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Completed Dogfish vs Lockdown (2vs2) on guess-which-arena

Discussion in 'ASB' started by Frosty, Sep 15, 2012.

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  1. Frosty

    Frosty =_=
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    ....you of all people shouldn't really complain about electric types <_<;.


    Order of Operations:
    Dogfish sends out Goldeen and Marill with items
    Lockdown sends out Monohm and Scraggy with items and orders
    Dogfish gives orders
    I Ref
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Let us go. Vellamo [Marill] @ Sea Incense, and Dahlia [Goldeen] @ EXP.Share."
  3. LockDown

    LockDown

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    "All right. SSK, you can take this Exp. Share while Hoodlum will earn us more rewards with this Amulet Coin. Let us begin!"

    Monohm: Charge > Thunderbolt (Marill) > Thunderbolt (Marill)
    IF Marill uses Encore (Monohm) a1, THEN use Thunderbolt that action.

    Scraggy: Brick Break (Marill) > Rock Slide > Drain Punch (Marill)
    IF Marill uses Light Screen, THEN use Brick Break (Marill) the next action.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK then, let's remove the one with SE STAB!"

    Marill: Rain Dance ~ Protect ~ Helping Hand (Goldeen)

    Goldeen: Ice Beam (Monohm) ~ Water Pulse (Scraggy) ~ Ice Beam + Ice Beam (Monohm)


    :D
  5. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 100
    En: 100
    3/2/0/2/44
    Other:

    [​IMG]
    Hp: 90
    En: 100
    2/2/3/2/63
    Other:

    [​IMG]
    Hp: 90
    En: 100
    1/3/4/2/60
    Other:

    [​IMG]
    Hp: 90
    En: 100
    4/3/1/3/48
    Other:​

    ...this is weird.

    On one side we have Dogfish the dog-lover Electric Gym Leader with...two..water types, a goldeen and a marill. And on the other the challenger with...an electric type, monohm, and Scraggy.

    the irony here is enough to kill a small african village.

    But a.n.y.w.a.y.

    Dahlia the Goldeen starts the match by..."firing" a cold ice beam at Monohm, for good damage. I guess SSK got flashbacks from the time his ancestors, obviously frozen dragons. I swear I'll never get GF's logic. Either way, the Monohm counters by bracing himself for the next turns by charging up and Hoodlum the Scraggy goes offensive by smashing Marill with enough power to break bricks. Finally, Vellamo does an adorable Rain Dance.

    Vellamo again, forseeing something bad, protects himself, while Dahlia creates a Water Pulse directed at Scraggy. The protection was worth it, as SSK then attacks Marill's barrier with Thunderbolt and then Hoodlum with Rock Slide that also hit goldeen.

    On the final turn, Dogfish's team switches from defensive to offensive. Valium starts by giving Dahlia a Helping Hand on future endeavors. SSK and Hoodlum attack the Marill with Thunderbolt and Drain Punch respectively. But Dogfish wins the damage race this round as his Goldeen shoots a mighty Frosty [size=-3]:D[/size] Beam.


    data (open)

    Goldeen: Ice Beam (Monohm): (10 + 1.5)*1.5 = 17.25 damage for 7 energy
    Freeze: 4 (no)
    Crit: 6 (no)

    Monohm: Charge for 7 energy

    Scraggy: Brick Break (Marill): 8 + 3 + 1.5 = 12.5 damage for 5 energy
    Crit: 8 (no)

    Marill: Rain Dance for 9 energy

    Marill: Protect: 7 + 33.75/2.5 = 20.5 energy

    Goldeen: Water Pulse (Scraggy): 6 + 3 + 3 = 12 damage for 3 energy
    Crit: 6 (no)
    Confusion: 8 (no)

    Monohm: Thunderbolt (Marill): (10 + 3 + 1.5 + 3)*1.5 = 26.25 protected damage for 6 energy

    Scraggy: Rock Slide for 6 energy
    vs Marill: 8*0.75 + 1.5 = 7.5 protected damage
    vs Goldeen: 8*0.75 + 3 = 9 damage
    Crit: 9 (no)

    Marill: Helping Hand for 4 + 22.5/2 = 15.25 energy

    Monohm: Thunderbolt (Marill): (10 + 3 + 3 + 1.5)*1.5 = 26.25 damage for 10 energy
    Crit: 16 (no)
    Paralysis: 1/10 (yes)

    Scraggy: Drain Punch (Marill): 8 + 3 + 1.5 = 12.5 damage for 11 energy
    +6hp
    Crit: 4 (no)

    Goldeen: COMBO (Ice Beam + Ice Beam) at Monohm: (10*2.25*2 + 1.5)*1.5-1.75= 68 damage for (7+11)*1.75= 31.5 energy
    Crit: 11 (no)
    Freeze: 6 (no)


    [​IMG]
    Hp: 48
    En: 56
    3/3/0/3/44
    Other: +1BP to water attacks, paralysis (20%)

    [​IMG]
    Hp: 81
    En: 58
    2/2/3/2/63
    Other: cooldown

    [​IMG]
    Hp: 5
    En: 77
    1/3/4/2/60
    Other: +1Spa (1r), Charge (4a)

    [​IMG]
    Hp: 86
    En: 78
    4/3/1/3/48
    Other:​

    Rain Dance for 3r

    Dogfish's Turn
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Monohm should be KOed. 12 + 17 + 68 = 97 Damage. Also note that Sea Incense acts as a +1 BAP to Marill's Water moves, and more importantly +1 Def / SpD
  7. Frosty

    Frosty =_=
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    I fixed the stuff involving sea incense, but I don't get your monohm calc. It was hit by a simple Ice Beam for 17 damage and then by the combo for 68 damage. Total being 85 damage.

    Water Pulse was directed at Scraggy and those were the only damaging moves you used. Unless I missed something, Monohm still has 5 hp.
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "God damned c/p errors..."

    Marill: Bubble + Bubblebeam ~ Cooldown (Aqua Tail [Monohm]) ~ Aqua Tail (Monohm)
    Goldeen: Cooldown ~ Hydro Pump (Monohm) ~ Water Pulse (Monohm)

    Both: IF Target is KOed, THEN redirect to Scraggy
  9. LockDown

    LockDown

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    "That combo shall be your undoing!"

    Monohm: Thunderbolt + Thunderbolt (Marill) > Cooldown (Thunderbolt [Marill]) > Hurricane (Goldeen)

    Scraggy: Torment (Goldeen) > Payback + Payback (Goldeen) > Cooldown (Drain Punch [Goldeen])
  10. Frosty

    Frosty =_=
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    Tough Cookies.

    Also, I put 20% paralysis when it was 10% (paralysis induced by a 10% move = 15% paralysis and 5% was gone with the new round). This was fixed below.

    [​IMG]
    Hp: 48
    En: 56
    3/3/0/3/44
    Other: +1BP to water attacks, paralysis (10%)

    [​IMG]
    Hp: 81
    En: 58
    2/2/3/2/63
    Other: cooldown

    [​IMG]
    Hp: 5
    En: 77
    1/3/4/2/60
    Other: +1SpD (1r), Charge (4a)

    [​IMG]
    Hp: 86
    En: 78
    4/3/1/3/48
    Other:​

    Rain Dance for 3r


    I love when people use combos. It usually means that the match will go down a lot faster and I have at least one less action to ref! Last round we saw one combo and we may see three more this round.

    Dahlia starts by cooling down after the nasty combo that almost took down SSK. Hoodlum seizes the opportunity and uses torment to limit Goldeen's options. Some time later the first combo of this round is unleashed: SSK focus a huge amount of eletricity and fires a powerful THUNDARBOLTA at Vellamo. But the Maril manages to survive with 3hp and responds with a combo of his own and now we have bubbles everywhere koing SSK!

    On the following turn Dahlia, now back from her cooldown shoots a Hydro Pump powered by the rain, at Hoodlum who is focusing as we speak. Right after Marill cools down, the Scraggy unleashes a powerful attack that extracts Vengeance at Goldeen for defeating SSK (Marill did, buuut that is not important).

    Finally, it is Scraggy's turn to cooldown, as Dahlia tries to use Water Pulse (and fails to do so due to torment) and Marill attacks with his Aqua Tail.

    It seems that this match is approaching its end. Good.

    data (open)

    Goldeen: cooldown

    Monohm: THUNDARBOLTA (Marill): (10*2.25 + 3 + 1.5 + 3)*1.5= 45 damage for (19+23)*1.75-1= 72.5 energy
    Crit: 15 (no)
    Paralysis: 2 (yes - renewed to 15%)

    Scraggy: Torment (Goldeen) for 9 energy

    Marill: Bubbles everywhere! for (3+5)*1.5 - 1 = 11 energy
    Paralysis: 19 (good to go)
    vs Monohm: (15*0.75 +1 + 3 - 3 + 3 + 3)*0.67 - 1.75= 12.2 damage
    vs Scraggy: (15*0.75+1 + 3 - 4.5 + 3)= 13.75 damage
    Crit: 1, 16 (yes and no)

    Monohm fainted!

    Goldeen: Hydro Pump (Scraggy): 12 + 3 + 3 +1.5 = 19.5 damage for 7 energy
    Hit: 23 (yes)
    Crit: 16 (no)

    Marill: cooldown

    Scraggy: VENGEANCE: 10*2.25 + 3 + 3= 28.5 damage for (7+11)*1.75= 31.5 energy
    Crit: 11 (no)

    Goldeen: Can't use Water Pulse for 3 energy due to torment

    Marill: Aqua Tail (Scraggy): 9 + 3 + 3 = 15 damage for 7 energy
    Paralysis: 33 (ok)
    Hit: 17 (yes)
    Crit: 16 (no)

    Scraggy: cooldown

    Paralysis decayed to 10%


    [​IMG]
    Hp: 3
    En: 38
    3/3/0/3/44
    Other: +1BP to water attacks, paralysis (10%)

    [​IMG]
    Hp: 52
    En: 48
    2/2/3/2/63
    Other: Torment for 4a

    [​IMG]
    Hp: KO
    En: KO
    1/3/4/2/60
    Other: KO

    [​IMG]
    Hp: 38
    En: 37
    4/3/1/3/48
    Other:​

    Rain Dance for 2r

    Lockdown's Turn
  11. LockDown

    LockDown

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    GDI I multiplied BAP by 2.5, not 2.25. Oh well, I can still get a KOC.

    Faint Attack (Marill) > Drain Punch (Goldeen) > Drain Punch (Goldeen)
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Hmm..."

    Goldeen: Protect (Transfer -> Marill) ~ Peck + Horn Attack (Scraggy) ~ Cooldown (Ice Beam)

    Marill: Aqua Tail (Scraggy) ~ Aqua Tail (Scraggy) ~ Aqua Tail (Scraggy)
  13. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 3
    En: 38
    3/3/0/3/44
    Other: +1BP to water attacks, paralysis (10%)

    [​IMG]
    Hp: 52
    En: 48
    2/2/3/2/63
    Other: Torment for 4a


    [​IMG]
    Hp: 38
    En: 37
    4/3/1/3/48
    Other: -1speed​

    Rain Dance for 2r


    Speedy reffing go go go.

    Feeling that her partner is in danger, Dahlia erects a Protective barrier and slides it to protect Vellumo from Scraggy's Faint Attack. Behind it, the Marill is safe to attack Scraggy with Aqua Tail.

    On the second (and last OMGSPOILERS) turn Dahlia is focusing on something while Marill, now safe from future attacks, attacks again with Aqua Tail. Feeling weary, Hoodlum tries to get some health back with Drain Punch, but then Dahlia finishes the match by striking with COMBO (Horn Attack + Peck) that gets a guaranteed Crit.


    aaaand it is a KO!

    Dogfish44 is the winner!

    data (open)

    Goldeen: Protect (Marill) for 11 energy

    Marill: Aqua Tail (Scraggy): 10 + 3 + 3 = 16 damage for 10 energy
    Paralysis: 26 (no)
    Hit: 87 (yes)
    Crit: 7 (no)

    Scraggy: Faint Attack (Marill): 6 + 3 + 1.5 = 10.5 protected for 3 energy
    Crit: 6 (no)

    Marill: Aqua Tail (Scraggy): 10 + 3 + 3 = 16 damage for 14 energy
    Paralysis: 95 (no)
    Hit: 70 (yes)
    Crit: 14 (no)

    Scraggy: Drain Punch (Goldeen): 8 + 3 + 3 = 14 damage for 11 energy
    Crit: 2 (no)
    +7hp

    Goldeen: COMBO (Peck + Horn Attack): 7 + 4 + 3 - 1.5 = 12.5 damage for 10.5 energy
    Crit: guaranteed

    Scraggy fainted!


    [​IMG]
    Hp: 3
    En: 14
    3/3/0/3/44
    Other: +1BP to water attacks, paralysis (5%)

    [​IMG]
    Hp: 38
    En: 26
    2/2/3/2/63
    Other: Torment for 2a,


    [​IMG]
    Hp: KO
    En: KO
    4/3/1/3/48
    Other: KO​


    Prizes:
    Dogfish: 1CC
    Goldeen: 1EC, 3MC, 1DC, 1KOC
    Marill: 1EC, 2MC, 1DC, 1KOC

    Lockdown: 2CC
    Monohm: 1EC, 3MC, 1DC
    Scraggy: 1EC, 2MC, 1DC.

    Frosty: 4UC.
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Oof, sorry, I miscalced my attack and thought I'd EN KO myself, whilst making sure that I wouldn't be forced into Goldeen v Scraggy, which is hardly a fun matchup. GG Anyway!"
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