1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Dogs and fishes... United?

Discussion in 'ASB' started by LupusAter, Mar 3, 2013.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    This training battle pits a Gym leader against an up and coming trainer. Will Dogfish's experience prevail, or will Unitas's determination make the difference?

    Team Dogfish:
    [a]Cherrim[/a]
    Cherubi (F) (open)
    [​IMG]
    Naturia Cherries (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Chlorophyll
    Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 1 [-]
    Def: 2
    SpA: 4 [+]
    SpD: 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks [13]:
    Growth
    Helping Hand
    Leech Seed
    Magical Leaf
    Morning Sun
    Sunny Day
    Tackle

    Aromatherapy
    Heal Pulse
    Weather Ball

    Grass Knot
    Hidden Power (Ground, 7)
    SolarBeam


    [a]Exeggutor[/a]
    Exeggcute (F) (open)
    [​IMG]
    Coco (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Chlorophyll / Harvest [DW]
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Harvest (Innate) [DW]:
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 3 [+]
    SpD: 2
    Spe: 34 [-]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [16]:
    Barrage
    Bullet Seed
    Confusion
    Hypnosis
    Leech Seed
    PoisonPowder
    Reflect
    Sleep Powder
    Stun Spore
    Uproar

    Lucky Chant
    Moonlight
    Synthesis

    Grass Knot
    Hidden Power (Ground, 7)
    SolarBeam

    [box]To Get:

    Light Screen
    Gravity
    [/box]


    [a]Kingdra[/a]
    Horsea (M) (open)
    [​IMG]
    Harold (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Swift Swim / Sniper / Damp [DW]
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Innate) [DW]:
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 1 [-]
    Def: 3
    SpA: 4 [+]
    SpD: 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks [13]:
    Agility
    Bubble
    BubbleBeam
    Focus Energy
    Leer
    SmokeScreen
    Water Gun

    Disable
    Flail
    Razor Wind

    Dragon Pulse
    Ice Beam
    Surf


    Team Unitas:
    Barrabus the Grimer (open)
    [​IMG]
    Grimer* [Barrabus] (Male)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Poison
    Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 21 (25/1.15) (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC:1/6
    MC:0
    DC:1/5

    Attacks:

    Level Up:
    Posion Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Egg Moves:
    Curse
    Shadow Sneak
    Imprison

    TM Moves:
    Substitue
    Payback
    Poison Jab
    Rock Slide
    Flamethrower



    Caiphus the Elekid (open)
    [​IMG]
    Elekid* [Caiphus] (Male)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Electric
    Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP:90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks:

    Level Up:
    Quick Attack
    Leer
    Thunderpunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball

    Egg Moves:
    Ice Punch
    Fire Punch
    Feint

    TM Moves:
    Brick Break
    Substitute
    Protect

    Tutor Moves:
    Dual Chop
    Magnet Rise


    Solomon the Gible (open)
    [​IMG]
    Gible* [Solomon] (Male)
    Nature: Serious (No effect on stats)

    Type:
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil (Innate)
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Level Up:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Egg Moves:
    Iron Head
    Outrage
    Body Slam

    TM Moves:
    Earthquake
    Dragon Claw
    Bulldoze
    Shadow Claw


  2. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    We didn't specify, but dogfish and I agreed on singles on IRC.

    Elekid @ Nothing
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Cherubi @ EXP Share, take to the proverbial stage!"

    Hidden Power ~ Hidden Power ~ Hidden Power

    IF Protective/Evasive AND Non-Consecutive THEN Growth
  4. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Fire Punch-Fire Punch-Fire Punch


    Lets get a burn!
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    The battle starts with a dazzling display of strategy and cunning: SE move spam! Thanks to a lucky Fire Punch crit, both mons are in similar conditions, with Elekid faring slightly better. Will things change in following rounds?

    calcs (open)

    A1:
    Elekid Fire Punch (hit 317 crit 7537 no effect) (8+3+6-3)*1,5=21 dmg, -6 en
    Cherubi Hidden Power (hit 5672 no crit) (7+6-1,5)*1,5= 17,25 dmg, -5 en
    A2:
    Elekid Fire Punch (hit 6260 no crit 6894 no effect) (8+6-3)*1,5=16,5 dmg, -10 en
    Cherubi Hidden Power (hit 9639 no crit) (7+6-1,5)*1,5= 17,25 dmg, -9 en
    A3:
    Elekid Fire Punch (hit 5701 no crit 7371 no effect) (8+6-3)*1,5=16,5 dmg, -14 en
    Cherubi Hidden Power (hit 2008 no crit) (7+6-1,5)*1,5= 17,25 dmg, -13 en


    [​IMG]
    38 HP- 70%
    4/2/3/1/95

    [​IMG]
    36 HP- 73%
    1/2/4/2/35
  6. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Fire Punch+Fire Punch Combo-Cooldown-Quick Attack

    Elekid wants a KO!
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Heal then counter!"

    Morning Sun ~ Solarbeam ~ Solarbeam
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    Lupus, you OK?
  9. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Elekid wanted a KO, and got it! After unleashing a Flaming Haymaker on a recovering Cherubi, he fainted, having spent all his energy.

    [​IMG]
    KO HP- burned out%
    4/2/3/1/95

    [​IMG]
    24 HP- 59%
    1/2/4/2/35

    calcs (open)

    A1:
    Cherubi Synthesis +20 HP -14 en
    Elekid Flaming Haymaker (hit 4486 no crit 2094 no burn) ((8*2.25)+6-3)*1.5= 31,5 dmg -(18+22)*1,75=-70 en
    Elekid KO!
  10. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Grimer@Nothing
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Here we go..."

    Leech Seed ~ Hidden Power ~ Hidden Power
  12. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Poison Jab-Sludge-Posion Jab
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
  14. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Sorry, hectic couple of weeks...

    The newcomer Barrabus the Grimer finishes off Cherubi, but can't avoid getting hit and seeded! Now the battle is back to a tie, who will pull through?

    [​IMG]
    81 HP-91%
    3/2/2/3/21

    [​IMG]
    KO HP- popped that cherry%
    1/2/4/2/35


    calcs (open)

    A1:
    Cherubi Leech Seed (hit) -10 en
    Grimer Poison Jab (hit 4992 no crit 2034 poison) (8+3+4,5-3)*1,5=18,75 dmg -5 en
    Cherubi -2 HP
    Grimer -3 HP
    Cherubi +3 HP
    A2:
    Cherubi Hidden Power (hit 6338 no crit) (7+6-4,5)*1,5= 12,75 dmg -5 en
    Grimer Sludge (hit 6074 no crit) (7+3+4,5-3)*1,5= 17,25 dmg -4 en
    Cherubi KO!
    Grimer -3 HP
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Exeggcute @ EXP Share, let's go!"
  16. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Flamethrower + Flamethrower Combo - Cooldown - Sludge
    If Morning Sun or Synthesis A2, change A1 to Sludge, and push actions back.
    If protective or evasive action A1, then chill, and push actions back.
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Slowly does it..."

    Hidden Power ~ Hidden Power ~ Hidden Power
  18. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Coco the Exeggcute comes to the battlefield, and starts pelting Barrabus with a mysterious power, but gets burned by the Raging Fire summoned by the sludge pile! The battle could go either way... who will prevail?

    [​IMG]
    40 HP-55%
    3/2/2/3/21
    Seeded (1a)

    [​IMG]
    49 HP- 73%
    2/3/3/2/34
    Burned (2 DPA)


    calcs (open)

    A1:
    Exeggcute Hidden Power (hit 8552 no crit) (7+4,5-4,5)*1,5=10,5 dmg -5 en
    Grimer Raging Fire (hit 1115 no crit 1679 burn) ((10*2,25)+3-3)*1,5= 33,75 dmg -(7+11)*1,75=-31,5 en
    Exeggcute -2 HP
    Grimer -3 HP
    Exeggcute+3 HP
    A2:
    Exeggcute Hidden Power (hit 5966 no crit) (7+4,5-4,5)*1,5=10,5 dmg -9 en
    Grimer cooldown
    Exeggcute -2 HP
    Grimer -3 HP
    Exeggcute+3 HP
    A3:
    Exeggcute Hidden Power (hit 5966 no crit) (7+4,5-4,5)*1,5=10,5 dmg-13 en
    Grimer Sludge (hit 3339 no crit 6332 no poison) 7+3+3-3= 10 dmg -4 en
    Exeggcute -2 HP
    Grimer -3 HP
    Exeggcute+3 HP
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Slowly doesn't do it fast enough..."

    Hidden Power ~ Hidden Power ~ Hidden Power
  20. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Poison Jab-Disable (Hidden Power)-Poison Jab
  21. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
  22. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    After some admittedly belated Disable shenanigans and some luck with Poison Jab, Grimer manages to bring the situation to a tie!

    [​IMG]
    19 HP-38%
    3/2/2/3/21

    [​IMG]
    19 HP- 35%
    2/3/3/2/34
    Burned (2 DPA)
    Poisoned (2 DPA)​
    calcs (open)

    A1:
    Exeggcute Hidden Power (hit 7009 no crit) (7+4,5-4,5)*1,5=10,5 dmg -17 en
    Grimer Poison Jab (hit 12 crit 5305 no poison) 8+3+3+4,5-4,5= 14 dmg -5 en
    Exeggcute -2 HP
    Grimer -3 HP
    Exeggcute +3 HP
    A2:
    Exeggcute Hidden Power (hit 7309 no crit) (7+4,5-4,5)*1,5=10,5 dmg -21 en
    Grimer Disable -7 en
    Exeggcute -2 HP
    A3:
    Exeggcute Hidden Power fail
    Grimer Poison Jab (hit 8109 no crit 663 poison) 8+3+4,5-4,5= 11 dmg -5 en
    Exeggcute -2 HP
    Exeggcute -2 HP
  23. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    598
    Flamethrower-Shadow Sneak+Shadow Sneak Combo-Cooldown
    If p/e action 2, change action to chill and push back
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    [​IMG]

    "Careful now..."

    Synthesis ~ Confusion ~ Confusion
  25. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Unitas tries to end this quickly, but Dogfish's clever use of Synthetis means that Exeggcute is the mon standing at the end... before succumbing to poison and burns, that is.

    [​IMG]
    KO HP- biohazard removed%
    3/2/2/3/21

    [​IMG]
    KO HP- to make an omelette...%
    2/3/3/2/34
    Burned (2 DPA)
    Poisoned (2 DPA)​

    calcs (open)

    A1:
    Exeggcute Synthesis +20 HP -12 en
    Grimer Flamethrower (hit 6497 no crit) (10+3-3)*1,5= 15 dmg, -7 en
    Exeggcute -2 HP
    Exeggcute -2 HP
    A2:
    Grimer Shadow Stab (hit 8085 no crit) ((4*2,25)+4,5-4,5)*1,5= 13,5 dmg -((4+8)*1,75=-21 en
    Exeggcute Confusion (hit 5648 no crit 3885 no effect) (5+3+4,5-4,5)*1,5=12 dmg -2 en
    Exeggcute -2 HP
    Exeggcute -2 HP
    A3:
    Exeggcute Confusion (hit 9968 no crit 4622 no effect) (5+3+4,5-4,5)*1,5=12 dmg -6 en
    Grimer KO!
    Exeggcute -2 HP
    Exeggcute -2 HP
    Exeggcute KO!

Users Viewing Thread (Users: 0, Guests: 0)