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Completed Dogfish44 vs Deck Knight on a rediculously biased electric arena!

Discussion in 'ASB' started by Leethoof, Oct 6, 2011.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Looking for a 3 v 3 Triples!
    1 Day Player / 2 Day Ref DQ
    1 Recovery Move / 2 Chills
    ARENA (open)

    A 120ft * 100ft arena, with a ceiling 100ft high, Bolt Beach is a seemingly tranquil room. This artificial indoor beach has 2 elevated podiums where trainers issue orders, and is split into an 80ft * 100ft rectangle of sand, with a 40ft * 100ft rectangle of water. The sand, a bright yellow, is electrically charged, and has a few properties to consider. The gaps in the sand make seismic attacks useless, including dig. The sand also grants electric types the move Charge, and causes the effect to stay for 9 actions. Along the sand there are a couple of Palm trees. The water, a clear blue, is perfectly still. Beneath the water there is seaweed, which emits a strange glow and lets bits of static fly off. The water and sand aren't walled off, instead the sand slopes into the water, meaning larger Pokémon in the water will only fit away from the main land. Sprinklers on the arena ceiling cause a constant, rain which cannot be changed.

    All Abilities
    Switch = KO
    No Items

    DECK NIGHT:
    VoltronForce (open)

    [​IMG]
    Golett [VoltronForce] (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Dynamicpunch
    Curse
    Earthquake
    Focus Punch

    Ice Beam
    Telekinesis
    Shadow Ball
    Rock Slide
    Grass Knot
    Substitute

    Total: 19


    Bishop (open)
    [​IMG]
    Claydol [Bishop] (U)
    Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:

    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    Ancientpower
    Sandstorm
    Extrasensory
    Earth Power
    Power Trick
    Heal Block
    Explosion

    Zen Headbutt

    Ice Beam
    Telekinesis
    Light Screen
    Smack Down
    Psychic
    Earthquake
    Dig
    Reflect
    Rock Slide
    Trick Room

    Total: 26


    ARMageddon (open)
    [​IMG]
    Fidgit [ARMageddon] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 [105/1.15v] (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:

    Magic Room
    Wonder Room
    Rapid Spin
    Sand Attack
    Encore
    Knock Off
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Body Slam
    Toxic Spikes
    Sludge Bomb
    Air Slash
    Gravity
    Heal Block
    Wide Guard

    Disable
    Spikes
    Earth Power

    Taunt
    Sludge Wave
    Trick Room

    Total: 28


    FOGDISH:
    Rotom-F (N/A) (open)
    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Substitute
    Charge
    Blizzard

    Thunderbolt
    Will-O-Wisp
    Shadow Ball
    Light Screen
    Reflect

    Signal Beam
    Pain Split

    Total moves: 17


    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid
    Zap Cannon
    Thrash

    Light Screen
    Double Team
    Protect
    Substitute
    Dragon Claw
    Hidden Power Ice
    Rain Dance
    Hyper Beam
    Brick Break
    Flamethrower
    Rock Slide
    Rest
    Acrobatics
    Flash
    Volt Switch
    Toxic
    U-Turn
    Dragon Tail
    Grass Knot
    Flash Cannon
    Thunder
    Rock Tomb

    Total moves: 38


    Luxray (F) (open)
    [​IMG]
    Luxray [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Luxray
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Bite
    Roar
    Swagger
    Wild Charge
    Crunch

    Fire Fang
    Ice Fang
    Double Kick

    Snarl
    Thunder Wave
    Toxic
    Substitute
    Double Team

    Total Moves: 17


    Dogfish mon's positions (or positioning off if you want)
    Deck mons and actions
    Dogfish actions
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Arise my team! Positions OFF por favor :)
  3. Deck Knight

    Deck Knight October Surprise
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    Alright team, time to get busy.

    ARMageddon: Begin with Taunt on Pulse, then follow up with Gravity.
    IF Pulse uses Blizzard, employ Wide Guard instead.

    Bishop: Begin with Reflect on your allies, then Earth Power Murena.
    IF Murena uses Brick Break action 1, use Trick Room instead.

    VoltronForce: Begin with a Dynamicpunch on Pulse, and follow up with Dynamicpunch on Shinxe.
    IF Trick Room was activated last action, use Rock Slide on action 2 instead.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    OK guys, let's get busy!

    Pulse, begin with Blizzard, then another Blizzard for effect.

    Murena, let's test our foes. Gastro Acid VoltronForce, then Brick Break on ARMageddon.

    Shinxe, let's try an Ice Fang on ARMageddon, then a Substitute (15).
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
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  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Calling for subref.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    [​IMG][​IMG][​IMG]
    90|90|100
    100|100|100
    -1 Atk|-1 Atk|-1 Atk

    Vs.

    [​IMG][​IMG][​IMG]
    90|100|100
    100|100|100

    I'm gonna post this now, since you guys have been waiting long enough. I might edit in flavor later, but for now here's the first round.
    Data (open)
    Golett
    DynamicPunch Rotom
    miss, 8 Energy

    DynamicPunch Luxray
    miss, 12 Energy

    Claydol
    Reflect
    7 Energy

    Earth Power Eelektross
    no crit, no SpD drop; [6 + 3 + (3 - 3)*1.5]*1.5 = 13.5 ~ 14 Damage, 6 Energy

    Fidgit
    Wide Guard
    7 Energy

    Wide Guard
    failed, 11 Energy

    Rotom-F
    Blizzard
    blocked, 7 Energy

    Blizzard
    (Golett) miss; 11 Energy
    (Claydol) hit, no crit, no freeze; [9 + 3 + (5 - 3)*1.5]*1.5 = 22.5 ~ 23 Damage
    (Fidgit) miss

    Eelektross
    Gastro Acid Golett
    6 Energy

    Brick Break Fidgit
    no crit; [8 + (4 - 4)*1.5]*2/3 = 5.33 ~ 5 Damage, 6 Energy

    Luxray
    Ice Fang Fidgit
    no crit, no freeze; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 4 Energy

    15 HP Substitute
    12 Energy


    [​IMG][​IMG][​IMG]
    90|67|81
    80|87|82
    Gastro Acid (4a)|--|--
    -1 Atk|-1 Atk|-1 Atk

    Vs.

    [​IMG][​IMG][​IMG]
    90|86|85
    82|88|84
    --|--|Substitute (15 HP)

    Dogfish44, point out my mistakes it's your turn to order!
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Oof, Golett's an unlucky mofo. So's Pulse though, 2/3 80% accurate moves missed.

    Pluse: Blizzard *2
    Eelektross: Hidden Power Fidgit *2
    Luxray: Ice Fang Fidgit *2

    Keeping it simple, since I'm currently wanting counters.
  9. Deck Knight

    Deck Knight October Surprise
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    Fidgit:

    Disable Blizzard ~ Sludge Wave

    Claydol:

    Trick Room ~ Light Screen

    Golett:


    Focus Punch Rotom ~ Rock Slide
  10. rickheg

    rickheg

    Joined:
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    [​IMG][​IMG][​IMG]
    90|67|81
    80|87|82
    Gastro Acid (4a)|--|--
    -1 Atk|-1 Atk|-1 Atk

    Vs.

    [​IMG][​IMG][​IMG]
    90|86|85
    82|88|84
    --|--|Substitute (15 HP)

    Here's the next round. For a ton of move spam, there wasn't as much damage as I expected.
    Data (open)
    Golett
    Focus Punch Rotom
    no crit; [15 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 18.5 ~ 19 Damage, 10 Energy

    Rock Slide
    (Rotom-F) hit, no crit, no flinch; [6 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 5 Damage, 6 Energy
    (Eelektross) hit, no crit, no flinch; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage
    (Luxray) hit, no crit, no flinch; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage

    Claydol
    Trick Room
    9 Energy

    Light Screen
    7 Energy

    Fidgit
    Disable (Blizzard)
    7 Energy

    Sludge Wave
    (Golett) no crit, no poison; [7.5 - 5 + 3 + (4 - 2)*1.5]*2/3 = 5.67 ~ 6 Damage, 6 Energy
    (Claydol) no crit, no poison; [7.5 - 5 + 3 + (4 - 5)*1.5]*2/3 = 2.67 ~ 3 Damage
    (Rotom-F) no crit, no poison; [7.5 + 3 + (4 - 4)*1.5] = 10.5 ~ 11 Damage
    (Eelektross) crit, no poison; [7.5 + 3 + 3 + (4 - 3)*1.5] = 15 Damage
    (Luxray) no crit, poison; [7.5 + 3 + (4 - 3)*1.5] = 12 Damage

    Rotom-F
    Blizzard
    failed

    Blizzard
    Struggle Fidgit
    [5 + (2 - 4)*1.5] = 2 Damage, 0.8 ~ 1 recoil, 5 Energy

    Eelektross
    Hidden Power Fidgit
    no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 5 Energy

    Hidden Power Fidgit
    no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 9 Energy

    Luxray
    Ice Fang Fidgit
    crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 5 Energy

    Ice Fang Fidgit
    crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 9 Energy


    [​IMG][​IMG][​IMG]
    84|64|51
    64|71|69
    Gastro Acid (2a)|--|--
    Light Screen (5a)

    Vs.

    [​IMG][​IMG][​IMG]
    55|67|69
    77|74|70

    Trick Room for 3 more Rounds.


    Deck Knight, you're up next!
  11. Deck Knight

    Deck Knight October Surprise
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    Excellent work team, lets keep wearing them down now.

    Fidgit: Encore Eelektross' Hidden Power ~ Earth Power Luxray

    Claydol: Reflect ~ Rock Slide

    Golett: Rock Slide ~ Substitute (20 HP)
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    OK then, we need to focus guys!

    Eelektross, let's begin with a Protect. Then follow up with a Brick Break on Fidgit

    Luxray, Snarl at them all, then Ice Fang on Fidgit. Also, I don't seem to see Intimidate anywhere, correct me if I'm wong ^_^'

    Rotom-F, Reflect then Blizzard.
  13. rickheg

    rickheg

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    I fixed Intimidate.
    [​IMG][​IMG][​IMG]
    84|64|51
    64|71|69
    Gastro Acid (2a)|--|--
    Light Screen (5a)
    -1 Atk|-1 Atk|-1 Atk

    Vs.

    [​IMG][​IMG][​IMG]
    55|67|69
    77|74|70

    Trick Room for 3 more Rounds.

    Stupid internet lost my post when I tried to post it, so I rushed through it to get it done again.
    Data (open)
    Golett
    Rock Slide
    (Rotom-F) hit, no crit, no flinch; [6 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 5 Damage, 6 Energy
    (Eelektross) hit, no crit; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage
    (Luxray) hit, no crit; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage

    Substitute 20 HP
    18 Energy

    Claydol
    Reflect
    7 Energy

    Rock Slide
    (Rotom-F) hit, no crit, no flinch; [6 - 5 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 0 ~ 1 Damage, 6 Energy
    (Eelektross) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage
    (Luxray) hit, no crit, flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage

    Fidgit
    Encore
    10 Energy

    Earth Power Luxray
    no crit, no SpD drop; [9 + 3 + (4 - 3)*1.5]*1.5 - (1)*1.75 = 18.5 ~ 19 Damage, 6 Energy

    Rotom-F
    Reflect
    8 Energy

    Blizzard
    (Golett) miss; 7 Energy
    (Claydol) hit, no crit, no freeze; [9 + 3 + (5 - 5)*1.5]*1.5 = 18 Damage
    (Fidgit) hit, no crit, no freeze; [9 + 3 + (5 - 3)*1.5]*1.5 = 22.5 ~ 23 Damage

    Eelektross
    Protect
    9 Energy

    Brick Break Fidgit
    no crit; [8 + (4 - 4)*1.5]*2/3 = 5.33 ~ 5 Damage, 6 Energy

    Luxray
    Snarl
    (Golett) hit, no crit; [4.5 - 5 + (2 - 2)*1.5]*1.5 = 0 ~ 1 Damage, 5 Energy
    (Claydol) hit, no crit; [4.5 - 5 + (2 - 5)*1.5]*1.5 = 0 ~ 1 Damage
    (Fidgit) hit, crit; [4.5 + 3 + (2 - 3)*1.5] = 6 Damage

    Ice Fang Fidgit
    flinch, 5 Energy


    [​IMG][​IMG][​IMG]
    63|45|17
    40|58|53
    Sub (20 HP)|--|--
    -1 Atk, SpA|-1 Atk, SpA|-1 Atk, SpA

    Vs.

    [​IMG][​IMG][​IMG]
    45|60|61
    62|59|60
    Reflect (4a)

    Trick Room for 2 more Rounds.

    Dogfish44, you're up!
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Rotom: Blizzard *2
    Eelektross: Hidden Power (Fidgit) *2
    Luxray: Ice Fang (Fidgit) *2

    Eelektross ; Luxray: IF Fidgit is KOed Then target Bishop instead.
  15. Deck Knight

    Deck Knight October Surprise
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    Durf.

    Times like this I wish I had Brick Break, but this will still work.

    Time for the (almost) OMEGANUKE!

    Golett: Rock Slide ~ Focus Punch (Eelektross)

    Claydol: Selfdestruct + Explosion! ~cool down (lol)

    Fidgit: Helping Hand (Claydol) ~ Chill
  16. rickheg

    rickheg

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    [​IMG][​IMG][​IMG]
    63|45|17
    40|58|53
    Sub (20 HP)|--|--
    -1 Atk, SpA|-1 Atk, SpA|-1 Atk, SpA

    Vs.

    [​IMG][​IMG][​IMG]
    45|60|61
    62|59|60
    Reflect (4a)

    Trick Room for 2 more Rounds.

    I've gone double the DQ time, and I apologize for that. I'm busier than I thought I would be in preparation for Halloween.
    Data (open)
    Golett
    Rock Slide
    (Rotom-F) hit, no crit, no flinch; [6 - 5 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 0 ~ 1 Damage, 6 Energy
    (Eelektross) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage
    (Luxray) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage

    Claydol
    Selfdestruct+Explosion
    90 BAP, 52.5 ~ 53 Energy
    (Rotom-F) no crit; [67.5 - 5 + (3 - 4)*1.5] - (1)*1.75 = 59.25 ~ 59 Damage, 53 Energy
    (Eelektross) no crit; [67.5 - 5 + (3 - 3)*1.5] - (1)*1.75 = 60.75 ~ 61 Damage
    (Golett) no crit; [67.5 - 5 + (3 - 3)*1.5] - (1)*1.75 = 60.75 ~ 61 Damage

    Fidgit
    Helping Hand Claydol
    49 Energy

    Rotom-F
    Blizzard
    (Golett) miss; 11 Energy
    (Claydol) miss

    Eelektross
    Hidden Power Fidgit
    no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 5 Energy

    Luxray
    Ice Fang Fidgit
    no crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 5 Energy


    [​IMG][​IMG][​IMG]
    63|0|0
    40|0|0
    Sub (20 HP)|KO'ed|KO'ed
    -1 Atk|-1 Atk|-1 Atk

    Vs.

    [​IMG][​IMG][​IMG]
    0|0|0
    0|0|0
    KO'ed|KO'ed|KO'ed
    Reflect (3a)

    Trick Room for 1 more Round.

    Prizes

    Deck Knight; 2 TC
    Golett; 1 EC, 2 MC, 1 DC
    Claydol; 3 MC, 3 KOC (Rotom-F, Eelektross, Luxray)
    Fidgit; 3 MC

    Dogfish44; 2 TC
    Rotom-F; 3 MC, 1 KOC (last to hit Claydol)
    Eelektross; 3 MC
    Luxray; 3 MC, 1 KOC (Fidgit)

    rickheg; 6 RC

    I think that's everything. Thanks for waiting, and good game, both of you!
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
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    Umm.... Where are you getting 90 BAP? I make 25 + 20 as 45, and then that goes down to 33.75 because it's multi-target.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Fidgit used Helping Hand on the combo, which doubles the power before the 75% power split on a multi-target attack. (25 + 20)*2 = 45*2 = 90. That then goes down to 67.5 for each.
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
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    Oh, I was under the impression that Helping Hand required the user to stay alive. Thanks for clearing that up :-)
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