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Completed Dogfish44 vs. Lyris1035: Big Monster 6 vs. 6 Throwdown (Korski refs)

Discussion in 'ASB' started by Korski, Jul 19, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    Battle On!

    Arena:

    Turtleshell Pond
    About as entertaining as the Tourney Arena, in the area out of view there is simply a forest.

    Rules:

    6 vs. 6 Singles
    1-week DQ
    Unlimited Chills / Unlimited Recovers
    One Ability
    No Items
    Switch=KO (Switches resulting from Phazing=OK)
    Restricted Moves: Bide (Banned) ; Non-Damaging moves which cause Sleep (Banned)

    Teams:

    Dogfish44:
    GRUMPus the GRUMPIG (open)
    [​IMG]
    Grumpig [GRUMPus] (Male) (*)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    Grumpig
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 80

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    EC: 6/6
    MC: 0
    DC 5/5 - UNLOCKED!

    Attacks:
    Splash (*)
    Psywave (*)
    Odor Sleuth (*)
    Psybeam (*)
    Psych Up (*)
    Confuse Ray (*)
    Magic Coat (*)

    Extrasensory (*)
    Future Sight (*)
    Zen Headbutt (*)

    Shadow Ball (*)
    Taunt (*)
    Thunder Wave (*)

    DynamicPunch
    Psychic
    Fire Punch
    Snooker the WALREIN (open)
    [​IMG]
    Walrein [Snooker] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)

    EC: 9/9
    MC: 0
    DC: 4

    Type:
    Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW) (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Signal Beam
    Rock Slide
    Fissure

    Earthquake
    Ice Beam
    Waterfall

    Rest
    Aqua Tail
    Substitute
    Rawk the ARCHEOPS (open)
    [​IMG]
    Archeops [Rawk] (Male)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 110

    EC: 6/6
    MC: 1
    DC: N/A

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Quick Guard

    Bite
    Steel Wing
    Head Smash

    Smack Down
    Earthquake
    Hone Claws

    Dragon Claw
    Protect
    Toxic
    U-Turn
    Taunt
    Substitute
    Crunch
    Honey the ZOROARK (open)
    [​IMG]
    Zoroark [Honey] (F)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


    Stats:

    Zoroark
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 6 (+)
    SpD: Rank 2
    Spe: 105

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    Extrasensory
    Dark Pulse
    Counter

    Substitute
    Grass Knot
    Shadow Ball

    Night Daze
    Snatch
    U-Turn
    Hone Claws
    Cizin the COFAGRIGUS (open)
    [​IMG]
    Cofagrigus [Cizin] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    Cofagrigus
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 30

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind

    Imprison
    Nasty Plot
    Fake Tears

    Energy Ball
    Psychic
    Safeguard

    Shadow Ball
    Power Split
    Curse
    Mean Look
    Destiny Bond
    Scary Face
    Jerry the RATICATE (open)
    [​IMG]
    Raticate [Jerry] (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Stats:

    Raticate
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    EC: 6/6
    MC: 0
    DC: 3

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW) (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Focus Energy
    Sucker Punch
    Crunch
    Assurance

    Flame Wheel
    Counter
    Revenge

    Wild Charge
    Pluck
    Dig

    U-Turn
    Taunt

    Lyris1035:
    Zorroaaku the ZOROARK (open)
    [​IMG]
    Zoroark (*) Zorroaaku (F)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    Natue: Naive
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 1 (-)
    Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

    EC: 6/6
    MC: 0

    Attacks:
    U-turn
    Scratch (*)
    Leer (*)
    Pursuit (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Scary Face (*)
    Taunt (*)
    Foul Play
    Night Daze
    Agility
    Nasty Plot
    Torment
    Embargo
    Night Slash

    Dark Pulse (*)
    Extrasensory (*)
    Snatch (*)
    Sucker Punch
    Counter

    Hone Claws (*)
    Shadow Ball (*)
    Snarl (*)
    Aerial Ace
    Flamethrower
    Sunny Day
    Aquarai the SAMUROTT (open)
    [​IMG]
    Samurott (*) Aquarai (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
    two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    Nature: Naughty
    HP: 100
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Megahorn
    Tackle (*)
    Tail Whip (*)
    Water Gun (*)
    Water Sport (*)
    Focus Energy (*)
    Razor Shell (*)
    Fury Cutter (*)
    Water Pulse (*)
    Revenge (*)
    Aqua Jet
    Encore
    Aqua Tail
    Retaliate
    Hydro Pump

    Hydro Cannon
    Water Pledge

    Air Slash (*)
    Brine (*)
    Night Slash (*)

    Ice Beam (*)
    Rain Dance (*)
    Scald (*)
    Swords Dance
    Surf
    X-Scissor
    Taunt
    Dragon Tail
    Aerial Ace
    Kari the LUCARIO (open)
    [​IMG]
    Lucario (*) Kari (F)
    Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Naive
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Dark Pulse
    Quick Attack (*)
    Foresight (*)
    Detect
    Metal Claw
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Bone Rush
    Metal Sound
    Me First
    Aura Sphere
    Dragon Pulse
    ExtremeSpeed
    Screech (*)
    Copycat
    Nasty Plot
    Reversal (*)
    Quick Guard

    Agility (*)
    Bullet Punch (*)
    Vacuum Wave (*)

    Magnet Rise
    Magic Coat

    Brick Break (*)
    Work Up (*)
    Swords Dance (*)
    Attract
    Drain Punch
    Retaliate
    Psychic
    SERVINE (open)
    [​IMG]
    Servine (F)
    Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    Nature: Hasty
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 96 (83 * 1.15 = 95.45, which rounds up to 96.)(+)

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Giga Drain
    Gastro Acid
    Leaf Storm

    Grass Pledge

    Mirror Coat
    Captivate
    Sweet Scent
    Iron Tail

    Attract
    Protect
    Aerial Ace
    Solarbeam
    Zeburaika the ZEBSTRIKA (open)
    [​IMG]
    Zebstrika Zeburaika (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Rash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Discharge
    Agility

    Double Kick
    Me First
    Shock Wave

    Toxic
    Light Screen
    Charge Beam
    Volt Switch
    SCRATCHET (open)
    [​IMG]
    Scratchet (F)
    Nature: Hasty (+15% Speed, +5% Accuracy, -1 Def)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Confuse Ray
    Stealth Rock
    Yawn

    Taunt
    Safeguard
    Brick Break

    Dogfish44 releases Pokemon + Ability --> Lyris1035 releases Pokemon + Ability + Actions --> Dogfish44 issues Actions --> Korski refs
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Snooker (Walrein ; Thick Fat), you're up!
  3. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Let's go, my Kario (ignore the o, please)!
    Magnet Rise ~ Work Up ~ Brick Break
    If "Walrein" uses Counter A3, use Aura Sphere A3.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Snooker, this infidel is rude. Let's teach it a lesson.

    Encore ~ Substitute (15 HP) ~ Waterfall
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    ~ROUND 1 BEGINS~
    [​IMG]
    Poke: Walrein
    HP: 110
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    Field Effects: None

    --------------------

    Alright we’ve got an enormous brawl to complete here, so let’s get moving! Dogfish44 sends out Snooker the Walrein to face off with Lyris1035’s Kari the Lucario!

    Kari instantly pulls up some Magnetic energy and Rises off the ground to avoid potential devastating Ground attacks! Snooker thinks the move looks pretty funny, so it calls for an Encore! Kari keeps trying to rise above the ground in vain while Snooker works up a 15 HP Substitute! Snooker follows up with some offensive presence and a Waterfall attack while Kari settles down from its flattering show of Magnet Rises!

    --------------------

    Action 1:

    Lucario: Magnet Rise (-5 energy, Lucario immune to seismic moves for 6 Actions)
    Walrein: Encore (-10 energy, Lucario Encored for 2 Actions)

    Action 2:

    Lucario: Magnet Rise (fails, -5 energy)
    Walrein: Substitute [15 HP] (-15 HP, -12 energy)

    Action 3:

    Lucario: Magnet Rise (fails, -5 energy)
    Walrein: Waterfall (11 damage, -5 energy, crit fails)

    ~ROUND 1 ENDS~
    [​IMG]
    Poke: Walrein
    HP: 95
    Energy: 73
    Boosts: None
    Other: Substitute (15 HP)

    VS.
    [​IMG]
    Poke: Lucario
    HP: 89
    Energy: 85
    Boosts: None
    Other: Cannot be Encored (1 Action), Magnet Rise (3 Actions)

    Field Effects: None

    Dogfish44 --> Lyris1035 --> Korski
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    That's gonna be one angry Lucario right about now.

    Anyway Snooker, good job! Now then, this round might hurt, but it'll be worth it.

    Aqua Tail ~ Waterfall ~ Aqua Tail

    Should it try to use Counter, I want you to instead use Water Gun on that action.
  7. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Let's do what we've been trying to do!
    Work Up ~ Aura Sphere ~ Brick Break
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 2 BEGINS~
    [​IMG]
    Poke: Walrein
    HP: 95
    Energy: 73
    Boosts: None
    Other: Substitute (15 HP)

    VS.
    [​IMG]
    Poke: Lucario
    HP: 89
    Energy: 85
    Boosts: None
    Other: Cannot be Encored (1 Action), Magnet Rise (3 Actions)

    Field Effects: None

    --------------------

    Now that Kari is done fooling around, it gets all Worked Up and eats an Aqua Tail in response! Kari then finally gets on the offensive with an Aura Sphere that demolishes Snooker's Substitute, but has to take a second Waterfall in order to do so. Finally, full-on offense happens as Kari nails Snooker with a Brick Break while Snooker hits back with another Aqua Tail!

    --------------------

    Action 1:

    Lucario: Work Up (-7 energy, +1 Atk/Spa for 4 Actions)
    Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

    Action 2:

    Lucario: Aura Sphere (15 damage [Substitute], -6 energy, Sub breaks)
    Walrein: Waterfall (11 damage, -5 energy, crit fails)

    Action 3:

    Lucario: Brick Break (21 damage, -5 energy, crit fails)
    Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

    ~ROUND 2 ENDS~
    [​IMG]
    Poke: Walrein
    HP: 74
    Energy: 56
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 54
    Energy: 67
    Boosts: +1 Atk/SpA (2 Actions)
    Other: None

    Field Effects: None

    Lyris1035 --> Dogfish44 --> Korski
  9. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Magnet Rise ~ Brick Break ~ Aura Sphere
    If Encore is used, use Drain Punch x3.
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Substitute (25 HP) ~ Waterfall ~ Aqua Tail
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 3 BEGINS~
    [​IMG]
    Poke: Walrein
    HP: 74
    Energy: 56
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 54
    Energy: 67
    Boosts: +1 Atk/SpA (2 Actions)
    Other: None

    Field Effects: None

    --------------------

    Kari does that Magnet Rise back in the air, and Snooker takes the opportunity to make a big nasty 25 HP Substitute! Kari then goes to work trying to break the Sub with a Brick Break while Snooker jumps out and connects with another Waterfall! Kari launches a huge Aura Sphere that finally destroys Snooker's Sub! Snooker dashes through the shrapnel and lands a final Aqua Tail that knocks Kari back a step!

    --------------------

    Action 1:

    Lucario: Magnet Rise (-5 energy, Lucario immune to seismic attacks for 6 Actions)
    Walrein: Substitute [25 HP] (-25 HP, -24 energy)

    Action 2:

    Lucario: Brick Break (21 damage [Substitute], -5 energy, crit fails)
    Walrein: Waterfall (11 damage, -5 energy, crit fails)

    Action 3:

    Lucario: Aura Sphere (4 damage [Substitute], -6 energy, crit fails, Sub breaks)
    Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

    ~ROUND 3 ENDS~
    [​IMG]
    Poke: Walrein
    HP: 49
    Energy: 21
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 31
    Energy: 51
    Boosts: None
    Other: Magnet Rise (3 Actions)

    Field Effects: None

    Dogfish44 --> Lyris1035 --> Korski
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Hmm, this is not good at all.

    Substitute (25 HP) ~ Chill ~ Waterfall
  13. Lyris1035

    Lyris1035

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    Let's finish this Walrein off!
    Drain Punch ~ Copycat ~ Detect
    Haven't you forgotten your energy? :P
  14. Korski

    Korski Distilled, 80 proof
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    ~ROUND 4 BEGINS~
    [​IMG]
    Poke: Walrein
    HP: 49
    Energy: 21
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 31
    Energy: 51
    Boosts: None
    Other: Magnet Rise (3 Actions)

    Field Effects: None

    --------------------

    Kari nails Snooker with a big Drain Punch before Snooker plays strange tactics by attempting to make a Substitute and fainting from energy loss in the process!

    --------------------

    Action 1:

    Lucario: Drain Punch (19 damage, +10 HP, -11 energy, crit fails)
    Walrein: Substitute [25 HP] (-25 HP, -21 energy, faints)

    ~ROUND 4 ENDS~
    [​IMG]
    Poke: Walrein
    HP: 5
    Energy: 0
    Boosts: Done
    Other: Gone

    VS.
    [​IMG]
    Poke: Lucario
    HP: 41
    Energy: 40
    Boosts: None
    Other: Magnet Rise (3 Actions)

    Field Effects: None

    Dogfish44 releases new Pokemon + Ability --> Lyris1035 issues Actions --> Dogfish44 issues Actions --> Korski refs
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    No, I didn't want you to be able to pick up any more Drain Punches/Focus Punches ^.^

    Hence, I suicided to make you waste a couple of moments. Cizin, My Cofagrigus with Mummy, let's go!
  16. Lyris1035

    Lyris1035

    Joined:
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    OK, Open by Copycatting the Substitute 25, then Dark Pulse, and close the round with a Chill. (shouldn't I have 40 energy?)
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    You DO have 40 EN...

    Begin with a Protect to mess up that Copycat. Then Will-O-Wisp, then Psychic
  18. Lyris1035

    Lyris1035

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    Dogfish, I know, I was talking about Walrein, not your current Pokemon. Read:
  19. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    [​IMG]
    Poke: Cofagrigus
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 41
    Energy: 40
    Boosts: None
    Other: Magnet Rise (3 Actions)

    Field Effects: None

    --------------------

    Cyzin the Cofagrigus hits the pond to avenge the loss of Snooker, but is instantly threatened be Kari and throws up a Protective barrier! Kari tries to Copycat the last move used and built up a Protective wall of its own! Dumb! Deciding to just stick to offense, Kari hits Cyzin with a Dark Pulse before it gets struck with a Will-o-Wisp that gives it 2nd-degree Burns! Kari's feeling wiped out, so it chills while Cyzin gets on the offensive with a Psychic!

    --------------------

    Action 1:

    Cofagrigus: Protect (-7 energy)
    Lucario: Copycat [Protect] (-9 energy)

    Action 2:

    Lucario: Dark Pulse (10 damage, -5 energy, crit fails, flinch fails)
    Cofagrigus: Will-o-Wisp (-7 energy, Lucario 2nd-degree Burned)

    End of Action: Burn (Lucario -2 HP)

    Action 3:

    Lucario: Chill (+12 energy)
    Cofagrigus: Psychic (11 damage, -7 energy, crit fails)

    End of Action: Burn (Lucario -2 HP)

    ~ROUND 5 ENDS~
    [​IMG]
    Poke: Cofagrigus
    HP: 80
    Energy: 79
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 28
    Energy: 38
    Boosts: None
    Other: 2nd-degree Burned

    Field Effects: None

    Dogfish44 --> Lyris1035 --> Korski
  20. Lyris1035

    Lyris1035

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    It should've said "Last move used", Substitute (and possibly Copycat, too) targets the user. Just telling ya.
  21. Korski

    Korski Distilled, 80 proof
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    Yep so everything's all squared away. Go ahead Dogfish44!
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Hex! Psychic! Hex!
  23. Lyris1035

    Lyris1035

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    Detect ~ Dark Pulse ~ Foresight
  24. Korski

    Korski Distilled, 80 proof
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    ~ROUND 6 BEGINS~
    [​IMG]
    Poke: Cofagrigus
    HP: 80
    Energy: 79
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 28
    Energy: 38
    Boosts: None
    Other: 2nd-degree Burns

    Field Effects: None

    -------------------

    Kari perks up its mind to Detect Cyzin's incoming Hex attack! Kari follows it up with a Dark Pulse that hits with such creepy, dark intensity that it causes Cyzin to flinch! Kari then uses its mental powers of Foresight to lock-on to Cyzin and make it unable to evade! Cyzin then connects with a Hex that does good damage despite being resisted!

    -------------------

    Action 1:

    Lucario: Detect (-10 energy)
    Cofagrigus: Hex (0 damage, -6 energy)

    End of Action: Burn (Lucario -2 HP)

    Action 2:

    Lucario: Dark Pulse (10 damage, -6 energy, crit fails, flinch successful)
    Cofagrigus: Flinch'd

    End of Action: Burn (Lucario -2 HP)

    Action 3:

    Lucario: Foresight (-6 energy, Cofagrigus locked onto for 6 Actions)
    Cofagrigus: Hex (10 damage, -6 energy, crit fails)

    End of Action: Burn (Lucario -2 HP)

    ~ROUND 6 ENDS~
    [​IMG]
    Poke: Cofagrigus
    HP: 70
    Energy: 67
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lucario
    HP: 12
    Energy: 16
    Boosts: None
    Other: 2nd-degree Burned, locked onto Cofagrigus for 6 Actions)

    Field Effects: None

    Lyris1035 --> Dogfish44 --> Korski
  25. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
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    Drain Punch ~ Chill ~ Dark Pulse
    Oh and Lucario's ability is Inner Focus, I keep forgetting to tell you.
    My HP should be 18, right?
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