1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Dogfish44 Vs C$FP! Why do a witty title when I can play BL2

Discussion in 'ASB' started by danmantincan, Sep 22, 2012.

Thread Status:
Not open for further replies.
  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    C$FP's Team:
    Zeus the Cyclohm (open)
    [​IMG]
    Cyclohm [Zeus] (Male)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust
    Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Ability 2: Static
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Ability 3 (DW) [unlocked]: Overcoat
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Weather Ball
    Whirlwind
    Bide
    Tri Attack
    Leer
    Double Hit

    Hydro Pump
    Signal Beam
    Power Gem
    Draco Meteor
    Heal Bell

    Thunder
    Fire Blast
    Double Team
    Ice Beam

    Moves: 25
    Necturna (open)
    [​IMG]
    Necturna (Male)
    Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
    Type: Grass/Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Forewarn
    Type: Innate
    This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Ability 2 (DW) [unlocked]: Telepathy
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Shadow Ball

    Giga Drain
    Future Sight
    Leaf Blade
    Leaf Storm
    Snatch
    Skill Swap
    Synthesis
    Sketch

    Torment
    Shadow Claw
    Stone Edge

    Moves: 24


    Dogfish44's Team:
    Azumarill (F) (open)
    [​IMG]
    Azumarill [Vellamo] (Female)
    Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (DW) (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+) [+5% Acc]
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Aqua Ring
    Aqua Tail
    Bounce
    Bubble
    BubbleBeam
    Charm
    Defense Curl
    Double-Edge
    Helping Hand
    Hydro Pump
    Rain Dance
    Rollout
    Slam
    Splash
    Superpower
    Tackle
    Tail Whip
    Water Gun
    Water Sport

    Encore
    Sing
    Soak

    Brick Break
    Light Screen
    Protect
    Substitute
    Surf

    Ice Punch

    Total Moves: 28
    Swoobat (F) (open)
    [​IMG]
    Swoobat [Fledermaus] (F)
    Nature: Modest (+Sp.Atk -Atk)
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    Swoobat
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 114
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Air Cutter
    Air Slash
    Assurance
    Attract
    Calm Mind
    Confusion
    Gust
    Heart Stamp
    Imprison
    Odor Sleuth

    Knock Off
    Stored Power
    Supersonic

    Charge Beam
    Energy Ball
    Light Screen
    Psychic
    Reflect
    Shadow Ball
    Taunt

    Total moves: 20


    DF gives items and orders. Then C$FP gives items and orders.

    GOOD LUCK TRAINERS!
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    [​IMG]

    "So we totally, like, both hate Cyclohm..."

    Azumarill @ EXP Share: Ice Punch ~ Aqua Tail ~ Ice Punch
    IF Cyclohm is KOed, THEN Ice Punch (Necturna)

    Swoobat @ EXP Share: Light Screen ~ Psychic (Cyclohm) ~ Psychic (Cyclohm)
    IF Cyclohm is KOed, THEN Air Slash (Necturna)
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    both take an Exp. Share

    Cyclohm: Bide
    IF Bide is interrupted for whatever reason, THEN use Thunder (Azumarill) for remaining actions

    Necturna: Skill Swap (Azumarill; Telepathy<=>Sap Sipper), Leaf Blade (Azumarill), Horn Leech (Azumarill)
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 110 | 100
    Energy: 100 | 100
    Spe: 80 | 70
    Status: N/A | N/A
    [​IMG][​IMG]
    Vellamo | Fledermaus
    Items: Exp. Share | Exp. Share
    HP: 110 | 100
    Energy: 100 | 100
    Spe: 58 (5) | 114
    Status: N/A | Klutz​

    Calculations: (open)
    Action 1:
    Zeus: Bide (Store)
    Fledermaus: Light Screen = [7 Energy]
    Necturna: Skill Swap (V: Telepathy <--> Sap Sipper) = [7 Energy]
    Vellamo: Ice Punch (Z) - [8+(5-4)x1.5]x1.5 = [14.25 Damage] [6 Energy]

    Action 2:
    Zeus: Bide (Store)
    Fledermaus: Psychic (Z) - 6+4+3+(4-3)x1.5 = [14.5 Damage] [6 Energy]
    Necturna: Leaf Blade (V) - [9+3+(5-3)x1.5]x1.5 = [22.5 Damage] [6 Energy]
    Vellamo: Aqua Tail (Z) - [9+3+(5-4)x1.5]x0.67 = [9 Damage] [6 Energy]

    Action 3:
    Zeus: Bide (V) = [66 Damage] [39 Energy]
    Fledermaus: Psychic (Z) - 6+4+3+(4-3)x1.5 = [14.5 Damage] [10 Energy]
    Necturna: Horn Leech (V) - [8+3+(5-3)x1.5]x1.5 = [21 Damage] [11 Energy]


    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 58 | 100
    Energy: 61 | 76
    Spe: 80 | 70
    Status: N/A | Skill Swap (Telepathy --> Sap Sipper)
    [​IMG][​IMG]
    Vellamo | Fledermaus
    Items: Exp. Share | Exp. Share
    HP: 0 | 100
    Energy: 88 | 77
    Spe: 58 (5) | 114
    Status: KOed | Klutz
    Field: Light Screen (3a)​
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Necturna: Stone Edge, Thunder Fang, Stone Edge

    Cyclohm: Thunder, Thunder, Thunder
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    [​IMG]

    "Awww, that's mean =("

    Swoobat: Calm Mind ~ Stored Power (Cyclohm) ~ Stored Power + Stored Power (Cyclohm)
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 58 | 100
    Energy: 61 | 76
    Spe: 80 | 70
    Status: N/A | Skill Swap (Telepathy --> Sap Sipper)
    [​IMG]
    Fledermaus
    Items:Exp. Share
    HP: 100
    Energy: 77
    Spe: 114
    Status: Klutz
    Field: Light Screen (3a)​

    First Stone Edge missed, letting Fledermaus survive another round.
    Calculations: (open)
    Action 1:
    Fledermaus: Calm Mind = [6 Energy]
    Zeus: Thunder (F) - Miss = [7 Energy]
    Necturna: Stone Edge (F) - [10+(5-3)x1.5]x1.5 = [21.75 Damage] [7 Energy]

    Action 2:
    Fledermaus: Stored Power (Z) - 2+2x4+3+(4-3)x1.5+2x1.75 = [18 Damage] [6 Energy]
    Zeus: Thunder (F) - [12/2+3+(5-2)x1.5]x1.5-2x1.75 = [16.75 Damage] [11 Energy]
    Necturna: Thunder Fang (F) - [7+(5-2)x1.5]x1.5 = [17.25 Damage] [5 Energy]

    Action 3:
    Zeus: Thunder (F) - [12/2+3+(5-2)x1.5]x1.5-2x1.75 = [16.75 Damage] [15 Energy]
    Necturna: Stone Edge - [10+(5-2)x1.5]x1.5 = [21.75 Damage] [7 Energy]
    Fledermaus: Super Stored Power (Z) - (2+2x4)x2.25+3+(4-3)x1.5+2x1.75 = [30.5 Damage] [42 Energy]


    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 10 | 100
    Energy: 28 | 57
    Spe: 80 | 70
    Status: N/A | Skill Swap (Telepathy --> Sap Sipper)
    [​IMG]
    Fledermaus
    Items: Exp. Share
    HP: 6
    Energy: 23
    Spe: 114
    Status: Klutz, +1 SpA, +1 SpD, Paralyzed (15), Cooldown (A1)
    Field: N/A​
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    [​IMG]

    "HELP US!"

    Cooldown ~ Psychic (Cyclohm) ~ Air Slash (Necturna)
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    oh lol I mixed this up with my battle with Rediamond so I thought rain was up, and I also have no idea why I didn't use any Ghost moves last round... in any case, that bat is quite dead

    Cyclohm: Thundershock * 3

    Necturna: Shadow Claw * 3
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG]
    Zeus | Necturna
    Items: Exp. Share | Exp. Share
    HP: 10 | 100
    Energy: 28 | 57
    Spe: 80 | 70
    Status: N/A | Skill Swap (Telepathy --> Sap Sipper)
    [​IMG]
    Fledermaus
    Items: Exp. Share
    HP: 6
    Energy: 23
    Spe: 114
    Status: Klutz, +1 SpA, +1 SpD, Paralyzed (15), Cooldown (A1)
    Field: N/A​

    Zeus takes advantage of Fledermaus' exhaustion and strikes him down with a ThunderShock.
    Calculations: (open)
    Action 1:
    Zeus: Thundershock (F) - [4+3+(5-2)x1.5]x1.5 = [17.25 Damage] [2 Energy]


    Rewards:
    C$FP: 1 CC
    Cyclohm: 4 MC, 1 KOC
    Necturna: 4 MC, 1 KOC

    Dogfish44: 1 CC
    Azumarill: 4 MC
    Swoobat: 4 MC

    Me: 4 UC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)