Completed Dogfish44 vs. Unoriginal Name: No Puns Here

#1
Dem Rules said:
4v4 LC Doubles
1 Day DQ
Training Items
All Abilities
2 Substitutions
ASB Arena
Switch = KO
2 Recovers/5 Chills
On the left: Dogfish44!
[a]Cherrim[/a]

Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: N/A

Attacks [14]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle

Aromatherapy
Heal Pulse
Weather Ball

Grass Knot
Hidden Power (Ground, 7)
Protect
SolarBeam


[a]Exeggutor[/a]

Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 1/5

Attacks [17]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar

Lucky Chant
Moonlight
Synthesis

Grass Knot
Hidden Power (Ground, 7)
Light Screen
SolarBeam

[box]To Get:

Gravity
[/box]


[a]Mandibuzz[/a]

Buzzie (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck

Fake Tears
Mean Look
Steel Wing

Fly
Taunt
Torment


[a]Tomohawk[/a]

Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Scrappy / Prankster / Vital Spirit [DW]
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (Innate) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks [12]:
Focus Energy
Fury Swipes
Harden
Roar
Rock Smash
Scratch

Rapid Spin
Roost
Stealth Rock

Rock Slide
Safeguard
Taunt

On the right: Unoriginal Name!

Zorua [Red Spy] (M) (*)
Nature: Adamant​

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15​

EC: 4/6
MC: 0​

Attacks:
Counter | Status | Egg
Detect | Status | Egg
Faint Attack | Physical | Level Up
Fake Tears | Status | Level Up
Imprison | Status | Level Up
Fury Swipes | Physical | Level Up
Leer | Status | Level Up
Pursuit | Physical | Level Up
Roar | Status | Technical Machine
Scary Face | Status | Level Up
Scratch | Physical | Level Up
Swords Dance | Status | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Status | Level Up
Toxic | Status | Technical Machine
U-Turn | Physical | Technical Machine​

Total Moves: 16​
[a]Vanilla[/a]

Vanillite [Vanilla DEATH] (F) (*)
Nature: Modest​

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 3/9
MC: 0
DC: 3/5​

Attacks:
Astonish | Physical | Level Up
Automize | Status | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Level Up
Flash Cannon | Special | Technical Machine
Hail | Status | Level Up
Harden | Status | Level Up
Ice Beam | Special | Level Up
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Imprison | Status | Egg
Iron Defense | Status | Egg
Mirror Coat | Status | Level Up
Mist | Status | Level Up
Powder Snow | Special | Egg
Protect | Status | Technical Machine
Sheer Cold | Special | Level Up
Taunt | Status | Level Up
Uproar | Special | Level Up​

Total Moves: 19​

[a]Richard[/a]

Cupra [Richard] (M)
Nature: Hasty​

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine​

Total Moves: 11​

[a]Bouquet[/a]


Budew [Bouquet] (F)
Nature: Timid​

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up​


Total Moves: 12​
––––––––––––––––––––––––––––––––––
Order of Operations:
  • Dogfish44 Sends out & equips
  • Unoriginal Name sends out, equips & orders
  • Dogfish44 orders
  • I ref the round

Also yay or nay on flavour?
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#2
Flavour if you can and want to, but don't push deadlines for it



"En garde!"

Buzzie (Vullaby) @ Exp.Share and Leo (Scratchet) @ Exp.Share, let's go!
 
#3
Pretty much echoing what Dogfish said about Flavour here.

Go Richard the Cupra (Amulet Coin) and Vanilla Death the Vanillite (no item)!

"Prêt!"

Cupra: Will-o-Wisp (Vullaby) ~ Psychic (Scratchet) ~ Psychic (Scratchet)
IF Vullaby uses a P/E action A1, THEN Taunt Will-o-Wisp (Scratchet) that action, PUSHING BACK.
IF Scratchet is KOed, THEN redirect to Vullaby.
Vanillite: Hail ~ Blizzard ~ Blizzard
IF Taunt is aimed at you A1, THEN Protect that action, PUSHING BACK.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#4


"Seems easy enough."

Vullaby: Fly (Cupra) ~ Fly (Cupra) ~ Fly (Cupra)

Scratchet: Stealth Rock ~ Focus Energy ~ Rock Smash + Rock Slide
 
#5
Pre-Round


100HP/100En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:

90HP/100En
Speed: 40
Item: Exp Share
Ranks: 2/3/2/3
Status:
Boosts/Drops:
Other:


90HP/100En
Speed: 51
Item: Amulet Coin
Ranks: 2/1/3/2
Status:
Boosts/Drops:
Other:

90HP/100En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops:
Other:
***​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 1


This is where the flavour would go​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 1

Action 1
Vullaby used Fly (Cupra)
RNG Roll (MISS) [>9500 MISS]: 4668/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: 7283/10000 (NO)
[(9+3+4.5-1.5)*1.5] = 22.5 damage
-10 energy

Cupra used Will-o-Wisp (Vullably)
Vullaby was flying high
-7 energy

Scratchet used Stealth Rock
-12 energy

Vanilite used Hail
-9 energy

Scratchet took 2 damage from Hail
Cupra took 2 damage from Hail

Action 2
Vullaby used Fly (Cupra)
RNG Roll (MISS) [>9500 MISS]: 838/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: 9600/10000 (NO)
[(9+3+4.5-1.5)*1.5] = 22.5 damage
-14 energy

Cupra used Psychic (Scratchet)
RNG Roll CRIT [<=625 CRIT]: 7055/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1247/10000 (NO)
[((6+2)+3+4.5-4.5)*1.5] = 16.5 damage
-5 energy

Scratchet used Focus Energy
Guaranteed crits {6A}
-12 energy

Vanilite used Blizzard
Vullaby was flying high
RNG Roll (MISS) [>7000MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: 1826/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4801/10000 (NO)
[(12*.75)+3+6-4.5)*1] =13.5 damage (Scratchet)
-7 energy

Scratchet took 2 damage from Hail
Cupra took 2 damage from Hail

Action 3
Vullaby used Fly (Cupra)
RNG Roll (MISS) [>9500 MISS]: 223/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: 6108/10000 (NO)
[(9+3+4.5-1.5)*1.5] = 22.5 damage
-18 energy

Cupra used Psychic (Scratchet)
RNG Roll CRIT [<=625 CRIT]: 5093/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8498/10000 (NO)
[((6+2)+3+4.5-4.5)*1.5] = 16.5 damage
-9 energy

Vanilite used Blizzard
Vullaby was flying high
RNG Roll (MISS) [>7000MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: 6115/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4801/10000 (NO)
[(12*.75)+3+6-4.5)*1] =13.5 damage (Scratchet)
-11 energy

Scratchet used Rock Smash+Rock Slide
RNG Roll (MISS) [>#MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: Guaranteed/10000
RNG Roll (EFFECT) [<=# EFFECT]: Guaranteed/10000
[(16*.75)+3+3-1.5)*1.5] = 24.75 damage (Cupra)
[(16*.75)+3+3-3)*1.5] = 22.5 damage (Vanilite)
-(6+3)*1.5 = -13.5 energy
Cupra fainted
x1KOC for Scratchet
Vanilite's defence dropped
-1def
Scratchet took 2 damage from Hail
Vanilite recovered 2HP from Ice Body

Post-Round Summary
Vullaby: -42 energy
Scratchet: -66HP, -38 energy
Cupra: -99HP, -21 energy
Vanilite: -21HP, -27 energy

***​

100HP/58En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:

24HP/62En
Speed: 40
Item: Exp Share
Ranks: 2/3/2/3
Status: Focused {4A}
Boosts/Drops:
Other: x1KOC


-9HP/100En
Speed: 51
Item: Amulet Coin
Ranks: 2/1/3/2
Status:
Boosts/Drops:
Other: KO'd!

69HP/73En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops: -1Def
Other:

Order of Operations
  • Unoriginal Name sends out new pokemon
  • Dogfish44 orders
  • Unoriginal Name responds
  • I referee
 
#6
...I thought Blizzard could hit Flying mons.
According to the Data Audit thread, I'm an idiot.
Never doubted that fact, though.

Go Red Spy the Zorua @ Nothing, I guess. Yeah, sure.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#7


"Better than expected!"

Scratchet: Cooldown (-) ~ Rock Slide ~ Rock Slide
IF Vanillite uses Protective/Evasive, THEN replace your action with Rock Smash (Zorua)

Vullaby: Steel Wing (Vanillite) ~ Faint Attack (Vanillite) ~ Steel Wing (Vanillite)
IF Vanillite uses Protective/Evasive THEN Pluck (Zorua)
 
#11

100HP/58En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:

24HP/62En
Speed: 40
Item: Exp Share
Ranks: 2/3/2/3
Status: Focused {4A}
Boosts/Drops:
Other: x1KOC


90HP/100En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

69HP/73En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops: -1Def
Other:
***​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 2


This is where the flavour would go​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 2

Action 1
Vullaby used Steel Wing (Vanillite)
RNG Roll (MISS) [>9000MISS]: 6728/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: 2639/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: /10000 (NO)
[(7+4.5-3)*1.5]+(1*1.75) = 14.5 damage
-5 energy

Vanillite used Blizzard
RNG Roll (MISS) [>#MISS]: Guaranteed/10000 (HIT OR MISS)
RNG Roll CRIT [<=625 CRIT]: 8401/10000 (NO)
RNG Roll (EFFECT) [<=# EFFECT]: 8509/10000 (NO)
[(12*.75)+3+6-4.5)*1.5] = 20.25 damage (Vullaby)
RNG Roll (MISS) [>#MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: 9586/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4799/10000 (NO)
[(12*.75)+3+6-4.5)*1] =13.5 damage (Scratchet)
-15 energy

Scratchet cooled down


Zorua used Counter
There was nothing to be countered…
-6 energy

Scratchet took 2 damage from Hail
Zorua took 2 damage from Hail
Vanilite recovered 2HP from Ice Body
Action 2
Zorua used Sucker Punch (Vullaby)
RNG Roll CRIT [<=625 CRIT]: 6118/10000 (NO)
[(8+3+6-4.5)*0.67] = 8.38 damage
-5 energy

Vullaby used Faint Attack (Vanillite)
RNG Roll (MISS) [>#MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: /10000 (YES OR NO)
[(6+3+4.5-3)*1]+(1*1.75) = 12.25 damage
-3 energy

Vanillite used Blizzard
RNG Roll (MISS) [>#MISS]: Guaranteed/10000 (HIT OR MISS)
RNG Roll CRIT [<=625 CRIT]: 192/10000 (YES)
RNG Roll (EFFECT) [<=# EFFECT]: 2481/10000 (NO)
[(12*.75)+3+3+6-4.5)*1.5] = 24.75 damage (Vullaby)
RNG Roll (MISS) [>#MISS]: Guaranteed/10000
RNG Roll CRIT [<=625 CRIT]: 6910/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8831/10000 (NO)
[(12*.75)+3+6-4.5)*1] =13.5 damage (Scratchet)
-19 energy
Scratchet fainted
x1KOC for Vanillite
Zorua took 2 damage from Hail
Vanilite recovered 2HP from Ice Body
Action 3
Vanillite used Detect
-7 energy

Vullaby used Pluck (Zorua)
RNG Roll CRIT [<=625 CRIT]: 9469/10000 (NO)
[(6+3+4.5-3)*1] = 10.5 damage
-4 energy

Zorua used Counter (Scratchet)
(10.5*1.5) = 15.75 damage
-[6+(10.5/2)] = -11.25 energy

Scratchet took 2 damage from Hail
Zorua took 2 damage from Hail
Vanilite recovered 2HP from Ice Body
Post-Round Summary
Vullaby: -69HP, -12 energy
Scratchet: -27HP
Zorua: -11HP, -22 energy
Vanilite: -21HP, -41 energy

***
HAIL {2R}

31HP/46En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:

-3HP/62En
Speed: 40
Item: Exp Share
Ranks: 2/3/2/3
Status:
Boosts/Drops:
Other: x1KOC, KO'd!


79HP/78En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

48HP/32En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops:
Other:x1KOC​

Order of Operations
  • Dogfish44 sends out new pokemon
  • Unoriginal Name orders
  • Dogfish44 responds
  • I referee
 
#13
Hm... I feel like I messed something up bad here. Anyway...

Zorua: Taunt (Cherubi) ~ Toxic (Cherubi) ~ Toxic (Vullaby)
IF Cherubi uses P/E a1, THEN Imprison (Faint Attack, Taunt, Fake Tears) a1, PUSHING BACK.
Vanillite: Chill ~ Sheer Cold + Blizzard ~ Cooldown
IF Vullaby AND Cherubi use P/E actions a2, THEN Automize that action, PUSHING BACK.
BOTH: Standerd "if target is KOed redirect to other" sub that I'm too lazy to properly type up.

Yes, I know its kinda dumb to combo if you order first. Whatever.
 
#15

31HP/46En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:

90HP/100En
Speed: 35
Item: Exp Share
Ranks: 1/2/4/2
Status:
Boosts/Drops:
Other:


79HP/78En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

48HP/32En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops:
Other:
***​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 3


This is where the flavour would go​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 3

Action 1
Zoura used Taunt (Cherubi)
Cherubi is taunted {6A}
-9 energy

Vullaby used Taunt (Vanillite)
Vanillite is taunted {6A}
-9 energy

Vanillite used Chill
It failed due to Taunt!

Cherubi used Weather Ball+Sunny Day (Zorua)
The Weather changed from Hailing to Sunny! {4R}
RNG Roll CRIT [<=625 CRIT]: 1175/10000 (NO)
[(10+6-3+3)*1] = 16 damage
-(10+7)*1.5 = -25.5 energy
Action 2
Cherubi cooled down

Zorua used Toxic (Cherubi
RNG Roll (MISS) [>9000MISS]: 1609/10000 (HIT)
Cherubi was badly poisoned. Damage increases every round!
-7 energy

Vullaby used Fly (Hold)
-6 energy

Vanillite used Blizzard+Sheer Cold
(70+30)/2 = 50% Accurate Combo
Vullaby was flying high!
RNG Roll (MISS) [>5000 MISS]: 8436/10000 (MISS) [Cherbui]
-(18+8)*1.5 = -39 energy
Vanillite is Energy KO'd
x1KOC for Vullaby

Cherbui was hurt by Toxic
-1HP
Action 3
Cherbui used Solarbeam (Zorua)
RNG Roll CRIT [<=625 CRIT]: 2477/10000 (NO)
[(12+3+6-3)*1] = 18 damage
-7 enegry

Zorua used Toxic (Vullaby)
Vullaby was flying high!
-11 energy

Vullaby used Fly (Zorua)
RNG Roll (MISS) [>9500 MISS]: 6049/10000 (MISS)
RNG Roll CRIT [<=625 CRIT]: 9426/10000 (NO)
[(9+3+4.5-3)*1] = 13.5 damage
-10 energy

Cherbui was hurt by Toxic
-1HP
Post-Round Summary
Vullaby: -26 energy
Cherbui: -2HP, -33 energy
Zorua: -48HP, -27 energy
Vanillite: -24HP,-39 energy

***
SUN {3R}

31HP/20En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:x1KOC

88HP/67En
Speed: 35 (70)
Item: Exp Share
Ranks: 1/2/4/2
Status: Toxic Poisoned (2DPA)
Boosts/Drops:
Other:


31HP/51En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

24HP/-7En
Speed: 44
Item:
Ranks: 1/2/4/2
Status:
Boosts/Drops:
Other:x1KOC, KO'd​

Order of Operations
  • Unoriginal Name sends out Budew (& equips)
  • Dogfish44 orders
  • Unoriginal Name responds
  • I referee
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#16
Dfrog: The Combo WOULD work, since Vanillite can afford the base EN cost (Combos work if the user can afford the two moves in a row) - although judging by the miss it doesn't matter (And yes, Vanillite WOULD EN KO). Also, Weather Ball + Sunny Day was aimed at Zorua, not Vanillite.
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#19


"It's oh so fun to be a horrid person!"

Vullaby: Pluck (Zorua) ~ Fly (Zorua) ~ Pluck (Zorua)
IF Zorua AND Budew use Protective/Evasive AND Non-Consecutive, THEN Chill
IF Zorua uses Protective/Evasive AND Non-Consecutive, THEN Redirect to Budew
IF Zorua KOed, THEN target Budew

Cherubi: Solarbeam (Zorua) ~ Magical Leaf ~ Solarbeam (Zorua)
IF Zorua uses Protective/Evasive AND Non-Consecutive, THEN Weather Ball (Budew)
IF Zorua KOed, THEN Weather Ball (Budew)
 
#20
Sub abuse yay! Taunt blocks Chill, so... Yeah.

Zorua: Taunt (Vullaby) ~ Counter (Vullaby) ~ Detect
Budew: Stun Spore (Cherubi) ~ Stun Spore (Vullaby) ~ Protect
IF Stun Spore misses a1, THEN use Stun Spore (Cherubi) a2.
 
#21
SUN {3R}

31HP/20En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status:
Boosts/Drops:
Other:x1KOC

88HP/67En
Speed: 35 (70)
Item: Exp Share
Ranks: 1/2/4/2
Status: Toxic Poisoned (2DPA)
Boosts/Drops:
Other:


31HP/51En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

90HP/100En
Speed: 64
Item:
Ranks: 2/2/3/2
Status:
Boosts/Drops:
Other:
***​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 4


This is where the flavour would go​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 4

Action 1
Cherbui used Solar Beam (Zorua
RNG Roll CRIT [<=625 CRIT]: 8653/10000 (NO)
[(12+3+6-3)*1] = 18 damage
-7 enegry

Zorua used Taunt (Vullaby)
Vullaby is taunted {6A}
-9 energy

Budew used Stun Spore (Cherubi)
RNG Roll (MISS) [>8900 MISS]: 9173/10000 (MISS)
-6 energy

Vullaby used Pluck (Zorua)
RNG Roll CRIT [<=625 CRIT]: 5327/10000 (NO)
[(6+3+4.5-3)*1] = 10.5 damage
-4 energy

Cherubi was hurt by poison
-2HP
Action 2
Cherubi used Magical Leaf
RNG Roll CRIT [<=625 CRIT]: 8491/10000 (NO)
[(6+3+6-3)*1] = 12 damage (Zorua)
RNG Roll CRIT [<=625 CRIT]: 176/10000 (YES)
[(6+3+3+6-3)*0.44] = 6.6 damage (Budew)
-4 energy
Zorua fainted!
Cherubi gets x1KOC

Vullaby used Fly (Budew)
RNG Roll (MISS) [>9500 MISS]: 4283/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: 4112/10000 (NO)
[(9+3+4.5-3)*1.5] = 20.25 damage
-10 energy

Budew used Stun Spore (Cherubi)
RNG Roll (MISS) [>8900 MISS]: 9768/10000 (MISS)
-10 energy

Cherubi was hurt by poison
-2HP
Cherubi's taunt wore off
Action 3
Budew used Protect
-(7+28.5/2) = -21.25 energy

Cherubi used Weather Ball
RNG Roll CRIT [<=625 CRIT]: 421/10000 (YES)
[(10+3+6-3+3)*1.5] = 28.5 damage
-7 energy

Vullaby used Chill
Unable due to taunt

Cherubi was hurt by poison
-2HP
Post-Round Summary
Vullaby:-14 enegry
Cherubi: -6HP, -18 energy
Zorua: -41HP, -9 energy
Budew: -27HP, -37 energy

***
SUN {2R}

31HP/6En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status: Taunt {2A}
Boosts/Drops:
Other:x1KOC

82HP/49En
Speed: 35 (70)
Item: Exp Share
Ranks: 1/2/4/2
Status: Toxic Poisoned (3DPA)
Boosts/Drops:
Other:x1KOC


-9HP/51En
Speed: 65
Item:
Ranks: 4/2/2/2
Status:
Boosts/Drops:
Other:

63HP/63En
Speed: 64
Item:
Ranks: 2/2/3/2
Status:
Boosts/Drops:
Other:

Order of Operations
  • Unoriginal Name orders
  • Dogfish44 responds
  • I referee
 
#23
Yeah, I'm dead.

Growth ~ Leaf Storm (Vullaby)~ Leaf Storm + Leaf Storm Combo (Vullaby)
IF P/E a3, THEN Growth that action.
IF Vullaby is KOed, THEN redirect to Cherubi.
 
#25
Sorry about the delay but here's the final round!

SUN {2R}

31HP/6En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status: Taunt {2A}
Boosts/Drops:
Other:x1KOC

82HP/49En
Speed: 35 (70)
Item: Exp Share
Ranks: 1/2/4/2
Status: Toxic Poisoned (3DPA)
Boosts/Drops:
Other:x1KOC


63HP/63En
Speed: 64
Item:
Ranks: 2/2/3/2
Status:
Boosts/Drops:
Other:

Action 1
Cherubi used Weather Ball
RNG Roll CRIT [<=625 CRIT]: 8160/10000 (NO)
[(10+6-3+3)*1.5] = 24 damage
-7 energy

Budew used Growth
+2 Atk, +2SpAtk
minus some energy

Vullaby used Pluck
RNG Roll CRIT [<=625 CRIT]: 3152/10000 (NO)
[(6+3+4.5-3)*1.5] = 15.75 damage
-4 energy

Cherbui hurt by toxic
-3HP

Action 2
Cherubi used Weather Ball
RNG Roll CRIT [<=625 CRIT]: 2167/10000 (NO)
[(10+6-3+3)*1.5] = 24 damage
-11 energy
Budew fainted
+1KOC for Cherubi

Post Round
Cherubi: -3HP, minus some energy (-18 energy)
Vullaby: barely alive in terms of energy (-4 energy)
Budew: dead (-64HP)

SUN {1R}

31HP/2En
Speed: 60
Item: Exp Share
Ranks: 3/3/1/3
Status: Taunt {2A}
Boosts/Drops:
Other:x1KOC

82HP/49En
Speed: 35 (70)
Item: Exp Share
Ranks: 1/2/4/2
Status: Toxic Poisoned (3DPA)
Boosts/Drops:
Other:x2KOC


-1HP/63En
Speed: 64
Item:
Ranks: 2/2/3/2
Status:
Boosts/Drops:
Other:

[box]Rewards

DFrog
  • 9UC + 5/2 ≈ 3UC [KO Bonus]
Dogfish44
  • A Win
  • 3CC
  • Vullaby: 1EC/1DC/3MC [Exp Share]/1KOC
  • Scratchet: 1EC/1DC/3MC [Exp Share]/1KOC
  • Cherubi: 1EC/1DC/3MC [Exp Share]/2KOC
  • Exeggute: 1EC/1DC/2MC (was not in battle so exp share can't take effect)
Unoriginal Name
  • A Loss
  • 4CC [Amulet Coin]
  • Zorua: 1EC/1DC/2MC
  • Cupra: 1EC/1DC/2MC
  • Budew: 1EC/1DC/2MC
  • Vanillite: 1EC/1DC/2MC/1KOC
[/box]If there are any mistakes call them out before you claim rewards but everything should be good :)