elDino
Deal With It.
Da Battle of Dirty People (in a tournament arena).
Hey guys, welcome to this upcoming battle between DECK_KNIGHT and DESTINY_WARRIOR. This match seems set to be an exciting prospect, and I hope you all enjoy the battle. Good luck, and have a prosperous battle!
Rules:
Pokemon: 1v1
Format: Singles
DQ: 1 days
Items: None
Abilities: All
Switch: PINEAPPLES!!!
Move restrictions: 1 Recover / 3 Chills
Now that thats over, lets check out the arena for today's match!
The Arena!!!
A grass moat area, 100 by 80 metres.
The Teams!!!
Deck_Knight:
Shellos(*) [AquaVelva] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34 / 1.15v = 29) (-)
EC: 5/6
MC: 0
DC: 5/5 (Unlocked)
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power (Fire 7)(*)
Rain Dance(*)
Body Slam
Muddy Water
Recover
Stockpile(*)
Clear Smog(*)
Yawn(*)
Toxic
Ice Beam(*)
Protect
Rest(*)
Scald(*)
Destiny_Warrior:
BigJaws(Carvanha)(Male)
Types
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats
Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4(+)
SpD: Rank 0(-)
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Abilities
Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dream World(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Bite
Leer
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Crunch
Hydro Pump
Thrash
Ancientpower
Waterfall
Ice Beam
Protect
How the match will be played:
Destiny_Warrior chooses moves.
Deck_Knight chooses moves.
I ref.
Lets do this.
Hey guys, welcome to this upcoming battle between DECK_KNIGHT and DESTINY_WARRIOR. This match seems set to be an exciting prospect, and I hope you all enjoy the battle. Good luck, and have a prosperous battle!
Rules:
Pokemon: 1v1
Format: Singles
DQ: 1 days
Items: None
Abilities: All
Switch: PINEAPPLES!!!
Move restrictions: 1 Recover / 3 Chills
Now that thats over, lets check out the arena for today's match!
The Arena!!!
A grass moat area, 100 by 80 metres.
The Teams!!!
Deck_Knight:
Shellos(*) [AquaVelva] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34 / 1.15v = 29) (-)
EC: 5/6
MC: 0
DC: 5/5 (Unlocked)
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power (Fire 7)(*)
Rain Dance(*)
Body Slam
Muddy Water
Recover
Stockpile(*)
Clear Smog(*)
Yawn(*)
Toxic
Ice Beam(*)
Protect
Rest(*)
Scald(*)
Destiny_Warrior:
BigJaws(Carvanha)(Male)
Types
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats
Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4(+)
SpD: Rank 0(-)
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Abilities
Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dream World(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Bite
Leer
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Crunch
Hydro Pump
Thrash
Ancientpower
Waterfall
Ice Beam
Protect
How the match will be played:
Destiny_Warrior chooses moves.
Deck_Knight chooses moves.
I ref.
Lets do this.