On the left: Dogfish44!Dem Rules said:4v4 LC Doubles
1 Day DQ
Training Items
All Abilities
2 Substitutions
ASB Arena
Switch = KO
2 Recovers/5 Chills
[a]Cherrim[/a]
Naturia Cherries (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: N/A
Attacks [14]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle
Aromatherapy
Heal Pulse
Weather Ball
Grass Knot
Hidden Power (Ground, 7)
Protect
SolarBeam
[a]Exeggutor[/a]
Coco (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 1
DC: 1/5
Attacks [17]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Lucky Chant
Moonlight
Synthesis
Grass Knot
Hidden Power (Ground, 7)
Light Screen
SolarBeam
[box]To Get:
Gravity
[/box]
[a]Mandibuzz[/a]
Buzzie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck
Fake Tears
Mean Look
Steel Wing
Fly
Taunt
Torment
[a]Tomohawk[/a]
Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Scrappy / Prankster / Vital Spirit [DW]
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (Innate) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks [12]:
Focus Energy
Fury Swipes
Harden
Roar
Rock Smash
Scratch
Rapid Spin
Roost
Stealth Rock
Rock Slide
Safeguard
Taunt
On the right: Unoriginal Name!
Zorua [Red Spy] (M) (*)
Nature: Adamant
[a]Vanilla[/a]Zorua [Red Spy] (M) (*)
Nature: Adamant
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/6
MC: 0
MC: 0
Attacks:
Counter | Status | Egg
Detect | Status | Egg
Faint Attack | Physical | Level Up
Fake Tears | Status | Level Up
Imprison | Status | Level Up
Fury Swipes | Physical | Level Up
Leer | Status | Level Up
Pursuit | Physical | Level Up
Roar | Status | Technical Machine
Scary Face | Status | Level Up
Scratch | Physical | Level Up
Swords Dance | Status | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Status | Level Up
Toxic | Status | Technical Machine
U-Turn | Physical | Technical Machine
Counter | Status | Egg
Detect | Status | Egg
Faint Attack | Physical | Level Up
Fake Tears | Status | Level Up
Imprison | Status | Level Up
Fury Swipes | Physical | Level Up
Leer | Status | Level Up
Pursuit | Physical | Level Up
Roar | Status | Technical Machine
Scary Face | Status | Level Up
Scratch | Physical | Level Up
Swords Dance | Status | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Status | Level Up
Toxic | Status | Technical Machine
U-Turn | Physical | Technical Machine
Total Moves: 16
Vanillite [Vanilla DEATH] (F) (*)
Nature: Modest
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
MC: 0
DC: 3/5
Attacks:
Astonish | Physical | Level Up
Automize | Status | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Level Up
Flash Cannon | Special | Technical Machine
Hail | Status | Level Up
Harden | Status | Level Up
Ice Beam | Special | Level Up
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Imprison | Status | Egg
Iron Defense | Status | Egg
Mirror Coat | Status | Level Up
Mist | Status | Level Up
Powder Snow | Special | Egg
Protect | Status | Technical Machine
Sheer Cold | Special | Level Up
Taunt | Status | Level Up
Uproar | Special | Level Up
Astonish | Physical | Level Up
Automize | Status | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Level Up
Flash Cannon | Special | Technical Machine
Hail | Status | Level Up
Harden | Status | Level Up
Ice Beam | Special | Level Up
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Imprison | Status | Egg
Iron Defense | Status | Egg
Mirror Coat | Status | Level Up
Mist | Status | Level Up
Powder Snow | Special | Egg
Protect | Status | Technical Machine
Sheer Cold | Special | Level Up
Taunt | Status | Level Up
Uproar | Special | Level Up
Total Moves: 19
[a]Richard[/a]
Cupra [Richard] (M)
Nature: Hasty
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine
Total Moves: 11
[a]Bouquet[/a]
Budew [Bouquet] (F)
Nature: Timid
Nature: Timid
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up
Total Moves: 12
Order of Operations:
- Dogfish44 Sends out & equips
- Unoriginal Name sends out, equips & orders
- Dogfish44 orders
- I ref the round
Also yay or nay on flavour?