[SET] name: Offensive Support move 1: Icicle Spear move 2: Rapid Spin move 3: Shell Smash move 4: Spikes / Rock Blast / Toxic Spikes item: Focus Sash ability: Skill Link nature: Jolly / Adamant evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS] <p>Cloyster provides a reliable way to stave off entry hazards early-game for teams that desperately need their side of the field clear for several turns. It can effectively lead against hazard setters such as Deoxys-A and Deoxys-S and prevent them from laying their entry hazards on the field. Cloyster's ability to function in any weather (apart from possibly sand, which breaks its Focus Sash) makes it a versatile spinner that can fit onto many team archetypes that need a short-term solution to entry hazards. Cloyster can also set up its own entry hazards thanks to its respectable Speed and offensive presence. Unlike Forretress or Excadrill, Cloyster does not possess the typing or bulk to come into the match over and over again, so teams that need consistent spin support throughout the match should look elsewhere.</p> <p>Shell Smash is pivotal as it allows Cloyster to outrun Deoxys-S and other entry hazard setters, ensuring that their hazards will be spun away. It also gives Cloyster enough power to OHKO the Giratina formes, preventing them from spinblocking. Icicle Spear is a powerful STAB move that threatens Ground-types such as Groudon and Gliscor even before a boost, allowing Cloyster to lead against them. It can also beat Focus Sash Deoxys-A leads with one use of Icicle Spear, though it should not attempt to set up a Shell Smash on these as they often have Psycho Boost or Superpower, as well as ExtremeSpeed. The last slot is dedicated to an entry hazard, which can be used against foes that Cloyster cannot OHKO after a Shell Smash and doesn't need to worry about spinning against, such as bulky Kyogre. Cloyster will outspeed slower base 90s, which is helpful in allowing it to spin against these threats even without a boost or place at least two entry hazards on the opponent's side of the field. The choice between Spikes and Toxic Spikes is up to you. If setting up entry hazards does not appeal to you, you can go with another attacking move. Rock Blast OHKOes Ho-Oh while dealing heavy damage to Kyurem formes and opposing Cloyster. However, Rock Blast is very situational and your team will oftentimes miss the entry hazard support Cloyster can supply.</p> [ADDITIONAL COMMENTS] <p>Explosion is an intriguing option that can OHKO Kyogre after a Shell Smash boost. On offensive sun teams, winning the weather war is often worth losing Cloyster's support abilities, and Cloyster does tend to lure in Kyogre. However, there is significant opportunity cost; like Rock Blast, Explosion is very situational and generally entry hazard support will be more useful. Ice Shard picks off weakened Pokemon and allows Cloyster to beat all Shaymin-S one-on-one so long as Cloyster's Focus Sash is intact. Unfortunately, it has little use outside of that.</p> <p>An Adamant nature can be considered over Jolly for the extra power. There are some circumstances in which the extra power will prove beneficial. For example, +2 Jolly Cloyster only has a 6.25% chance to OHKO physically defensive Giratina after a Shell Smash. However, Adamant Cloyster OHKOes it 56.25% of the time, allowing it a much better chance to get a successful spin off whatever comes in after Giratina is gone. Also, Adamant Cloyster OHKOes all variants of Groudon at +2, whereas Jolly can only KO 252/252+ Groudon 62.5% of the time. However, Jolly is usually superior as it gives Cloyster the ability to outrun all threats up to Choice Scarf Terrakion after a Shell Smash, whereas Adamant Cloyster is outrun by base 95 Choice Scarf users and up, such as Kyurem-W. The ability to outrun Deoxys-S after using Shell Smash is a pivotal trait that Jolly Cloyster possesses over Adamant Cloyster.</p> <p>Physically defensive Arceus-Ghost with Stealth Rock is troublesome as it can burn Cloyster as it sets up a Shell Smash, set up Stealth Rock, and kill Cloyster with Judgment. Because of this, Darkrai makes a good teammate as it can put Support Arceus-Ghost to sleep without worrying about Judgment or Will-O-Wisp too much. Kyogre gives Cloyster a hard time as Cloyster cannot hit it that hard with any of its moves barring Explosion, so Kyogre checks such as Latias and Palkia pair up well with Cloyster. Lead support Dialga can survive a +2 Icicle Spear, so a teammate that can take it out in one hit, such as Earth Plate Groudon, is greatly appreciated. Finally, all status cripples Cloyster; Darkrai is particularly troublesome because it outruns Cloyster and puts it to sleep with Dark Void. Choice Scarf Sleep Talk users such as Dialga and Terrakion can come in on an expected Dark Void and absorb the sleep. As for other forms of status, Ho-Oh can switch in on Will-O-Wisps and Groudon and Arceus-Ground can come in on Thunder Waves.</p> <p>Good teammates for Cloyster include Pokemon that can take advantage of Cloyster's support sets. Dangerous sweepers such as Calm Mind and Swords Dance Arceus, Mewtwo, and Terrakion enjoy seeing Spikes on the opponent's side of the field, as they can wear down the opponent's team and allow Cloyster's teammates to clean up. Since Cloyster is too frail to consistently switch in on entry hazard setters throughout the match, teammates that can pressure these entry hazard setters are optimal. Palkia makes a great partner as it threatens Ferrothorn, Forretress, Gliscor, Groudon, and other common entry hazard setters. In return, Cloyster can prevent common entry hazard leads Palkia cannot stop, such as Deoxys-S and Deoxys-A, from setting up. Earth Plate Groudon can kill support Dialga (which beats Cloyster one-on-one) in one hit and sets up the sun that Cloyster generally functions best in.</p> <p>Pokemon that are weak to entry hazards appreciate Cloyster's ability to beat most spinblockers and pull off a successful spin. Ho-Oh is the first Pokemon that comes to mind, as it loathes losing half its HP to Stealth Rock every time it switches in. In return, Ho-Oh can kill Forretress that attempt to spin away Cloyster's own entry hazards. Kyurem-W, Rayquaza, and Reshiram also become far more threatening when their side of the field is clear of entry hazards.</p> <p>Because support Cloyster generally utilizes entry hazards, a spinblocker often pairs well with it. Substitute Giratina-O with Dragon Tail loves the Spikes that Cloyster provides and can use them to break down stall teams. Calm Mind Arceus-Ghost enjoys both Spikes and Toxic Spikes, as the latter can wear down pink blobs, increasing its chances of getting past them late-game. Cloyster also offers the ability to spin away Toxic Spikes that Arceus-Ghost hates. Giratina is susceptible to all three forms of entry hazards and thus appreciates Cloyster's ability to spin them away.</p> Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide [SET] name: Offensive support move 1: Icicle Spear move 2: Rapid Spin move 3: Shell Smash move 4: Spikes / Rock Blast / Toxic Spikes item: Focus Sash ability: Skill Link nature: Jolly/Adamant evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS] -An offensive anti-hazard Pokémon, often a good lead. -Niches itself by being able to get past both Giratina-Formes easier than all spinners. Arceus-Ghost can spin block you, but you can Shell Smash on its switch-in, take a Judgment courtesy to the Focus Sash and 2HKO. If you opponent lacks priority after that happens, then you will spin. -Focus Sash is the item of choice. Cloyster is VERY frail on the special side, and the item guarantees a layer of Spikes on turn 1 against most things. -Plan your strategy, team preview very important. -Icicle Spear- STAB, ghostbuster, sash breaker (multi-hit). Higher crit chance since five hits. Just a nice move in general. -Rapid Spin self-explainatory. -Shell Smash allows Cloyster to bust through all viable spinblockers in the tier. Giratina-O and specially defensive Giratina are OHKOed, Arceus-Ghost 2HKOed and Great Wall Giratina can get OHKOed as well. +2 252 Atk Skill Link Cloyster Icicle Spear (5 hits) vs. 248 HP / 252+ Def Giratina: 420-510 (83.49 - 101.39%) -- 6.25% chance to OHKO -Spikes generally better. Toxic Spikes are good vs Kyogre, Arceus-Formes and could potentially open up for stuff like Palkia (Toxic Spikes great vs Arceus-Grass). Debatable slash. -Rock Blast is useful for teams bothered by Ho-Oh. It also hits Genesect and offensive Kyogre very hard and OHKO's the Kyurems at +2. -Use on offensive teams that will appreciate hazard removal, spikes, and offensive presence in one support Pokémon. -Lead against Deoxys-S, Deoxys-A, Groudon, Custap Berry Forretress (if your team has no way to OHKO it with Reshiram or Kyurem-W that is). -Strategy vs Deoxys-S: Icicle spear first. If it taunted- spin. If it sets hazards- Shell Smash and spin/kill stuff. Vs Deoxys-A- Icicle Spear no matter what. -Vs Groudon: Icicle spear first. If it attacks, go for some spikes or KO. -Don't lead vs Dialga, Darkrai, they beat you easily (Dialga gets rocks on top of that). -Adamant nature for moar POWER, but you fail to outspeed choice scarf Terrakion after a Shell Smash, which will make you unable to pull off the spin. [ADDITIONAL COMMENTS] -Lum Berry for Darkrai (and nickname your Cloyster "I carry Lum Berry"). No, seriously debatable. I have never used Lum Berry, so idk. -Hidden Power Fire, can 2HKO Forretress. 0 SpA Cloyster Hidden Power Fire vs. 252 HP / 252+ SpD Forretress: 176-208 (49.71 - 58.75%) -- 67.19% chance to 2HKO Does crap to Ferrothorn who can "spinblock" you with Iron Barbs if you get down to Sash… -Ice Shard to pick off weakened stuff, Deoxys-S etc. But it's also debatable. Thought I could mention it so we can discuss it. -EXPLOSION. No idk, just found it. It might not be worth it but it does some damage to Kyogre, its best counter (but it doesn't stop the primary purpose of Cloyster, spinning). Debate. +2 252 Atk Cloyster Explosion vs. 4 HP / 0 Def Kyogre: 478-563 (139.76 - 164.61%) -- guaranteed OHKO. - Teammates -Ho-oh, Groudon, Arceus-Extremekiller, Kyurem-W, Palkia, Reshiram, Kyogre, Arceus-Ghost, Giratina-O are some teammates I found good. One thing that must be emphasized is that team support is very important, especially the ability to threaten hazard setters, since Cloyster is to too frail to do its job indefinitely. Brief explanation about teammates (all this might not be in the analysis, mind you): Ho-oh- It appreciates the removal of Stealth Rock, and its ability to threaten to threaten common hazard setters with its Life Orb boosted attacks helps Cloyster. A banded set can take the sleep from lead Darkrai- a lead Cloyster hates. Groudon- As Cloyster is prone to being set-up on by Extreme-Killer Arceus on turn 1, Groudon provides a check to the God of Pokémon thus being a good team-mate for this reason. Stealth Rock support as well as the ability to OHKO Dialga who beats Cloyster and sets up Stealth Rock in the process+ sun support (Cloyster is best used on this team) makes Groudon an almost non-negotiable teammate. Arceus-Extremekiller- As Cloyster can fall to Deoxys-S using special attacks in two hits- Extremekiller steps up and revenge-kills the alien before it gets the chance to get hazards up. As a sweeper, Arceus appreciates spike support, especially when using Lum Berry to combat Darkrai leads. Kyurem-W- threatens hazard users. Can OHKO Forretress through sturdy. Appreciates Stealth Rock removal (all hazard removal actually). Water resistance, vital for sun teams, since it can semi check Kyogre. Palkia- Awesome with spikes support, and great at threatening hazard users. Toxic Spikes can help it bust through Arceus-Grass. Apprciates hazard removal more than Latias, another common Kyogre check. Because it can threaten Ferrothorn better than Latias- Palkia can often be advantageous to use on a team with Cloyster. Reshiram- Almost the as Kyurem-W, but Reshiram is a bit worse in this metagame :( Kyogre- As strange as it sounds, since I have preached for this set to be used on sun- however, Choice Specs Kyogre with spike support is deadly and it also appreciates Cloyster's hazard removal to keep Water Spout at high levels. It can also threaten common hazard setters such as Groudon, Forretress, Deoxys-D, Excadrill, Ferrothorn (Choice Specs 2HKOs) etc. Arcues-Ghost- To spinblock mainly. It's an awesome Pokémon anyway. Ofc Cloyster can support by removing Toxic Spikes, though. Giratina-O- Also spin block. And priority. Sub shuffler with Spikes can break stall.