Athenodoros
Official Smogon Know-It-All
And the rest, as they say, is the present. We are all on some tiny godforsaken island, so we might as well have a battle while we're here. The walls from an ancient city are still present, and make a sort of maze which the Pokemon can try to use. There may even be goodies around for those who care to poke around a bit. At any rate, Dogfish was seeking so he releases first, and given he has already PM'd his team I can proudly announce that it is:Dogfish44 said:I think a triples match would be good to loosen up the muscles.
3 v 3 Triples!
DQ: 2 days per player, 1 week per reffing
No moves are banned
Arena: Island Ruins - An ancient city on a sandy island, little is known. The ruined walls form a maze amongst the sand and dust. The city is a maze, but who knows what there will be amongst the ruined ports, abandoned shops and even digging underground...
Grumpig [GRUMPus] (Male) (*)
Nature: Lonely
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Grumpig
HP: 100
Atk: *** (+)
Def: ** (-)
SpA: ***
SpD: ****
Spe: 80
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW - NOT ACTIVATED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)
Extrasensory (*)
Future Sight (*)
Zen Headbutt (*)
Shadow Ball (*)
Taunt (*)
Thunder Wave (*)
DynamicPunch
~~~~~
Spheal (Snooker - Female)
Nature: Quiet
Stats:
HP: 100
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
EC: 1/9
MC: 0
DC: 1
Type:
Water/Ice
Abilities:
Thick Fat
Ice Body
Oblivious (DW - NOT Activated)
Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Signal Beam
Rock Slide
Fissure
Earthquake
Ice Beam
Waterfall
Rest
~~~~~
Archen [Rawk] (Male)
Nature: Adamant
Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
HP: 90
Atk: ***** (Increased by Nature)
Def: **
SpA: ** (Decreased by Nature)
SpD: **
Spe: 70
EC: 3/6
MC: 2
DC: N/A
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard
Bite
Steel Wing
Head Smash
Smack Down
Earthquake
Hone Claws
GRUMPus the Grumpig, Snooker the Spheal and Rawk the Archen are all out, and waiting for Destiny Warrior to respond. The pattern will be that he releases and gives instructions, then Dogfish gives instructions, I ref and the whole cycle continues until one whole team has been torn to shreds or someone gets bored, and, as always, no talking up the back until we're done.
I also feel that a number of rules have not been made clear by precedent due to the lack of triples battles, so I will cover them here to avoid disputes and so that we can have some consistancy. First off, I'll say all abilities and no items because it wasn't specified. Also, two actions per Pokemon per round because it is triples, and finally, I will not place restrictions on which Pokemon can attack which opponents. The restrictions in-game don't really fit in ASB because of the more fluid nature of the battles, so I don't think it really has a place. Finally, gl and hf!
EDIT: Sorry, I thought you'd post your own team. Anyway:
Thunder(Munchlax)(Male)
Type
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
Brave Nature(+Atk,-Spe)
HP: 120
Atk: ****(+)
Def: **
SpA: **
SpD: ***
Spe: 4(-)
5% flat boost to opponent's accuracy.
EC: 0/6
MC: 0
DC: 0/5
Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Zen Headbutt
Pursuit
Curse
Earthquake
Rock Slide
Return
Doug(Tangela)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)
Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)
Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: ***(+)
Spe: 52(- speed nature)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Energy Ball
Sludge Bomb
Psych Up
Leech Seed
Giga Drain
Power Swap
Blitzkreig(Torchic)(Male)
Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 45
Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Night Slash
Crush Claw
Low Kick
Fire Blast
Swords Dance
Rock Slide