C$FP's Team: Zeus the Cyclohm (Move your mouse to reveal the content) Zeus the Cyclohm (open) Zeus the Cyclohm (close) Cyclohm [Zeus] (Male) Nature: Modest (+ to Special Attack; - from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Shield Dust Type: Innate This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Ability 2: Static Type: Innate This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Ability 3 (DW) [unlocked]: Overcoat Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Twister Sonicboom Slack Off Hurricane Weather Ball Whirlwind Bide Tri Attack Leer Double Hit Hydro Pump Signal Beam Power Gem Draco Meteor Heal Bell Thunder Fire Blast Double Team Ice Beam Moves: 25 Necturna (Move your mouse to reveal the content) Necturna (open) Necturna (close) Necturna (Male) Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion) Type: Grass/Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Ability 1: Forewarn Type: Innate This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Ability 2 (DW) [unlocked]: Telepathy Type: Innate This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 70 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 23 EC: 6/6 MC: 1 DC: 5/5 Attacks: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Horn Leech Pain Split Power Whip Thunder Fang Poison Fang Super Fang Shadow Ball Giga Drain Future Sight Leaf Blade Leaf Storm Snatch Skill Swap Synthesis Sketch Torment Shadow Claw Stone Edge Moves: 24 Dogfish44's Team: Azumarill (F) (Move your mouse to reveal the content) Azumarill (F) (open) Azumarill (F) (close) Azumarill [Vellamo] (Female) Nature: Jolly (+15% Spe, +5% Acc, -1 SpA) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Sap Sipper (DW) (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 2 [5 Huge Power] Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 58 (+) [+5% Acc] Size Class: 2 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Attacks: Aqua Ring Aqua Tail Bounce Bubble BubbleBeam Charm Defense Curl Double-Edge Helping Hand Hydro Pump Rain Dance Rollout Slam Splash Superpower Tackle Tail Whip Water Gun Water Sport Encore Sing Soak Brick Break Light Screen Protect Substitute Surf Ice Punch Total Moves: 28 Swoobat (F) (Move your mouse to reveal the content) Swoobat (F) (open) Swoobat (F) (close) Swoobat [Fledermaus] (F) Nature: Modest (+Sp.Atk -Atk) Type: Psychic / Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Stats: Swoobat HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 114 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Cutter Air Slash Assurance Attract Calm Mind Confusion Gust Heart Stamp Imprison Odor Sleuth Knock Off Stored Power Supersonic Charge Beam Energy Ball Light Screen Psychic Reflect Shadow Ball Taunt Total moves: 20 DF gives items and orders. Then C$FP gives items and orders. GOOD LUCK TRAINERS!