Team Dogfish:1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
No Switches (derp)
All Abilities, might as well.
Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Discharge
Electro Ball
Fire Punch
Giga Impact
Leer
Light Screen
Low Kick
Quick Attack
Screech
Shock Wave
Swift
Thunder
ThunderPunch
Thunderbolt
Thundershock
Cross Chop
Feint
Ice Punch
Bide
Brick Break
Bulldoze
Curse
Detect
Dig
Double Team
Earthquake
Endure
Flamethrower
Flash
Focus Blast
Hidden Power Grass
Hyper Beam
Iron Tail
Low Sweep
Metronome
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Return
Rock Slide
Swagger
Submission
Substitute
Take Down
Taunt
Teleport
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge
Zap Cannon
Counter
Dizzy Punch
Magnet Rise
Mimic
Mud-Slap
Pursuit
Seismic Toss
Signal Beam
Sleep Talk
Snore
Total Moves: 65
And Team Mr L:
Protowatt [Lumino] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 5/6
MC: 0
DC: 0/5
Moves:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect
-Signal Beam
-Me First
-Muddy Water
-Thunderbolt
-Scald
-Ice Beam
Total Moves: 11
MrL orders and posts item
Dogfish orders and posts item
I ref