Welcome to Mayhem! I'm your host, MrL, as I attempt to get back into Reffing by taking an insanely difficult 1v1 =P We are here in the Palace of the Weavile King, an arena that almost looks like it was made with the sole intention of helping Glacier's Weavile (But nah, that's not true in the slightest...). This will be a 1v1 versis Dogfish44 and Glacier Knight! Information on this arena is as follows: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Field Type- Dark/Ice Complexity- Intense Format- Singles/Doubles Restrictions- No Light, No weather, No seismic activity, Low ceiling Palace of the Weavile King: You have been summoned deep within Weavile Country, trekked through dense woods and blizzards galore, all to find your way to Weavile Palace. The entrance makes it look like just another cave, but inside lies a dizzying labyrinth, carved by the Weavile's slave labor. After navigating through the tunnels you enter a large chamber, a throne room of some sorts. But the Weavile do royalty a little differently. The king's prized room is a private arena, and you have been summoned to entertain him! The battling area is squareish, 200 feet by 200 feet, with a 100 foot by 100 foot circle in the center. The whole area is pitch black, so beware! around the circle is a ten foot long pit all around, 30 feet deep. the circle is about 2 feet lower than the rest of the arena. Whats so special about the circle platform in the center? its ice! Pure ice, carved by the most elite sneasal. Before every battle, using primitive but effective technology, the weavile clean this ice, making sure it is always very slick. the rest of the arena is stone and rock, though some parts are covered in thick ice. The weavile king sits on the most intricate and mysterious "throne" the world has ever seen. Basically it is a large cave formation, borne eons ago and grown to epic proportions. it is located in the center of the northern most point of the arena, 60 feet tall. about 100 feet long, it stretches across the whole northern center border of the arena. It has twists, spears, pillars, and more, creating a dazzling display of rock. What makes it unique is that there are two large 20 by 20 feet holes that open near the base of the cave formation. Carved by a gripping wind, they spew frosty gales that hit the whole arena, affecting battlers. Ice pokemon are not hurt at all, but everyone else can and will be damaged! And if that weren't enough, you must be warned. Do not anger the Weavile King! How do you do that? Send a fighting pokemon to battle! That is an insult to all weavile/sneasal kind; the king will think you are attempting assasination! He will roar in a mighty blaze, and will summon his minions to attack all battlers on the field! about this arena (important stuff if you were too lazy to read the description) 1. The center of the arena is made of ice, and is very slick. Ice pokemon can navigate on it easily and gain 20 speed. Other pokemon must be careful, becuase they could slip and miss there attack! (All non ice pokemon attacking on the ice lose 20% accuracy). Also levitating/flying pokemon are not affected by the ice 2. The ice in the center of the arena cannot be melted or dug into 3. the cave formation throne will release chilling winds and frost. Every action there is a 40% chance that winds will be emitted from the holes, and release either an icy wind (10%), powder snow (80%) or blizzard (10%). refs will calc the attack with stab, and rank 3 special attack 4. If a fighting type pokemon is in battle, there is a 30% chance at the end of each round the Weavile King will summon sneasals to attack all battlers. the sneasals can do the following attacks (ref rng to see which battler gets hit with which move): Screech (40%), Ice Punch (20%), Ice Shard (20%), or Faint attack (20%). when refs calc, the sneasals have rank 4 attack and stab on ice punch, ice shard, and faint attack. 5. The Palace room is pitch black, due to the Weavile King's preference (he can see just fine). All non dark pokemon or pokemon without night vision (or even nocturnal pokemon) lose 30% flat accuracy. 6. weather cannot be induced here. not even hail. the stone and rock cannot be dug in either, unless the pokemon is pure ground. 7. both pokemon start on the icy circle in the center. Wow, that's a mouthful...and completely one-sided. Will Dogfish's superVire make it through without trouble? Will "The King" protect his throne? ...Why speculate and just watch the danged battle... Dogfish44's team: Electivire (M) (Move your mouse to reveal the content) Electivire (M) (open) Electivire (M) (close) Electivire [Short Fuse] (M) Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Nature: Mild (+SpAtk -Def) Abilities: Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.. Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: Electivire HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Discharge Electro Ball Fire Punch Giga Impact Leer Light Screen Low Kick Quick Attack Screech Shock Wave Swift Thunder ThunderPunch Thunderbolt Thundershock Cross Chop Hammer Arm Feint Focus Punch Ice Punch Karate Chop Meditate Rolling Kick Bide Brick Break Bulldoze Curse Detect Dig Double Team Earthquake Endure Flamethrower Flash Focus Blast Hidden Power Grass Hyper Beam Iron Tail Low Sweep Metronome Protect Psychic Psywave Rain Dance Reflect Rest Return Rock Slide Swagger Submission Substitute Take Down Taunt Teleport Thunder Wave Torment Toxic Volt Switch Wild Charge Zap Cannon Body Slam Counter Double Edge Dizzy Punch Headbutt Helping Hand Magnet Rise Mimic Mud-Slap Pursuit Seismic Toss Signal Beam Sleep Talk Snore Uproar Total Moves: 75 Glacier Knight's Team: Gavin the Weavile (M) (Move your mouse to reveal the content) Gavin the Weavile (M) (open) Gavin the Weavile (M) (close) Weavile [Gavin, "The King"] (Male) Nature: Jolly (+speed and accuracy, -spa) Info on Gavin: Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap) ] Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 and 24% accuracy (+) EC: 6/6 MC: 0 DC: 5/5 DW UNLOCKED Attacks: Embargo Revenge Assurance Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Ice Shard Night Slash Metal Claw Crush Claw Ice Punch Fake Out Counter Snarl Swords Dance Brick Break Aerial Ace Dig Protect Snatch 25 Moves Order is as Follows: Dogfish44 Selects orders Glacier Knight Selects orders I will ref in this absurdedly one-sided arena Glacier Knight reacts Dogfish goes bonkers I ref Repeat as needed.