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Doduo (Analysis)

Discussion in 'Uploaded Analyses' started by Tobes, Jan 25, 2011.

  1. Tobes

    Tobes Woo-hoo, woo-hoo, woo-hoo-hoo!
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    QC Checks: Shiny Azelf, Crux
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    [​IMG]
    http://veekun.com/dex/pokemon/doduo

    [OVERVIEW]

    <p>Although it is outclassed in many areas by Taillow, Doduo still has some useful niches in Little Cup. With a Choice Scarf and STAB Brave Bird, it can function as a very capable revenge killer, notable for its ability to deal with Dragon Dance Scraggy with ease, one of the biggest threats in the metagame. Despite poor defenses and falling just short of 19 Speed, Doduo can also opt to use Work Up to punch through enemies that usually give it trouble, such as Hippopotas or Bronzor. Overall, Doduo is a versatile offensive Pokemon that is a worthy consideration when teambuilding.</p>

    [SET]
    name: Choice Scarf
    move 1: Brave Bird
    move 2: Return / Double-Edge
    move 3: Pursuit
    move 4: Toxic / Roost
    item: Choice Scarf
    ability: Early Bird
    nature: Jolly
    evs: 236 Atk / 236 Spe

    [SET COMMENTS]

    <p>With a Choice Scarf equipped, Doduo functions as a very potent revenge killer against many threats, including the very deadly Dragon Dance Scraggy. Brave Bird is undoubtedly the most important move on the set, as the raw power of the move allows Doduo to kill many sweepers not equipped with an Eviolite. Flying-type attacks also provide excellent coverage, in addition to hitting Fighting-types for super effective damage, who are a very prominent force in the metagame. Return provides a reliable STAB move, although Double-Edge can also be used for more power if Doduo's longevity is not a concern, or if Roost is being run. Pursuit is used to trap and finish off weakened Ghost-types such as Gastly. Due to Doduo's sparse movepool, the last slot goes to a non-attacking move. Toxic allows Doduo to cripple most physical walls, including Hippopotas and Slowpoke. Roost can be used on a predicted switch, allowing Doduo to stay around longer or fire off Brave Birds without worry.</p>

    [ADDITIONAL COMMENTS]

    <p>A Jolly nature allows Clamperl to revenge kill Clamperl after it has used Shell Smash. The EV spread is simple, focusing on outrunning and hurting as many Pokemon as possible. Early Bird is the best of Doduo's abilities, allowing it to potentially beat enemies that carry sleep-inducing moves, such as Shroomish, against whom the rest of the team might struggle with. Double Hit can be used to break Substitutes and still deal damage, but Return is preferred for its significantly higher damage output. Quick Attack can let Doduo pick off frail sweepers with access to priority, such as Taillow. Knock Off allows Doduo to remove opposing enemies' items, including Eviolite, which lets Doduo break through walls more easily.</p>

    <p>Pokemon that Scraggy can set up on easily greatly appreciate Doduo's ability to revenge kill it. Rapid Spin users such as Staryu and Sandshrew are useful for remedying Doduo's Stealth Rock weakness. As with any offensive Pokemon, Doduo appreciates entry hazard support. Ferroseed can take Rock-type moves and set up both Stealth Rock and Spikes. Chinchou can take Electric- and Ice-type moves thrown at Doduo while Doduo has a handy Ground-type immunity that benefits Chinchou. Houndour enjoys having Fighting-types removed and also deals with Ferroseed and Ghost-types, allowing Doduo to use its STAB moves more effectively.</p>

    [SET]
    name: Work Up
    move 1: Work Up
    move 2: Brave Bird / Drill Peck
    move 3: Return / Double-Edge
    move 4: Hidden Power Ground / Hidden Power Grass
    item: Life Orb
    ability: Early Bird
    nature: Naive
    evs: 236 Atk / 236 Spe

    [SET COMMENTS]

    <p>Running a mixed set allows Doduo to catch its regular counters off-guard, hitting them on their weaker Special Defense. Work Up allows Doduo to reach a respectable level of Special Attack, allowing it to reliably nail its checks. Brave Bird is Doduo's best STAB move, hitting like a truck after a Work Up. Drill Peck is a more consistent option, but is significantly less powerful. Return is the preferred Normal-type STAB move, as using both Brave Bird and Double-Edge on the same set will result in Doduo dying very quickly. Hidden Power Ground OHKOes Magnemite and Aron after a boost, but Hidden Power Grass is also an option for Rock-types, such as Omanyte, while also hitting Hippopotas for a good amount of damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Life Orb is the preferred item in order to give Doduo more power, although Eviolite is an option in conjunction with Roost over Doduo's Normal-type STAB in order to increase longevity. Naive allows Doduo to outrun as many threats as possible, while still taking priority moves slightly better than a Hasty nature would allow. The EVs maximize physical offensive capability, although a point or two can be shifted from Attack to Special Attack in order to hit Hidden Power targets harder.</p>

    <p>Wynaut makes an excellent partner for this set, as it can provide Doduo free opportunities to set up and removes Choice Scarf users who would otherwise be problematic. Sandshrew takes Rock- and Electric-type moves while also providing Stealth Rock and Rapid Spin support, both of which are very beneficial to Doduo. Flame Orb Taillow can be used in conjunction with this set, as it greatly benefits from having physical walls removed. Magnemite can trap and kill Steel-types if Doduo isn't using Hidden Power Ground, and provides an Ice- and Rock-type resistance. It also benefits from Doduo's Ground-type immunity.</p>

    [Optional Changes]

    <p>While equipped with a Focus Sash, Doduo can use Endeavor and Quick Attack in order to kill any Pokemon barring Ghost-types, Pokemon that cause residual damage, faster Pokemon with priority moves, or Pokemon that can heal themselves while being outsped by Doduo. Double Hit allows Doduo to break Substitutes while still dealing damage, and can be used to disrupt Pokemon using Focus Punch. Steel Wing hits Rock-types that would normally wall Doduo, but most have the defenses to not be bothered by it. Rest with Early Bird allows Doduo to heal and avoid status, but Roost is generally the better recovery option. Pluck can be used to steal Oran Berries, but with the advent of Eviolite, Oran Berry is now less common, making Pluck rarely worthwhile. Steel Wing can be used to damage Rock-types, although they are rare in Little Cup, barring Dwebble, who takes neutral damage from Brave Bird, and usually have a high enough Defense stat to take the attack with little trouble. Thrash can be used with Tangled Feet in order to gain a free evasion boost after Doduo becomes confused, but being locked into a Normal-type move is not a good idea. Knock Off can be used to remove the opponent's item, as getting rid of Eviolite on a troublesome wall can prove to be very beneficial to the team. Mimic can be used to steal a move, but is illegal with Brave Bird and rarely worth the use.</p>

    [Checks and Counters]

    <p>Physical walls make life difficult for Doduo if it is not running a mixed set. Hippopotas can soak up Brave Birds effortlessly and KO back with Stone Edge or outstall Doduo with Slack Off until Brave Bird recoil kills Doduo. Snover threatens Doduo significantly as it can use a Choice Scarf to outspeed and OHKO Doduo with Blizzard, or use Ice Shard to kill it if Doduo uses a Choice Scarf of its own. The hail Snover brings to the field also shortens Doduo's lifespan as its health is worn down even more quickly. Steel-types in general are very difficult for Doduo to break through. Rock-types are even more threatening as they resist Doduo's STAB moves and can threaten to OHKO with their own. Additionally, they can take advantage of the forced switch and set up with Shell Smash or Rock Polish. Due to Doduo's frailty, most priority moves can pick it off with little prior damage.</p>
  2. ShinyAzelf

    ShinyAzelf
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    Rapid Spinners can be mentioned as teammates in the Team Options section. Perhaps Sandshrew, who can set up SR, can Spin, and is immune to Electric-? You should mention that they do share a common Ice-weakness though.
  3. Darkamber8828

    Darkamber8828

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    Slash Evo-stone on the Cheer Up set? And mention Roost? Flying/Fire doesn't have too terrible coverage, and neither does Flying/Normal.

    ...or flying/fighting.

    Magnemite resists all its weaknesses and kills Steel-types, which is cool.
  4. Tobes

    Tobes Woo-hoo, woo-hoo, woo-hoo-hoo!
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    Removed the Life Orb set since Flame Orb Taillow and LO Krow completely and utterly outclass it.

    Both of your suggestions are good, so thanks a lot. I'll add some mentions of Sandshrew and Magnemite soon, but I just finished writing Staryu's analysis so I'm really not in the mood to do it right now. :P
  5. Chou Toshio

    Chou Toshio @Fighting Necktie
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    Poor Doduo, like . . . the only bird to not get Heat Wave. :(
  6. ShinyAzelf

    ShinyAzelf
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    Mentioning Magnemite in Team Options would be a good idea, trapping them with Magnet Pull, and taking out Steel-types with a STAB Thunderbolt, allowing Doduo to hurt things easier, especially with the Choice Scarf set.
  7. Darkamber8828

    Darkamber8828

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    Ninja'd by about 48 hours

    Zuruggu is a pretty decent teammate as well, resisting Rock and killing Steels.

    Perhaps a mention that you can go dual-Brave Bird with Taillow or Murkrow as a partner?

    Also Tangled Feet is miles worse than Early Bird. I haven't seen a Machop in Gen 5, and it's not like people are throwing out Confuse Rays.

    Also mention Rest in OC, because it sorta works with Early Bird, and no Doduo likes getting Paralyzed or Burned.
  8. ShinyAzelf

    ShinyAzelf
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    After looking at it's movepool, Double Hit can go in OC, because it gains STAB, breaks Subs, and could be useful in certain cases...

    Summarizing all changes starting from my first post:

    1 ) Add Phanpy to Team Options, because it can set up Stealth Rock, and Rapid Spin.

    2) Mention Magnemite in Team Options, because it can eliminate Steel-types via Magnet Pull.

    3) Mention Double Hit in OC.

    When you are done, let me know, and I'll stamp this.
  9. Siegrin

    Siegrin

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    Pluck doesn't really steal Oran Berries anymore, since not a lot of people use it except for Substitute sets, it's more like decreasing the opponent's bulk by taking the increasingly popular evolution stone.
  10. ShinyAzelf

    ShinyAzelf
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    [​IMG]
    QC Approved: 1/2
  11. Crux

    Crux Resident Privilege Checker
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  12. Tobes

    Tobes Woo-hoo, woo-hoo, woo-hoo-hoo!
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    Bumping because of write-up.
  13. Paradoxus

    Paradoxus

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    Mention Steel Wing, it hits Rock Types who wall Doduo.
  14. masterful

    masterful

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    An unofficial GP check

    additions
    removal

  15. Calm Pokemaster

    Calm Pokemaster
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    [OVERVIEW]

    <p>Although Doduo is outclassed in many areas by Taillow, it Doduo still has incredibly some useful niches in Little Cup, including running a very capable revenge killer functioning as a capable revenge killer with a Choice Scarfset and its STAB Brave Bird, notable for the ease with which it can deal with Meditite and Dragon Dance Scraggy, the biggest threats in the metagame. Although it falls just short of 19 speed and has poor defensive typing, Doduo can also opt to use Work Up to punch through enemies that usually give it trouble, such as Gligar or Bronzor. Overall, Doduo is a versatile offensive Pokemon who shouldn't be ignored when building a team.</p>

    [SET]
    (remove excessive spaces)

    name: Choice Scarf
    move 1: Brave Bird
    move 2: Return / Double-Edge
    move 3: Pursuit
    move 4: Toxic / Roost
    item: Choice Scarf
    ability: Early Bird
    nature: Adamant / Jolly
    evs: 236 Atk / 236 Spe

    [SET COMMENTS]

    <p>Doduo functions as a very potent revenge killer against many threats with a Choice Scarf equipped, including the very deadly Dragon Dance Scraggy. Brave Bird is undoubtedly the most important move on the set, as the raw power of the move allows Doduo to kill many sweepers not equipped with an Eviolite. Flying-type attacks also provides excellent coverage, in addition to hitting Fighting-types for super effective damage, who are a very prominent force in the metagame. Return provides a reliable STAB move (remove hyphen), although Double-Edge can also be used for more power if Doduo's longevity is not a concern or Roost is being run. Pursuit can be used to trap and finish off weakened Ghost-types such as Misdreavus. Due to Doduo's sparse movepool, the last slot goes to a non-attacking move. Toxic allows Doduo to cripple most physical walls, including Hippopotas and Slowpoke, but unfortunately does not aid Doduo in breaking down Immunity Gligar or Ferroseed. Roost can be used on a predicted switch, allowing Doduo to stay around longer or fire off Brave Birds without worry.</p>

    [ADDITIONAL COMMENTS]

    <p>Adamant is the preferred nature in order to deal more damage with Brave Bird, although Jolly can be used in order to beat 16-speed Choice Scarf users with 16 Speed. The EV spread is simplistic simple, focusing on outrunning and hurting as many things as possible. Early Bird is Doduo's best plausible ability the best of Doduo's abilities, allowing it to potentially beat enemies that carry sleep-inducing moves, such as Shroomish, against whom the rest of the team might struggle. Double Hit can be used to break Substitute and still deal damage, but Return deals much more damage is preferred for its significantly higher damage output. Pluck can steal Oran Berries, allowing Doduo to gain free recovery. Quick Attack can let Doduo pick off frail sweepers with access to priority, such as Taillow. Facade allows Doduo to take advantage of being poisoned, becoming stronger than Double-Edge when Doduo is afflicted with a status condition. Knock Off allows Doduo to remove opposing enemies' items, including Eviolites, allowing Doduo to break through walls more easily.</p>

    <p>Pokemon that allow Scraggy to can set up on easily on them greatly appreciate Doduo's ability to revenge kill it. Doduo also greatly appreciates Rapid Spin users such as Staryu and Sandshrew. As with any offensive Pokemon, Doduo appreciates entry hazard support. Ferroseed can take Rock-type moves and set up both Stealth Rock and Spikes. Chinchou can take Electric- and Ice-type moves thrown at Doduo, while Doduo has a handy Ground-type immunity that benefits Chinchou. Houndour enjoys having Fighting-types removed and also deals with Ferroseed and Ghost-types, allowing Doduo to use its STAB moves more effectively, although in this case, carrying a Rock-type resist and a Rapid Spin user, such as Sandshrew, is highly recommended.</p>

    [SET]
    (remove extra spaces)
    name: Work Up
    move 1: Work Up
    move 2: Brave Bird / Drill Peck
    move 3: Return / Double-Edge
    move 4 Hidden Power Ice / Hidden Power Fire
    item: Life Orb
    ability: Early Bird
    nature: Naive
    evs: 240 Atk / 240 Spe

    [SET COMMENTS]

    <p>Running a mixed attacking set allows Doduo to catch its regular counters off-guard, hitting them on their weaker special side Special Defense. Work Up allows Doduo to reach a respectable level of Special Attack, and as such, it can allows Doduo to 2HKO, if not OHKO, most of its Hidden Power targets. Brave Bird is Doduo's best STAB move, and it hits like a truck after a Work Up. Drill Peck is a more consistent option but significantly less powerful. Return, on the other hand, is the preferred Normal-type STAB move, as using both Brave Bird and Double Edge on the same set will result in Doduo dying very quickly. Hidden Power Ice lets Doduo OHKO Gligar after a boost or 2HKO on the switch, although caution should be excercised when dealing with Gligar, as if it is carrying Stone Edge it will literally kill two birds with one stone. Hidden Power Ice can also 2HKO Hippopotas after a boost, although it will likely be able to Roar Doduo out or kill it with Stone Edge. Hidden Power Fire can be used to 2HKO Ferroseed before a boost, although Doduo can usually break through Ferroseed with just Brave Bird at the cost of its life.</p>

    [ADDITIONAL COMMENTS]

    <p>Life Orb is the preferred item in order to give Doduo more power, although Eviolite is an option in conjunction with Roost over Doduo's Normal-type STAB-move in order to increase longevity. Naive allows Doduo to outrun as many threats as possible, notably non-Choice Scarf Meditite, while still taking priority moves slightly better than Hasty would allow. The EVs are simplistic are meant to maximize physically offensive capability, although a point or two can be shifted from Attack to Special Attack in order to hit Hidden Power targets harder.</p>

    <p>Wynaut makes an excellent partner for this set, as it can provide Doduo free opportunities to set up, as well as removing and remove Choice Scarf users who would otherwise prove to be a problem. Sandshrew takes Rock- and Electric-type moves while also providing Stealth Rock and Rapid Spin support, both of which are very beneficial to Doduo. Flame Orb Taillow can be used in conjunction with this set, as it greatly benefits from having physical walls removed. Magnemite can trap and kill Steel-types if Doduo isn't using Hidden Power Fire, and provides an Ice- and Rock-type resistance while also benefiting from Doduo's Ground-type immunity.</p>

    [Optional Changes]

    <p>While equipped with a Focus Sash, Doduo can use Endeavor and Quick Attack in order to kill any Pokemon barring Ghost-types, Pokemon that provide residual damage cause Doduo to take residual damage such as weather or Iron Barbs, faster Pokemon with priority moves, or Pokemon that can heal themselves while underspeeding being outsped by Doduo. Double Hit allows Doduo to break Substitutes while still dealing damage, and can be used to disrupt Pokemon using Focus Punch. Rest with Early Bird allows Doduo to heal and avoid status, but it is generally outclassed by Roost. Pluck can be used to steal Oran Berries, but with the advent of Eviolite, Oran Berry is now rarely used and therefore Pluck is rarely worthwile. Thrash can be used with Tangled Feet in order to gain a free evasion boost after Doduo becomes confused, but being locked into a Normal-type move is rarely a good idea. Knock Off can be used to remove the opponent's item, and getting rid of Eviolite on a troublesome wall can prove to be very beneficial to the team. Mimic can be used to steal a move, but it is illegal with Brave Bird and rarely worth the use.</p>

    [Checks and Counters]

    <p>Physical walls make life difficult for Doduo if it is not running a mixed set. Steel-types in general are very difficult for Doduo to break through. Rock-types are even more threatening as they resist Doduo's STAB moves and can threaten an OHKO with their own, or take advantage of the forced switch and use to set up with Shell Smash or Rock Polish. Due to Doduo's fraility, most priority moves can pick it off with little prior damage.</p>


    [​IMG]

    GP 1 / 2
  16. Erebyssial

    Erebyssial

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    [Overview]

    <p>Although it is outclassed in many areas by Taillow, Doduo still has some useful niches in Little Cup. With a Choice Scarf and STAB Brave Bird, it can function as a very capable revenge killer, including functioning as a capable revenge killer with a Choice Scarf set and its STAB Brave Bird, notable for the ease with which it can deal with Meditite and Dragon Dance Scraggy, the biggest threats in the metagame. Despite poor defenses and falling Although it falls just short of 19 Speed, and has poor defensive typing, Doduo can also opt to use Work Up to punch through enemies that usually give it trouble, such as Gligar or Bronzor. Overall, Doduo is a versatile offensive Pokemon that is a worthy should be taken into consideration when teambuilding.</p>

    (remove this space)
    [SET]
    name: Choice Scarf
    move 1: Brave Bird
    move 2: Return / Double-Edge
    move 3: Pursuit
    move 4: Toxic / Roost
    item: Choice Scarf
    ability: Early Bird
    nature: Adamant / Jolly
    evs: 236 Atk / 236 Spe

    [SET COMMENTS]

    <p>With a Choice Scarf equipped, Doduo functions as a very potent revenge killer against many threats with a Choice Scarf equipped, including the very deadly Dragon Dance Scraggy. Brave Bird is undoubtedly the most important move on the set, as the raw power of the move allows Doduo to kill many sweepers not equipped with an Eviolite. Flying-type attacks also provide excellent coverage, in addition to hitting Fighting-types for super effective damage who are a very prominent force in the metagame. Return provides a reliable STAB move, although Double-Edge can also be used for more power if Doduo's longevity is not a concern or if Roost is being run. Pursuit is can be used to trap and finish off weakened Ghost-types such as Misdreavus. Due to Doduo's sparse movepool, the last slot goes to a non-attacking move. Toxic allows Doduo to cripple most physical walls, including Hippopotas and Slowpoke, but unfortunately does not aid Doduo in breaking down Immunity Gligar or Ferroseed. Roost can be used on a predicted switch, allowing Doduo to stay around longer or fire off Brave Birds without worry.</p>

    [ADDITIONAL COMMENTS]

    <p>Adamant is the preferred nature in order to deal more damage with Brave Bird, although Jolly can be used in order to beat Choice Scarf users with 16 Speed. The EV spread is simple, focusing on outrunning and hurting as many Pokemon as possible. Early Bird is the best of Doduo's abilities, allowing it to potentially beat enemies that carry sleep-inducing moves, such as Shroomish, against whom the rest of the team might struggle with. Double Hit can be used to break Substitutes and still deal damage, but Return is preferred for its significantly higher damage output. Pluck can steal Oran Berries, allowing Doduo to gain free recovery. Quick Attack can let Doduo pick off frail sweepers with access to priority, such as Taillow. Facade allows Doduo to take advantage of being poisoned, becoming stronger than Double-Edge when Doduo is afflicted with a status condition. Knock Off allows Doduo to remove opposing enemies' items, including Eviolite, which lets allowing Doduo to break through walls more easily.</p>

    <p>Pokemon that Scraggy can set up on easily greatly appreciate Doduo's ability to revenge kill it. Doduo also greatly appreciates Rapid Spin users such as Staryu and Sandshrew are useful to remedy Doduo's Stealth Rock weakness. As with any offensive Pokemon, Doduo appreciates entry hazard support. Ferroseed can take Rock-type moves and set up both Stealth Rock and Spikes. Chinchou can take Electric- and Ice-type moves thrown at Doduo while Doduo has a handy Ground-type immunity that benefits Chinchou. Houndour enjoys having Fighting-types removed and also deals with Ferroseed and Ghost-types, allowing Doduo to use its STAB moves more effectively, although in this case, carrying a Rock-type resist and a Rapid Spin users, such as Sandshrew, is highly recommended.</p>

    (if I'm missing something with that last part tell me, but I don't see any relation with the previous part and sandshrew/spinning was already mentioned)

    [SET]
    name: Work Up
    move 1: Work Up
    move 2: Brave Bird / Drill Peck
    move 3: Return / Double-Edge
    move 4: Hidden Power Ice / Hidden Power Fire
    item: Life Orb
    ability: Early Bird
    nature: Naive
    evs: 240 Atk / 240 Spe

    [SET COMMENTS]

    <p>Running a mixed set allows Doduo to catch its regular counters off-guard, hitting them on their weaker Special Defense. Work Up allows Doduo to reach a respectable level of Special Attack, and as such, it allows Doduo to 2HKO, if not OHKO, most of its Hidden Power targets. Brave Bird is Doduo's best STAB move, hitting and hits like a truck after a Work Up. Drill Peck is a more consistent option but is significantly less powerful. Return, on the other hand, is the preferred Normal-type STAB move, as using both Brave Bird and Double Edge on the same set will result in Doduo dying very quickly. Hidden Power Ice lets Doduo OHKO Gligar after a Work Up boost or 2HKO on the switch, although caution should be exercised; if Gligar is when dealing with Gligar, as if it is carrying Stone Edge, it will literally kill two birds with one stone. Hidden Power Ice can also 2HKO Hippopotas after a boost, but Doduo must be wary of Roar and Stone Edge. although it will likely be able to Roar Doduo out or kill it with Stone Edge. Hidden Power Fire can be used to 2HKO Ferroseed before a boost, although Doduo can usually break through Ferroseed with just Brave Bird at the cost of its life.</p>

    [ADDITIONAL COMMENTS]

    <p>Life Orb is the preferred item in order to give Doduo more power, although Eviolite is an option in conjunction with Roost over Doduo's Normal-type STAB in order to increase longevity. Naive allows Doduo to outrun as many threats as possible, notably non-Choice Scarf Meditite, while still taking priority moves slightly better than what it would with a Hasty nature would allow. The EVs maximize physical offensive capability, although a point or two can be shifted from Attack to Special Attack in order to hit Hidden Power targets harder.</p>

    <p>Wynaut makes an excellent partner for this set, as it can provide Doduo free opportunities to set up and removes Choice Scarf users who would otherwise be problematic. prove to be a problem. Sandshrew takes Rock- and Electric-type moves while also providing Stealth Rock and Rapid Spin support, both of which are very beneficial to Doduo. Flame Orb Taillow can be used in conjunction with this set, as it greatly benefits from having physical walls removed. Magnemite can trap and kill Steel-types if Doduo isn't using Hidden Power Fire, and provides an Ice- and Rock-type resistance, and while also benefits from Doduo's Ground-type immunity.</p>

    [Optional Changes]

    <p>While equipped with a Focus Sash, Doduo can use Endeavor and Quick Attack in order to kill any Pokemon barring Ghost-types, Pokemon that cause Doduo to take residual damage such as weather or Iron Barbs, faster Pokemon with priority moves, or Pokemon that can heal themselves while being outsped by Doduo. Double Hit allows Doduo to break Substitutes while still dealing damage, and can be used to disrupt Pokemon using Focus Punch. Rest with Early Bird allows Doduo to heal and avoid status, but Roost is generally the better recovery option. it is generally outclassed by Roost. Pluck can be used to steal Oran Berries, but with the advent of Eviolite, Oran Berry is now less common rarely used making and therefore Pluck is rarely worthwhile. Steel Wing can be used to damage Rock-types, although they are uncommon (at least I think this was the kind of word missing) in Little Cup and usually have a high enough Defense stat to take the attack with little trouble. Thrash can be used with Tangled Feet in order to gain a free evasion boost after Doduo becomes confused, but being locked into a Normal-type move is not a good idea. Knock Off can be used to remove the opponent's item, as getting rid of Eviolite on a troublesome wall can prove to be very beneficial to the team. Mimic can be used to steal a move, but is illegal with Brave Bird and rarely worth the use.</p>

    [Checks and Counters]

    <p>Physical walls make life difficult for Doduo if it is not running a mixed set. Steel-types in general are very difficult for Doduo to break through. Rock-types are even more threatening as they resist Doduo's STAB moves and can threaten an to OHKO with their own. Additionally, they can or take advantage of the forced switch and set up with Shell Smash or Rock Polish. Due to Doduo's frailty, most priority moves can pick it off with little prior damage.</p>


    Solid write-up, mostly just had to reword some parts ("although" was used a bit too often in some parts for example). Also I have a feeling that Checks and Counters section isn't up to standard in terms of detail so it might need to be beefed up a bit.

    [​IMG]

    2/2

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