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Completed Dogfish44 Vs Orcinus Duo! Time for a Revenge Kick!

Discussion in 'ASB' started by danmantincan, Sep 18, 2012.

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  1. danmantincan

    danmantincan

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    2,806
    Dogfish44's Team:
    [a]Emolga[/a]
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Hidden Power (Grass,7)
    Iron Tail (*)
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 46 - Movepool Complete
    [a]Seaking[/a]
    Seaking (F) (open)
    [​IMG]
    Seaking [Dahlia] (Female)
    Nature: Modest (+1 SpA ; -1 Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    LightningRod (DW) (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 68
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Agility
    Aqua Ring
    Flail
    Fury Attack
    Horn Attack
    Horn Drill
    Megahorn
    Peck
    Poison Jab
    Soak
    Supersonic
    Tail Whip
    Water Pulse
    Water Sport
    Waterfall

    Hydro Pump
    Mud Shot
    Signal Beam

    Hidden Power [Electric, 7]
    Ice Beam
    Protect
    Substitute
    Surf

    Total moves: 23
    [a]Lanturn[/a]
    Lanturn (F) (open)
    [​IMG]
    Lanturn [Lumos Maxima] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 120
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 3
    Spe: 67
    Size Class: 2
    Weight Class: 2

    Abilities:

    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    EC: 6/6
    MC: 1
    DC: 5/5

    Aqua Ring
    Bubble
    BubbleBeam
    Charge
    Confuse Ray
    Discharge
    Electro Ball
    Flail
    Hydro Pump
    Signal Beam
    Spark
    Spit Up
    Stockpile
    Supersonic
    Swallow
    Take Down
    Thunder Wave
    Water Gun

    Agility
    Psybeam
    Whirlpool

    Blizzard
    Dive
    Ice Beam
    Protect
    Substitute
    Surf
    Toxic
    Volt Switch

    Endure
    Icy Wind

    Total Moves: 31


    Orcinus Duo's Team:
    Marge (open)
    [​IMG]
    Ludicolo - Marge (F)
    KOC: 4
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (35)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break
    Waterfall
    Hyper Beam
    Mind (open)
    [​IMG]
    Mr. Mime - Mind (F)
    KOC: 10
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (67):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon
    Charge Beam
    Thunderbolt
    Attract
    Foul Play
    Rain Dance
    Zen Headbutt
    Focus Blast
    Brick Break
    Drain Punch
    Round
    Grass Knot
    Hidden Power Fire 6
    Focus Punch
    Metronome
    Psyche Up
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    KOC: 3
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (68)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ground (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast


    DF sends out with items. The Orc orders.

    GOOD LUCK TRAINERS!
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    All 3 take an EXP Share
  3. Orcinus Duo

    Orcinus Duo

    Joined:
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    2,869
    Marge: Fake Out Emolga-Ice Beam Emolga
    Simion: Fake Out Seaking-Rock Slide
    IF Damaging Water type move targeting you on action 2 THEN protect
    IF Taunt targeting anyone on A2, THEN Taunt that user. This takes priority.
    Mind: Fake Out Lanturn-Safeguard
    IF Discharge, THEN Wide Guard
    IF Encore targeting anyone on A2 AND you are faster then them, THEN taunt that user. This takes priority.
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Oh, hey! So, yeah, we're totally sure we can beat you. Wanna know why? Since we, like, totally all work together!"

    Emolga: Chill ~ Taunt (Simion)
    Seaking: Chill ~ Soak + Surf
    Lanturn: Chill ~ Bubble + Bubblebeam
  5. Orcinus Duo

    Orcinus Duo

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    Damnit I forgot to equip items. Uggghhhhhh

    Oh well dogfish didn't use any either so now we're even

    Mind gets an amulet coin, Marge gets an EXP Share though
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    I am using items, I posted before you ?_?
  7. Orcinus Duo

    Orcinus Duo

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    I meant battle items 9.9
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG][​IMG]
    Boltair | Dahlia | Lumos Maxima
    Items: Exp. Share | Exp. Share | Exp. Share
    HP: 90 | 100 | 120
    Energy: 100 | 100 | 95
    Spe: 103 | 68 | 67
    Status: N/A | N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: Exp. Share | Amulet Coin | N/A
    HP: 100 | 90 | 100
    Energy: 100 | 100 | 100
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc | -1 Acc​

    All of Orcinus' Pokemon became Water-type and had their Speed lowered. Boltair was frozen for 2 Actions by Marge's Ice Beam.
    Calculations: (open)
    Action 1:
    Simion: Fake Out (B) - Miss = [4 Energy]
    Mind: Fake Out (L) - 4+(1-2)x1.5 = [2.5 Damage] [4 Energy]
    Marge: Fake Out (D) - Miss = [4 Energy]
    Boltair: Chill = [0 Energy]
    Dahlia: Chill = [0 Energy]

    Action 2:
    Simion: Taunt (B) - Miss = [10 Energy]
    Mind: Safeguard = [10 Energy]
    Boltair: Taunt (S) = [10 Energy]
    Marge: Ice Beam (B) - [10+(3-2)x1.5]x1.5 = [17.25 Damage] [7 Energy]
    Dahlia: Soak+Surf (Ma) - [10x0.75+3+(4-3)x1.5]x0.44 = [5.3 Damage] [21 Energy]
    Soak+Surf (Mi) - 10x0.75+3+(4-5)x1.5 = [9 Damage]
    Soak+Surf (S) - [10x0.75+3+(4-2)x1.5]x1.5 = [20.25 Damage]
    Lumos: Bubble+BubbleBeam (Ma) - [15x0.75+3+(4-3)x1.5]x0.67 = [10.5 Damage] [14 Energy]
    Bubble+BubbleBeam (Mi) - [15x0.75+3+(4-5)x1.5]x0.67 = [8.5 Damage]
    Bubble+BubbleBeam (S) - [15x0.75+3+(4-2)x15]x0.67 = [11.5 Damage]


    [​IMG][​IMG][​IMG]
    Boltair | Dahlia | Lumos Maxima
    Items: Exp. Share | Exp. Share | Exp. Share
    HP: 73 | 100 | 117
    Energy: 90 | 79 | 81
    Spe: 103 | 68 | 67
    Status: Frozen (2a) | Cooldown (A1) | Cooldown (A1)
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: Exp. Share | Amulet Coin | N/A
    HP: 84 | 72 | 68
    Energy: 89 | 86 | 86
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc, Soaked (5a), -1 Spe | -1 Acc, Soaked (5a), -1 Spe | -1 Acc, Taunted (5a), Soaked (5a), -1 Spe
    Field: Safeguard (5a)​
  9. Orcinus Duo

    Orcinus Duo

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    @Freeze: It ain't a battle with dogfish without hax.

    Could you add in calculations for illuminate though?
  10. danmantincan

    danmantincan

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    Ok, since apparently Illuminate doesn't need to be activated even though it's "Can be Activated", I've adjusted the round. Simion missed Fake Out and Taunt. Marge missed Fake Out.
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "We would have had a chance if hax didn't appear!!"

    Emolga / Lanturn: Discharge * 2
    Seaking: Hidden Power (Simion) * 2
  12. Orcinus Duo

    Orcinus Duo

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    Simion: Focus Punch Seaking-Solarbeam Seaking
    IF Seaking is KOd, Rock Slide
    Marge: Solarbeam Seaking-Solarbeam Seaking
    IF something misses by the time you are to use Solarbeam on A2, then Solarbeam Combo
    Mind: Solarbeam Seaking-Wide Guard
  13. danmantincan

    danmantincan

    Joined:
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    [​IMG][​IMG][​IMG]
    Boltair | Dahlia | Lumos Maxima
    Items: Exp. Share | Exp. Share | Exp. Share
    HP: 73 | 100 | 117
    Energy: 90 | 79 | 81
    Spe: 103 | 68 | 67
    Status: Frozen (2a) | Cooldown (A1) | Cooldown (A1)
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: Exp. Share | Amulet Coin | N/A
    HP: 84 | 72 | 68
    Energy: 89 | 86 | 86
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc, Soaked (5a), -1 Spe | -1 Acc, Soaked (5a), -1 Spe | -1 Acc, Taunted (5a), Soaked (5a), -1 Spe
    Field: Safeguard (5a)​

    Calculations: (open)
    Action 1:
    Simion: Is focusing
    Mind: Is absorbing sunlight
    Marge: Is absorbing sunlight
    Mind: SolarBeam (D) - [12+(4-3)x1.5]x1.5 = [20.25 Damage] [8 Energy]
    Marge: SolarBeam (D) - [12+(3-3)x1.5]x1.5 = [18 Damage] [8 Energy]
    Simion: Focus Punch (D) - 15+(5-3)x1.5 = [18 Damage] [10 Energy]

    Action 2:
    Mind: Wide Guard = [7 Energy]
    Simion: Is absorbing sunlight
    Marge: Is absorbing sunlight
    Dahlia: Hidden Power (S) - [7+(4-2)x1.5]x1.5 = [15 Damage] [5 Energy]
    Lumos: Discharge (B) - Motor Drive = [+1 Spe] [5 Energy]
    Discharge (D) - Lightningrod = [+1 SpA]
    Simion: SolarBeam (D) - [12+(4-3)x1.5]x1.5 = [20.25 Damage] [8 Energy]
    Marge: SolarBeam (D) - [12+(3-3)x1.5]x1.5 = [18 Damage] [12 Energy]


    [​IMG][​IMG][​IMG]
    Boltair | Dahlia | Lumos Maxima
    Items: Exp. Share | Exp. Share | Exp. Share
    HP: 73 | 5 | 117
    Energy: 90 | 74 | 76
    Spe: 103 | 68 | 67
    Status: Frozen (0a), +1 Spe | +1 SpA | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: Exp. Share | Amulet Coin | N/A
    HP: 84 | 72 | 53
    Energy: 69 | 71 | 68
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc, Soaked (3a) | -1 Acc, Soaked (3a) | -1 Acc, Taunted (3a), Soaked (3a)
    Field: Safeguard (2r)​
  14. Orcinus Duo

    Orcinus Duo

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    Marge has stab on solarbeam.

    So once Seaking is KOd,

    EDIT: Okay so dogfish and I want this to finish so that I can include him in my melee. So...

    Mind: Magical Leaf Seaking-Chill
    Simion: Chill-Chill
    Marge: Chlll-Chill

    IF Dogfish does not order Substitute (in any shape or form) for all pokemon on both actions, change orders to:
    Simion: Fake Out Lanturn-Fake Out Emolga
    Mind: Fake Out Emolga-Fake Out Seaking
    Marge: Fake Out Seaking-Fake Out Lanturn

    I'm sorry dogfish fake out too strongth D:
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    All: Substitute (25) + Substitute (25)

    Normally I'd forfeit, but I'd feel guilty about cutting out Dan's UC :-(
  16. danmantincan

    danmantincan

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    OK then...

    Mind KOs Dahlia with Magical Leaf, then Boltair and Lumos Energy KO themselves...


    Rewards:
    Orcinus: 2 CC and 2 KOC to distribute among any of these Pokemon
    Ludicolo: 4 MC
    Mr. Mime: 3 MC, 1 KOC
    Infernape: 3 MC

    Dogfish: 1 CC
    Emolga: 4 MC
    Seaking: 4 MC
    Lanturn: 4 MC

    I get 7 UC.
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