1 v 1 Singles 1 Day DQ Restricted Moves: Bide (Banned) ; Non-Damaging moves which cause Sleep (Banned) ; Unlimited Chills/Recovers One Ability No Items Arena: Orchestra of the dead (Move your mouse to reveal the content) Arena: Orchestra of the dead (open) Arena: Orchestra of the dead (close) A hanging island hanging above a firey pit of lava, all that suspends the safe area is a single iron chain, locked into the centre of the arena. In the lava, skeletons have made instruments of rocks and bones, and play this song in the background, which acts as a Perish Song which causes the KOs in 15 actions. Motion causes the arena to shake, meaning that pokémon will spend 2 more energy on physical attacks, but they have a 1 BP increase. Being knocked into the arena will cause you not to die, but to take a large (ref decided) amount of damage, before being chucked back up to the arena with a burn. In one corner, which appaears red due to the fiery lava below is Metal Bagon, who brings two Pokemon to the - very dangerous and unstable - table. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Torchic - KFC (F) Nature: Quirky (Neatral Nature) Type: Fire Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.. Abilities: Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 45 EC: 2/9 MC: 0 DC: 2/5 Attacks: Scratch (*) Growl (*) Focus Energy (*) Ember (*) Peck (*) Sand-Attack (*) Fire Spin (*) Agility (*) Flame Burst (*) Rock Slide (*) Double Team (*) Return (*) Flame Charge (*) Subsitute Counter Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Noface Darkbone (M) Nature: Adamant Attack increased by *; Special Attack reduced by * Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 EC: 1/6 MC: 0 DC: 1/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Shadow Strike Perish Song Yawn Meteor Mash Foul Play Dig Subsitute Will-o-Wisp In the other corner, which due to partial darkness and various strange reflections could be considered blue, stands Dogfish44 with a team of 3. Makuhita (M) (Move your mouse to reveal the content) Makuhita (M) (open) Makuhita (M) (close) Makuhita [Hugo] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: Makuhita HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 25 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Focus Energy Sand-Attack Arm Thrust Vital Throw Fake Out Whirlwind Knock Off SmellingSalt Belly Drum Bullet Punch Counter Feint Earthquake Poison Jab Rock Slide Deino (F) (Move your mouse to reveal the content) Deino (F) (open) Deino (F) (close) Deino [Teresa] (F) Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def) Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: Deino HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (+) EC: 0/9 MC: 0 DC: N/A Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Earth Power Head Smash Fire Fang Taunt Substitute Protect Nosepass (M) (Move your mouse to reveal the content) Nosepass (M) (open) Nosepass (M) (close) Nosepass [Noro] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: Nosepass HP: 90 Atk: Rank 3 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 26 (-) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Harden Rock Throw Block Thunder Wave Stealth Rock Explosion Head Smash Earthquake Rock Slide Thunderbolt Metal Bagon your Pokemon of choice. Dogfish, your own Pokemon and actions. Bagon, your actions.