepers, and Waterfall and Play Rough for obligatory STAB. Superpower is the only way for me to take out stuff like Snorlax (and of course Bisharp) and dents Ferrothorn on the switch-in. Azu also lures in all the Ferrothorns, Scizors, and Skarmorys for Gothitelle to trap and dispose of.
Pastries (Gothitelle) (F) @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psyshock
- Hidden Power [Fire]
- Trick
- Thunderbolt
Gothitelle handles the common switch-ins to Scizor, Azumaril, and Shaymin by trapping and disposing of them in two turns tops. Psyshock to handle Chansey if Eviolite is Knocked Off'd or Tricked away and also to hit Tentacruel way harder while still OHKO'ing Venusaur with a little prior damage. Hidden Power Fire to roast Scizor and Ferro, Thunderbolt to get rid of Skarmory easily, and Trick to screw up stuff like the aforementioned Chansey, Azumarill, and walls in general.
Flower Power (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]
I wanted a bulky fastish Grass Type with nice coverage and a powerful STAB. How many of those are around? I settled with Shaymin and then slapped a Scarf onto it... I will never look back. Scarf Shaymin revenge kills faster stuff like Greninja, Mega Manectric, +1 Bulky CharX (with prior damage), Garchomp, Houndoom, etc, etc. Scarf Shaymin definitely can take a hit and also has the surprise factor, which is critical in him revenge killing stuff. Seed Flare is Shaymin's spam button, Earth Power to take down stuff like M-Manectric (who destroys my team otherwise), Air Slash for Bug-Type switch-ins like Heracross, and HP Ice for things like Dragonite and Gliscor.
SO yeah. There's my team. Criticism is much appreciated n_n
Threatlist:
(prior to my Charizard's Mega-Evo) It's usually handled by Shaymin though.
Screws my team over in general.
Is taken care of by Shaymin or Scizor most of the time (sometimes Azu), but it's just a general pain.
Hullo people of Smogon :D. I basically created this team on a whim, and would like to get some advice on it. I really have nothing to say at all.... so yeaaaah... onto the team I guess xD.
Pair of Scizors (Scizor) (M) @ Lum Berry
Ability: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- Defog
With Charizard on my team, and all the switching that this team does, I needed a nice Defogger. I chose Scizor because of its ability to chase out the Lati@s and being able to Knock Off the items of switch-ins, and a reliable switch-in to grass moves. Bullet Punch for revenge killing stuff (but everyone knows that), Knock Off for knocking off, Bug Bite for a nice STAB move, and Defog is Defog. Nothing much to say, even though I'm considering U-Turn over Bug Bite.
Jackie (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 152 Atk / 108 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz/Earthquake
Basic Bulky Roost set. Bulk over speed and Attack so Charizard has more longevity and chances to set up with Dragon Dance. Roost for recovery to keep Charizard fresh after being hit while setting up, and of course, Flare Blitz and Dragon Claw for STAB. Earthquake is slashed with Flare Blitz in order to take care of Heatran. Charizard is another 'mon I don't have much to say about. Everyone know what it does.
Isn't M-Luvdisc (Alomomola) (F) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Oh my goodness, Alomomola is amazing. Alomomola passes humongous Wishes to everyone on my team, mainly Azumarill, Shaymin, and Scizor. It's also my main check to Mega Pinsir, Talonflame, Scizor, non-Belly Drum Azumarill, Excadrill, and Garchomp. It threatens almost everyone on the list with Scald and can Toxic stall Talonflame with Wish+Protect. Alo's huge physical bulk has definitely won me so many matches. It stays healthy throughout the game thanks to Regenerator and it annoys the heck out of people. Alo will very rarely get 2HKO'd by neutral or even super-effective physical hits.
Also:
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Alomomola: 244-288 (45.6 - 53.9%) -- 2.3% chance to 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Alomomola: 237-280 (44.3 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Alomomola: 223-264 (41.7 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
Zero (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
Assault Vest is to live Charizard Y's Solar Beam and Manectric's Thunderbolt, while also letting Azu tank Greninja's Hydropump a little easier. Azumarill's my main counter to M-CharX, Greninja, Keldeo, and Dragonite and also does its job of scaring out many things. Aqua Jet for revenge killing weakened sweepers, and Waterfall and Play Rough for obligatory STAB. Superpower is the only way for me to take out stuff like Snorlax (and of course Bisharp) and dents Ferrothorn on the switch-in. Azu also lures in all the Ferrothorns, Scizors, and Skarmorys for Gothitelle to trap and dispose of.
Pastries (Gothitelle) (F) @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psyshock
- Hidden Power [Fire]
- Trick
- Thunderbolt
Gothitelle handles the common switch-ins to Scizor, Azumaril, and Shaymin by trapping and disposing of them in two turns tops. Psyshock to handle Chansey if Eviolite is Knocked Off'd or Tricked away and also to hit Tentacruel way harder while still OHKO'ing Venusaur with a little prior damage. Hidden Power Fire to roast Scizor and Ferro, Thunderbolt to get rid of Skarmory easily, and Trick to screw up stuff like the aforementioned Chansey, Azumarill, and walls in general.
Flower Power (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]
I wanted a bulky fastish Grass Type with nice coverage and a powerful STAB. How many of those are around? I settled with Shaymin and then slapped a Scarf onto it... I will never look back. Scarf Shaymin revenge kills faster stuff like Greninja, Mega Manectric, +1 Bulky CharX (with prior damage), Garchomp, Houndoom, etc, etc. Scarf Shaymin definitely can take a hit and also has the surprise factor, which is critical in him revenge killing stuff. Seed Flare is Shaymin's spam button, Earth Power to take down stuff like M-Manectric (who destroys my team otherwise), Air Slash for Bug-Type switch-ins like Heracross, and HP Ice for things like Dragonite and Gliscor.
SO yeah. There's my team. Criticism is much appreciated n_n
Threatlist:
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